Thanks for clarifying! I did not notice that. Yeah, a different background would definitely help.
Global 40 Expansion Boxes
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lol
I think we’ll leave the last box empty for now until we play a game and see how they work. Most likely another overflow or a couple LMs. Maybe a decoration.
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@Black_Elk try the upload chat thingy :)
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Here you go
Here’s a gradient you can use to kinda ballpark
little lighter
little darker
a lot darker
near black
midnight blue/black
I think if you push much further, like into a true black it’d just flatten into a silhouette, but you’d have to check against the midrange background. I’d probably just crank the chroma a little so you’ll register a contrast there with the neutral gray being used for the German ownership hex here. But you’d want to try it in game to make sure it looks good.
slightly widened (more crouched)
Also here is an agent provocateur, handler, and assassin. In case anyone feels like coming up with rules for those hehe
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@black_elk oh she’s not in red anymore :)
edit
yea that’ll work Sweet ! :muscle: -
Yeah I feel like that should be a Maquis or Brit exclusive right? lol
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@black_elk ha ha ha !!! Love it ! It’s the Aliens theme when 7 of 9 gets stuck in the halo deck by the prey dudes lol
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@black_elk You think he differentiates enough from Inf ? Might just need an adjustment period. There stances are different
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@Black_Elk here they are lol Gonna try a shade not so dark too, but think you can tell em apart pretty easily :)
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@Black_Elk think we’ll roll with this one. I think he’s a lot darker. i can’t remember lol
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@black_elk ye this will work nicely. Can tell em apart pretty easily, even if u haven’t played before I’d think. If not, learning the difference will be part of the fun :grinning:
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Sounds good! Have fun! :)
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@black_elk F yea on the Tanks. Well done.
The last 4 look Really Good.
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Tuned the Flow Boxes a bit.
@VictoryFirst oh yea, while dickin with Boxes, I found that you can move in Edit during CM and NCM, any Unit. Just has to be a legal move.
Can’t move Germans to russia if not at war for example.
I’ll update Notes and the Notification as well.
Anyway, gonna dick with this some more before i do an update. :)
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Also, You can have a “Decoration” which is a name, and a Unit, have the same name.
The “Misc” Folder has the “Decoration Image” and “units” folder has the “Units” name. Notice the Blue LM.
I would suggest against this, but the xml is already dialed in for them, so, f it lol
Anyway, just a heads up for a triplea map thingy :)
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Update to Version 1.82
Change Log UHD Boxes:
Version 1.82
7/15/23
Add Overflow Boxes. Add Colored Landmines for Border Designation. Change some Unit Images. Clarify Some Game Notes.DL Instructions https://www.axisandallies.org/forums/topic/39844/global-40-expansion-boxes?page=1
DL link, always same, https://github.com/beelee1/global_40_expansion_uhd_boxes
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Update to Version 1.83
Change Log UHD Boxes:
Version 1.83
9/8/23
Fix 3rd Java Place. Add Timetable to Notes. Fix “Repair_BB” to Repair “Regular Battleships” with Damage and Not just “Damaged” ones.Add “Surrender” Image to Changer. Auto Place Army Group Flags at Game Start in Army Group Boxes.
Switched to “Grey” Panzers for Germany and their “Black” Panzers are now the “Waffen” Panzer.
Change “Repair_Carrier” and “Repair_BB” to “isSea” Allowing them to be Placed in any Sea Zone.
Add Factories to Boxes Allowing Placement.
Fix Battleship not repairing. Fix Flag Placement for 1943 Mod. Add Naval Mines. Update Game Notes.
Change DOW Notices for Russia and Japan when Attacked.
Add “TakeOverItaly” Token for Auto Switch of Units and Territories.
Add “DDayEurope” Token for Most Units in D-Day Box.This was an Extensive Update. Much larger than I prefer todo at once. Smaller and more frequent is usually the way to go lol
At any rate, that’s how it went down, so keep an extra eye out for incorrect behavior, although Confidence is High :)
Some detailed posts explaining some of the more involved actions will be coming soon. :)
P
DL Instructions https://www.axisandallies.org/forums/topic/39844/global-40-expansion-boxes?page=1
DL link, always same, https://github.com/beelee1/global_40_expansion_uhd_boxes
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Update to Version 1.84
Change Log UHD Boxes:
Version 1.84
9/14/23
Correct Bombard Notes to “D1 Transports” WILL Force a Sea Battle Preventing Bombard.
Change Overflow for Slovakia and Western Ukraine.DL Instructions https://www.axisandallies.org/forums/topic/39844/global-40-expansion-boxes?page=1
DL link, always same, https://github.com/beelee1/global_40_expansion_uhd_boxes
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Update to Version 1.84 Uploaded on 9-15-2023
Has same Map Version, 1.84, as previous update. Notification at Game Start will differentiate between the two.
The reason this is, is because Map Version must be changed in the XML which will then make it incompatible with current/saved games.
Next update will have a different version number.
Update has a temporary fix for 98 SZ not connecting to syria.
DL Instructions https://www.axisandallies.org/forums/topic/39844/global-40-expansion-boxes?page=1
DL link, always same, https://github.com/beelee1/global_40_expansion_uhd_boxes
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hmm … Edit only works if it’s your turn, O ther players will move but not take place in battlle
still testing it but 2.5 and 2.6 same
Edit
provably need to add to defense from box move before attack.
Seems OK on offense -
@Panzerstahl-Helm @VictoryFirst ok it seems you need to move the Defenders first in Edit during Combat Move. I need todo some more testing and then I’ll post some shots on how it works.
Also, this is something we can all decide on, I’m not sure what’s gonna work best, but one can forget what’s in each Corps/Army. The AG’s seem a little easier to remember, for me anyway.
I guess one should just whack everything but the AG till last. Idk. Might be times where you’d wanna preserve a Corps or Army instead. I guess they can always reform though.
Anyway, I’ll dick with this some more and try and get a guideline out.
Still need to fix trans-jordan too. Elkstar sent me the updated stuff but I’m struggling for some reason. Probably due to the bender I’ve been on lol
Anyway, just a heads up :)
Edit
yea just retested. Gotta move Defenders first into the TTy being attacked, then the Attacker. -
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