I don’t understand the “5 rounds” thing…?
you select one card at random for the next 5 turns. To have 5 cards to play at once is too overwhelming.
By turn 6 you have 5 randomly selected NA’s. You can play them right away, on the opponents turn, latter, or even never play them. Its your choice.
Nor do I understand the whole “Technology transfer box” thing. You can just give a free box of tech to an ally, while keeping your own?
If you as the allies manage to develop one technology level or more, you can assign ONE level to another partner, except UK and USA don’t share with Russia and vice versa. Its extremely simple.
ON say turn 2 Germany develops 1 level heavy tanks, 1 level jets… they elect to transfer ONE Jet tech to Japan. They can transfer one level to one nation per side per round ( round = all your partner nations playing one turn)
If I’m not going to use all the optional units, should I just use none of them? The only ones I wanted to use were the self propelled artillery and heavy tanks (i’d designate by putting a control marker under the tank/artillery) since those are related to technology.
If you use the ones you listed you should also play with fighter bombers, because they are integral to heavy tanks.
I would use mech infantry as well. To designate you use the Revised tanks for normal tanks and the AA bulge tanks for heavy.
SPA can be the old AA gun or the milton bradley tank which is different looking.
To PLay AARHE you probably need the Original AA from milton Bradley and the Revised set. thats about it.
MB bomber is the transport plane
MB Battleship is the cruiser
MB fighter is fighter bomber
MB sub is super subs
jet fighter is buy some 1/700 tumbling dice planes
MB tank is mech infantry
etc…