Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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@VictoryFirst I remember now. Volkstrumm only activate when G under 21 bucks. Idk if I can make a condition for that. Might be able to hack one.
But they need a Box too ! lol
Yea Naval Ftrs are at Game Start if using that option. I think Elk said he might dress it up for us :) He went through the roster, said theres a couple he might fine tune :)
Hey do you play with the flags on ? I thought I saw a shot of yours with them on. Elk made a set of units with flags. Would have to resize some.
I think they jacked with the place though
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@VictoryFirst hmm … i guess one can’t change map options in a save. I’ll have to update notes. I play with volkstrumm off so it saves a spot.
If you want to play with tech, need it on from Game Start. It’ll be in next update
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@barnee ca n’t remember how i did it lol It turns all black lol
vision all blurry too lol -
@barnee oops wrong spot. W/e lol :)
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You are right about the Navy Fighter. My bad, I thought it was the German Jet fighter! Would kinda break the game if that one was available on turn 4 lol.
You can actually turn some options on/off during a game. I must confess, I turned the Volksturm on. I double-checked during turn 2 or so if all options were enabled correctly, and I saw Volksturm turned off. So I turned it on. Didn’t realize that it should actually be turned off until necessary… hehe sorry for being naughty here :)
I actually don’t prefer to play with tech. I think tech adds a bit too much ‘uncontrollable randomness’ to the game because the tech gets activated immediately.
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@victoryfirst yea well they don’t have it till turn 7. But I don’t like it either. That long range air would be nice tho lol That’s why those badass bmbrs are sweet. M8-9 and bomb the shit outta stuff lol
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@VictoryFirst I guess you can change options with saves. I thought you could. Idky it wouldn’t let me. Anyway, if you want a different look, turn on Charles DeGaulle Neutrals lol
I’ve never actually attacked a neutral, I just like how the map looks. Not all Infantry :)
Got another box done :)
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Sorry for being late. I was thinking really hard about attacking you in sz 91 lol.
Scramble? I will roll the battle in sz 91 as well, so that you can select the casualties too.Exp Game 2 G4 scramble.tsvg
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Two bombers & three tacticals @4
[dice 5d6]three fighters, one tactical, five u-boots @3
[dice 9d6] -
5d6: 2, 3, 3, 4, 1
9d6: 1, 6, 6, 1, 2, 3, 6, 1, 1 -
Lol 11 hits. That was supposed to be 8. The dice in Asia are cold, but in the Atlantic they are on fire :)
How do you want to assign the hits?
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Will roll out the para combat too in WUkr
Three paras vs one infantry:
[dice 3d6]
[dice 1d6] -
3d6: 1, 2, 6
1d6: 4 -
@VictoryFirst max scramble to 119. Kill everything except the 2 Ftrs and 1 hit on BB in 91.
Looks like Uncle Sam got caught asleep at the switch lol
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@VictoryFirst It truly is a Magnificent Map :)
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Even the upload pics don’t recreate it as good lol
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I think that is only 10 hits. Remember, the transport is selected last, so I cannot assign the hit to it :)
Yeah I recounted a couple of times and that’s only 10. I assume you want to kill another fighter?
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Lol this is so mean - I can’t remove your ships because the button of the window is below the screen xD
I guess I have to roll out the entire battle manually then…
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Yeah, I can’t get this to work so I will roll for your ships in SZ 91:
1 BB and two fighters
[dice 3d6]
four cruisers
[dice 3d6]
2 DDs and 1 ACV
[dice 3d6]
SS and T
[dice 2d6] -
3d6: 5, 4, 2
3d6: 6, 1, 4
3d6: 3, 4, 2
2d6: 5, 1