In general, I allow all walk-in edits, all non-combat edits, and corrections of obvious misclicks like sending bombers to attack instead of factory raids. No need to ask permission for this type of adjustments.
PTV L21 Playoff - Ghostglider (axis+6) vs FlyingBadger
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@ghostglider said in PTV L21 Playoff - Ghostglider (axis+6) vs FlyingBadger:
scramble to Greece?
No scramble thanks.
Didn’t know that it was possible to carrier scramble to defend attacks on friendly neutrals.
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I actually don’t know either. The program asked for scramble…
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 1/5 hits, 2.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 4 : 2/5 hits, 2.17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 armour moved from Northern Italy to Romania 1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,4,3,1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1 Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 Neutral_Allies regular : -1.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 aaGun moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 aaGun moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 carrier, 1 destroyer and 2 fighters Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
Combat Hit Differential Summary :
Germans regular : -1.50
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3 hits in z97…
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@ghostglider said in PTV L21 Playoff - Ghostglider (axis+6) vs FlyingBadger:
3 hits in z97…
Damage the carrier, kill the destroyer and 1 fighter.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 carrier, 1 destroyer and 2 fighters Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 destroyer owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 99 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits British roll dice for 1 carrier and 1 fighter in 99 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 99 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 99 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode 2 bombers moved from 99 Sea Zone to Gibraltar 1 infantry moved from Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 116 Sea Zone to 108 Sea Zone 1 aaGun and 2 infantry moved from Norway to Finland 6 artilleries and 1 infantry moved from Germany to Poland 5 infantry moved from Bulgaria to Romania 2 artilleries and 5 infantry moved from Yugoslavia to Romania 3 armour moved from Yugoslavia to Romania 5 armour and 4 mech_infantrys moved from France to Germany 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 tactical_bomber moved from Holland Belgium to 108 Sea Zone 1 infantry moved from 108 Sea Zone to Normandy Bordeaux 1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 carrier, 1 submarine and 1 transport placed in 108 Sea Zone 1 destroyer placed in 116 Sea Zone 1 artillery and 9 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -2.33 British regular : -0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 submarine moved from 128 Sea Zone to 126 Sea Zone 1 artillery and 6 infantry moved from Leningrad to Northern Belarus 1 artillery and 2 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Northern Caucasus to Rostov 1 armour, 3 infantry and 1 mech_infantry moved from Kursk to Bryansk 2 infantry moved from Ukraine to Kursk 2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Northern Belarus 3 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 2 infantry moved from Archangel to Leningrad 3 infantry moved from Sakha to Amur 2 aaGuns, 2 artilleries and 12 infantry moved from Siberia to Amur 1 infantry moved from Eastern Poland to Northern Belarus Place Units - Russians 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Leningrad 5 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/13 hits, 6.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Jehol to Chahar 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Fukien to Kiangsi 1 armour moved from Korea to Jehol 1 transport moved from 7 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 transports moved from 37 Sea Zone to 132 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 2 infantry and 2 transports moved from 132 Sea Zone to 38 Sea Zone 1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone 1 cruiser and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Kwangsi 1 infantry moved from 37 Sea Zone to Kwangsi 1 artillery and 2 infantry moved from Fukien to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Jehol to Shansi 1 infantry moved from Korea to Southern Manchuria 1 aaGun and 5 infantry moved from Southern Manchuria to Jehol 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 transport moved from 7 Sea Zone to 23 Sea Zone 1 infantry moved from Marianas to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone 1 infantry moved from Paulau to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 fighter moved from Jehol to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi Place Units - Japanese 3 transports placed in 7 Sea Zone 1 submarine placed in 6 Sea Zone 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to 27 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 infantry and 1 marine placed in Central United States 1 carrier, 1 destroyer and 1 transport placed in 104 Sea Zone 2 destroyers placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Honan 11 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Kansu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.67
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Combat Move - British 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 94 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis
Combat Hit Differential Summary :
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@Ghostglider Scramble to SZ94?
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Scramble? Don’t think I am allowed…
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No scramble to z94
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to 27 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 infantry and 1 marine placed in Central United States 1 carrier, 1 destroyer and 1 transport placed in 104 Sea Zone 2 destroyers placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Honan 11 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Kansu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 94 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British Battle in French Madagascar Battle in 94 Sea Zone British attack with 1 bomber, 2 fighters and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win, taking French Madagascar from Neutral_Axis with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Kenya British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Malta 1 cruiser moved from 98 Sea Zone to 83 Sea Zone 1 cruiser moved from 78 Sea Zone to 83 Sea Zone 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 2 infantry moved from Shan State to Burma 3 aaGuns and 7 infantry moved from Burma to Eastern India 1 destroyer moved from 40 Sea Zone to 82 Sea Zone Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 2 fighters placed in United Kingdom 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Some Units in Eastern India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : -0.33 Japanese regular : -0.67 British regular : -0.50
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@ghostglider said in PTV L21 Playoff - Ghostglider (axis+6) vs FlyingBadger:
Scramble? Don’t think I am allowed…
LOL I’m overthinking the PtV scrambling rules… of course you need an airbase to scramble from there.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 artillery moved from Libya to Tobruk 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Greece to Albania 1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Southern Italy 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone 2 fighters moved from Southern Italy to Gibraltar Turn Complete - Italians Italians collect 14 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :