Yes, full scramble please with all three fighters.
OOL:
Hit Battleship 1x
Cruiser
German Fighter
2 Italian Fighters
Sink Battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 fighters moved from 97 Sea Zone to Caucasus
1 fighter moved from Southern Italy to Caucasus
3 tactical_bombers moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Bryansk
2 bombers moved from Ukraine to Bryansk
17 armour and 4 mech_infantrys moved from Rostov to Volgograd
6 armour moved from Ukraine to Volgograd
4 mech_infantrys moved from Ukraine to Volgograd
5 artilleries and 14 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 artilleries and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
8 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Southern France to France
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 7/8 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 23 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 23 armour and 8 mech_infantrys in Volgograd, round 2 : 12/31 hits, 12.83 expected hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 23 armour and 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
3 aaGuns moved from Ukraine to Rostov
3 tactical_bombers moved from Caucasus to Ukraine
3 fighters moved from Caucasus to Rostov
2 bombers, 1 fighter and 2 tactical_bombers moved from Bryansk to Ukraine
2 aaGuns moved from Southern France to France
1 aaGun moved from France to Western Germany
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
2 infantry and 8 mech_infantrys placed in Germany
2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 9 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 16 infantry moved from Novosibirsk to Samara
8 infantry moved from Russia to Samara
10 infantry moved from Russia to Samara
5 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Shan State to Malaya
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Jehol
1 fighter moved from Japan to Jehol
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
2 artilleries moved from 19 Sea Zone to Jehol
3 bombers moved from Hunan to Jehol
1 armour, 1 artillery and 2 infantry moved from Manchuria to Jehol
4 carriers moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to Malaya
5 tactical_bombers moved from Burma to Malaya
3 fighters moved from Burma to Malaya
1 artillery and 3 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from Kwangtung to Kiangsi
2 battleships moved from 35 Sea Zone to 37 Sea Zone
2 cruisers moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
4 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Malaya
2 fighters moved from 35 Sea Zone to Jehol
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries, 3 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers, 3 fighters, 6 infantry and 3 tactical_bombers in Jehol, round 2 : 9/19 hits, 8.50 expected hits
Chinese roll dice for 12 infantry in Jehol, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 3 : 9/14 hits, 7.33 expected hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 artilleries, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 6 infantry
Casualties for Chinese: 12 infantry
Battle in Malaya
Japanese attack with 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers in Malaya, round 2 : 6/14 hits, 7.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to Burma
2 fighters moved from Malaya to Burma
3 fighters and 5 tactical_bombers moved from Malaya to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 bombers moved from Jehol to French Indo China
1 aaGun moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Jehol to Manchuria
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 1.00
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 destroyer and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 bombers moved from Ceylon to Iraq
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Hopei to Suiyuyan
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 fighter moved from 98 Sea Zone to Caucasus
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 7 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
2 submarines moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from Northwest Persia to Caucasus
Combat - British
Combat Hit Differential Summary :
@lennardf scramble in sz97?
@dawgoneit No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 destroyer and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 bombers moved from Ceylon to Iraq
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Hopei to Suiyuyan
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 fighter moved from 98 Sea Zone to Caucasus
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 7 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
2 submarines moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 2 mech_infantrys
British roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier and 1 cruiser; Italians defend with 1 destroyer and 2 submarines
British roll dice for 7 submarines in 97 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Italians, 1 carrier owned by the Germans, 2 submarines owned by the Italians and 1 cruiser owned by the Germans lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Germans: 1 battleship, 1 carrier and 1 cruiser
Casualties for Italians: 1 destroyer and 2 submarines
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Syria
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Iraq
1 infantry moved from Iraq to Northwest Persia
2 armour moved from Persia to West India
1 infantry moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 aaGun, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
2 transports placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -2.17
Germans regular : 1.00
British regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to 91 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
2 fighters moved from Southern Italy to Western Germany
1 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun moved from France to Southern France
3 aaGuns, 2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2,4,1,3,3,2,5,3,3,4,5,2,4,1,4,2,3,6,2
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
23 armour and 7 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Rostov
8 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
10 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 bombers moved from Ukraine to Tambov
1 fighter moved from Rostov to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Rostov to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in Bryansk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 23 armour, 4 infantry and 7 mech_infantrys
British defend with 2 armour
Germans roll dice for 23 armour, 4 infantry and 7 mech_infantrys in Caucasus, round 2 : 15/34 hits, 13.33 expected hits
Russians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 23 armour, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 2 armour
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
2 bombers moved from Tambov to Novgorod
2 fighters and 2 tactical_bombers moved from Smolensk to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 infantry moved from 115 Sea Zone to Finland
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery placed in France
10 mech_infantrys placed in Germany
3 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 4.
Germans undo move 4.
2 infantry and 8 mech_infantrys placed in Germany
1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,3,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,5,2,2,6,5,4,6,5,3,6,4,1,4,1,4,5,6,2,5
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 9 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
3 infantry moved from Russia to Bryansk
2 armour, 4 artilleries, 42 infantry and 1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Smolensk
Russians attack with 2 armour, 4 artilleries, 42 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 42 infantry and 1 mech_infantry in Smolensk, round 2 : 7/49 hits, 10.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 4 artilleries, 41 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
7 infantry moved from Samara to Volgograd
1 aaGun moved from Samara to Volgograd
5 infantry moved from Samara to Volgograd
5 infantry moved from Samara to Vologda
2 aaGuns and 20 infantry moved from Samara to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 armour, 7 artilleries, 3 fighters, 15 infantry and 1 mech_infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
3 bombers moved from French Indo China to India
5 fighters and 5 tactical_bombers moved from 37 Sea Zone to India
2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to Anhwe
1 artillery moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
2 artilleries moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Shantung
2 tactical_bombers moved from Manchuria to Kiangsu
2 fighters moved from Manchuria to Kiangsu
2 fighters moved from Japan to Shantung
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Kiangsu
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Shantung, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 8 artilleries, 3 bombers, 8 fighters, 16 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 6 artilleries and 23 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 8 artilleries, 3 bombers, 7 fighters, 16 infantry, 2 mech_infantrys and 5 tactical_bombers in India, round 2 : 15/42 hits, 16.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 6 artilleries and 23 infantry in India, round 2 : 8/29 hits, 9.67 expected hits
8 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 8 artilleries, 3 bombers, 7 fighters, 8 infantry, 2 mech_infantrys and 5 tactical_bombers in India, round 3 : 15/34 hits, 15.00 expected hits
UK_Pacific roll dice for 6 artilleries and 11 infantry in India, round 3 : 6/17 hits, 5.67 expected hits
6 infantry owned by the Japanese, 4 artilleries owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 8 artilleries, 3 bombers, 7 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in India, round 4 : 8/28 hits, 13.33 expected hits
UK_Pacific roll dice for 2 artilleries in India, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 8 artilleries, 3 bombers, 7 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 1 fighter and 15 infantry
Casualties for British: 3 aaGuns, 6 artilleries and 23 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
2 fighters moved from Shantung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 20 Sea Zone
3 bombers moved from India to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from French Indo China to Burma
7 fighters and 5 tactical_bombers moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -7.17
British AA : -0.50
UK_Pacific regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Iraq to Gibraltar
1 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from Iraq to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
Americans take 105 Sea Zone from Germans
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to Tunisia
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Holland Belgium
Battle in Philippines
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 mech_infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Iraq to Gibraltar
1 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from Iraq to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
Americans take 105 Sea Zone from Germans
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to Tunisia
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Holland Belgium
Battle in Philippines
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 mech_infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
2 armour and 7 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Northwest Persia to Persia
1 fighter moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Syria to Persia
2 armour moved from West India to Persia
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in 39 Sea Zone
British attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Non Combat Move - British
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 aaGun, 2 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
3 armour placed in Persia
2 transports placed in 98 Sea Zone
1 infantry placed in Egypt
British undo move 3.
1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
4 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters and 4 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.83 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for British: 4 infantry
Non Combat Move - Italians
1 aaGun moved from Southern France to France
1 fighter moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to France
2 aaGuns moved from Northern Italy to Southern Italy
1 bomber and 2 fighters moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,2,3,2,6,3,4,4,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Italians collect 5 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Persia
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :