@simon33
looking forward to see how you do it, its always a colossal failure when i try it
L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18)
-
@flyingbadger all g
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 7 armour, 6 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Burma to India Combat - Japanese Battle in India Japanese attack with 7 armour, 6 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber British defend with 3 aaGuns, 1 artillery, 1 fighter and 21 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in India Japanese roll dice for 7 armour, 6 artilleries, 1 fighter, 2 infantry and 8 mech_infantrys in India, round 2 : 10/24 hits, 8.67 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 1 fighter and 21 infantry in India, round 2 : 8/23 hits, 8.00 expected hits 2 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 7 armour, 6 artilleries, 1 fighter and 2 mech_infantrys in India, round 3 : 5/16 hits, 6.67 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 14 infantry in India, round 3 : 5/16 hits, 5.67 expected hits 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India Japanese roll dice for 7 armour, 3 artilleries and 1 fighter in India, round 4 : 5/11 hits, 5.00 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 9 infantry in India, round 4 : 6/11 hits, 4.00 expected hits 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in India Japanese roll dice for 4 armour and 1 fighter in India, round 5 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 4 infantry in India, round 5 : 2/6 hits, 2.33 expected hits 2 armour owned by the Japanese and 3 infantry owned by the British lost in India Japanese roll dice for 2 armour and 1 fighter in India, round 6 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 6 : 1/3 hits, 1.33 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 1 armour and 1 fighter in India, round 7 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 fighter in India, round 7 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is -27 Casualties for Japanese: 6 armour, 6 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 artillery, 1 fighter and 21 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun and 1 infantry moved from Yunnan to Burma 3 mech_infantrys moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma Place Units - Japanese 3 infantry placed in Malaya 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,6,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,6,2,3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,3,1,2 Japanese collect 23 PUs (14 lost to blockades); end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 British AA : 0.67 UK_Pacific regular : 1.00
-
@bolasgod Well, that was a close battle for India. Too late to salvage the Japanese empire, but a blow to the Allies at least.
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 mech_infantry moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 marine moved from Kiangsi to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Manchuria 1 armour moved from Korea to Manchuria 1 marine moved from Korea to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 fighter moved from 20 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Korea to Manchuria Combat - Americans Battle in Borneo Battle in Okinawa Battle in Celebes Battle in French Indo China Battle in Formosa Battle in Manchuria Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 5/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria Americans win, taking Borneo from Japanese, taking Okinawa from Japanese, taking Celebes from Japanese, taking French Indo China from Japanese, taking Formosa from Japanese, taking Manchuria from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Iwo Jima Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Manchuria to Kwangtung 1 fighter moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 armour, 1 artillery, 2 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Korea 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone 1 fighter placed in Korea Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : 1.67
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 mech_infantry moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 marine moved from Kiangsi to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Manchuria 1 armour moved from Korea to Manchuria 1 marine moved from Korea to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 fighter moved from 20 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Korea to Manchuria Combat - Americans Battle in Borneo Battle in Okinawa Battle in Celebes Battle in French Indo China Battle in Formosa Battle in Manchuria Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 5/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria Americans win, taking Borneo from Japanese, taking Okinawa from Japanese, taking Celebes from Japanese, taking French Indo China from Japanese, taking Formosa from Japanese, taking Manchuria from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Iwo Jima Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Manchuria to Kwangtung 1 fighter moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 armour, 1 artillery, 2 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Korea 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone 1 fighter placed in Korea Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 13 infantry moved from Hunan to Yunnan 1 artillery and 5 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Hopei to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu 1 infantry placed in Shensi 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from Belgian Congo to 81 Sea Zone 1 fighter moved from Union of South Africa to French Equatorial Africa 1 mech_infantry moved from Belgian Congo to French Equatorial Africa Combat - British Italians scrambles 3 units out of Egypt to defend against the attack in 81 Sea Zone Battle in 81 Sea Zone British attack with 1 fighter Italians defend with 1 carrier, 3 fighters, 1 submarine and 2 transports 1 submarine owned by the Italians submerged British roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 carrier, 3 fighters and 2 transports in 81 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 fighter owned by the British lost in 81 Sea Zone Italians win with 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in French Equatorial Africa British attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt Non Combat Move - British 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 fighter moved from French Equatorial Africa to Belgian Congo 1 armour moved from Anglo Egyptian Sudan to Rhodesia 1 armour moved from Anglo Egyptian Sudan to Rhodesia 1 fighter moved from West India to 37 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,2,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5 British collect 20 PUs (5 lost to blockades); end with 22 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3.33 Italians regular : -1.33 Japanese regular : 1.67 British regular : -1.50
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Persia to West India Italians take Eastern Persia from British Italians take West India from UK_Pacific 2 artilleries and 2 infantry moved from Persia to 80 Sea Zone 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 71 Sea Zone 2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 artillery moved from Nigeria to 82 Sea Zone 1 marine moved from Gold Coast to 82 Sea Zone 1 artillery, 2 cruisers, 1 marine and 1 transport moved from 82 Sea Zone to 71 Sea Zone 2 fighters moved from Egypt to Union of South Africa 5 artilleries, 4 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa Combat - Italians Battle in Union of South Africa Italians attack with 5 artilleries, 2 fighters, 4 infantry and 1 marine British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Union of South Africa, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 5 artilleries, 2 fighters, 4 infantry and 1 marine in Union of South Africa, round 2 : 6/12 hits, 4.33 expected hits British roll dice for 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Union of South Africa, round 2 : 2/7 hits, 2.67 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Union of South Africa Italians win, taking Union of South Africa from British with 5 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 25 Casualties for Italians: 2 infantry Casualties for British: 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys Non Combat Move - Italians 2 fighters moved from Union of South Africa to 71 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Libya 3 infantry moved from Persia to Iraq 2 infantry moved from Bulgaria to Yugoslavia 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer placed in 95 Sea Zone 1 destroyer and 1 submarine placed in 80 Sea Zone 1 infantry placed in Persia 3 infantry placed in Egypt 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 38 PUs; end with 38 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 47 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 52 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 55 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 British regular : -0.67
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 fighter moved from 36 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Malaya 1 cruiser moved from 43 Sea Zone to 37 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in Malaya ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 fighters and 1 infantry in Malaya, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 3 infantry Battle in India ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 armour and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC lost in India ANZAC roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the ANZAC and 1 armour owned by the Japanese lost in India Japanese win with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.83
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 fighter moved from 36 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Malaya 1 cruiser moved from 43 Sea Zone to 37 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in Malaya ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 fighters and 1 infantry in Malaya, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 3 infantry Battle in India ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 armour and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC lost in India ANZAC roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the ANZAC and 1 armour owned by the Japanese lost in India Japanese win with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.83
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Vologda to Russia 1 artillery moved from Samara to Russia 2 mech_infantrys moved from Tambov to Russia 3 armour moved from Volgograd to Russia 1 armour moved from Kazakhstan to Russia 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 24 armour, 11 artilleries, 22 infantry and 8 mech_infantrys moved from Bryansk to Russia 5 fighters and 5 tactical_bombers moved from Belarus to Russia 2 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Russia Combat - Germans Battle in Russia Germans attack with 28 armour, 13 artilleries, 2 bombers, 7 fighters, 22 infantry, 10 mech_infantrys and 6 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 2 fighters, 54 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 3/12 hits, 2.00 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 28 armour, 13 artilleries, 2 bombers, 5 fighters, 22 infantry, 10 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 29/85 hits, 33.00 expected hits Russians roll dice for 4 aaGuns, 3 armour, 7 artilleries, 2 fighters, 54 infantry and 1 tactical_bomber in Russia, round 2 : 15/67 hits, 23.67 expected hits 25 infantry owned by the Russians, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 28 armour, 13 artilleries, 2 bombers, 5 fighters, 7 infantry, 10 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/70 hits, 30.50 expected hits Russians roll dice for 3 armour, 7 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Russia, round 3 : 19/42 hits, 15.33 expected hits 28 infantry owned by the Russians, 2 artilleries owned by the Germans, 7 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 11 artilleries, 2 bombers, 5 fighters and 5 tactical_bombers in Russia, round 4 : 28/51 hits, 24.83 expected hits Russians roll dice for 3 armour, 7 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 4 : 6/14 hits, 6.00 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 7 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 28 armour, 5 artilleries, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 90 Casualties for Germans: 8 artilleries, 2 fighters, 22 infantry, 10 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 3 armour, 7 artilleries, 2 fighters, 54 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Russia to Belarus 2 fighters and 2 tactical_bombers moved from Russia to Kazakhstan 1 bomber moved from Russia to Persia 1 bomber moved from Russia to Novgorod 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 infantry moved from Western Germany to France 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 106 Sea Zone to 108 Sea Zone 2 infantry moved from Belarus to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 aaGuns moved from Bryansk to Rostov Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 fighters and 1 tactical_bomber placed in Western Germany 1 infantry placed in France 5 armour placed in Western Germany 1 armour placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 58 PUs (3 lost to blockades); end with 77 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Russians regular : -5.00 Germans regular : -3.33 Russians AA : 1.00
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 aaGun moved from Timguska to Yenisey 1 aaGun moved from Urals to Evenkiyskiy Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 12 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Burma to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 armour and 2 mech_infantrys Americans defend with 1 factory_minor and 1 marine Japanese roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 marine in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 marine owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 marine Non Combat Move - Japanese 1 aaGun, 1 infantry and 3 mech_infantrys moved from Burma to India Place Units - Japanese 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,4,3,6,4,3,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,3,4,4,1 Japanese collect 7 PUs (14 lost to blockades); end with 19 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.17
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 1 fighter, 1 infantry, 5 marines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from Okinawa to 19 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 marine moved from 36 Sea Zone to French Indo China 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 fighter moved from Kwangtung to French Indo China 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from 101 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 carrier moved from 101 Sea Zone to 108 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Iwo Jima Battle in Sumatra Battle in French Indo China Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China Americans win, taking 35 Sea Zone from Japanese, taking Iwo Jima from Japanese, taking Sumatra from Japanese, taking French Indo China from Japanese with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 108 Sea Zone Americans attack with 1 carrier, 2 destroyers and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 108 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win with 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 armour moved from Manchuria to Korea 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from 6 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 2 marines moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 17 Sea Zone to 6 Sea Zone Place Units - Americans 1 transport placed in 6 Sea Zone 3 transports placed in 10 Sea Zone 2 armour, 1 artillery and 3 marines placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 marine placed in Western United States 1 artillery and 1 marine placed in Korea Americans undo move 7. 1 artillery and 1 marine placed in Korea 1 artillery and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : 0.17 Germans regular : -0.17
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 15 infantry moved from Yunnan to Burma Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Kweichow 1 artillery and 6 infantry moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 8 infantry placed in Burma Turn Complete - Chinese Chinese collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 1 fighter, 1 infantry, 5 marines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from Okinawa to 19 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 marine moved from 36 Sea Zone to French Indo China 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 fighter moved from Kwangtung to French Indo China 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from 101 Sea Zone to 108 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 carrier moved from 101 Sea Zone to 108 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Iwo Jima Battle in Sumatra Battle in French Indo China Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China Americans win, taking 35 Sea Zone from Japanese, taking Iwo Jima from Japanese, taking Sumatra from Japanese, taking French Indo China from Japanese with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 108 Sea Zone Americans attack with 1 carrier, 2 destroyers and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 108 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win with 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 armour moved from Manchuria to Korea 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from 6 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 2 marines moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 17 Sea Zone to 6 Sea Zone Place Units - Americans 1 transport placed in 6 Sea Zone 3 transports placed in 10 Sea Zone 2 armour, 1 artillery and 3 marines placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 marine placed in Western United States 1 artillery and 1 marine placed in Korea Americans undo move 7. 1 artillery and 1 marine placed in Korea 1 artillery and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 15 infantry moved from Yunnan to Burma Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Kweichow 1 artillery and 6 infantry moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 8 infantry placed in Burma Turn Complete - Chinese Chinese collect 24 PUs; end with 25 PUs Purchase Units - British British buy 1 aaGun, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians Combat - British Non Combat Move - British 1 fighter moved from 37 Sea Zone to Ceylon 1 armour moved from Rhodesia to Anglo Egyptian Sudan 1 armour moved from Rhodesia to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 1 destroyer placed in 110 Sea Zone 1 aaGun and 3 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : 0.17 Germans regular : -0.17
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Union of South Africa to South West Africa Italians take South West Africa from British 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia Italians take Rhodesia from British 4 artilleries and 1 marine moved from Union of South Africa to 71 Sea Zone 4 artilleries and 4 transports moved from 71 Sea Zone to 81 Sea Zone 4 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter and 4 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from 71 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 submarine moved from 80 Sea Zone to 78 Sea Zone 1 submarine moved from 78 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 marine moved from 71 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from West India to Eastern Persia 1 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Persia 1 infantry moved from Libya to Tunisia 1 destroyer and 1 submarine moved from 95 Sea Zone to 81 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy Combat - Italians Battle in 39 Sea Zone Italians attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 39 Sea Zone Italians win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 79 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 79 Sea Zone Italians win, taking 79 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anglo Egyptian Sudan Italians attack with 4 artilleries, 1 fighter and 4 infantry British defend with 2 armour and 1 fighter Italians roll dice for 4 artilleries, 1 fighter and 4 infantry in Anglo Egyptian Sudan, round 2 : 5/9 hits, 3.17 expected hits British roll dice for 2 armour and 1 fighter in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.67 expected hits 1 fighter owned by the British, 3 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 4 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 3 infantry Casualties for British: 2 armour and 1 fighter Non Combat Move - Italians 1 fighter moved from Anglo Egyptian Sudan to 80 Sea Zone 2 fighters moved from 79 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Eastern Persia Place Units - Italians 1 carrier and 1 destroyer placed in 80 Sea Zone 1 tactical_bomber placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Egypt 1 artillery placed in Persia Turn Complete - Italians Italians collect 40 PUs; end with 40 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.50 British regular : 1.33
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 fighter and 1 marine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State ANZAC take Shan State from Japanese 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 artillery moved from 37 Sea Zone to Siam 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in Siam Battle in 39 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Italians defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 39 Sea Zone ANZAC win, taking Siam from Japanese, taking 39 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 79 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer ANZAC roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 79 Sea Zone ANZAC win, taking 79 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 marine placed in Malaya 1 cruiser and 1 fighter placed in 37 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 ANZAC regular : 1.83
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 fighter and 1 marine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State ANZAC take Shan State from Japanese 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 artillery moved from 37 Sea Zone to Siam 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in Siam Battle in 39 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Italians defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 39 Sea Zone ANZAC win, taking Siam from Japanese, taking 39 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 79 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer ANZAC roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 79 Sea Zone ANZAC win, taking 79 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 marine placed in Malaya 1 cruiser and 1 fighter placed in 37 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.50 ANZAC regular : 1.83
-
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Germans Germans buy 1 artillery, 2 bombers, 2 carriers, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Novgorod to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 armour and 1 artillery moved from Western Germany to France 1 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Belarus to Western Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Northern Italy 2 fighters and 2 tactical_bombers moved from Kazakhstan to Slovakia Hungary 2 mech_infantrys moved from Bryansk to Caucasus 2 aaGuns moved from Rostov to Caucasus 2 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Caucasus 4 armour moved from Russia to Western Ukraine 22 armour moved from Russia to Kazakhstan 5 artilleries moved from Russia to Samara 1 bomber moved from Persia to Western Germany Place Units - Germans 2 carriers and 2 transports placed in 112 Sea Zone 1 artillery, 2 bombers and 3 infantry placed in Western Germany Germans undo move 2. 1 artillery and 2 bombers placed in Western Germany 3 infantry placed in France 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : -0.33
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 aaGun moved from Yenisey to Yakut S.S.R. 1 aaGun moved from Evenkiyskiy to Yenisey Turn Complete - Russians
Combat Hit Differential Summary :