That’s a better idea, especially since Japan is usually somewhat stretched to the limits on their declaration of war on the US.
Strategy Guide Global 1940
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What are the usual Total War buys ? I’ve been going Fighters and Tanks mostly. USA did Bombers early but didn’t really have anyone to support. They came in handy later but probably shoulda waited a turn or two on the buy.
UK did Artillery for LCV Commando/Elite attacks but only for one turn. Can’t afford itLotsa fun :grin: Rd 14 JPN. Been some cool battles with Russia. Those commisar corps are big on defense.
Got schooled by a Waffen Para. It took lenningrad and destroyed Red Air Force counter attack. lol I like the Paras. Requires defense in depth
Anyway back at it :)
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Total War purchase naturally depends on the overall strategy.
The Soviets would most likely produce Tank units.
Remember:
In Early 1943 the Total War rule is available. The Soviets would then build 3 Tank units for 12 IPC (Soviet Tank Mass Production) and another 2 Tank units for 10 IPC: total 22 IPC = 5 Tank units + 1 free Tank unit (Total War rule).In addition, the Soviets get 1 free Tank unit - if Urals is Soviet controlled.
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Wow! 22 IPCs for potentially 6 tanks! That makes a tank less than 4 IPCs!
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@the-captain yea been buying tanks with Russia. Less than 4 bucks a piece. Screaming deal
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Paratroopers are awesome! I’m thinking of using them as German reinforcements in the Mediterranean, as it’s quite hard to move troops through transports (I usually like to have Italy capture Southern France, but maybe things will change in the future), and air transports seem to cost a bit more. Of course, paratroopers can also be used in combat, as you said.
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I wonder if it might be best to ignore certain vacant Russsian TTys so you don’t have to deal with those pesky Partisans. Thinking mostly Far East with JPN.
It would leave potential landing spots for American Air. Obviously best to just Garrison as you go, but JPN usually seems strapped for boots on the ground and need their guys at the Front as soon as possible.
Anyway, just a thought.
It’s early 1948 in the test game. Should be done before the new decade hits lol
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I think for Germany, all territories worth IPCs should be captured. Still, leaving Bessarabia will let Soviet paratroopers land there, and German reinforcements should unconsciously garrison territory whilst on their way to the front. What you say about Japan can be true though.
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If Axis forces do not occupy their gains in USSR, the Partisans will most likely “pop up” in those territories.
So, for the most part, we always see Axis forces “left behind” in captured Soviet territories.
Strategic Rail Movement is also hampered by Partisans - and this can prove to be crucial during reinforcement of Frontline Units.
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@the-captain Does anyone ever buy a German CV early, with the Navy fighters ?
i know some early oob games some would buy a CV
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Yes, we mostly see it when the German player goes with the Battle of the Atlantic strategy.
Also, the German Heavy Battleship is bought during this strategy.
Combined with mass production of German U-Boats, they are deadly - and the Allies have difficulties dealing with the Kriegsmarine when this occurs.
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How does N Africa normally play out ?
Do people defend/conquer French N Africa ? Judging by 43 setup they do.
I usually don’t, as it gives the Allies a chance to take French TTys and if France takes Italian ones, then Allies can’t. -
Usually, Italy and Germany will fight hard and intense in North Africa - combined with an effort in clearing the Mediterranian Ocean from enemy surface ships.
The goal is to achieve the maximum Italian Bonus Income (15 IPC) for as long as possible.
When (if) this starts to go wrong, the next step would be to prepare for a German Take Over of Italy.
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Do you guys buy AA guns much ? I’ve always been a fan myself. Basically I like all my concentrations and even some small groups as well, to have one. Anywhere they can be air attacked almost.
A little spendy at 5 but they can hit up to 3 and get the D1. I have em at 4 D1 in House Rules. Only can hit 2 but they can A0 into empty TTys so they can move on Trprts during the attack. That was Black Elks idea.
1 Inf 1 AAgun is a nice combo on Pacific Islands. Anyway, not suggesting a change, just sharing what we did :)
Germany, USSR and JPN , to challenge the Flying Tiger, are where I usually go. Actually, it’s so situational, I just go when I can. There’s so many units to buy, especially Germany, I usually go lighter than I’d like.
Hope test games are going Good :+1:
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Hi barnee,
I have played more than 4.000 games of Axis & Allies (face-to-face) - and I can recall that only once have I seen a player who bought an Anti Aicraft Gun unit.
I can even remember when it was: Saturday, June 25th, 1994.
The game was Axis & Allies (Classic). Keld Rasmussen was playing United Kingdom - and Søren Thomsen was playing Germany (I’ve just checked our 1994 Combat Record Schedule).
United Kingdom attacks Western Europe with 1 Tank unit, 7 Infantry units, 5 Fighter units & 1 Bomber unit.
Germany rolls with the Anti Aircraft Gun unit: 6 dice - all at “1”.
We had never seen this before… and I have only seen it once ever since…
So, inspired by this event, Germany purchases 1 Anti Aircraft Gun unit in the next turn…
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@the-captain :joy: :joy: :joy:
sweet !
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4000 games! That is incredible! And you even record them? I swear more than ever that working on Axis And Allies is your job!
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I always hated AAA in the normal form-I would much rather have 5 infantry than 3 AAA. The fact AAA can’t do anything on their own or attack makes things even worse. I usually use my AAA as cannon fodder in defensive positions, particularly the Eastwall, where I wait for the Soviet Union to declare war on me, attack the border territories, and once their offensive resources are exhausted, I counterattack, destroying almost every unit that was built up to that point.
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@the-captain When is the release of the UK strategy guide?
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It’s been so long I almost forgot about it! But I’m still excited for this release.
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It should be ready by next week.