@Daaras Hope all is well, USA/China/UK are up.
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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@victoryfirst cool I thought you were in England. Central Usa for me :)
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@victoryfirst Ftr
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Lol apparently I was being stupid again. That hit was caused by a sub, so there wasn’t really a choice for you. :(
But now there is! The carrier has been damaged. Would you elect to assign the hit to a fighter or to the carrier?
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@victoryfirst heh heh I was wondering about thah\t lol
Yea kill both FTRs before CV
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@VictoryFirst got UK done Italy Next :)
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@barnee so yea take a CV hit if u need too from the sub
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@barnee fckn sub lol
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@barnee ahh … yea i get it now. :)
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Hope your presentation went well. Shot of whiskey in your coffee take the jitters away :)
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@barnee
Game HistoryRound: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Kwangtung Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier and 2 uk_fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 uk_fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits 1 destroyer owned by the Italians and 1 uk_fighter owned by the British lost in 97 Sea Zone 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated 1 cruiser owned by the Italians and 1 submarine owned by the Italians retreated to 95 Sea Zone British win with 1 carrier and 1 uk_fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 destroyer Casualties for British: 1 uk_fighter Battle in Tunisia Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry 1 uk_fighter owned by the British could not land and were killed Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Romania 1 armour moved from Yugoslavia to Romania 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Albania to Bulgaria Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 11 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 0,67 Italians regular : -0,67 British regular : -0,67
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Thanks, the presentation went quite well in fact.
Haha, thank you for the tip. Need to wait like a year though before it’s legal for me to do that lol :)
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@VictoryFirst legal smeagal. It’s a God given right :)
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Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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@VictoryFirst I should have the rest of the Units done today. Made a couple minor place adjustments as well. None of that affects the game tho.
Didn’t like that Brit CA blocking Malta’s name lol
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Got the Units done. For now anyway, I’ll keep working on em :) https://github.com/beelee1/global_40_expansion_uhd
So I had to update the xml so it’d have a record of the change, which won’t be compatible with our game. Open up till you hit where all the folders are at, and replace the
“units” folder.You can also replace the “place.txt” for the minor changes if u want.
It’ll probably take a little bit to get used to them, it did me, but once you do, I think you’ll dig it :) I do anyway lol
P
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I forgot to change Suiyiyan lol. Here’s new place ef896d94-82ec-4ca7-8d43-419bf3a0e3a6-place.txt /home/greg/triplea/downloadedMaps/global_40_expansion_uhd/map/place.txt
hmm … idk if it worked but that chinese dude was way in back and people might miss it
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@VictoryFirst yea that first one should work lol
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Game History
Round: 2 Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze.... Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Germans buy 5 GermanUBoats, 1 Panzer_General, 1 destroyer, 1 elite, 3 german_paras and 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 2 bombers moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 GermanUBoat moved from 111 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Battle in 97 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 carrier Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier Battle in 104 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Poland 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Slovakia Hungary to Poland 5 infantry moved from Bulgaria to Romania 3 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Romania to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 2 artilleries moved from Yugoslavia to Romania 3 armour moved from France to Germany 2 armour moved from Yugoslavia to Germany 1 armour moved from Yugoslavia to Slovakia Hungary 2 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany 2 mech_infantrys moved from France to Germany 2 Waffen_Artys and 6 waffen_infantrys moved from France to Germany 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from France to Southern France 1 aaGun moved from France to Holland Belgium 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway 1 aaGun moved from Western Germany to Denmark 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 2 bombers moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Western Germany 1 fighter moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone 2 Rails moved from Germany to France 1 Rail and 1 artillery moved from France to Poland 1 Rail and 1 artillery moved from France to Poland Place Units - Germans 1 Panzer_General, 1 elite and 3 german_paras placed in Germany 2 infantry placed in Normandy Bordeaux 2 infantry placed in Southern France 1 infantry placed in France 5 infantry placed in Germany Germans undo move 5. 5 infantry placed in Germany 1 infantry placed in Western Germany 5 GermanUBoats and 1 destroyer placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 Panzer_General3 EDIT: Removing units owned by Germans from Germany: 1 Panzer_General COMMENT: Formation of a Panzer Army in Berlin EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 British regular : 0,83
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Great that you finished the units. They look awesome! No need to get used to them, I already love them!
Everything went well during updating. Suiyuyan is also fixed now.
Note the formation of the Panzer Army in Berlin :)