Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@VictoryFirst oops accidentally rolled an extra dice for the Waffen Paras. It didn’t affect the battle though
@VictoryFirst 3rd Waffen should NOT be active in Romania as 3rd Panzer already is. I’ll fix on JPNs turn as it won’t affect Russia this turn.
I can’t edit the correct commissars into the battle, because it says ‘Territory is start or ending of pending move’, so I’ll do those battles here.
Battle for Belarus:
Russians:
Army Corps:
Commissar [dice 2d6] at 2
4 Guards [dice 5d6] at 2
Tank [dice 1d6] at 3
Germans:
3 German Infantry [dice 3d6] at 2
Battle for W Ukr:
Russians:
Army Corps:
Commissar [dice 2d6] at 2
3 Tanks [dice 4d6] at 3
Elite [dice 2d6] at 1
Infantry [dice 1d6] at 1
Fighter [dice 1d6] at 3
Tactical [dice 1d6] at 4
Germans:
2 Waffen Para’s [dice 2d6] at 4
3 Para’s [dice 3d6] at 3 (first round only, then at 2)
2d6: 1, 2
5d6: 6, 5, 4, 5, 2
1d6: 4
3d6: 5, 6, 2
2d6: 2, 1
4d6: 5, 3, 2, 6
2d6: 2, 4
1d6: 3
1d6: 5
1d6: 1
2d6: 1, 1
3d6: 5, 6, 2
Results:
Battle for Belarus:
Battle for W Ukr
Note: there actually was an extra infantry in the battle for Belarus, forgot to include it here.
So also, instead of the Russian guard being killed, the Russian infantry is killed. (I had two triplea windows open, and I was looking at the one where I didn’t had that infantry moved lol)
@victoryfirst
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 elite, 8 infantry and 2 russian_paras; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 fighter and 1 tactical_bomber moved from Volgograd to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 Soviet_Commisar and 3 armour moved from Bryansk to Western Ukraine
1 elite and 1 infantry moved from Bryansk to Western Ukraine
1 Soviet_Commisar and 3 guard_infantrys moved from Smolensk to Belarus
1 guard_infantry moved from Bryansk to Belarus
1 armour moved from Vologda to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 Panzer_Grndrss, 1 elite and 1 infantry
Russians roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/8 hits, 3,33 expected hits
Germans roll dice for 2 Panzer_Grndrss, 1 elite and 1 infantry in Bessarabia, round 2 : 2/5 hits, 2,00 expected hits
1 Panzer_Grndrs owned by the Germans, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 3 : 3/6 hits, 3,00 expected hits
Germans roll dice for 1 Panzer_Grndrs and 1 elite in Bessarabia, round 3 : 0/3 hits, 1,17 expected hits
1 Panzer_Grndrs owned by the Germans and 1 elite owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 2 Panzer_Grndrss, 1 elite and 1 infantry
Battle in Western Ukraine
Changer loiter and taunt; Russians attack with 1 Soviet_Commisar, 3 armour, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 Waffen_Paras and 3 german_paras; Changer defend
Germans roll GermanAirborneAttack dice in Western Ukraine : 1/3 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 Soviet_Commisar, 3 armour, 1 elite, 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 2 Waffen_Paras and 3 german_paras in Western Ukraine, round 2 : 2/5 hits, 2,33 expected hits
1 Waffen_Para owned by the Germans, 1 armour owned by the Russians, 1 elite owned by the Russians and 3 german_paras owned by the Germans lost in Western Ukraine
Russians roll dice for 1 Soviet_Commisar, 2 armour, 1 fighter and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 Waffen_Para in Western Ukraine, round 3 : 0/1 hits, 0,67 expected hits
1 Waffen_Para owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 Soviet_Commisar, 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 elite and 1 infantry
Casualties for Germans: 2 Waffen_Paras and 3 german_paras
Battle in Belarus
Changer loiter and taunt; Russians attack with 1 Soviet_Commisar, 1 armour, 4 guard_infantrys and 1 infantry
Germans defend with 3 infantry; Changer defend
Russians roll dice for 1 Soviet_Commisar, 1 armour, 4 guard_infantrys and 1 infantry in Belarus, round 2 : 2/7 hits, 2,33 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 Soviet_Commisar, 1 armour and 4 guard_infantrys in Belarus, round 3 : 3/6 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 guard_infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 Soviet_Commisar, 1 armour and 3 guard_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 guard_infantry and 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 1 Soviet_Commisar_A2D3
EDIT: Removing units owned by Russians from Belarus: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to Western Ukraine: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from Western Ukraine: 1 Soviet_Commisar
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Changer to Archangel: 3 german_mine_Oranges and 3 russian_mines
EDIT: Removing units owned by Russians from Archangel: 6 mine_unarmeds
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Smolensk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Russia
1 armour moved from Smolensk to Western Ukraine
1 armour moved from Urals to Smolensk
2 aaGuns and 6 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 armour and 2 guard_infantrys moved from Caucasus to Ukraine
3 infantry moved from Rostov to Ukraine
2 aaGuns moved from Rostov to Ukraine
1 elite moved from Russia to Smolensk
6 infantry moved from Russia to Bryansk
1 Soviet_Commisar_3, 2 armour and 1 guard_infantry moved from Vologda to Bryansk
2 infantry moved from Volgograd to Rostov
1 Rail moved from Russia to Caucasus
1 Rail and 1 artillery moved from Caucasus to Smolensk
1 Rail moved from Russia to Volgograd
1 Rail and 1 infantry moved from Volgograd to Smolensk
4 infantry moved from Vologda to Smolensk
1 infantry moved from Urals to Vologda
3 infantry moved from Smolensk to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
1 elite, 5 infantry and 2 russian_paras placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Changer to Archangel: 3 russian_mine_Oranges
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Changer from Archangel: 3 german_mine_Oranges
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Changer to Vologda: 3 mine_unarmeds
EDIT: Removing units owned by Russians from Smolensk: 3 mine_unarmeds
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -1,50
Russians regular : -0,67
Germans GermanAirborneAttack : 0,50
The fighting on the Eastern Front is getting pretty complicated now…
Darn I just realized I forgot to move the Russian sub… I also forgot to which sea zone lol. Well, I guess I’ll have to edit it in the US turn.
@victoryfirst where do you want it ? I’ll move it.
Yea so if you get the can’t edit msg you have to undo any units that moved into that tty and then you can edit and reattack.
Also if you move a unit form say russia and you want to edit a unit to russia, you have to undo any moves from russia and then you can edit.
So, basically, you can only edit a TTy that hasn’t had any moves that phase. A little bit of a hassle if you already moved everybody but … I do it frequently with the Paras and LCVs :)
Yea E Front is always the hardest for me
@VictoryFirst Uggh ! So the pbem doesn’t autofill the info for me like it has been and I can’t remember what to put in lol. Do you ?
@barnee
Just realized that the Army Corps in Bryansk is set active, but this should not be the case! The Tank Army should be active. Just to let you know :)
@VictoryFirst well that was weird it went to the default again lol Well I know how it works now Thanks again.
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 Escorts, 5 armour, 2 artilleries, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 Escort moved from 45 Sea Zone to 42 Sea Zone
1 elite and 1 infantry moved from French Indo China to 36 Sea Zone
1 elite, 1 infantry and 1 pacific_transport moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 Japan_destroyer, 1 infantry and 1 pacific_submarine moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 1 elite and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 22 Sea Zone
1 Escort_Convoy moved from 22 Sea Zone to 33 Sea Zone
1 Escort moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from Japan to 16 Sea Zone
1 JPN_Pacific_DD moved from 6 Sea Zone to 22 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 JPN_Pacific_DD, 4 fighters and 4 tactical_bombers
Americans defend with 1 pacific_submarine
Japanese roll dice for 1 JPN_Pacific_DD, 4 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Americans roll dice for 1 pacific_submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 pacific_submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 JPN_Pacific_DD, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 pacific_submarine
Battle in 16 Sea Zone
Japanese attack with 1 Escort and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 Escort and 4 fighters in 16 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 16 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 Escort
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 Escort_Convoy, 1 Japan_destroyer, 1 fighter, 1 pacific_submarine, 1 pacific_transport, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 pacific_submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Escort_Convoy, 1 Japan_destroyer, 1 fighter, 1 pacific_transport, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 Escort_Convoy, 1 Japan_destroyer, 1 fighter, 1 pacific_submarine, 1 pacific_transport, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Battle in Caroline Islands
Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite and 3 infantry
Changer defend; Americans defend with 1 artillery and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 elite and 3 infantry in Caroline Islands, round 2 : 0/6 hits, 1.50 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 1 elite and 3 infantry in Caroline Islands, round 3 : 4/6 hits, 1.50 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 elite and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Burma
1 Heavy_BB, 1 NavyFighter, 2 battleships, 4 carriers, 2 cruisers, 1 pacific_BB, 1 pacific_carrier and 1 pacific_cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
2 fighters moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 JPN_Pacific_DD moved from 6 Sea Zone to 18 Sea Zone
1 Japan_destroyer moved from 21 Sea Zone to 35 Sea Zone
1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone
1 elite moved from Shan State to Malaya
1 aaGun and 1 infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Yunnan to Burma
19 armour and 1 mech_infantry moved from Kweichow to Burma
2 armour moved from Kwangtung to Yunnan
1 Rail and 1 armour moved from Kiangsu to Yunnan
1 Rail moved from Kiangsu to Shantung
3 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 armour moved from Shantung to Kweichow
1 aaGun and 1 japanese_para moved from Kansu to Shensi
1 infantry moved from Shantung to Anhwe
1 Rail moved from Shantung to Korea
1 Rail and 1 infantry moved from Korea to Burma
1 elite and 1 infantry moved from Japan to 6 Sea Zone
1 elite and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from Philippines to Yunnan
Place Units - Japanese
5 Escorts placed in 6 Sea Zone
1 artillery, 1 elite and 3 infantry placed in Japan
2 armour and 1 infantry placed in Kiangsu
3 armour placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Trigger Japan Liberates CarolineIslands Turn9: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 68 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs
Trigger Japan Loses IwoJima Turn9: Japanese met a national objective for an additional -1 PUs; end with 78 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -1.17
ANZAC regular : -0.33
Hi, sorry for the silence. Got ill yet again…
Luckily it was not a big flu like previous times, just a mild illness. But man, I’ve never been sick so many times before! I hope this year I will not be a target of germs and viruses that much…
Forgot to attack Italian destroyer…
American Fighters +destroyer [dice 4d6]
Italian destroyer [dice 1d6
4d6: 4, 6, 4, 4
[dice 1d6]
[dice 1d6]
1d6: 6
1d6: 3
[dice 4d6]
[dice 1d6]
[dice 1d6]
4d6: 3, 3, 4, 6
1d6: 5
1d6: 3