barnee Axis vs VictoryFirst Allies G 40 Expansion


  • @victoryfirst

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 5 Fortifications, 1 Japan_destroyer, 1 Japanese_LCV, 6 armour, 1 elite and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 fighter moved from Japan to 8 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            2 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 bomber moved from Kwangsi to Suiyuyan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Siam to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
            1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
            1 Japan_destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Kwangsi to Borneo
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
            2 fighters moved from Caroline Islands to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Celebes
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Chahar
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan
            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to Japan
            1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to Japan
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 bomber moved from Borneo to Kwangsi
            1 fighter moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
            1 tactical_bomber moved from Kwangsi to Philippines
            1 artillery and 2 infantry moved from Hunan to Yunnan
            EDIT: 1 japanese_para moved from Jehol to Yunnan
            EDIT: 1 Rail moved from Kiangsu to Yunnan
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Chahar
            1 bomber moved from Suiyuyan to Anhwe
            1 artillery moved from Kwangtung to Kwangsi
            1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
            1 elite moved from Philippines to 35 Sea Zone
            1 elite and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 elite, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 elite and 1 infantry moved from 33 Sea Zone to Caroline Islands
            EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Japan to Korea
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            5 Fortifications placed in Caroline Islands
            1 Japan_destroyer placed in 6 Sea Zone
            3 armour placed in Shantung
            3 armour placed in Kiangsu
            1 Japanese_LCV, 1 elite and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.67
    Japanese regular : 3.17
    ANZAC regular : 0.33
    British regular : -0.33
    

    EXP J3.tsvg

    I edited one of your Commisars in Bryansk to inactive. It takes a bit to get used to but it becomes second nature with most of the edits after a few games.

    Also, I got a question in for The Captain about when Armies and Corps form. I’ve been forming whenever theres enough of em unless it’s a combat move. Not sure if that’s right but he should be back from vacation soon

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I forgot I wanted to kill the Arty instead of the Inf on java. Clicked to fast lol You mind changing


  • @barnee
    Exp US3 scramble.tsvg

    Scramble?

    Note: I forgot to edit your infantry in Java, and I can’t edit when there are scrambling options. I’ll do it after combat is resolved.


  • @victoryfirst no scramble


  • @victoryfirst those USA boys trying to get there courage up to take out that trprt ? :)


  • @barnee

    Hi sorry for the delay

    The supreme commander of the Allies (me) turned ill this week, so he had a lot of overdue work still to do.

    He has recovered now, so the war can go on again at full speed!

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier and 9 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 46 Sea Zone to 33 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from Wake Island to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                Japanese defend with 1 transport
                Americans win with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 6 infantry and 4 transports moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 6 infantry moved from 54 Sea Zone to Queensland
            1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from 33 Sea Zone to Queensland
            3 carriers, 4 destroyers and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            7 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,4,5,5,3,2
            Americans collect 45 PUs (5 lost to blockades); end with 46 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 60 PUs
            Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            4 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 4 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 5 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 infantry moved from Shensi to Sikang
            12 infantry moved from Shensi to Tsinghai
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3,17
    Japanese regular : 0,00
    

    Exp US3_C3_UK3.tsvg

    Wow… the British ended with 28 PUs. They are going to have a hard time!


  • @victoryfirst glad you feeling better. i got the nasty commie 19 and been battling it so for being sick timing was right lol


  • @victoryfirst

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 44 to 54
                EDIT: Turning off Edit Mode
                COMMENT: Add 10 PUs to Russian Treasury for Unprovked Facist italian Attack on the Motherland. Can add Units on next Allied turn if you prefer :)
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Note to players Russians: <body><b>Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body>
            1 infantry moved from Syria to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Alexandria to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            3 infantry moved from Romania to Bessarabia
            1 bomber moved from Southern Italy to Bessarabia
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                Italians win, taking Iraq from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 1 infantry
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bessarabia
                Italians attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
            2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 armour moved from Greece to 99 Sea Zone
            2 armour and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 armour moved from 98 Sea Zone to Egypt
            1 artillery moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Bessarabia to Greece
            EDIT: 1 italian_para moved from Cyprus to Syria
            EDIT: 3 italian_paras moved from Southern Italy to Syria
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Northern Italy to Romania
            1 Rail and 1 infantry moved from Southern Italy to Greece
    
        Place Units - Italians
            1 Italian_LCV and 2 infantry placed in Southern Italy
            1 armour and 6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,6,2,3,2,1,3
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    EXP I3.tsvg

    Gave Russia 10 bucks for axis attack. Obviously you can swap out for dudes instead : )


  • @victoryfirst How the Aussies and Yanks getting along lol


  • @barnee

    Sorry for the delay this time! I didn’t get a notification that you did your turn, so I thought you were still up. I was actually about to write you a message to let you know you were up, but it is I, who is up!


  • @barnee

    And if you read this, I still need to do my turn, so I will have it out in a minute!


  • @barnee
    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Undg_1, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 UndergroundMinr
            1 Hvy_Undg_1 placed in New South Wales
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,00
    

    Exp A3_F3.tsvg


  • @victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:

    Sorry for the delay this time! I didn’t get a notification that you did your turn, so I thought you were still up. I was actually about to write you a message to let you know you were up, but it is I, who is up!

    No worries Brother :)

  • 2023 '22 '21 '20 '19 '18

    4 German Paras Attack at 3 in Caucasus against 1 Inf

    [dice 4d6]


  • 4d6: 5, 5, 6, 3

  • 2023 '22 '21 '20 '19 '18

    @dicebot

    1 Inf @ 2

    [dice 1d6]


  • 1d6: 1

  • 2023 '22 '21 '20 '19 '18

    1 Ger Para and 1 Russian Inf Killed in Caucasus Heheh cant quite remember how it works lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    hmm … not letting post the game thingy. Might have to double post after save

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea GD it not working fbs ok heres save. Fckd up with escort but f it lol

    EXP G4.tsvg

    yea stil fckn up Ill try and post it again later the summary

    Anyway, Changed the Russian Mines to Orange instead of Green. Messed uo earlier. Trying to be consistent with no color west, Blue North, Red South, Yellow East, Green Nortwest and Orange Southwest.

    Doesn’t really matter and still need to declare what and where, just trying to make a standard as its easier to look at and know where there at. :)

    Usually Russia and the Reich the only ones that buy in my games anyway lol

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