no scrambles
L21 Elche(X) - Martin (L+30) OOB
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 bomber moved from Yunnan to India 1 armour, 2 artilleries and 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Sikang 1 artillery moved from Tsinghai to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 armour moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Tsinghai to Novosibirsk 1 destroyer moved from 37 Sea Zone to 44 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 fighter moved from Celebes to 43 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Kansu Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry; Russians defend with 1 aaGun Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 6 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Kansu, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 artillery in Kansu, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Kansu, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kansu, round 8 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Kansu, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu Chinese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Russians: 1 aaGun Battle in Novosibirsk Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 4 infantry in Novosibirsk, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Tsinghai Russians win with 3 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 aaGun, 3 artilleries and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 4/11 hits, 5,67 expected hits UK_Pacific roll dice for 1 aaGun, 3 artilleries and 4 infantry in India, round 2 : 2/7 hits, 2,33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers in India, round 3 : 5/9 hits, 5,00 expected hits UK_Pacific roll dice for 3 artilleries and 1 infantry in India, round 3 : 2/4 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 artilleries owned by the British and 1 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries, 1 fighter and 1 infantry Casualties for British: 1 aaGun, 3 artilleries and 4 infantry Non Combat Move - Japanese 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Burma 2 tactical_bombers moved from India to Burma 1 bomber moved from India to Yunnan 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 infantry moved from Yunnan to Szechwan 3 infantry moved from French Indo China to Yunnan 1 aaGun and 1 infantry moved from Kiangsu to 19 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Celebes 2 fighters moved from Japan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone 1 armour and 1 infantry placed in French Indo China 1 submarine placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,50 Japanese regular : -2,33 British AA : -0,50 UK_Pacific regular : 0,33 ANZAC regular : -0,67 Russians regular : 0,67
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 cruisers moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 cruisers moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in 42 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 2 cruisers and 1 destroyer Japanese defend with 1 destroyer, 1 submarine and 1 tactical_bomber Americans roll dice for 2 cruisers and 1 destroyer in 35 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans roll dice for 2 cruisers and 1 destroyer in 35 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 cruisers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 112 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 tactical_bomber in 112 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 112 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits 1 tactical_bomber owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is -35 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Germans: 2 destroyers and 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 armour moved from Tobruk to Egypt 1 artillery moved from Tunisia to Libya 1 artillery and 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Morocco to Algeria 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -1,50 Germans regular : -1,00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 cruisers moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in 42 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 2 cruisers and 1 destroyer Japanese defend with 1 destroyer, 1 submarine and 1 tactical_bomber Americans roll dice for 2 cruisers and 1 destroyer in 35 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans roll dice for 2 cruisers and 1 destroyer in 35 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 cruisers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 112 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 tactical_bomber in 112 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 112 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits 1 tactical_bomber owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is -35 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Germans: 2 destroyers and 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 armour moved from Tobruk to Egypt 1 artillery moved from Tunisia to Libya 1 artillery and 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Morocco to Algeria 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 7 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from Southern France to France 1 artillery moved from Southern France to France 1 armour moved from Southern France to France Combat - British Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 submarine owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 carrier Casualties for British: 1 submarine Battle in France British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in France, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in France British win, taking France from Germans, taking Southern France from Americans with 1 armour remaining. Battle score for attacker is 1 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British 2 armour moved from Caucasus to Ukraine 2 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from West India to Rostov Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1 British collect 31 PUs (3 lost to blockades); end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -1,50 Germans regular : 1,50 British regular : 1,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 bomber moved from Southern Italy to Algeria 1 fighter moved from Holland Belgium to Southern France 2 fighters moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Italians Battle in Algeria Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits French roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery and 1 bomber in Algeria, round 3 : 1/2 hits, 1,00 expected hits French roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Southern France Italians attack with 3 fighters and 2 infantry French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from French with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy 1 bomber moved from Algeria to Southern Italy Place Units - Italians 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : 0,83
