Oh, I just did a J1 in BM. That isn’t optimal. I’ve been drinking so let’s see how this goes.
L21 BM3 Pejon_88 (X) vs. Ghostglider (A+16), game #3
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from 99 Sea Zone to 95 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Battle in Guam Battle in Northern Italy Americans converts factory_major into different units 5 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 armour and 1 mech_infantry moved from Algeria to Morocco 6 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 2 carriers and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 110 Sea Zone to 95 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 12 fighters and 4 submarines moved from 54 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Queensland to 21 Sea Zone 1 fighter moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 infantry moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from French Equatorial Africa to Egypt Place Units - Americans 2 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier and 2 transports placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 4 infantry placed in Central United States 2 artilleries, 3 fighters and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Americans undo move 5. Americans undo move 4. Americans undo move 1. 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,3,2,5,3,5,1,4,4,5,4,2,5,1,4,5,6,4,6,2,4,3,2,2,6,2,1,4,2 Americans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 artillery moved from 95 Sea Zone to Sicily 2 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Alexandria to Trans-Jordan 1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan Combat - British Battle in Sardinia Battle in Sicily Battle in Trans-Jordan British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber, 3 fighters and 2 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Sardinia from Italians, taking Sicily from Italians, taking Trans-Jordan from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 mech_infantry EDIT: Adding units owned by Americans to New South Wales: 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber and 3 fighters moved from Trans-Jordan to Egypt 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Union of South Africa to Rhodesia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,4,2,5,6,1,2,2,2,3,6,5,3,3,6,5,4,6,1,1,3,5,3,4,5,6,6,2,5 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,3,3 UK_Pacific collect 0 PUs (3 lost to blockades); end with 0 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 1.00 Germans regular : 0.67 British regular : 1.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Northern Italy 1 fighter moved from 97 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 3 fighters moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Caucasus to Samara 1 bomber moved from Southern Italy to Samara 1 mech_infantry moved from Romania to Greece Italians take Greece from British Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Northern Italy Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Samara Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Samara to Volgograd 1 mech_infantry moved from West India to Turkmenistan 1 aaGun and 2 infantry moved from Rostov to Tambov 1 infantry moved from Holland Belgium to Western Germany 1 aaGun and 1 artillery moved from France to Western Germany 2 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy 3 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 1 artillery and 2 infantry EDIT: Adding units owned by Italians to Yugoslavia: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Caucasus: 1 mech_infantry EDIT: Adding units owned by Italians to Tsinghai: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,50 Italians regular : 0,33 Russians regular : 0,67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from South Australia to New South Wales 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 aaGuns and 4 infantry moved from Queensland to New South Wales 1 artillery, 1 cruiser, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from South Australia to New South Wales 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 aaGuns and 4 infantry moved from Queensland to New South Wales 1 artillery, 1 cruiser, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 21 Sea Zone: 2 artilleries and 1 transport EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Guam: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Northwest Persia to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 infantry moved from Kazakhstan to Samara Germans take Samara from Russians 1 infantry moved from Novosibirsk to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals 1 artillery and 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Urals 1 tactical_bomber moved from Rostov to Archangel Combat - Germans Battle in Trans-Jordan Germans attack with 2 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Urals Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Tambov to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 6 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Karelia to Belarus 1 mech_infantry moved from Poland to Belarus 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Volgograd to Tambov 1 armour moved from Turkmenistan to Volgograd 1 mech_infantry moved from Tsinghai to Volgograd 1 armour moved from Northwest Persia to Rostov 15 mech_infantrys moved from Romania to Ukraine 1 tactical_bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Urals to Tsinghai 6 armour and 5 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Ukraine 1 tactical_bomber moved from 97 Sea Zone to Ukraine 3 fighters moved from 97 Sea Zone to Eastern Poland 1 tactical_bomber moved from Western Germany to Caucasus 1 mech_infantry moved from Yugoslavia to Southern Italy 1 infantry moved from Normandy Bordeaux to France 1 aaGun and 3 infantry moved from Holland Belgium to Western Germany 1 bomber moved from Trans-Jordan to Caucasus 1 bomber moved from Trans-Jordan to Ukraine 1 infantry moved from Persia to Iraq Place Units - Germans 1 fighter, 1 infantry and 1 mech_infantry placed in Persia 3 armour placed in Volgograd 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Germany: 8 mech_infantrys EDIT: Adding units owned by Germans to Yugoslavia: 2 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 6 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,4,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 68 PUs (6 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 1,50 British regular : 0,67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Russia to Shensi 2 armour, 6 artilleries, 93 infantry and 2 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 armour, 6 artilleries, 93 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 6 artilleries, 93 infantry and 2 mech_infantrys in Samara, round 2 : 19/103 hits, 19.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 6 artilleries, 93 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shensi Russians attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Shensi to Kansu 3 aaGuns moved from Russia to Samara Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : 1.00
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 18 Sea Zone to 21 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 20 Sea Zone to 21 Sea Zone 2 carriers and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to 21 Sea Zone 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 13 fighters, 4 submarines and 13 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 4 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 4 fighters, 4 submarines and 1 transport Japanese roll dice for 4 submarines in 21 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 13 fighters and 13 tactical_bombers in 21 Sea Zone, round 2 : 15/33 hits, 18,67 expected hits
Combat Hit Differential Summary :
Japanese regular : -4,00
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@Ghostglider 16 hits to assign.
