@simon33 sz33 marine is on the cruiser
ksmckay(x) vs Giallo (a+29) BM3
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@giallo scramble?
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@giallo yes please
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@ksmckay Max defense
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 112 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports Germans defend with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers Americans roll dice for 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 2 : 7/11 hits, 5,50 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 3 carriers, 2 destroyers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 6/14 hits, 7,17 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits Germans roll dice for 2 carriers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 6/11 hits, 6,17 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 4 : 2/5 hits, 2,83 expected hits Germans roll dice for 5 fighters in 112 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits 2 cruisers owned by the Americans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone 1 marine owned by the Americans lost in Denmark 1 bomber owned by the Americans retreated 6 transports owned by the Americans retreated to 110 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to United Kingdom 2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 transports moved from 28 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Egypt Place Units - Americans 1 destroyer placed in 10 Sea Zone 8 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 Germans regular : -0,83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 12 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -1,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 12 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -1,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 112 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports Germans defend with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers Americans roll dice for 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 2 : 7/11 hits, 5,50 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 3 carriers, 2 destroyers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 6/14 hits, 7,17 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits Germans roll dice for 2 carriers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 6/11 hits, 6,17 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 4 : 2/5 hits, 2,83 expected hits Germans roll dice for 5 fighters in 112 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits 2 cruisers owned by the Americans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone 1 marine owned by the Americans lost in Denmark 1 bomber owned by the Americans retreated 6 transports owned by the Americans retreated to 110 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to United Kingdom 2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 transports moved from 28 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Egypt Place Units - Americans 1 destroyer placed in 10 Sea Zone 8 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 12 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to Algeria 1 artillery moved from Morocco to Algeria 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Shan State 6 artilleries and 16 infantry moved from Burma to Yunnan Combat - British Battle in French Madagascar Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 battleships in Normandy Bordeaux, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking French Madagascar from Neutral_Axis, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Algeria British attack with 1 artillery and 1 bomber Italians defend with 1 artillery British roll dice for 1 artillery and 1 bomber in Algeria, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Algeria British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 artillery Casualties for Italians: 1 artillery Battle in Yunnan British attack with 6 artilleries and 16 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries and 16 infantry in Yunnan, round 2 : 6/22 hits, 5,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 6 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Yunnan 1 armour moved from India to Burma 2 fighters moved from India to Burma 1 fighter and 2 tactical_bombers moved from Persia to India 3 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 cruiser moved from 71 Sea Zone to 83 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 carrier and 1 fighter placed in 110 Sea Zone 3 infantry placed in Egypt 2 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,17 Italians regular : 0,67 Japanese regular : -1,67 Germans regular : -1,50 British regular : 0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Archangel 2 bombers moved from Rostov to Archangel 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus Combat - Germans Battle in Archangel Germans attack with 2 bombers and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Archangel to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 3 infantry moved from Karelia to Finland 3 aaGuns moved from Ukraine to Rostov 1 mech_infantry moved from Caucasus to Northwest Persia 5 armour and 6 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 7 armour and 19 mech_infantrys moved from Volgograd to Rostov 1 tactical_bomber moved from Germany to Southern Italy 1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry moved from Germany to Western Germany 1 submarine moved from 116 Sea Zone to 106 Sea Zone Place Units - Germans 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Ukraine 4 fighters and 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.50
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@Giallo skipped over anzac and france, feel free to edit those units as necessary, they cant affect anything.
Better chance than I meant to give you to sack Berlin there. Forgot you could land in WGer to give a spot for UK planes to land. Still a slim shot but much better than the other chances.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Bryansk 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 5 infantry moved from Kweichow to Anhwe 1 infantry moved from Szechwan to Yunnan Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Bryansk to Russia 9 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 2 infantry moved from Samara to Russia 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 aaGun moved from Samara to Russia 4 aaGuns, 22 artilleries and 52 infantry moved from Samara to Tambov Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 4 submarines moved from 6 Sea Zone to 26 Sea Zone 5 submarines moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 31 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 2 destroyers moved from 62 Sea Zone to 30 Sea Zone 1 carrier moved from 62 Sea Zone to 30 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 battleship moved from 33 Sea Zone to 30 Sea Zone 1 fighter moved from 54 Sea Zone to 31 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in New Zealand Battle in 26 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 8 fighters, 9 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine Japanese roll dice for 9 submarines in 26 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits Units damaged: 4 carriers owned by the Americans Japanese roll dice for 1 carrier, 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 2/11 hits, 5.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 26 Sea Zone, round 2 : 4/9 hits, 3.67 expected hits 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 7 submarines in 26 Sea Zone, round 3 : 0/7 hits, 2.33 expected hits Japanese roll dice for 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 26 Sea Zone, round 3 : 5/9 hits, 3.67 expected hits 1 destroyer owned by the Americans, 4 carriers owned by the Americans and 5 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 5/11 hits, 5.67 expected hits Americans roll dice for 1 battleship, 2 cruisers and 1 destroyer in 26 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese win, taking New Zealand from ANZAC, taking 26 Sea Zone from Neutral with 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 60 Casualties for Japanese: 1 carrier and 9 submarines Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine Battle in Hawaiian Islands Turning on Edit Mode EDIT: Removing units owned by Americans from 31 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in 31 Sea Zone Japanese attack with 1 battleship, 1 fighter and 1 transport Battle in 30 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers Battle in Johnston Island Battle in Wake Island Non Combat Move - Japanese 1 destroyer moved from 54 Sea Zone to 27 Sea Zone 4 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 fighter moved from 31 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour, 1 infantry and 5 mech_infantrys moved from Kiangsi to Kiangsu 1 aaGun, 1 artillery and 5 infantry moved from Kwangsi to Kwangtung Place Units - Japanese 3 fighters placed in Kiangsu 3 infantry placed in New South Wales 2 infantry placed in Queensland 2 infantry placed in Japan 2 transports placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -6.00
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@Giallo that should do it. aside from the one in a billion shot for the russians in Kiangsu you cant attack any pacific VCs and you cant get to Germany this turn so that should be it. If you want to roll in Kiangsu, you can skip over Italy and Germany.
Thanks for the game. Little too thin in Pacific.
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@ksmckay said in ksmckay(x) vs Giallo (a+29) BM3:
@Giallo that should do it. aside from the one in a billion shot for the russians in Kiangsu you cant attack any pacific VCs and you cant get to Germany this turn so that should be it. If you want to roll in Kiangsu, you can skip over Italy and Germany.
Thanks for the game. Little too thin in Pacific.
GG ksmckay! Ill post it!