TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tunisia
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tunisia
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
2 fighters owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits
British roll dice for 1 carrier in 97 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 carrier owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 42
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 1/5 hits, 1,50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 1/4 hits, 1,33 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 artillery in Greece, round 4 : 0/2 hits, 0,83 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians lost in Greece
Italians roll dice for 1 armour in Greece, round 5 : 0/1 hits, 0,50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0,67 expected hits
1 armour owned by the Italians retreated to Albania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 3 : 0/3 hits, 1,17 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 4 : 2/3 hits, 1,17 expected hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
French regular : -2,00
Italians regular : -3,00
Neutral_Allies regular : 0,33
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Queensland
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Queensland
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 81 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 81 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 81 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Germans
1 fighter moved from 96 Sea Zone to Alexandria
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from 81 Sea Zone to Alexandria
1 tactical_bomber moved from 96 Sea Zone to Alexandria
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
2 infantry moved from Norway to Finland
5 infantry moved from Bulgaria to Romania
2 artilleries moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Romania
1 artillery moved from France to Western Germany
5 armour and 3 mech_infantrys moved from France to Germany
7 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Albania
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Amur to Siberia
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
Combat - Russians
Battle in Siberia
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 4 infantry in Siberia, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 3 infantry in Siberia, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Siberia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 2 infantry in Siberia, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Siberia, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
1 infantry owned by the Russians retreated to Amur
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Buryatia to Amur
2 infantry moved from Buryatia to Sakha
6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 3 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 4 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
2 bombers moved from Suiyuyan to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Shantung
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
3 infantry moved from Jehol to Anhwe
4 infantry moved from Anhwe to Kweichow
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Jehol to Shantung
1 fighter moved from Manchuria to Anhwe
Place Units - Japanese
1 harbour placed in Hainan
2 destroyers and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Non Combat Move - Americans
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Yunnan
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
2 artilleries and 3 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 6 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 3/6 hits, 1,67 expected hits
Japanese roll dice for 6 infantry in Kweichow, round 2 : 4/6 hits, 2,00 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
2 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Non Combat Move - Americans
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Yunnan
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
2 artilleries and 3 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 6 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 3/6 hits, 1,67 expected hits
Japanese roll dice for 6 infantry in Kweichow, round 2 : 4/6 hits, 2,00 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
2 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from India to Iraq
1 artillery and 3 infantry moved from Persia to Iraq
3 infantry moved from Shan State to Siam
1 fighter moved from Burma to Siam
1 tactical_bomber moved from India to Siam
1 bomber moved from Malta to Iraq
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
Combat - British
Battle in Siam
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Siam, round 2 : 1/5 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 3 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/2 hits, 1,00 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 4 : 0/2 hits, 1,00 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 5 : 0/2 hits, 1,00 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 6 : 0/2 hits, 1,00 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0,67 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 8 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 8 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery
Casualties for Germans: 1 fighter
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 2/6 hits, 2,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Iraq, round 3 : 3/5 hits, 2,00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Siam to Burma
1 artillery moved from India to Burma
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Rhodesia to Tanganyika Territory
Place Units - British
1 factory_minor placed in Persia
1 carrier placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Italians regular : -3,67
Japanese regular : 3,67
Neutral_Axis regular : 0,67
British regular : -3,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits, 1,83 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 1 bomber in Algeria, round 3 : 1/2 hits, 1,00 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Battle in Greece
Italians attack with 1 armour and 2 fighters
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour and 2 fighters in Greece, round 2 : 2/3 hits, 1,50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 armour moved from Southern France to Yugoslavia
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
1 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : 0,00
Italians regular : -0,17
Neutral_Allies regular : -0,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 aaGun moved from 42 Sea Zone to Java
1 transport moved from 45 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 aaGun moved from 42 Sea Zone to Java
1 transport moved from 45 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Alexandria to Ukraine
1 fighter and 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 110 Sea Zone to 104 Sea Zone
3 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 infantry moved from Albania to Greece
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