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Philippines Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Philippines Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 4 infantry moved from France to Western Germany Combat - French Battle in Western Germany French attack with 4 infantry Germans defend with 1 airfield, 2 bombers, 1 factory_major, 2 fighters and 1 harbour French roll dice for 4 infantry in Western Germany, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 2 bombers and 2 fighters in Western Germany, round 2 : 0/4 hits, 1,67 expected hits French roll dice for 4 infantry in Western Germany, round 3 : 1/4 hits, 0,67 expected hits Germans roll dice for 2 bombers and 2 fighters in Western Germany, round 3 : 2/4 hits, 1,67 expected hits 1 bomber owned by the Germans and 2 infantry owned by the French lost in Western Germany French roll dice for 2 infantry in Western Germany, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 fighters in Western Germany, round 4 : 3/3 hits, 1,50 expected hits 1 bomber owned by the Germans and 2 infantry owned by the French lost in Western Germany Germans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for French: 4 infantry Casualties for Germans: 2 bombers Non Combat Move - French 2 infantry moved from Libya to Tobruk Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 French collect 10 PUs (1 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
French regular : 0,33 Japanese regular : 0,67 ANZAC regular : -0,33 Germans regular : 0,17
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 3 artilleries and 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 fighters moved from Western Germany to 110 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Belarus to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Novgorod to Archangel 7 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 tactical_bomber moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 113 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 3 artilleries and 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 fighters moved from Western Germany to 110 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Belarus to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Novgorod to Archangel 7 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 tactical_bomber moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 113 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Bessarabia Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Western Ukraine Germans attack with 7 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 7 armour and 2 mech_infantrys in Western Ukraine, round 2 : 4/9 hits, 3,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 1 cruiser and 2 fighters British defend with 1 destroyer and 1 fighter Germans roll dice for 1 battleship, 1 cruiser and 2 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 18 Casualties for British: 1 destroyer and 1 fighter Battle in France Germans attack with 3 artilleries and 3 infantry British defend with 1 armour; French defend with 1 airfield and 1 factory_minor Germans roll dice for 3 artilleries and 3 infantry in France, round 2 : 2/6 hits, 2,00 expected hits French roll dice for 1 armour in France, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in France Germans captures 10PUs while taking French capital Germans win, taking France from French with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Normandy Bordeaux to France 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Bryansk to Novgorod 1 tactical_bomber moved from Bessarabia to Eastern Poland Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 3 infantry placed in Novgorod 1 fighter placed in Western Germany 3 armour placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
French regular : 0,50 Russians regular : -0,33 Germans regular : 1,50 British regular : 0,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 3 infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Kazakhstan to Sikang 1 tactical_bomber moved from Volgograd to Sikang 1 tactical_bomber moved from Russia to Tsinghai 1 artillery moved from Smolensk to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Urals 1 mech_infantry moved from Russia to Archangel 1 armour moved from Russia to Urals 1 mech_infantry moved from Russia to Archangel Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 3/5 hits, 1,17 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Archangel Russians attack with 2 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 infantry and 2 mech_infantrys in Archangel, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 4 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 5 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 6 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 7 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Tsinghai, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 3 infantry and 1 tactical_bomber in Tsinghai, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 2 infantry and 1 tactical_bomber in Tsinghai, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Tsinghai, round 4 : 0/3 hits, 1,17 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai Russians roll dice for 2 infantry and 1 tactical_bomber in Tsinghai, round 5 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in Sikang Russians attack with 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Sikang Russians roll dice for 1 tactical_bomber in Sikang, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tsinghai to Volgograd 1 tactical_bomber moved from Sikang to Volgograd 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Tambov 1 artillery moved from Russia to Smolensk 4 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Ukraine 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -3,00 Germans regular : 0,67 Russians regular : 0,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from Burma to 35 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 2 infantry moved from Burma to India 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Sikang 1 