Game 1 of 2025
TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3
-
Game History
Round: 11 Puchase Units - Germans Germans buy 2 artilleries and 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Livonia: 1 tank EDIT: Turning off Edit Mode 11 artilleries and 10 infantry moved from Tatarstan to Sevastopol 1 infantry moved from Ukraine to Sevastopol 2 fighters moved from Galicia to Sevastopol 1 infantry moved from Galicia to Ukraine 1 infantry moved from Poland to Ukraine 2 infantry moved from Prussia to Poland 2 infantry moved from Berlin to Prussia 3 infantry moved from Ruhr to Alsace 2 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 10 infantry moved from Berlin to Hanover 3 artilleries and 4 infantry moved from Hanover to Munich 1 fighter and 10 infantry moved from Munich to Alsace Combat - Germans Battle in Sevastopol Germans attack with 11 artilleries, 2 fighters and 11 infantry; AustroHungarians loiter and taunt British defend with 1 infantry and 1 port Germans roll dice for 11 artilleries, 2 fighters and 11 infantry in Sevastopol, round 2 : 17/24 hits, 13.50 expected hits British roll dice for 1 infantry in Sevastopol, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Sevastopol Germans win, taking Sevastopol from British with 11 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Combat Move - Germans Place Units - Germans 2 artilleries and 12 infantry placed in Berlin Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 3.50 British regular : -0.50
-
Game History
Round: 11 Puchase Units - French French buy 11 infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Trans-Jordan to Smyrna 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 5 infantry moved from Lorraine to Belgium 11 infantry moved from Picardy to Belgium 11 infantry moved from Paris to Picardy 1 infantry moved from Switzerland to Lorraine 1 infantry moved from Switzerland to Lorraine Combat - French Combat Move - French Place Units - French 11 infantry placed in Paris Turn Complete - French French collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
-
Game History
Round: 11 Puchase Units - British British buy 4 artilleries, 9 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British Ottomans roll mine dice in SZ 20 : 0/1 hits, 0.17 expected hits Ottomans roll mine dice in SZ 21 : 0/1 hits, 0.17 expected hits 2 artilleries, 8 infantry and 1 tank moved from Ankara to Smyrna 1 artillery, 10 infantry and 1 tank moved from Mesopotamia to Ankara 1 artillery and 1 infantry moved from Trans-Jordan to Smyrna 4 artilleries, 9 infantry and 1 tank moved from Persia to Mesopotamia 3 artilleries, 13 infantry and 1 tank moved from India to Persia 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Spanish Morocco to SZ 14 2 infantry and 1 transport moved from SZ 14 to SZ 16 1 artillery and 1 infantry moved from Egypt to SZ 17 1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 21 1 artillery and 1 infantry moved from SZ 21 to Romania 1 infantry moved from Egypt to Trans-Jordan 2 infantry and 1 transport moved from SZ 16 to SZ 17 2 infantry moved from SZ 17 to Egypt 1 artillery and 5 infantry moved from Belgium to Ruhr Combat - British British creates battle in territory SZ 21 Battle in Ruhr British attack with 1 artillery and 5 infantry Germans defend with 2 infantry British roll dice for 1 artillery and 5 infantry in Ruhr, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Ruhr, round 2 : 1/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Ruhr British win, taking Ruhr from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Romania British attack with 1 artillery and 1 infantry AustroHungarians defend with 2 fighters and 1 infantry British roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 1.00 expected hits AustroHungarians roll dice for 2 fighters and 1 infantry in Romania, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the British lost in Romania AustroHungarians and British reach a stalemate . Battle score for attacker is -4 Casualties for British: 1 artillery Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Romania: 1 infantry EDIT: Removing units owned by British from SZ 21: 1 transport EDIT: Adding units owned by British to SZ 17: 1 transport EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Place Units - British 4 artilleries, 9 infantry and 1 tank placed in India Turn Complete - British British collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Ottomans mine : -0.33 Germans regular : 0.00 AustroHungarians regular : -0.17 British regular : -1.33
-
Only after I did the battle in Romania did I change my mind about it. I’m sorry that I didn’t change my mind earlier and it definitely looks suspicious. Again, I apologise. Let me know if you want me to change that.
