@AndrewAAGamer No thanks.
Odonis (X) v Pacifiersboard (L+18) BML22
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco Combat - Americans Battle in 91 Sea Zone Americans attack with 1 destroyer and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Morocco Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 armour and 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 armour and 2 infantry in Morocco, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 bomber in Morocco, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Morocco Germans win with no units remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 bomber and 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 31 Sea Zone to 10 Sea Zone 1 cruiser moved from 28 Sea Zone to 30 Sea Zone 1 submarine moved from 49 Sea Zone to 31 Sea Zone 1 destroyer moved from 23 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan 1 infantry moved from Szechwan to Yunnan 4 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 5 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 11 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 11 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 12 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 12 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 13 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 13 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 14 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 14 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 15 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 15 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 16 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 16 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 17 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 17 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 18 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 18 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 19 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 19 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 20 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 20 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 21 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 21 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 4 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Malta to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Morocco Battle in British Somaliland British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland British win, taking Morocco from Germans, taking British Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 47 Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Casualties for British: 1 fighter Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns, 1 artillery and 7 infantry moved from Burma to India 2 fighters and 1 tactical_bomber moved from Shan State to India 1 carrier and 1 fighter moved from 92 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone EDIT: 1 fighter moved from 97 Sea Zone to Cyprus 1 bomber moved from 97 Sea Zone to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo Place Units - British 1 airfield placed in Cyprus 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6 British collect 29 PUs (1 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry EDIT: Adding units owned by British to India: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -6,00 Americans regular : 1,00 Italians regular : -1,17 Japanese regular : -2,33 Germans regular : 1,33 British regular : 0,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 0/7 hits, 2.33 expected hits 1 bomber owned by the British and 1 infantry owned by the British lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 1.83 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 4 : 3/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour and 1 artillery in Egypt, round 5 : 1/2 hits, 0.83 expected hits British roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 10 Casualties for British: 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry Casualties for Italians: 1 bomber, 3 infantry and 1 mech_infantry Non Combat Move - Italians 1 artillery moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Libya to Tobruk 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania Place Units - Italians 2 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5 Italians collect 9 PUs (8 lost to blockades); end with 9 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 British regular : -0.17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 mech_infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 39 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,17
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@odonis @pacifiersboard
scramble in either SZ? -
@odonis
full scramble to sz 99 only -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 1 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in 110 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 97 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer and 1 submarine 1 submarine owned by the British submerged Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 99 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 carrier, 2 fighters and 1 tactical_bomber Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits British roll dice for 1 carrier, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 99 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits British roll dice for 2 fighters in 99 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 2 fighters and 1 tactical_bomber Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Egypt 1 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from France to Western Germany 1 armour and 1 mech_infantry moved from Germany to Western Germany 8 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns, 1 armour, 4 artilleries and 14 infantry moved from Poland to Eastern Poland 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Romania to Bessarabia 1 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland 3 infantry moved from Finland to Karelia 4 infantry moved from Finland to Vyborg 2 bombers moved from 99 Sea Zone to Southern Italy Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 armour and 7 mech_infantrys placed in Germany 2 infantry placed in Germany Germans undo move 3. 1 artillery and 1 infantry placed in Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 British regular : -1.17
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@odonis
did you leave the one transport in sz112 behind by purpose? I consider it in sz110; otherwise my sub is to move there -
@pacifiersboard
I gonna do other way round; you may edit my sub to sz 109 and your transport back in to 110 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from Novgorod to Baltic States 2 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Vyborg 8 infantry moved from Bryansk to Belarus 4 mech_infantrys moved from Russia to Belarus 3 mech_infantrys moved from Ukraine to Belarus 2 infantry moved from Belarus to Baltic States 1 artillery moved from Belarus to Baltic States 3 mech_infantrys moved from Belarus to Vyborg Combat - Russians Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 112 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 5 infantry Russians roll dice for 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Vyborg, round 2 : 5/12 hits, 3,50 expected hits Germans roll dice for 5 infantry in Vyborg, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vyborg to Belarus 1 fighter moved from Baltic States to Belarus 1 aaGun moved from Belarus to Baltic States 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,17
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@pacifiersboard said in Odonis (X) v Pacifiersboard (L+18) BML22:
@pacifiersboard
I gonna do other way round; you may edit my sub to sz 109 and your transport back in to 110I had to unfortunately, as it started the turn in a combat zone and I needed to move it. Anywhere I did move it would’ve been unprotected as I opted to put my DD placement in SZ 111. Thanks for checking though!