armour moved from French Indo China to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 tactical_bombers and 1 transport Americans defend with 2 cruisers; ANZAC defend with 1 transport Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 1/7 hits, 3,67 expected hits Americans roll dice for 2 cruisers and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits Americans roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 cruiser owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 31 Casualties for Americans: 2 cruisers Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 44 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Borneo 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Burma to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Celebes 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to Shan State 1 aaGun moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from Yunnan to Szechwan Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 2 armour placed in Kiangsu 1 tactical_bomber placed in Malaya 1 destroyer and 1 submarine placed in 37 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 1 tactical_bomber placed in India Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -2,67 ANZAC regular : 0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Tunisia to Algeria 1 armour moved from Egypt to Iraq 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Algeria Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : -0,50 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Tunisia to Algeria 1 armour moved from Egypt to Iraq 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Algeria Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 4 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - British 3 mech_infantrys moved from Iraq to Eastern Persia 2 armour moved from Ukraine to Belarus 1 fighter moved from Rostov to Belarus 1 fighter moved from Ukraine to Belarus 1 armour moved from Egypt to Iraq 3 mech_infantrys moved from Egypt to Iraq Combat - British Battle in Belarus British attack with 2 armour and 2 fighters Germans defend with 1 artillery and 2 infantry British roll dice for 2 armour and 2 fighters in Belarus, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 armour owned by the British lost in Belarus British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 2 armour Casualties for Germans: 1 artillery and 2 infantry Battle in Eastern Persia British attack with 3 mech_infantrys Japanese defend with 1 armour British roll dice for 3 mech_infantrys in Eastern Persia, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Eastern Persia British roll dice for 2 mech_infantrys in Eastern Persia, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 2 mech_infantrys in Eastern Persia, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Eastern Persia British roll dice for 1 mech_infantry in Eastern Persia, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 5 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Japanese win with 1 armour remaining. Battle score for attacker is -12 Casualties for British: 3 mech_infantrys Non Combat Move - British 2 fighters moved from Belarus to Smolensk 1 mech_infantry moved from Caucasus to Turkmenistan 1 mech_infantry moved from Caucasus to Ukraine Place Units - British 4 destroyers placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 33 PUs (1 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : 0,50 Italians regular : -0,33 Germans regular : 1,00 British regular : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to Algeria 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 submarine moved from 95 Sea Zone to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 10 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 11 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 12 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Americans and Italians reach a stalemate . Battle score for attacker is 30 Casualties for Americans: 1 carrier and 2 transports Battle in Algeria Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Algeria Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Gibraltar Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy Place Units - Italians 2 submarines placed in 95 Sea Zone 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Italians regular : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 2 infantry moved from 41 Sea Zone to Sumatra Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 2 infantry moved from 41 Sea Zone to Sumatra Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 tactical_bomber moved from Novgorod to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Ukraine 1 artillery moved from Bessarabia to Ukraine 7 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 2 infantry moved from Yugoslavia to Romania
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 tactical_bomber moved from Novgorod to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Ukraine 1 artillery moved from Bessarabia to Ukraine 7 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 2 infantry moved from Yugoslavia to Romania 3 armour moved from Germany to Eastern Poland Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Bryansk Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Ukraine Germans attack with 8 armour, 1 artillery and 1 mech_infantry British defend with 1 mech_infantry; Russians defend with 1 aaGun, 1 factory_minor and 3 infantry Germans roll dice for 8 armour, 1 artillery and 1 mech_infantry in Ukraine, round 2 : 4/10 hits, 4,67 expected hits Russians roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 8 armour and 1 artillery in Ukraine, round 3 : 3/9 hits, 4,33 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour and 1 artillery remaining. Battle score for attacker is 14 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Casualties for British: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber British defend with 4 destroyers and 1 fighter Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits British roll dice for 4 destroyers and 1 fighter in 110 Sea Zone, round 2 : 1/5 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Germans 4 destroyers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for British: 4 destroyers and 1 fighter Non Combat Move - Germans 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Bryansk to Novgorod Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 3 artilleries placed in Novgorod 2 armour and 2 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -2,00 Germans regular : 0,67 British regular : -1,00