Sure, as a matter of combat value, the planes are better. The issue is that America tends to literally run out of combat units in China by round 2 or 3 – all their infantry are dead, so they have nothing to take or trade territories with. Since the point of even a successful Chinese campaign is to delay Japan’s progress west rather than to actually defeat the Japanese army, not being able to capture territories is a huge problem – you can bomb a stack of Japanese tanks to hell, but the tanks will still move an average of 2 spaces per turn. If you can capture a territory, sometimes you can reduce the movement rate back down to 1 space per turn or even 1 space every other turn.
IC in China?
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Can the US build an IC in China?
I was teaching a new player to A&A how to play. He did this, and I allowed it cause I honestly couldn’t find anything in the rule book that said that you can’t. Is this right? -
By the rules (page 21):
“Place new industrial complexes in any territory that you have controlled since the start of your turn and that has an income value of at least 1.”There aren’t any specific “China Rules” in this edition of the game.
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@panther thank you! that’s how I was reading it hence why I allowed it. Just never thought of it. Use to playing other versions.