G9 game over.tsvg i just did the last turn since it was mandatory attack.
all the German pieces are gone by mid turn 9.
i think we can just toss this one out due to the anomalous German reinforcement rolls… bleh
@VictoryFirst hmm … i guess one can’t change map options in a save. I’ll have to update notes. I play with volkstrumm off so it saves a spot.
If you want to play with tech, need it on from Game Start. It’ll be in next update
@barnee ca n’t remember how i did it lol It turns all black lol
vision all blurry too lol
@barnee oops wrong spot. W/e lol :)
You are right about the Navy Fighter. My bad, I thought it was the German Jet fighter! Would kinda break the game if that one was available on turn 4 lol.
You can actually turn some options on/off during a game. I must confess, I turned the Volksturm on. I double-checked during turn 2 or so if all options were enabled correctly, and I saw Volksturm turned off. So I turned it on. Didn’t realize that it should actually be turned off until necessary… hehe sorry for being naughty here :)
I actually don’t prefer to play with tech. I think tech adds a bit too much ‘uncontrollable randomness’ to the game because the tech gets activated immediately.
@victoryfirst yea well they don’t have it till turn 7. But I don’t like it either. That long range air would be nice tho lol That’s why those badass bmbrs are sweet. M8-9 and bomb the shit outta stuff lol
@VictoryFirst I guess you can change options with saves. I thought you could. Idky it wouldn’t let me. Anyway, if you want a different look, turn on Charles DeGaulle Neutrals lol
I’ve never actually attacked a neutral, I just like how the map looks. Not all Infantry :)
Got another box done :)
Sorry for being late. I was thinking really hard about attacking you in sz 91 lol.
Scramble? I will roll the battle in sz 91 as well, so that you can select the casualties too.Exp Game 2 G4 scramble.tsvg
Two bombers & three tacticals @4
[dice 5d6]
three fighters, one tactical, five u-boots @3
[dice 9d6]
5d6: 2, 3, 3, 4, 1
9d6: 1, 6, 6, 1, 2, 3, 6, 1, 1
Lol 11 hits. That was supposed to be 8. The dice in Asia are cold, but in the Atlantic they are on fire :)
How do you want to assign the hits?
Will roll out the para combat too in WUkr
Three paras vs one infantry:
[dice 3d6]
[dice 1d6]
3d6: 1, 2, 6
1d6: 4
@VictoryFirst max scramble to 119. Kill everything except the 2 Ftrs and 1 hit on BB in 91.
Looks like Uncle Sam got caught asleep at the switch lol
@VictoryFirst It truly is a Magnificent Map :)
Even the upload pics don’t recreate it as good lol
I think that is only 10 hits. Remember, the transport is selected last, so I cannot assign the hit to it :)
Yeah I recounted a couple of times and that’s only 10. I assume you want to kill another fighter?
Lol this is so mean - I can’t remove your ships because the button of the window is below the screen xD
I guess I have to roll out the entire battle manually then…
Yeah, I can’t get this to work so I will roll for your ships in SZ 91:
1 BB and two fighters
[dice 3d6]
four cruisers
[dice 3d6]
2 DDs and 1 ACV
[dice 3d6]
SS and T
[dice 2d6]
3d6: 5, 4, 2
3d6: 6, 1, 4
3d6: 3, 4, 2
2d6: 5, 1
Alright that’s five. I’ll assign all of them to the submarines.
Now we have left:
2 bombers, 4 tacticals, and 3 fighters from Germany
1 damaged BB, 1 fighter, and a transport from US/UK.
I will press the attack.
[dice 5d6] at 4
[dice 4d6] at 3
[dice 2d6] at 4
[dice 1d6] at 1