I am currently doing the Japanese turn, and I had one suggestion - at the moment, the game gives priority to the DD when moving land units to a sea zone containing transports and destroyers. What I mean, is that it thinks every time I want to load the infantry unit on the Destroyer, rather than the transport. But 9/10 case, I want to load the unit onto the transport
So the game does this every time when I load two units onto a transport. When I do four, I do not get any message, and it automatically loads an infantry to the DD and the other three to the transports.
I find this a bit annoying to be honest, so that’s why I wanted to ask if it’s possible to fix this.
I also realized that I made a… ahem… very small mistake concerning the defense of Rome lol. Too much stuff needs to change in order to fix that, so I guess I’ll have to live with the disastrous result…
Also, the place in the Carolines might need to be adjusted. I cannot see that there are two planes there, because the number is hidden behind the other unit.
Round: 6
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
Japanese buy 1 Japan_destroyer, 6 armour, 1 elite, 1 fighter, 6 infantry and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Kwangsi to Kansu
3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 Japan_destroyer moved from 35 Sea Zone to 36 Sea Zone
1 elite moved from Kwangsi to 36 Sea Zone
1 Japan_destroyer and 1 elite moved from 36 Sea Zone to 37 Sea Zone
1 elite moved from 37 Sea Zone to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 Japan_destroyer moved from 42 Sea Zone to 56 Sea Zone
1 Japan_destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to New Guinea
1 fighter moved from Caroline Islands to 46 Sea Zone
2 Japan_destroyers moved from 45 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Szechwan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 Japan_destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 Escort_Convoy, 1 submarine and 1 transport
Japanese roll dice for 2 Japan_destroyers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 Escort_Convoy and 1 transport in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 2 Japan_destroyers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 3 : 4/6 hits, 3,00 expected hits
ANZAC roll dice for 1 Escort_Convoy and 1 transport in 46 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
1 Escort_Convoy owned by the ANZAC and 1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 Japan_destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 Escort_Convoy, 1 submarine and 1 transport
Battle in New Guinea
Changer loiter and taunt; Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Changer defend; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 2,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits, 4,00 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 elite
British defend with 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from British with 1 artillery and 1 elite remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi
3 armour moved from Hunan to Szechwan
3 mech_infantrys moved from Hunan to Szechwan
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 bomber, 3 fighters and 2 tactical_bombers moved from Szechwan to Hopei
1 bomber moved from Kansu to Hopei
1 Rail and 1 infantry moved from Kiangsu to Shensi
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to French Indo China
1 Rail and 1 elite moved from Kiangsu to Shensi
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 elite and 2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Hunan to Anhwe
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from New Guinea to 45 Sea Zone
1 Japan_destroyer moved from 42 Sea Zone to 45 Sea Zone
1 Japan_destroyer moved from 6 Sea Zone to 7 Sea Zone
1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Japan
EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Korea
Place Units - Japanese
3 armour placed in Shantung
3 armour placed in Kiangsu
1 elite and 7 infantry placed in Japan
1 Japan_destroyer, 1 fighter and 2 transports placed in 6 Sea Zone
Japanese undo move 4.
1 Japan_destroyer and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 Japan_destroyer
EDIT: Adding units owned by Japanese to Caroline Islands: 2 Fortifications
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 60 PUs; end with 63 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 68 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,83
ANZAC regular : -2,17
British regular : -0,33
Round: 6
Purchase Units - Americans
Americans buy 2 Escorts, 3 Fortifications, 4 artilleries, 1 destroyer, 1 elite, 2 submarines, 3 transports and 1 usa_tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 8 Sea Zone to 16 Sea Zone
2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 2 usa_fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 elite moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 1 elite and 1 usa_armour moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 carrier, 1 elite, 1 infantry, 2 transports, 1 usa_armour and 2 usa_fighters moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 elite, 1 infantry and 1 usa_armour moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 usa_tactical_bomber moved from Gibraltar to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 1 elite, 1 infantry and 1 usa_armour
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 Heavy_BB in Southern Italy, round 2 : 0/2 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 elite, 1 infantry and 1 usa_armour in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 2 : 4/5 hits, 1.33 expected hits
1 elite owned by the Americans, 1 aaGun owned by the Italians, 1 usa_armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Italians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery, 1 elite, 1 infantry and 1 usa_armour
Casualties for Italians: 1 aaGun
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 usa_tactical_bomber
Germans defend with 1 GermanUBoat
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 usa_tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Battle in 16 Sea Zone
Americans attack with 1 submarine and 2 usa_fighters
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 usa_fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 transport and 2 usa_fighters
Japanese defend with 2 Japan_destroyers
Americans roll dice for 1 destroyer, 1 transport and 2 usa_fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 Japan_destroyers in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 Japan_destroyers owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Americans win with 1 transport and 2 usa_fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 Japan_destroyers
Battle in New Guinea
Changer loiter and taunt; Americans attack with 1 artillery and 1 elite
Changer defend; Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 elite in New Guinea, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in New Guinea
Americans roll dice for 1 elite in New Guinea, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 elite owned by the Americans lost in New Guinea
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 elite
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 usa_fighters moved from 46 Sea Zone to 54 Sea Zone
1 Heavy_BB, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
1 Escort moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 pacific_cruiser, 1 pacific_submarine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 8 Sea Zone to 10 Sea Zone
1 usa_fighter moved from Western United States to Hawaiian Islands
2 ArmoredInfantrys and 1 artillery moved from Central United States to 101 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
2 ArmoredInfantrys, 1 Escort_Convoy, 1 artillery, 1 elite and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 ArmoredInfantrys, 1 artillery and 1 elite moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 USA_TankGeneral moved from Eastern United States to Central United States
1 usa_tactical_bomber moved from 104 Sea Zone to Gibraltar
Place Units - Americans
2 Fortifications placed in Aleutian Islands
1 Fortification placed in Midway
1 Escort and 1 submarine placed in 10 Sea Zone
3 artilleries and 1 usa_tactical_bomber placed in Western United States
1 Escort, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery and 1 elite placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Trigger Americans Loses Guam Turn6: Americans met a national objective for an additional -1 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 artillery, 1 fighter and 10 infantry moved from Yunnan to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 11 infantry
Japanese defend with 3 armour, 1 infantry and 4 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Szechwan, round 2 : 0/13 hits, 2.83 expected hits
Japanese roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 6/8 hits, 3.17 expected hits
6 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
5 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 3 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Chinese: 6 infantry
Battle in Kansu
Chinese attack with 2 Rails
Japanese defend with 1 infantry
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 Rail owned by the Chinese lost in Kansu
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits
1 Rail owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Rails
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Sikang
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 UK_LCV, 1 aaGun, 1 artillery, 7 infantry, 1 mech_infantry, 1 transport and 3 uk_armours; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 uk_fighter moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 uk_tactical_bomber moved from Yunnan to Kweichow
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 bomber and 1 uk_fighter moved from United Kingdom to 119 Sea Zone
Combat - British
Battle in 119 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 uk_fighter
Germans defend with 2 GermanUBoats
British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 119 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 GermanUBoats in 119 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 119 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 119 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 GermanUBoats
Battle in French Indo China
British attack with 1 artillery, 2 infantry and 1 uk_fighter
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in French Indo China, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in French Indo China, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 artillery, 1 infantry and 1 uk_tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 uk_tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belarus
1 uk_tactical_bomber moved from Kweichow to Yunnan
1 uk_fighter moved from French Indo China to Yunnan
1 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 9 infantry moved from Burma to Yunnan
2 uk_armours moved from India to Yunnan
2 infantry moved from India to Burma
2 uk_armours moved from Eastern Persia to India
2 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys and 5 uk_armours moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 uk_armour moved from Egypt to Iraq
1 uk_armour moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 81 Sea Zone to 95 Sea Zone
2 Rails and 2 infantry moved from Union of South Africa to Belarus
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber and 1 uk_fighter moved from 119 Sea Zone to United Kingdom
Place Units - British
1 UK_LCV and 1 artillery placed in United Kingdom
1 transport placed in 106 Sea Zone
2 infantry and 1 uk_armour placed in Union of South Africa
1 mech_infantry and 2 uk_armours placed in Iraq
1 aaGun and 5 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 40 PUs (4 lost to blockades); end with 40 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -2.83
Americans regular : -5.17
Japanese regular : 4.50
Italians regular : 2.67
Germans regular : -0.67
British regular : 1.17
@VictoryFirst just a reminder, you have to roll naval battles with BBs in edit if there’s a chance there gonna take damage. Ignore the first hit but if it has to take a second one, then it gets double tapped and sunk.
That’s because it will quit attacking after it’s first hit. I fixed it for next version but it was an xml one, so we can’t use it in our game.
Just noticed that there is a slight problem with the Edit-mode-on-during-combat method for para’s.
Here, it is unclear which die is for the para, and which for the infantry. In this case it doesn’t matter since they all rolled three of higher, but in the case it does, it can be hard to determine.
I guess we could say that in the combat dialog, the para is under the infantry, so the third die is considered to be rolled by the Para? I don’t know lol :)
Round: 6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Rostov
EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Ukraine
2 armour and 1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Tunisia to Algeria
1 armour moved from Libya to Algeria
EDIT: 1 italian_para moved from Greece to Ukraine
EDIT: 1 italian_para moved from Greece to Rostov
EDIT: 2 infantry moved from Yugoslavia to Bulgaria
EDIT: 1 italian_para moved from Greece to Bulgaria
1 bomber moved from Greece to Western Ukraine
2 fighters moved from Greece to Bulgaria
Combat - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Battle in Bulgaria
EDIT: Italians attack with 2 fighters, 2 infantry and 1 italian_para
EDIT: Russians defend with 2 russian_paras
EDIT: 0/2 hits, 0,33 expected hits
EDIT: 1/5 hits, 1,50 expected hits
EDIT: 1/2 hits, 0,67 expected hits
EDIT: 1 russian_para owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
EDIT: 2/4 hits, 1,33 expected hits
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1 russian_para owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
EDIT: Italians takes Bulgaria from Russians
EDIT: Italians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2
EDIT: Battle in Ukraine
EDIT: Italians attack with 1 Italian_LCV, 2 infantry and 1 italian_para
EDIT: Russians defend with 1 infantry
EDIT: 0/3 hits, 0,50 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 0/3 hits, 0,50 expected hits
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1 Italian_LCV owned by the Italians lost in Ukraine
EDIT: 0/3 hits, 0,50 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 0/3 hits, 0,50 expected hits
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1 infantry owned by the Italians lost in Ukraine
EDIT: 1/2 hits, 0,33 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 infantry owned by the Russians lost in Ukraine
EDIT: Italians takes Ukraine from Russians
EDIT: Italians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -3
EDIT: Battle in Rostov
EDIT: Italians attack with 1 Italian_LCV, 2 infantry and 1 italian_para
EDIT: Russians defend with 1 infantry
EDIT: 1/3 hits, 0,50 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 infantry owned by the Russians lost in Rostov
EDIT: Italians takes Rostov from Russians
EDIT: Italians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Turning off Edit Mode
Battle in Algeria
Italians attack with 1 armour and 2 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 infantry in Algeria, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Western Ukraine
Italians attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour and 1 elite
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 armour and 1 elite in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits
1 armour owned by the Russians and 1 elite owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 elite
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
2 fighters moved from Bulgaria to Southern Italy
1 bomber moved from Western Ukraine to Romania
1 infantry moved from Romania to Bessarabia
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from France to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
Place Units - Italians
8 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Wow the edit mode actually works really well. It’s much better to manually choose those casualties than using the A&A.org die roller, which always takes so long and takes up a lot of space
That were indeed some very lousy dice by you. Didn’t expect at all Rome would survive. Lol the Szechwan battle was a complete disaster for the Chinese…
The funny thing is that in the other games I am currently playing, my opponent also has these bad dice, while mine are above average. I guess I just bring bad luck to my opponent :)
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 airfield_Hvy and 1 transport; Remaining resources: 2 PUs;
Place Units - ANZAC
Units in Queensland being upgraded or consumed: 1 airfield
1 airfield_Hvy placed in Queensland
Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 46 Sea Zone
1 Escort_Convoy and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
1 Escort_Convoy, 1 armour, 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 artillery moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Battle in New Guinea
Changer loiter and taunt; ANZAC attack with 1 armour and 1 artillery
Changer defend; Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 armour and 1 artillery in New Guinea, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 armour moved from Queensland to New South Wales
Place Units - ANZAC
1 Escort and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC Loses NewGuinea Turn6: ANZAC met a national objective for an additional -2 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 10 to 8
EDIT: Turning off Edit Mode
COMMENT: Remove 2 PUs From ANZAC for Losing DNG
Combat Move - French
Turn Complete - French
Round: 7
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body>
Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body>
Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body>
Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
Trigger Rockets: buyGerman_Rockets added to productionGermans
Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
Trigger WaffenPara: buyWaffen_Para added to productionGermans
Germans buy 3 GermanUBoats, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 1 elite, 1 factory_minor, 1 german_para, 8 infantry, 2 waffen_infantrys and 1 waffen_panzer; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 armour, 2 artilleries, 2 infantry and 1 waffen_infantry
2 Waffen_Artys, 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 Waffen_Oberst_3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 WaffenPnzrGrndrs and 1 Waffen_Oberst_3 moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Bryansk
2 Panzer_Grndrss moved from Eastern Poland to Bryansk
1 waffen_infantry moved from Eastern Poland to Bryansk
EDIT: 1 Waffen_Oberst moved from Eastern Poland to Greater Southern Germany
1 tactical_bomber moved from Romania to Bryansk
2 bombers moved from Novgorod to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 1 elite moved from Archangel to Belarus
2 infantry moved from Archangel to Belarus
1 fighter moved from Western Germany to Belarus
2 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 3 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 1 artillery, 1 elite, 1 fighter and 4 infantry; Changer loiter and taunt
Changer defend; British defend with 2 infantry; Russians defend with 1 Soviet_Commisar_3, 1 aaGun and 5 armour
Russians roll AA dice in Belarus : 0/1 hits, 0,17 expected hits
Germans roll dice for 3 WaffenPnzrGrndrs, 1 Waffen_Oberst_3, 1 artillery, 1 elite, 1 fighter and 4 infantry in Belarus, round 2 : 7/14 hits, 4,83 expected hits
Russians roll dice for 1 Soviet_Commisar_3, 1 aaGun, 5 armour and 2 infantry in Belarus, round 2 : 5/11 hits, 4,83 expected hits
1 elite owned by the Germans, 4 armour owned by the Russians, 4 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 infantry owned by the British lost in Belarus
1 fighter owned by the Germans retreated
1 Waffen_Oberst_3 owned by the Germans, 3 WaffenPnzrGrndrs owned by the Germans and 1 artillery owned by the Germans retreated to Novgorod
Russians win with 1 Soviet_Commisar_3 and 1 armour remaining. Battle score for attacker is 16
Casualties for Germans: 1 elite and 4 infantry
Casualties for British: 2 infantry
Casualties for Russians: 1 aaGun and 4 armour
Battle in Bryansk
Germans attack with 2 Panzer_Grndrss, 1 armour, 2 bombers, 2 fighters, 2 tactical_bombers and 1 waffen_infantry
Russians defend with 5 infantry and 1 tactical_bomber
Germans roll dice for 2 Panzer_Grndrss, 1 armour, 2 bombers, 2 fighters, 2 tactical_bombers and 1 waffen_infantry in Bryansk, round 2 : 6/10 hits, 5,17 expected hits
Russians roll dice for 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,17 expected hits
2 Panzer_Grndrss owned by the Germans, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians and 1 waffen_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 Panzer_Grndrss and 1 waffen_infantry
Casualties for Russians: 5 infantry and 1 tactical_bomber
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 Waffen_Oberst
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Ukraine
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Belarus to Novgorod
1 Panzer_General3 and 5 armour moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
1 elite moved from Eastern Poland to Western Ukraine
1 elite moved from Romania to Eastern Poland