-
Game History
Round: 11 Puchase Units - Ottomans Ottomans buy 1 fighter; Remaining resources: 0 PUs; Place Units - Ottomans 1 fighter placed in Constantinople Turn Complete - Ottomans Ottomans collect 6 PUs; end with 6 PUs
O11.tsvg I am normally okay with and encourage edits to align with what player intentions are/were but in this particular case, I do feel strongly that we should accept the results of the move. First, it made complete sense to do it - any hits from the UK would have destroyed AH aircraft and there was a high probability of at least one hit. Second, it is in line with your playstyle of running transports through minefields. Given the high value nature of the move and the amount of dice thrown before changing your mind, for this one, I will have to insist we stick with the result.
-
Okay then. I was thinking of doing it with the Italians instead. No worries. I assume you edited it yourself?
Thank you for clarifying this rather troubling (though that isn’t the right word, more like unclear) matter.
-
I do agree that if things worked out it would’ve been a logical and good attack.
-
@SuperbattleshipYamato I hadn’t done the edit yet, no. Might be a bit easier if you did - I actually didn’t look at the history to see what was where.
-
No worries.
-
-
@SuperbattleshipYamato I went ahead and did the edit. Go for Italy when you’re ready: O11 edit.tsvg
-
Thanks a lot. I have a question about the rules and I’m not ready to go on until @Krieghund responds:
https://www.axisandallies.org/forums/topic/40057/foreign-amphibious-reinforcement-and-bombardment
-
@SuperbattleshipYamato I see it. Generally speaking, with board game rules of any game, exceptions to any rule will be stated explicitly. If no exception can be found for a certain case, then the rule stands. But with this particular game, 1914, I don’t blame you for asking (haha).
-
Agreed.
-
I meant, in “[add on to the above comment but as you know we can’t edit stuff]” above, “because” rather than “but”, sorry about that.
-
Nooooo!!! Noooooo!!! Nooooooooooooooooooooo!!!
-
Game History
Round: 11 Puchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Ottomans roll mine dice in SZ 20 : 0/1 hits, 0.17 expected hits Ottomans roll mine dice in SZ 21 : 1/1 hits, 0.17 expected hits 1 transport lost in SZ 21 1 artillery and 1 infantry moved from Rome to SZ 17 1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 21 Combat Move - Italians Place Units - Italians 4 infantry placed in Rome Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Ottomans mine : 0.67
-
Crap, I forgot to unload American units from last turn. I fixed that.
-
Dang, the dice is very unhappy with me today.
-
Game History
Round: 11 Puchase Units - Americans Americans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from SZ 14: 1 artillery, 9 infantry and 5 transports EDIT: Adding units owned by Americans to Spain: 1 artillery and 9 infantry EDIT: Adding units owned by Americans to SZ 14: 5 transports EDIT: Turning off Edit Mode 2 infantry moved from Marseilles to Piedmont 1 artillery moved from Burgundy to Piedmont 3 infantry moved from Burgundy to Piedmont 5 transports moved from SZ 14 to SZ 13 4 infantry moved from United States of America to SZ 1 4 infantry and 2 transports moved from SZ 1 to SZ 14 5 transports moved from SZ 13 to SZ 1 1 artillery and 9 infantry moved from Spain to Marseilles 4 infantry moved from SZ 14 to Spain 1 transport moved from SZ 17 to SZ 14 Combat - Americans Battle in Piedmont Americans attack with 1 artillery and 5 infantry AustroHungarians defend with 2 infantry Americans roll dice for 1 artillery and 5 infantry in Piedmont, round 2 : 1/6 hits, 2.33 expected hits AustroHungarians roll dice for 2 infantry in Piedmont, round 2 : 1/2 hits, 1.00 expected hits Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by AustroHungarians from Piedmont: 1 infantry EDIT: Removing units owned by Americans from Piedmont: 1 infantry EDIT: Turning off Edit Mode Place Units - Americans 1 artillery and 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 AustroHungarians regular : 0.00