Combat - Germans
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer and 2 submarines
French defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 2 carriers, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 transport; French defend with 1 cruiser
Germans roll dice for 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
French roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the French lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for French: 1 cruiser
Casualties for British: 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Anglo Egyptian Sudan
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 armour
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Vyborg, round 2 : 0/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 4 infantry in Vyborg, round 3 : 2/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Ukraine to Greece
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 104 Sea Zone
5 armour and 12 mech_infantrys moved from Germany to Baltic States
2 armour moved from Romania to Baltic States
3 aaGuns, 3 artilleries and 20 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 2 artilleries and 4 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 armour moved from Norway to Finland
1 aaGun moved from Western Germany to France
Place Units - Germans
1 carrier and 1 destroyer placed in 105 Sea Zone
1 fighter placed in 105 Sea Zone
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : -0,83
Russians regular : -0,83
Germans regular : -2,67
British regular : 0,50
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 fighter moved from Russia to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 armour and 2 mech_infantrys moved from Shensi to Suiyuyan
2 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Suiyuyan
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Bessarabia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
4 artilleries moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
9 infantry moved from Western Ukraine to Bryansk
1 aaGun, 2 artilleries and 12 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 bomber moved from Anhwe to Amur
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Anhwe to Suiyuyan
1 bomber moved from Anhwe to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 fighter moved from Kwangsi to Shensi
2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 battleship moved from 33 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alaska
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Alaska from Americans, taking 42 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 aaGun, 1 fighter and 1 infantry
ANZAC roll AA dice in Java : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 aaGun, 1 fighter and 2 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/5 hits, 2,17 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1,00 expected hits
1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry
Casualties for British: 1 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 4/4 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/2 hits, 1,17 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 2 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Suiyuyan, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 2 armour in Suiyuyan, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 armour owned by the Russians lost in Suiyuyan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour
Battle in Amur
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 2 infantry
Russians roll AA dice in Amur : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Amur, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Amur, round 4 : 3/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from Amur to Japan
1 tactical_bomber moved from Amur to Japan
1 bomber moved from Suiyuyan to Kiangsu
1 aaGun moved from Shantung to Kiangsu
2 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from Shensi to Hopei
1 fighter moved from Suiyuyan to Anhwe
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 2,67
Americans regular : 0,50
Japanese regular : 1,00
ANZAC AA : -0,33
UK_Pacific regular : -2,00
ANZAC regular : 0,67
Russians regular : -1,00
British regular : 0,00
Russians AA : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Alaska
1 fighter moved from Eastern United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
This is the first league community shared hot-seat game, where anyone can pop in and play a turn after requesting a turn.
There will be no coordination of moves among allies.
There is a combination of added and subtracted pieces at game start totaling 95 IPC’s because no coordination is a big handicap for the allies. Also, it does not matter much whether the starting set up is perfectly fair.
The main point of this (very different) community game is fun. The main idea is to give players the fun of jumping into a game they have not been playing, and make a move with the scenario given.
Scramble, casualty choices can be made by the preceding player or the subsequent player, whichever.
Use the game notes feature (View -> Show Comment log) liberally. Things like Japan or Russia breaking the pact. I guess we can see who is at war with the politics panel, but making a game note could be good, too.
The premise (such as 1 player making one turn) could be changed by me, the moderator, whenever. It’s not about a fair game, it’s about fun. For example, if the Allies are really floundering because we have 1 player playing 1 power at a time, perhaps I’ll spontaneously have 1 player do US/China/UK to coordinate better.
You are not playing your power for the duration of the game, you are taking your turn and playing your power ONCE. Again, I will influence the action some, probably, like if a player really wants to play his power the next turn too - might be granted. Yes, I am interested in being “Penelope” (from Step Up Revolution), hoping most will enjoy that. We’ll see how it goes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Volgograd to Samara
1 bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Smolensk
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 bomber moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
3 artilleries and 5 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
7 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Ukraine
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Bryansk to Tambov
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 16 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 5 artilleries and 16 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 16 infantry in Rostov, round 2 : 4/21 hits, 5.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
10 armour, 8 artilleries, 12 infantry and 12 mech_infantrys moved from Ukraine to Bryansk
2 bombers moved from Eastern Poland to Western Germany
3 fighters moved from Western Germany to Bryansk
6 armour and 12 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Romania to Bryansk
1 aaGun and 10 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 aaGuns moved from France to Normandy Bordeaux
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs