@vodot Thanks! I made some edits to the original post based on our discussion. I hear you that it is important to avoid unreasonable “side-stepping” of blockades, but trying to count up fractional territories is way more bookkeeping work than I want to assign. Instead, I give players the choice of using either a land supply line or a sea supply line, but not both.
Limits on Infantry Builds
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Hi, I was reading here a week or so ago a discussion on limits to infantry. Someone had asked thinking similar to what I do that some sort of limits might speed up the game. I can’t seem to find the topic to see where the discussion ended up going.
Now I’m not really concerend so much from a real world or historical aspect- just from a keep things moving aspect.
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Does anyone have experience with limits (simple and the same for everyone) on the numbers of INF a nation can build (other than its number of IPCs for you smarty pants out there?)
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Has anyone given any research to the idea of requiring a variety of units be built dependent on a nations income? If you have 40 IPCs you are required say 3 different types of units. Less IPCs less required variety, so a poor nation or a nation on the ropes can go for numbers if it has to.
Just looking for an easy and fair way to avoid 20 high stacks of INF.
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Look under phase one. That has been playtested and it works. It does cover such things.
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Yes. The main problem is that in reality infantry is raising from population (territories). Not manufactured at factories (IC).
Phase 2 can be downloaded here:
http://www.axisandallies.org/forums/index.php?topic=7188.0Phase 1 can be read here:
http://www.axisandallies.org/forums/index.php?topic=6743.0