@Stucifer scramble into z114
L21 Martin (X) - FlyingBadger (L+20) BM
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger I have edited a forgotten obvious combat move, sinking the Aussie transport with a fighter. I will not be fine with that, but I hope that you are fine with that…
That’s totally fine by me.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Morocco from Neutral_Axis to Americans EDIT: Turning off Edit Mode 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 2 marines placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 2 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : -0.33
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger cannot edit forum post like the chats. The first “I” of the last sentence was supposed a “you” as well ;-)
I think I understand what you mean, all seems fine to me anyway. I’ve deliberately made some mistakes and edits on the US turn to help you feel better.
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Morocco from Neutral_Axis to Americans EDIT: Turning off Edit Mode 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 2 marines placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 2 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 1x airfield; Remaining resources: 33 PUs; British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Non Combat Move - British 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 fighter moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Persia to India 2 infantry moved from Belgian Congo to Rhodesia 2 infantry moved from Burma to India Place Units - British 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,2,5,2,4 British collect 27 PUs (3 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 destroyers placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,5,6,6,6,3,3,5,1 UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in 39 Sea Zone change ownership: 3 destroyers
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -2.00 Japanese regular : -1.00 Germans AA : 0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from Greece to 99 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States Italians take Baltic States from Russians 1 armour moved from Slovakia Hungary to Baltic States Combat - Italians Battle in Syria Battle in Egypt Italians attack with 2 armour, 5 artilleries, 1 bomber, 8 infantry and 1 mech_infantry British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 5 artilleries, 1 bomber, 8 infantry and 1 mech_infantry in Egypt, round 2 : 4/17 hits, 5,67 expected hits British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt Italians win, taking Syria from French, taking Egypt from British with 2 armour, 5 artilleries, 1 bomber, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 destroyer and 1 submarine placed in 95 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 armour EDIT: Removing units owned by Italians from Northern Italy: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -1,67 British regular : 0,00
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@FlyingBadger same editing procedure as every turn :face_with_rolling_eyes: Two non-combat movements to go, please
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Burma to India Place Units - ANZAC 1 artillery, 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Burma to India Place Units - ANZAC 1 artillery, 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger same editing procedure as every turn :face_with_rolling_eyes: Two non-combat movements to go, please
Shame the French didn’t have this function 1940.
Hang on a minute you Germans, I changed my mind and realised I need some more divisions near Sedan… -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Novgorod 2 armour moved from Nenetsia to Novgorod 1 mech_infantry moved from Nenetsia to Novgorod 2 fighters moved from 127 Sea Zone to Novgorod 1 bomber moved from Western Germany to Novgorod 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Nenetsia to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys Russians roll AA dice in Novgorod : 1/3 hits, 0,50 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 1/8 hits, 2,83 expected hits Russians roll dice for 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/6 hits, 2,33 expected hits 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Novgorod, round 3 : 3/8 hits, 2,83 expected hits Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 2/6 hits, 2,33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Novgorod, round 4 : 2/6 hits, 2,50 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 4 : 0/3 hits, 1,33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Novgorod Germans roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Novgorod, round 5 : 3/6 hits, 2,50 expected hits Russians roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 fighter and 2 infantry Casualties for Russians: 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 3 aaGuns, 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Germany to Slovakia Hungary 5 artilleries moved from Germany to Slovakia Hungary 2 armour moved from Western Germany to Slovakia Hungary 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Southern France to France 1 aaGun moved from Western Germany to Germany 1 infantry moved from Western Germany to France 1 fighter moved from Novgorod to 127 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in France 1 artillery and 3 infantry placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany Germans undo move 3. 1 armour and 1 mech_infantry placed in Western Germany 6 mech_infantrys placed in Germany Germans undo move 4. 1 mech_infantry placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -4,50 Germans regular : -1,67 Russians AA : 0,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Timguska to Kansu 3 infantry moved from Yenisey to Timguska Combat - Russians Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 aaGun and 5 infantry moved from Bryansk to Western Ukraine 2 fighters and 2 tactical_bombers moved from Bryansk to Russia 2 artilleries and 6 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Belarus Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 infantry placed in Ukraine 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.00
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Shensi 2 bombers moved from Kwangsi to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 2 tactical_bombers moved from Japan to 25 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@FlyingBadger do you scramble to SZ39?