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 destroyers, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 artilleries and 2 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 1 armour moved from Kwangtung to Yunnan Combat - Japanese Battle in Sumatra Battle in Guam Battle in Celebes Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 fighter and 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Anhwe 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Kwangtung to Yunnan 1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone 1 fighter moved from Dutch New Guinea to 42 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 cruiser moved from 43 Sea Zone to 45 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 4 infantry moved from Manchuria to Jehol 1 aaGun and 4 infantry moved from Manchuria to Korea 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from French Indo China to 45 Sea Zone Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00 ANZAC regular : 0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 cruiser moved from 30 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Central United States to Western United States 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 31 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 fighter moved from Wake Island to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to Wake Island 1 transport moved from 31 Sea Zone to 10 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 destroyers and 2 submarines placed in 101 Sea Zone 1 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 4. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter and 1 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 1/4 hits, 2,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Szechwan to Sikang 1 fighter and 2 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 tactical_bomber moved from India to Iraq 1 artillery and 2 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 0/4 hits, 1,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 0/3 hits, 1,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 0/3 hits, 1,00 expected hits British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 5 : 1/3 hits, 1,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 5 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq 1 tactical_bomber owned by the British retreated Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Persia 3 aaGuns, 2 armour, 3 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys moved from India to Burma 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - British 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2 British collect 28 PUs (3 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 3 infantry EDIT: Adding units owned by British to India: 3 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -2,00 Neutral_Axis regular : -1,00 British regular : -5,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 armour moved from Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 armour Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Ukraine Italians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia 2 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Algeria 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Egypt to Alexandria Place Units - Italians 1 factory_minor placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2 Italians collect 17 PUs (5 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 1 mech_infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 31 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from 101 Sea Zone to Gibraltar Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 11 armour, 6 artilleries, 21 infantry and 4 mech_infantrys moved from Eastern Poland to Baltic States 1 armour and 7 mech_infantrys moved from Germany to Baltic States 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan Combat - Germans Battle in Anglo Egyptian Sudan Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 infantry Battle in Baltic States Germans attack with 12 armour, 6 artilleries, 21 infantry and 11 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 2 infantry Germans roll dice for 12 armour, 6 artilleries, 21 infantry and 11 mech_infantrys in Baltic States, round 2 : 7/50 hits, 14.33 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 12 armour, 6 artilleries, 19 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in 112 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 4 infantry moved from Karelia to Finland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 artillery and 1 infantry moved from Germany to Poland 1 artillery moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to France 3 aaGuns moved from Eastern Poland to Baltic States 1 infantry moved from Bessarabia to Eastern Poland 4 infantry moved from Bessarabia to Ukraine 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Western Germany Place Units - Germans 1 transport placed in 112 Sea Zone 1 artillery and 1 infantry placed in Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 0.83 Germans regular : -7.67 British regular : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 2 infantry moved from Belarus to Bryansk 2 artilleries moved from Belarus to Bryansk 2 infantry moved from Belarus to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland 2 armour and 5 mech_infantrys moved from Vyborg to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Russia to Rostov 5 mech_infantrys moved from Russia to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 artilleries, 1 fighter and 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Bryansk, round 2 : 2/7 hits, 2,17 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Bryansk to Belarus 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 2 armour and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 0,67 Russians regular : -0,50
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issues posting game. try this filetriplea_37913_4rus (1).tsvg -
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