no scrambles
L23 Harry X - Gamerman L+18 BM Playoff
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R13.tsvg
This save just has a game note I added.Russians attack Korea, so now if Japan attacks Russia by Mongolia, Mongolia will not turn into Russia
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I have a question to your attack against jap trans in sz35.
You removed your tac because there was no landing optiion.
Is it possible to attack without landing option (Kamikaze) ?
Could my 2 fig from Carlines attack sz63 without landing options ?
Or did you have a landing option for your tac in sz35 ? -
Excellent question, I’m glad you asked so that you can understand and not be hurt by this in the future.
I did have a landing option for the tac at the Philippines:
I rammed the sub into your fleet, which is necessary to make it legal. The sub theoretically (this is specifically pointed out in A&A rulebooks) could defeat the entire fleet. If it did, then the carrier could go catch the plane. Then if the sub is unsuccessful in wiping out the fleet, the carrier is free to go wherever it wants. The plane had 100% chance of surviving, but splashes because after my sub failed, the carrier couldn’t possibly go catch it, so the carrier is free.
You’re right that kamikazes are not allowed. You MUST demonstrate that it is POSSIBLE to pick up the far-reaching plane.
Some players learn this lesson in a much more painful way. At least for you, your opponent had to pay for 1 transport with a sub and a tac.
Game on! :)
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Note that it didn’t have to be a sub… A single plane on Z42 could be used as well, because if it was successful, my carrier could catch the plane.
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Planes from the Carolines to Z63 is legal because a carrier can go to 54. If the planes are destroyed, the carrier can go wherever it wants in noncombat.
The rule about assuming all the attacker’s rolls are hits and all the defender’s rolls are misses (as in my Z42 attack) is necessary because without it, some arbitrary dividing line would be necessary. How much force would be required against how much force? If this doesn’t make sense let me know and I can explain more. Not that it needs explanation, because it’s specifically addressed in the rulebook.
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Oh OK, so I think this will help you.
If I had a big fleet in Z55, your planes on Carolines could legally attack Z63 IF you attacked Z55 with at least 1 unit. Because if your 1 unit won, a carrier could go to Z54 to pick up any surviving planes.
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Thank you for explaining the rules I should know. Again a rule I didnt know but long time ago I did moves against the rules :blush:
I need a long time for Japan because of the fight in sz63 with 1 sub, 4 tac and 6 fig but I dont do. With bad dice I lose my japanese Luftwaffe but over 80% to win this battle for me. -
Did your sub fight in sz62 ?
cb-jap13.tsvg -
@elche It’s a trap!
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Now that one was an oversight.
Sub fights
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You wanted the fight in sz63 to kill my fig. But is only 1 battle and would be a Marti decision.
Please causualty in Shan State.
cb1-jap13.tsvg -
Thanks, remove AAA
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Good decision with the sub ! :anguished:
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 2 tactical_bombers moved from 42 Sea Zone to Celebes 2 fighters moved from 42 Sea Zone to Celebes 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from French Indo China to Shan State 1 fighter moved from 6 Sea Zone to 17 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2,83 expected hits Americans roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 54 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 transport; Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the British and 1 destroyer owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for British: 1 transport Battle in Shan State Japanese attack with 1 artillery and 3 infantry British defend with 1 aaGun and 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State 1 artillery owned by the Japanese retreated to French Indo China UK_Pacific win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 3 infantry Casualties for British: 1 aaGun Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 3 fighters moved from 41 Sea Zone to Java 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to Philippines 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 2 bombers moved from Japan to French Indo China 1 infantry moved from Kwangsi to Hunan 4 artilleries moved from Kwangsi to French Indo China 6 infantry moved from Kwangsi to French Indo China 1 infantry moved from Jehol to Manchuria 1 infantry and 1 mech_infantry moved from Shantung to Jehol 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 fighter moved from Kwangsi to French Indo China Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 1 infantry placed in Japan 2 infantry placed in Kiangsu Japanese undo move 4. 1 artillery placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -3,17 ANZAC regular : 0,67 UK_Pacific regular : 1,67
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Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Western Ukraine to Ukraine 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,4,6,6,2,1,3 Italians collect 5 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : 1,33 Russians regular : 0,67
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I just realized I need to declare fighters on carriers in 39, also putting in notes.
They should improve Triple A to require this… I should have declared at end of US turn.I guess, 2 UK fighters on 1 US carrier in 39
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Intercept in Moscow ?
cb-ger14.tsvg -
No
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Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Belarus 1 bomber and 2 fighters moved from Ukraine to Russia 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 2 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to France 4 fighters moved from 112 Sea Zone to France Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in France Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in France, round 2 : 2/7 hits, 3,00 expected hits French roll dice for 1 artillery in France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in France Germans destroys 14PUs while taking French capital Germans win, taking France from French with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from France to 112 Sea Zone 3 fighters moved from France to 112 Sea Zone 1 fighter moved from France to Western Germany 1 fighter moved from Rostov to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 2 fighters moved from Russia to Ukraine 1 bomber moved from Russia to Ukraine Place Units - Germans 1 artillery, 2 fighters and 3 infantry placed in Western Germany Germans undo move 1. 2 artilleries and 1 infantry placed in Ukraine 2 fighters and 3 infantry placed in Western Germany 2 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,2,5,1,2,3,3 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : -0,33 Russians regular : 1,00 Germans regular : -1,67 Russians AA : -0,17