L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from Algeria to Tunisia
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal you could also do an attack in Tunisia, but I don’t know how this works with the Marti dice server.


  • @martin I´m on holiday for one week


  • @feltmarskal that’s a good timing: I will be leaving as well, on Wednesday, and I am back to continue our battle, on Saturday evening. Will you still make a move, today?

    Enjoy your holiday!


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 bomber, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 110 Sea Zone to 104 Sea Zone
            1 carrier and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
            2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from France to Southern France
            2 armour, 1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
            2 armour, 1 artillery and 1 mech_infantry moved from France to Holland Belgium
            3 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 3/6 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in 91 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 transport; Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Americans: 1 cruiser and 1 transport
                Casualties for British: 1 transport
            Battle in Southern France
                Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 2/6 hits, 2.00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 carrier, 1 cruiser and 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 carrier and 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 carrier and 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier and 1 cruiser in 104 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
                British defend with 1 carrier, 1 cruiser and 2 fighters
                    Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 6/9 hits, 5.33 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
            Battle in Holland Belgium
                Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
            1 fighter moved from 97 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            2 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
            1 aaGun moved from France to Normandy Bordeaux
            1 aaGun moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to France
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from 97 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 bomber placed in Western Germany
            6 artilleries and 4 infantry placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    French regular : -1.33
    Neutral_Allies regular : 0.33
    Germans regular : 1.67
    British regular : -0.17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Novgorod to Belarus
            2 armour moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bryansk
            2 armour moved from Ukraine to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 artillery moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Russia to Bryansk
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 armour moved from Rostov to Bryansk
            1 mech_infantry moved from Rostov to Bryansk
    
        Place Units - Russians
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Marshall Islands to 25 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 bomber moved from Kwangsi to 41 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kwangtung
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Soviet Far East
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Marshall Islands
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
            1 fighter moved from Marianas to Caroline Islands
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            3 tactical_bombers moved from Kwangsi to Hunan
            4 fighters moved from Kwangsi to Hunan
            1 infantry moved from French Indo China to Siam
            1 artillery and 3 infantry moved from Anhwe to Hunan
            1 aaGun and 4 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Hainan
            1 bomber moved from 41 Sea Zone to Hainan
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 transports placed in 6 Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.67
    Japanese regular : 4.00
    UK_Pacific regular : -0.67
    ANZAC regular : 0.33
    British regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Central United States to 104 Sea Zone
            1 cruiser moved from 10 Sea Zone to 4 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Soviet Far East, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 bomber owned by the Americans lost in 104 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
                Casualties for Americans: 1 bomber and 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            1 infantry moved from Western United States to British Columbia
            2 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : 0,33
    Germans regular : 0,83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Shensi
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Japanese regular : 0,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 tactical_bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            2 fighters moved from Malta to 95 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            2 submarines moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 cruiser moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble to SZ95? How?


  • @martin No scramble
    Start the figth in sz104 and i choice casualties, same in sz 44


  • @feltmarskal 2 hits in SZ104. What is your choice?

    Hits.jpg

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 tactical_bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            2 fighters moved from Malta to 95 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            2 submarines moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 cruiser moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 42 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    British roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    British regular : 1,00
    

    Savegame


  • @martin The two aeroplanes.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 tactical_bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            2 fighters moved from Malta to 95 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            2 submarines moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 cruiser moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 42 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    British roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone
                Germans win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 1
                Casualties for British: 2 fighters
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in 44 Sea Zone
                British attack with 1 cruiser and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    British roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    British regular : 2,33
    

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal the two subs hit and can’t hit airplanes

    Casualties.jpg


  • @martin Damage BB and carrie

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Central United States to 104 Sea Zone
            1 cruiser moved from 10 Sea Zone to 4 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Soviet Far East, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 bomber owned by the Americans lost in 104 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
                Casualties for Americans: 1 bomber and 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            1 infantry moved from Western United States to British Columbia
            2 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Shensi
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            2 fighters moved from Malta to 95 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            2 submarines moved from 39 Sea Zone to 44 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 cruiser moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 42 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    British roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone
                Germans win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 1
                Casualties for British: 2 fighters
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in 44 Sea Zone
                British attack with 1 cruiser and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    British roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    British roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 cruiser owned by the British and 2 submarines owned by the British lost in 44 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -24
                Casualties for British: 1 cruiser and 2 submarines
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Celebes
    
        Non Combat Move - British
            1 armour moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 bomber moved from 95 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Malta
            1 fighter moved from 95 Sea Zone to Malta
            3 artilleries moved from Tobruk to Alexandria
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            2 fighters moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 mech_infantry moved from India to Yunnan
            2 infantry moved from Burma to Yunnan
            2 aaGuns moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 mech_infantry moved from Eire to United Kingdom
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 destroyer placed in 110 Sea Zone
            1 transport placed in 106 Sea Zone
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 submarines and 1 transport placed in 39 Sea Zone
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 2 infantry
                Some Units in 39 Sea Zone change ownership: 2 submarines and 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Americans regular : -0,50
    Japanese regular : 1,17
    Germans regular : 0,83
    British regular : 1,83
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tunisia
            1 artillery moved from Libya to Tunisia
            1 bomber moved from Southern Italy to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 3 : 0/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 4 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 armour moved from Slovakia Hungary to Poland
            2 infantry moved from Bulgaria to Romania
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
            5 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -1.33
    

    Savegame

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