L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 tactical_bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            2 fighters moved from Malta to 95 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            2 submarines moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 cruiser moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ95? How?


  • @martin No scramble
    Start the figth in sz104 and i choice casualties, same in sz 44


  • @feltmarskal 2 hits in SZ104. What is your choice?

    Hits.jpg

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 tactical_bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            2 fighters moved from Malta to 95 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            2 submarines moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 cruiser moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 42 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    British roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    British regular : 1,00
    

    Savegame


  • @martin The two aeroplanes.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 tactical_bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            2 fighters moved from Malta to 95 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            2 submarines moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 cruiser moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 42 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    British roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone
                Germans win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 1
                Casualties for British: 2 fighters
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in 44 Sea Zone
                British attack with 1 cruiser and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    British roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    British regular : 2,33
    

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal the two subs hit and can’t hit airplanes

    Casualties.jpg


  • @martin Damage BB and carrie

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Central United States to 104 Sea Zone
            1 cruiser moved from 10 Sea Zone to 4 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Soviet Far East, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 bomber owned by the Americans lost in 104 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
                Casualties for Americans: 1 bomber and 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            1 infantry moved from Western United States to British Columbia
            2 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Shensi
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            2 fighters moved from Malta to 95 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            2 submarines moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 cruiser moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 42 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    British roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone
                Germans win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 1
                Casualties for British: 2 fighters
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in 44 Sea Zone
                British attack with 1 cruiser and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    British roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    British roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 cruiser owned by the British and 2 submarines owned by the British lost in 44 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -24
                Casualties for British: 1 cruiser and 2 submarines
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Celebes
    
        Non Combat Move - British
            1 armour moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 bomber moved from 95 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Malta
            1 fighter moved from 95 Sea Zone to Malta
            3 artilleries moved from Tobruk to Alexandria
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            2 fighters moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 mech_infantry moved from India to Yunnan
            2 infantry moved from Burma to Yunnan
            2 aaGuns moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 mech_infantry moved from Eire to United Kingdom
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 destroyer placed in 110 Sea Zone
            1 transport placed in 106 Sea Zone
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 submarines and 1 transport placed in 39 Sea Zone
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 2 infantry
                Some Units in 39 Sea Zone change ownership: 2 submarines and 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Americans regular : -0,50
    Japanese regular : 1,17
    Germans regular : 0,83
    British regular : 1,83
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tunisia
            1 artillery moved from Libya to Tunisia
            1 bomber moved from Southern Italy to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 3 : 0/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 4 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 armour moved from Slovakia Hungary to Poland
            2 infantry moved from Bulgaria to Romania
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
            5 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tunisia
            1 artillery moved from Libya to Tunisia
            1 bomber moved from Southern Italy to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 3 : 0/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 4 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 armour moved from Slovakia Hungary to Poland
            2 infantry moved from Bulgaria to Romania
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
            5 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to British Somaliland: 1 infantry
            EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
            EDIT: Changing ownership of British Somaliland from British to Italians
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -1.33
    

    Savegame


  • @feltmarskal Moved one unit in Africa by edit.

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 battleship, 1 carrier and 1 transport
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    1 carrier owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 battleship, 1 carrier and 1 transport
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 1,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 battleship, 1 carrier and 1 transport
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    1 carrier owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 battleship, 1 carrier and 1 transport
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 104 Sea Zone
    
        Combat - French
            Battle in 104 Sea Zone
                French attack with 1 fighter
                Germans defend with 1 carrier and 1 cruiser
                    French roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier and 1 cruiser in 104 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 fighter owned by the French lost in 104 Sea Zone
                Germans win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 58 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0,50
    Japanese regular : -0,67
    ANZAC regular : 1,33
    Germans regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier and 1 cruiser moved from 104 Sea Zone to 110 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            6 artilleries and 4 infantry moved from Germany to Poland
            3 armour moved from Greece to Romania
            3 infantry moved from Greece to Bulgaria
            3 mech_infantrys moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Germany
            1 mech_infantry moved from Holland Belgium to Germany
            2 armour moved from Holland Belgium to Germany
            1 aaGun moved from Holland Belgium to Western Germany
            1 artillery moved from Holland Belgium to Western Germany
            2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 aaGun moved from France to Western Germany
            2 armour moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Normandy Bordeaux to France
            1 artillery moved from Normandy Bordeaux to France
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
    
        Place Units - Germans
            10 infantry placed in Germany
            1 bomber placed in Western Germany
            1 destroyer and 1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.17
    British regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            3 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Manchuria
            6 infantry moved from Yenisey to Timguska
            1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
            3 mech_infantrys moved from Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Eastern Poland
            2 artilleries moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            3 infantry moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Russia to Novgorod
    
        Place Units - Russians
            1 artillery and 2 mech_infantrys placed in Ukraine
            1 armour and 2 artilleries placed in Novgorod
            1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            4 infantry moved from Jehol to Manchuria
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 destroyer moved from 49 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hainan to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hainan to 44 Sea Zone
            1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
            1 fighter moved from Hunan to Kansu
            1 infantry moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from Hunan to Shensi
            2 infantry moved from Anhwe to Kweichow
            1 fighter moved from Hunan to Kweichow
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
            1 bomber moved from Marshall Islands to Philippines
            1 bomber moved from Hainan to Philippines
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 8 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Japanese roll dice for 8 infantry in Manchuria, round 2 : 3/8 hits, 1.33 expected hits
                    Chinese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
                    Japanese roll dice for 7 infantry in Manchuria, round 3 : 2/7 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 6 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Kansu
                Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kansu, round 2 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                French defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 37 Sea Zone
                1 tactical_bomber owned by the Japanese retreated
                French win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Kwangsi
                Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Hunan
            2 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Kwangtung to Hunan
            4 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 37 Sea Zone to Hainan
            1 tactical_bomber moved from Kwangsi to Kiangsu
            1 fighter moved from Kweichow to Kiangsu
            1 fighter moved from Kansu to Suiyuyan
            1 tactical_bomber moved from Shensi to Anhwe
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            2 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
            Japanese collect 48 PUs (1 lost to blockades); end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    French regular : 0.67
    Japanese regular : 2.17
    ANZAC regular : -0.50
    British regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 cruiser moved from 4 Sea Zone to 6 Sea Zone
            1 transport moved from 4 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Western United States to British Columbia
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ6?

    Scramble.jpg

Suggested Topics

  • 91
  • 34
  • 104
  • 153
  • 117
  • 166
  • 204
  • 708
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.4k

Users

39.9k

Topics

1.7m

Posts