@nubnumber1
Correct. The airbase rules only apply to the units on that land space - they do not apply to units in adjacent spaces.
Strategy Guide Global 1940
-
I hope that the Axis win!
-
Right arm :muscle: Rd 12
This is so much fun :grin: Those little Escorts really Rock.
Only had a few games where they were active and I ignored them, but the last two been using them.
They hit at 2 always on D and 3 if you got a trprt. They block. All sorts of good things :)
Those LCVs really Rock too. Definitely needed more Landmines in W Europe, but I always was buying something else. Think it’s probably best to focus on what you wanna do and buy stuff for that, instead of all the cool stuff you can buy.
Panzer Armies are sweet, but it takes a Big effort to keep them intact. Almost better to hold off a turn and concentrate with fodder, but once battle is joined … sometimes you gotta just go.
I’m a low to intermediate Global player and I play against myself, mostly just testing peoples house rules, and some games go either way, but this one still got some life lol Allies Should win but it’s fun finding out.
D-Day only thing I really haven’t tested yet. It’s basically an Edit thing, so should be ok. Uncle Sam still in the Med, so be a bit, but I think i’ll still test it anyway with a small invasion if necessary, maybe lol
P
Edit
Oh yea those Trprts hitting at 1 are sweet too. Can suicide for island attacks, or any really, and it’s not a gimme they die. Requires more resources to kill, or some will live. Either way, Good addition.
-
Yea the Reich not looking too good. Got that mini boost from taking Italy but now …
JPN still strong but failed counterattack in Soviet Far East against American Expeditionary Force could be troublesome.Russia facing some serious pressure but Allied counterattacks should help the Rodina to survive.
Idk if I’ll do D-Day or not. Wanna fix the issues and well … maybe next time lol
it’s not over yet : )
-
What American tank is that in Southern Italy? It looks different from regular tanks and the US only has one type of tank. Thank you!
-
What are the usual Total War buys ? I’ve been going Fighters and Tanks mostly. USA did Bombers early but didn’t really have anyone to support. They came in handy later but probably shoulda waited a turn or two on the buy.
UK did Artillery for LCV Commando/Elite attacks but only for one turn. Can’t afford itLotsa fun :grin: Rd 14 JPN. Been some cool battles with Russia. Those commisar corps are big on defense.
Got schooled by a Waffen Para. It took lenningrad and destroyed Red Air Force counter attack. lol I like the Paras. Requires defense in depth
Anyway back at it :)
-
Total War purchase naturally depends on the overall strategy.
The Soviets would most likely produce Tank units.
Remember:
In Early 1943 the Total War rule is available. The Soviets would then build 3 Tank units for 12 IPC (Soviet Tank Mass Production) and another 2 Tank units for 10 IPC: total 22 IPC = 5 Tank units + 1 free Tank unit (Total War rule).In addition, the Soviets get 1 free Tank unit - if Urals is Soviet controlled.
-
Wow! 22 IPCs for potentially 6 tanks! That makes a tank less than 4 IPCs!
-
@the-captain yea been buying tanks with Russia. Less than 4 bucks a piece. Screaming deal
-
Paratroopers are awesome! I’m thinking of using them as German reinforcements in the Mediterranean, as it’s quite hard to move troops through transports (I usually like to have Italy capture Southern France, but maybe things will change in the future), and air transports seem to cost a bit more. Of course, paratroopers can also be used in combat, as you said.
-
I wonder if it might be best to ignore certain vacant Russsian TTys so you don’t have to deal with those pesky Partisans. Thinking mostly Far East with JPN.
It would leave potential landing spots for American Air. Obviously best to just Garrison as you go, but JPN usually seems strapped for boots on the ground and need their guys at the Front as soon as possible.
Anyway, just a thought.
It’s early 1948 in the test game. Should be done before the new decade hits lol
-
I think for Germany, all territories worth IPCs should be captured. Still, leaving Bessarabia will let Soviet paratroopers land there, and German reinforcements should unconsciously garrison territory whilst on their way to the front. What you say about Japan can be true though.
-
If Axis forces do not occupy their gains in USSR, the Partisans will most likely “pop up” in those territories.
So, for the most part, we always see Axis forces “left behind” in captured Soviet territories.
Strategic Rail Movement is also hampered by Partisans - and this can prove to be crucial during reinforcement of Frontline Units.
-
@the-captain Does anyone ever buy a German CV early, with the Navy fighters ?
i know some early oob games some would buy a CV
-
Yes, we mostly see it when the German player goes with the Battle of the Atlantic strategy.
Also, the German Heavy Battleship is bought during this strategy.
Combined with mass production of German U-Boats, they are deadly - and the Allies have difficulties dealing with the Kriegsmarine when this occurs.
-
How does N Africa normally play out ?
Do people defend/conquer French N Africa ? Judging by 43 setup they do.
I usually don’t, as it gives the Allies a chance to take French TTys and if France takes Italian ones, then Allies can’t. -
Usually, Italy and Germany will fight hard and intense in North Africa - combined with an effort in clearing the Mediterranian Ocean from enemy surface ships.
The goal is to achieve the maximum Italian Bonus Income (15 IPC) for as long as possible.
When (if) this starts to go wrong, the next step would be to prepare for a German Take Over of Italy.
-
Do you guys buy AA guns much ? I’ve always been a fan myself. Basically I like all my concentrations and even some small groups as well, to have one. Anywhere they can be air attacked almost.
A little spendy at 5 but they can hit up to 3 and get the D1. I have em at 4 D1 in House Rules. Only can hit 2 but they can A0 into empty TTys so they can move on Trprts during the attack. That was Black Elks idea.
1 Inf 1 AAgun is a nice combo on Pacific Islands. Anyway, not suggesting a change, just sharing what we did :)
Germany, USSR and JPN , to challenge the Flying Tiger, are where I usually go. Actually, it’s so situational, I just go when I can. There’s so many units to buy, especially Germany, I usually go lighter than I’d like.
Hope test games are going Good :+1:
-
Hi barnee,
I have played more than 4.000 games of Axis & Allies (face-to-face) - and I can recall that only once have I seen a player who bought an Anti Aicraft Gun unit.
I can even remember when it was: Saturday, June 25th, 1994.
The game was Axis & Allies (Classic). Keld Rasmussen was playing United Kingdom - and Søren Thomsen was playing Germany (I’ve just checked our 1994 Combat Record Schedule).
United Kingdom attacks Western Europe with 1 Tank unit, 7 Infantry units, 5 Fighter units & 1 Bomber unit.
Germany rolls with the Anti Aircraft Gun unit: 6 dice - all at “1”.
We had never seen this before… and I have only seen it once ever since…
So, inspired by this event, Germany purchases 1 Anti Aircraft Gun unit in the next turn…
-
@the-captain :joy: :joy: :joy:
sweet !
-
4000 games! That is incredible! And you even record them? I swear more than ever that working on Axis And Allies is your job!