Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3

  • '22

    @avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Szechwan

    With the Russians you can make a lot in Szechwan, including planes.

    But it means designing DOW in UK2 against the Japanese …

    Is worth?

    Doubt

  • 2024 2023 '22 '21 '20

    @avner You can set up for it without pulling the trigger. The force in Anwhe could move to Kweichow, threatening Szechwan which would make linking up very expensive for the Allies.

    C1 is just take Yunnan with 3 inf + ftr, and reinforce Szechwan.

  • '22

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : 1,00
    

    Savegame

  • '22

    UK1… I am inclined to do Taranto … Italy must be eliminated quickly

    the remaining fleet in Iceland … even if there are too many surviving divers from G1 …

    in order not to risk sea lion I would make infantry in London as a first purchase and perhaps a mech in South Africa

    I need the planes to eliminate the Regia Marina and protect the fleet in iceland…

  • 2024 2023 '22 '21 '20

    @avner Ok. My $0.02
    a) Expect Italians to blitz into Normandy to instigate Vichy. Not terrible, 1 less Italian tank for can opening. To preempt Vichy and help defend Egypt, 1 mech goes to Syria.

    b) Moving to Iceland ok with 2 fighters to support. Would be interested in 1 DD + fig vs. 2 SS in SZ106, or possibly add 1 CA from SZ 91 (if no Taranto.)

    c) Only need 4 inf to counter SeaLion next turn (assuming 1 ftr+sb leaves London)

    d) Not enamored with Taranto. We have more ships and can respond to Italy first round moves. Would like to buy factory for Egypt + 2 inf + ftr. The problem is where to put the Med fleet. Gibbastion is not ideal since need ftrs to help Home fleet. Retreat to SZ81 for 1 turn? Possible when coupled with attack on Ethiopia, but not ideal.

    Honestly, this is where my game needs the most help. Attacking Taranto is a “easy” option, but has late game consequences (no more Med threat to southern Europe) that I can’t balance, i.e. what is more important, being able to stop the Italians now, vice flexible response later. As of now, the Germans have lots of mobility with Luftwaffe intact. I don’t think we want to allow an incursion into Alexandria that could be reinforced with German air. I think that could spiral out of control quickly without reinforcements. So maybe Taranto is best?

    e) Gotta sink the Bismarck. Need at least 1 ftr + sb. Quickly running out of units to attack everywhere.

    f) Pounce on Ethiopia using Med transport + inf + tank from Alexandria + CA attack from SZ39

    g) Engage Persia using India

    h) SZ 96…

    i) Reinforce Burma with everything, since J cannot attack India.

    Lots to do.

  • '22

    Any other ideas or alternatives? I would still be inclined to Taranto despite everything …

  • '22

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Combat Move - British
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 fighter moved from Scotland to 97 Sea Zone
            1 fighter moved from Scotland to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 armour moved from 76 Sea Zone to Ethiopia
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    My solution

    with mech in Syria and Persia immediately activated with TRN from India

    Then flee to Iceland and try to defend it there

    IC in egypt and infantrymen in london, the mech eventually in south africa

  • 2024 2023 '22 '21 '20

    Um. By removing 4 ftrs, the chance of Sea Lion is 80/20!

    Need 2 to defend Scotland fleet. Not negotiable.
    So 2 less ftrs to Taranto makes that battle a coin flip…not good! Losing Taranto is a game changer.
    1 less ftr to Taranto makes the battle 80/20 against full scramble…I’m ok with that.

    But back to London, now we’ve removed 3 ftrs from London and the battle is 60/40! Early sea Lion is a loser, but only if it’s expensive for G to do it. Sure it’s a coin flip, and probably @trulpen wouldn’t do it as it would put G in a bind if it goes south.
    There is the added problem that with the fleet in Scotland, it cannot get back to punish G for an amphib assault. He could just try again. I just don’t like it.

    Ok. What else to try? SZ110, perhaps just sink Bismarck and leave sub. Send DD to Scotland as well. Would only need 1 ftr against 3 SS + 2 sb. Maybe?
    Except Italy would blitz to Normandy, and now it’s 4 SS + 2 sb, and you need 2 ftrs again. OBTW, without the DD, the Bismarck might hit a ftr and then we are really behind the 8-ball.

    Cons: We will be open to bombardment in UK…but I don’t think it can be helped.

    We are reasonably safe in Egypt

  • 2024 2023 '22 '21 '20

    Um. strike the last 2 sentences in the above post.

  • 2024 2023 '22 '21 '20

    So. SZ96 is overkill. So send the tac to Taranto, keep 2 ftrs in London.
    Against scramble, it’s 80/20 battle.

  • 2024 2023 '22 '21 '20

    Ok. It’s late. My battle calc was wrong for London, forgot to add the 4 inf.
    With only the French ftr = 30/70 battle…not 80/20.

    I would like to keep 1 more ftr back to make it 10/90. Suggest the tac goes to Taranto and send 3 ftrs + DD against Bismarck (2 go to Scotland and 1 returns).

  • 2024 2023 '22 '21 '20

    Gonna sign off before I make any more mistakes. Good night all!


  • Just checking the progress.

  • '22

    @trulpen If there is no other advice … I confirm it between today and tomorrow

  • '22

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Combat Move - British
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 fighter moved from Scotland to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 armour moved from 76 Sea Zone to Ethiopia
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    @surfer said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Ok. It’s late. My battle calc was wrong for London, forgot to add the 4 inf.
    With only the French ftr = 30/70 battle…not 80/20.

    I would like to keep 1 more ftr back to make it 10/90. Suggest the tac goes to Taranto and send 3 ftrs + DD against Bismarck (2 go to Scotland and 1 returns).

    I made the changes

    one more fighter in 110 one less in 96 and tac in taranto

    the fleet in iceland should also be saved with 2 fighters


  • No scramble to z97.

  • '22

    @trulpen

    I go like this

  • '22

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Combat Move - British
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 fighter moved from Scotland to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 armour moved from 76 Sea Zone to Ethiopia
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Ethiopia, round 2 : 3/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 battleship and 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer and 1 fighter
                Casualties for Germans: 1 battleship and 1 submarine
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for British: 1 submarine
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 97 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Union of South Africa to Rhodesia
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
            3 infantry moved from Malaya to Shan State
            2 fighters moved from 110 Sea Zone to Iceland
            1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 transport moved from 109 Sea Zone to 123 Sea Zone
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    Germans regular : 1,17
    British regular : 1,83
    

    Savegame

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