2 german_paras moved from Romania to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 armour moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 Panzer_General moved from Germany to Eastern Poland
1 Waffen_Oberst moved from Germany to Eastern Poland
1 Waffen_Arty moved from Germany to Eastern Poland
1 waffen_panzer moved from Germany to Eastern Poland
1 waffen_infantry moved from Germany to Eastern Poland
1 Waffen_Arty moved from Germany to Western Germany
1 artillery moved from Holland Belgium to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Normandy Bordeaux to Southern France
2 Rails moved from Germany to Western Germany
1 Rail and 1 infantry moved from Western Germany to Eastern Poland
1 Rail and 1 infantry moved from Western Germany to Ukraine
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
3 GermanUBoats placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Novgorod
2 Panzer_Grndrss, 1 elite and 1 german_para placed in Germany
2 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 Panzer_General3
EDIT: Removing units owned by Germans from Eastern Poland: 1 Panzer_General
EDIT: Adding units owned by Germans to Novgorod: 1 Waffen_Oberst
EDIT: Removing units owned by Germans from Novgorod: 1 Waffen_Oberst_3
EDIT: Turning off Edit Mode
COMMENT: Panzer + Waffen army (3 panzergrenadiers) form in Novgorod
COMMENT: Panzer + Waffen Army (one Panzer, one artillery, one infantry) form in E.Pol
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Germans collect 50 PUs; end with 50 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Here’s comment log for your reference:
COMMENT: Panzer + Waffen army (3 panzergrenadiers) form in Novgorod
COMMENT: Panzer + Waffen Army (one Panzer, one artillery, one infantry) form in E.Pol
@victoryfirst you stoner, you forgot to roll for the landmines in belarus lol Actually, I didn’t expect them to survive, so we’ll just say they didn’t step on any :) as opposed to a reroll where they get there asses kicked :)
Round: 7
Purchase Units - Russians
Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 3 guard_infantrys and 1 russian_para; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to Smolensk: 1 Soviet_Commisar
EDIT: Removing units owned by Russians from Belarus: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to Belarus: 1 Soviet_Commisar
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 infantry moved from Vologda to Archangel
1 infantry moved from Nenetsia to Archangel
EDIT: 3 Russian_Rocketss moved from Russia to Western Ukraine
1 Soviet_Commisar and 1 armour moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
2 fighters moved from Smolensk to Archangel
2 fighters moved from Russia to Rostov
1 ArmyGroupActive, 2 Soviet_Commisars, 3 armour and 13 infantry moved from Smolensk to Bryansk
1 Tank_General3, 5 armour, 1 elite and 3 guard_infantrys moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Italians defend with 1 Italian_LCV, 2 infantry and 1 italian_para
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 2 : 2/9 hits, 2.67 expected hits
Italians roll dice for 1 Italian_LCV, 2 infantry and 1 italian_para in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 3 : 3/8 hits, 2.50 expected hits
Italians roll dice for 1 Italian_LCV and 1 italian_para in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 italian_para owned by the Italians and 1 Italian_LCV owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 Italian_LCV, 2 infantry and 1 italian_para
Battle in Western Ukraine
Russians attack with 3 Russian_Rocketss
Germans defend with 1 elite; Italians defend with 2 armour, 1 artillery and 1 infantry
Russians roll dice for 3 Russian_Rocketss in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 Russian_Rocketss owned by the Russians lost in Western Ukraine
Italians win with 2 armour, 1 artillery, 1 elite and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 Russian_Rocketss
Battle in Bryansk
Russians attack with 1 ArmyGroupActive, 3 Soviet_Commisars, 1 Tank_General3, 9 armour, 1 elite, 3 guard_infantrys and 13 infantry
Germans defend with 1 armour
Russians roll dice for 1 ArmyGroupActive, 3 Soviet_Commisars, 1 Tank_General3, 9 armour, 1 elite, 3 guard_infantrys and 13 infantry in Bryansk, round 2 : 9/37 hits, 12.83 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 ArmyGroupActive, 3 Soviet_Commisars, 1 Tank_General3, 9 armour, 1 elite, 3 guard_infantrys and 13 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novosibirsk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Timguska
4 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Rostov to Caucasus
