@The-Captain You’re absolutely right, but as the Russian player I’ve been glad to see those factories bombed out. Germany has moved the Southern Italy, Berlin, and Paris factories underground as they consider those the main factories they’ll be producing from. The Allies learned this the hard way too the India Industrial Complex took a lot of bombing damage. It’s kind of late but UK may finally put that factory underground.
Strategy Guide Global 1940
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We expect to release Strategy Guides for:
- Italy
- ANZAC
Most likely during Late 2022.
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The Strategy Guide Global 1940 will eventually include a Strategy Guide Global 1943 as well.
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The recent Global 1943 Game (see Global 1940 & 1943 Game Report Thread, No. 3 Game Report) will be part of the developement of the Global 1943 Strategy Guide.
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@the-captain Escorts really seem the way to go. Buck cheaper than DDs and defend the same. Get boosted to 3 with a Trprt. Still block. Only attack at 1 but you usually want Air support then anyway.
Unless you’re facing a lot of subs you need to kill, I can’t think why one wouldn’t prioritize them over DDs
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@barnee
Escort units are very usefull in both Anti-Submarine Warfare as well as Convoys.Escort units can also be used to protect Transport units when the Transport units are send out on a mission without support from other Warship units.
The presence of an Escort makes the survival of Transports more likely. -
@the-captain said in Strategy Guide Global 1940:
scort units can also be used to protect Transport units when the Transport units are send out on a mission without support from other Warship units.
yea I really like this. I don’t do it all the time, but if the enemy has to respond, depends on there forces.
It’s mostly a war of attrition. Can slide by sometimes :)
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@barnee hmm … seems the picture post is gone. Anyway was gonna edit and say i could leave LCVs in TTys and keep moving forward with my combat troops until LCVs could be relieved
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That’s why they were so successful during the war. Good that you learned the lesson that the RN and USN learned. Too bad for the IJN.
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The Landing Craft unit represents both soldiers & machines etc - so this is why a Landing Craft unit would also block a Blitz Movement - but would be lost when the territory becomes Enemy Occupied.
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@the-captain so a solo LCV in Russia could have a Partisan placed there and kill the LCV ?
oops my bad. just saw your other reply
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@barnee
Examples:- A Soviet Partisan unit cannot spawn if there is an enemy Landing Craft unit in that territory.
- An Axis Landing Craft unit can move into an Axis controlled original Soviet territory - during the Non-Combat Movement phase - even if that Soviet territory has one or more Soviet Partisan units in it.
In this case, the Landing Craft unit would be lost if the Soviet Partisan units are transformed into regular Soviet Infantry units since these Soviet Infantry units would take control of the territory and thereby occupy the terrirory.
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The Rules Clarification to the Axis & Allies Global 1940 House Rules Expansion has been updated.
The latest update adresses some questions asked in this Strategy Guide Global 1940 thread.
The Rules Clarification might be helpfull when reading the Strategy Guide Global 1940.
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@the-captain
These House Rules look awesome and I can’t wait to start trying out Section 1 on Saturday. Question - Does artillery paired with any type of infantry (including SS Infantry) increase their attack value by 1? I know they’re still infantry, but… -
Hi @mkgionet
Yea SS Units only boost other SS Units. So Regular Artillery wouldn’t boost the Waffen Boys. It does boost the Wehrmacht Panzergrenadier to 3 though.
Something I usually forget lol
Let us know how your game goes :)
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Hi @mkgionet
I hope you’ll enjoy your Global 1940 game today.
We’re truly looking forward to your feedback.
You can post your feedback at the Global 1940 & 1943 Game Report Thread that we have created for especially this purpose.
Let me know how you deployed the iconic Waffen-SS units. They are needed for sure on the Eastern Front to take up the fight against the Soviets - and especially the Soviet Guard Infantry units.
Have fun:+1:
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@the-captain Thanks Captain! After 11 hours (4turns) of hard-fought battle neither side has a clear advantage. Germany is on the doorstep of Moscow but likely doesn’t have enough to take it next turn. The German player has not decided to take advantage of the SS infantry and instead focused on purchasing massive amounts of tanks at the reduced price of 5.
Question- Can Japan build a major industrial complex in Kiangsu? Japan starts the game in control of it, but technically it belongs to China? -
That sounds as a great game.
Japan can only build a Major Industrial Complex in Korea, since this is an original Japanese territory.
Please remember:
This thread is Strategy Guide Global 1940.To avoid confusion, you should post your next comments at the Global 1940 & 1943 Game Report Thread - you’ll find it at the frontpage of this House Rules section:+1:
There you’ll also find Game Reports with pictures from other Global 1940 games - and you might find inspiration for your strategies.
Looking forward to your next Game Report.
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The United States Strategy Guide will be updated with an additional US Strategic Plan.
We expect to be able to release it in Early 2023.
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Great!
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When this Axis & Allies gaming season is ended (30th April 2023) the Strategy Guide Global 1940 will be updated.