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7 AC + 2 BB (all 1 hit each), 7 subs killed
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 18 Sea Zone to 21 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 20 Sea Zone to 21 Sea Zone 2 carriers and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to 21 Sea Zone 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 13 fighters, 4 submarines and 13 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 4 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 4 fighters, 4 submarines and 1 transport Japanese roll dice for 4 submarines in 21 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 13 fighters and 13 tactical_bombers in 21 Sea Zone, round 2 : 15/33 hits, 18,67 expected hits Units damaged: 6 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 8 submarines in 21 Sea Zone, round 2 : 0/8 hits, 1,33 expected hits Americans roll dice for 2 battleships, 7 carriers, 3 cruisers, 1 destroyer, 13 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 14/27 hits, 14,67 expected hits
Combat Hit Differential Summary :
Americans regular : -2,00 Japanese regular : -4,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 18 Sea Zone to 21 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 20 Sea Zone to 21 Sea Zone 2 carriers and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to 21 Sea Zone 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 13 fighters, 4 submarines and 13 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 4 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 4 fighters, 4 submarines and 1 transport Japanese roll dice for 4 submarines in 21 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 13 fighters and 13 tactical_bombers in 21 Sea Zone, round 2 : 15/33 hits, 18,67 expected hits Units damaged: 6 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 8 submarines in 21 Sea Zone, round 2 : 0/8 hits, 1,33 expected hits Americans roll dice for 2 battleships, 7 carriers, 3 cruisers, 1 destroyer, 13 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 14/27 hits, 14,67 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 21 Sea Zone 11 fighters owned by the Japanese, 13 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated 4 carriers owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese retreated to 35 Sea Zone Americans win with 2 battleships, 7 carriers, 3 cruisers, 1 destroyer, 13 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -26 Casualties for Japanese: 3 destroyers, 2 fighters and 4 submarines Casualties for ANZAC: 4 submarines Casualties for Americans: 3 submarines 4 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 9 fighters owned by the Americans forced to land in Guam Non Combat Move - Japanese 2 fighters and 2 tactical_bombers could not land in 21 Sea Zone and were removed 1 infantry moved from Kweichow to Shensi 1 armour moved from Yunnan to Hunan 1 mech_infantry moved from Burma to Kweichow 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 2 artilleries and 1 infantry moved from Malaya to Shan State 2 carriers moved from 42 Sea Zone to 35 Sea Zone 1 battleship and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 cruiser moved from 42 Sea Zone to 38 Sea Zone 4 carriers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 6 fighters and 6 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 3 fighters and 5 tactical_bombers moved from 21 Sea Zone to Philippines 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 7 transports moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from French Indo China to Shan State 1 bomber moved from 21 Sea Zone to Japan 1 bomber moved from 21 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 4 fighters and 2 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Malaya Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Philippines: 2 fighters EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2,00 Japanese regular : -4,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 18 Sea Zone to 21 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 20 Sea Zone to 21 Sea Zone 2 carriers and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to 21 Sea Zone 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 13 fighters, 4 submarines and 13 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 4 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 4 fighters, 4 submarines and 1 transport Japanese roll dice for 4 submarines in 21 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 13 fighters and 13 tactical_bombers in 21 Sea Zone, round 2 : 15/33 hits, 18,67 expected hits Units damaged: 6 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 8 submarines in 21 Sea Zone, round 2 : 0/8 hits, 1,33 expected hits Americans roll dice for 2 battleships, 7 carriers, 3 cruisers, 1 destroyer, 13 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 14/27 hits, 14,67 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 21 Sea Zone 11 fighters owned by the Japanese, 13 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated 4 carriers owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese retreated to 35 Sea Zone Americans win with 2 battleships, 7 carriers, 3 cruisers, 1 destroyer, 13 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -26 Casualties for Japanese: 3 destroyers, 2 fighters and 4 submarines Casualties for ANZAC: 4 submarines Casualties for Americans: 3 submarines 4 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 9 fighters owned by the Americans forced to land in Guam Non Combat Move - Japanese 2 fighters and 2 tactical_bombers could not land in 21 Sea Zone and were removed 1 infantry moved from Kweichow to Shensi 1 armour moved from Yunnan to Hunan 1 mech_infantry moved from Burma to Kweichow 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 2 artilleries and 1 infantry moved from Malaya to Shan State 2 carriers moved from 42 Sea Zone to 35 Sea Zone 1 battleship and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 cruiser moved from 42 Sea Zone to 38 Sea Zone 4 carriers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 6 fighters and 6 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 3 fighters and 5 tactical_bombers moved from 21 Sea Zone to Philippines 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 7 transports moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from French Indo China to Shan State 1 bomber moved from 21 Sea Zone to Japan 1 bomber moved from 21 Sea Zone to Philippines 1 submarine moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 4 fighters and 2 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Malaya Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Philippines: 2 fighters EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2,00 Japanese regular : -4,00
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Please verify my edit of casualties. Had to kill off 4 Japanese aircraft that could not land other than in the combat SZ. Swapped back to figs that should be able to land in Philly and two destroyers. Instead removed two figs and two tacs that had only one move point left but no eligible landing spot. Hope it makes sense?
Also killed ANZAC sub instead of US.
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - British British buy 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to West India UK_Pacific take West India from Italians 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 fighter moved from Egypt to 97 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone 1 battleship, 3 cruisers, 4 destroyers and 5 submarines moved from 95 Sea Zone to 97 Sea Zone 3 carriers moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 fighter moved from Morocco to 97 Sea Zone 4 fighters moved from 95 Sea Zone to Northern Italy 1 artillery moved from Sicily to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Northern Italy 2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from United Kingdom to 97 Sea Zone 1 fighter moved from 112 Sea Zone to Northern Italy Combat - British
Combat Hit Differential Summary :
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scramble z97?
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@ghostglider No thanks. Also. I see that you didn’t use my latest posted map, which included a moved sub from SZ5 > SZ6. Will adjust that if you don’t mind?
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no problem, I will move your sub
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - British British buy 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to West India UK_Pacific take West India from Italians 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 fighter moved from Egypt to 97 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone 1 battleship, 3 cruisers, 4 destroyers and 5 submarines moved from 95 Sea Zone to 97 Sea Zone 3 carriers moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 fighter moved from Morocco to 97 Sea Zone 4 fighters moved from 95 Sea Zone to Northern Italy 1 artillery moved from Sicily to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Northern Italy 2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from United Kingdom to 97 Sea Zone 1 fighter moved from 112 Sea Zone to Northern Italy Combat - British Battle in Iraq British attack with 1 fighter and 2 mech_infantrys Germans defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 97 Sea Zone British attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 1 transport Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 4 submarines; Italians defend with 1 battleship, 3 carriers, 2 cruisers and 1 submarine British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Italians British roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 97 Sea Zone, round 2 : 10/17 hits, 8.50 expected hits Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Italians Italians roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 4 carriers, 3 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 3/9 hits, 3.83 expected hits 1 destroyer owned by the Germans, 3 destroyers owned by the British, 4 submarines owned by the Germans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.33 British regular : 2.00
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I assume you want to keep a DD, so I will adjust casulties and roll for round 2
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@ghostglider yes that’s most reasonable.