So the axis almost pulled it off. Lost Verviers last turn. Allies just stayed in the other 2 stacks. Could roll them out to see if they get control for the heck of it.
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I want the game. I suppose too much information might make me not want it. That being said, more information might make me more excited and motivate me to encourage others who might be on the fence to want it.
I want the game. I suppose too much information might make me not want it. That being said, more information might make me more excited and motivate me to encourage others who might be on the fence to want it.
Your first thought may be correct. Some of you will like this game. Others will not. It so departs from previous A&A strategy/tactics that you may not like it.
Squirecam
In a way, it seems like an A&A Minis game.
The hexes certainly give it the look of the minis maps.
http://www.wizards.com/default.asp?x=ah/article/ah20061004a
this is the first in a series of questions and information about this new game…
Well they are at least getting closer to telling us about the game. I look forward to the next installment in that series. It is always good to hear it from the designer’s mouth/pen/keyboard.
Part two of the Larry Harris article series is up. IL is right Antwerp is not a goal.
Part three is up:
Part 4 of the Bulge Article series. A few things on movement (tanks will have unlimited movement on roads, but 1 hex off road) and mostly that hexes worked better for the map than territories.
i hope it as good as d day iam looking foreward to it i hope it is not one died
one died? as in….lol one dice to roll???
Article #5 is now up on the bulge game.
And here is article six.
http://www.wizards.com/default.asp?x=ah/article/ah20061110a
That combat system will take some getting used to.
those articles arent necessary …the rules have been on PDF since article 5.