2 fighters moved from Rostov to Russia
2 russian_paras moved from Russia to Caucasus
2 fighters moved from Archangel to Russia
1 armour moved from Urals to Russia
1 Rail moved from Russia to Caucasus
1 Rail and 1 armour moved from Caucasus to Russia
1 Rail moved from Russia to Urals
1 Rail and 1 infantry moved from Urals to Timguska
1 Europe_Rail moved from Russia to Urals
1 Europe_Rail and 1 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Vologda
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Tambov to Bryansk
Place Units - Russians
3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 3 guard_infantrys and 1 russian_para placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
1 fighter moved from West Europe to West Mediteranean Sea Zone
1 fighter moved from Finland Norway to East Canada Sea Zone
1 armour moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
2 infantry moved from Libya to Anglo Sudan Egypt
1 armour moved from French Equatorial Africa to Anglo Sudan Egypt
1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt
1 fighter moved from East Europe to Anglo Sudan Egypt
1 bomber moved from Germany to East Mediteranean Sea Zone
1 fighter moved from Germany to West Mediteranean Sea Zone
1 infantry moved from South Europe to Central Mediteranean Sea Zone
1 battleship, 1 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
1 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
Combat - Germans
Battle in East Mediteranean Sea Zone
Germans attack with 1 battleship, 1 bomber and 1 transport
British defend with 1 submarine
Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Germans lost in East Mediteranean Sea Zone
1 submarine owned by the British lost in East Mediteranean Sea Zone
Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 1 battleship
Casualties for British: 1 submarine
Battle in Anglo Sudan Egypt
Germans attack with 1 armour, 2 fighters and 3 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 2 fighters and 3 infantry in Anglo Sudan Egypt, round 2 : 1/6 hits, 2,00 expected hits
British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Anglo Sudan Egypt
1 infantry owned by the British lost in Anglo Sudan Egypt
Germans roll dice for 1 armour, 2 fighters and 2 infantry in Anglo Sudan Egypt, round 3 : 2/5 hits, 1,83 expected hits
British roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0,33 expected hits
1 armour owned by the British lost in Anglo Sudan Egypt
Germans win, taking Anglo Sudan Egypt from British with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in East Canada Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 transport in East Canada Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 fighter owned by the Germans lost in East Canada Sea Zone
British win with 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter
Battle in West Mediteranean Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters in West Mediteranean Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the British lost in West Mediteranean Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for British: 1 battleship
Non Combat Move - Germans
2 armour and 2 infantry moved from Ukraine S.S.R. to East Europe
2 fighters moved from Anglo Sudan Egypt to Libya
1 infantry moved from Algeria to French Equatorial Africa
1 armour moved from South Europe to East Europe
1 armour moved from West Europe to East Europe
2 fighters moved from West Mediteranean Sea Zone to West Europe
1 infantry moved from South Europe to East Europe
1 aaGun moved from South Europe to Germany
1 infantry moved from Ukraine S.S.R. to East Europe
1 aaGun, 2 armour and 3 infantry moved from Germany to East Europe
2 infantry moved from Finland Norway to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to East Europe
1 infantry moved from Germany to East Europe
1 bomber moved from East Mediteranean Sea Zone to West Europe
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 aaGun moved from Romania to Slovakia Hungary
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag
Syria : 2 armour, 1 artillery and 5 infantry
Slovakia Hungary : 1 aaGun
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Greece : 1 fighter and 1 tactical_bomber
99 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Round: 12
Purchase Units - Thai
Thai buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Non Combat Move - Thai
2 Artillerys and 3 Infantrys moved from Bangkok to S.Thailand
1 Tank moved from Bangkok to S.Thailand
1 T.Boat moved from 108 Sea Zone to 107 Sea Zone
Place Units - Thai
1 Elite, 4 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 18 PUs