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger do you scramble to SZ39?
Yes please, all 3.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 2 bombers moved from Kwangsi to Shensi 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 submarine moved from 37 Sea Zone to 39 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 battleship and 2 carriers moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 39 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese British scrambles 3 units out of India to defend against the attack in 39 Sea Zone Battle in Sumatra Battle in Shensi Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/7 hits, 3,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 4/7 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Sumatra from UK_Pacific, taking Shensi from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 tactical_bombers in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 39 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 6/10 hits, 5,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 : 4/10 hits, 4,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 5 destroyers owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 6/8 hits, 4,67 expected hits British roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Japanese: 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to Japan 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Korea 1 fighter moved from Shensi to Anhwe 1 tactical_bomber moved from Shensi to Anhwe 2 bombers moved from Shensi to Hunan 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 mech_infantry moved from Kweichow to Hopei 1 artillery moved from Hunan to Kweichow 1 artillery moved from Kwangsi to Yunnan 1 armour moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 tactical_bomber moved from Anhwe to Japan 1 fighter moved from Anhwe to 6 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 marine placed in Japan 3 mech_infantrys placed in Shantung 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,50 Japanese regular : 1,17 British regular : -1,67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 bomber moved from United Kingdom to Tunisia Combat - Americans Battle in French West Africa Battle in 25 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Tunisia Americans attack with 1 armour, 1 bomber and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 4 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Algeria 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Morocco to Algeria 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 marines moved from Western United States to 10 Sea Zone 1 carrier, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.00 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -4.50 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 bomber moved from United Kingdom to Tunisia Combat - Americans Battle in French West Africa Battle in 25 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Tunisia Americans attack with 1 armour, 1 bomber and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 4 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Algeria 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Morocco to Algeria 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 marines moved from Western United States to 10 Sea Zone 1 carrier, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Trans-Jordan to Syria 1 fighter moved from Iraq to Syria Combat - British Battle in Belgian Congo British attack with 1 armour, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria 1 fighter owned by the British retreated Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Syria to Iraq 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 109 Sea Zone to 125 Sea Zone Place Units - British 1 destroyer placed in 109 Sea Zone 2 artilleries and 1 infantry placed in Iraq 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6 British collect 27 PUs (1 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,2,5,2,6,3,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.50 Americans regular : -0.67 Italians regular : 1.00 Japanese regular : -0.50 British regular : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Baltic States to Bessarabia 1 armour moved from Baltic States to Belarus 1 bomber moved from Southern Italy to Belgian Congo 1 infantry moved from French Equatorial Africa to Belgian Congo 2 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from Southern Italy to Tunisia 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from France to Northern Italy 1 battleship moved from 98 Sea Zone to 94 Sea Zone 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Battle in Tunisia Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Gibraltar from British, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 armour and 1 mech_infantry Battle in Bessarabia Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belgian Congo Italians attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 armour, 2 infantry and 2 mech_infantrys Italians roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1,83 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belgian Congo, round 3 : 2/4 hits, 1,83 expected hits British roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 3 : 1/3 hits, 1,17 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Italians lost in Belgian Congo Italians roll dice for 2 armour and 1 bomber in Belgian Congo, round 4 : 3/3 hits, 1,67 expected hits British roll dice for 1 armour in Belgian Congo, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from Tunisia to 95 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 cruiser moved from 98 Sea Zone to 99 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone 1 factory_minor placed in Egypt 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Italians regular : 2,50 Russians regular : 0,33 British regular : -0,50