Strategic Bombing Raid
IL: Thats not the option, If a nation only has one factory, then the poor nations cant attack the swarm of fighters.
tekkyy: note in AARHE you bomb the territory to destroy income
we also had a rule (contributed by switch) where you bomb the industrial complex to destroy production capacity
IL: yes and thats an issue for the next version for AA50HE. If you want to do it now thats fine. But the real point is we want to give equal opportunity for anybody even with one bomber to bomb the enemy and not get wiped out.
no I was reminding you that SBR is performed on a territory not industrial complex in AARHE
ie. you can SBR Western Europe
this is regarding “nation only has one factory”
my stance isn’t to create equal opportunity
as I said before, if a player wants to suicide (inferior airforce performing SBR against superior airforce) its their choice to do so
losses during an SBR are prefectly normal
recall the comparison between the (A) Blitz, (B) V1 rockets, and © Allies strategic bombing compaign
(B) was much more cost effective, but it is not to say (A) or © is stupid
in (A), Germany vs UK, Germany can afford the losses
in ©, US+UK vs Germany, US+UK can afford the losses
Yes but its also not realistic to have a situation where the entire bomber force is wiped out because the other guy has 2-3 more planes.
its realistic if your 1 bomber division was outnumbered by the enemies’ 2-3 fighter divisions
its just suicide, the general wouldn’t have ordered such a move
solution below
but historically UK bombed Berlin in 1940 and they had a much smaller air force….so its got to be allowed somehow.
here we are talking about scale and damage that are orders of magnitude smaller
solution below
Lowering the value to Zero im afraid is not good enough, we should just limit the quantities. its got to be 1-2 because thats the minimum, plus its easy to remember the old AAE rule.
recall an old AARHE rule, where you can perform SBR at 50% effectiveness
we could use this rule, call it Night Bombing or something
we then limit bomber:escort and bomber:interceptor ratio to 1:2 as you wished
Counter Air
ok lets try that. lets see the scripting…
Counter Air (CA)
Fighter may perform CA against any enemy territory. Defender selects at least the same number of air units in the territory to fight. The selected air units may not perform Air Reinforcement this turn. Resolve antiaircraft fire as normal and remove casualties. Fighters fight at 2. Bombers fight at 1. Attacking fighters must retreat to the original territory in Non-combat Move phase.
but you write the name MUST… thats not the way to write it out. One is rather limited in CA from performing other missions as the defender unless you have extra planes than the attacker.
thats because its not optional
if Germany sends 3 fighters on a CA mission to London
UK MUST send at least 3 air units to fight
Ground Interdiction
Its not that the bombers are “hovering” for 6 months, its that they are blowing the crap out of railroads, trains, roads,transportation centers…anything that effects movement to other fronts.
ok we could keep it
but regardless I don’t agree with
The rule prevents the existing units from moving ON THEIR TURN.
it should be preventing movement of enemy land units ON YOUR TURN
ie. “Reinforcement” during phase 5: Non-combat Move
well just write the mission out is very short sequence like you did before, but real short. The way it was written was not clear.
combat move:
1. active players declare combat moves and air missions
2. passive players declare air reinforcement (because X attacking CA units prevents X defending units from performing air reinforcement)
conduct combat:
1. resolve air missions (eg. SBR)
2. resolve normal combat
I am also trying to write it short
hence I just said
Air missions are resolved before normal combats and before Air Reinforcement units arrive.
it could be written differently of course