bid: Sub sz 91
Sub sz 98
Lorrie (mech) Egypt
Gut (inf) Alexandria
hf
@flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
@trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
@flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
@trulpen Scramble to 97?
Unfortunately not.
Good decsion… unfortunately there was only the destroyer there for these rolls.
Killer attack. Good I didn’t kamikaze more air, but will get more chances.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
3 artilleries and 3 infantry moved from Honan to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
2 marines moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 battleship and 1 marine moved from 37 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
2 infantry moved from Yunnan to Burma
2 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Caroline Islands to 34 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 battleship and 1 marine moved from 7 Sea Zone to 21 Sea Zone
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 34 Sea Zone to 56 Sea Zone
EDIT: 2 bombers moved from Kwangsi to 42 Sea Zone
EDIT: Japanese undo move 43.
EDIT: 2 bombers moved from Kwangsi to Shan State
EDIT: 2 bombers moved from Shan State to 42 Sea Zone
EDIT: Japanese undo move 43.
1 bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Davao
1 battleship and 1 marine moved from 21 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 infantry moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to Davao
1 fighter moved from Caroline Islands to Davao
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 aaGun, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 infantry moved from Hopei to Tsinghai
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to Burma
1 mech_infantry moved from Shansi to Tsinghai
1 fighter moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Java
Battle in Celebes
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Java from ANZAC, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 marine
ANZAC defend with 1 aaGun
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits, 0,67 expected hits
1 aaGun owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in Sumatra
Battle in Manilla
Battle in Guam
Battle in Malaya
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Sumatra from UK_Pacific, taking Manilla from Americans, taking Guam from Americans, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2,50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/10 hits, 3,50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Davao
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Davao, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Davao, round 2 : 3/6 hits, 2,67 expected hits
Americans roll dice for 2 infantry in Davao, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 5/11 hits, 5,33 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 7 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Davao to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from Kwangtung to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Honan
1 infantry moved from Hunan to Hopei
1 infantry moved from Kwangsi to Hunan
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Shansi
1 aaGun moved from Jehol to Shansi
3 infantry moved from Jehol to Anhwe
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
2 bombers moved from Burma to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Shantung
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Japanese collect 61 PUs (3 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,33
Japanese regular : 0,83
UK_Pacific regular : 0,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 105 Sea Zone to 93 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to Morocco
2 armour, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys moved from 93 Sea Zone to Morocco
2 destroyers moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery moved from Central United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 2 armour, 1 bomber, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 2 armour, 1 bomber, 2 fighters, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
2 aaGuns and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 11 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to 93 Sea Zone
Place Units - Americans
2 fighters and 2 infantry placed in Western United States
1 submarine placed in 104 Sea Zone
2 destroyers placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Neutral_Axis regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Eastern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Eastern Sinkiang to Northern Sinkiang
1 fighter moved from Kansu to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3
Combat Move - British
1 armour and 1 mech_infantry moved from United Kingdom to Eire
1 fighter moved from United Kingdom to Eire
2 fighters and 1 tactical_bomber moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
1 artillery and 1 infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Italian Somaliland
1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 78 Sea Zone
1 infantry moved from 78 Sea Zone to Italian Somaliland
1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
2 fighters and 2 infantry moved from Eastern India to Burma
Combat - British
Combat Hit Differential Summary :
@trulpen Scramble to Eire?
Made an edit of the US purchase, justa miscalculation on transports needed so replaced one with a sub, hope that’s okay? Wasn’t affected by combat results or anything.
Did I miss an opportunity to take Japan? It seemed quite open, I know the kazikaze might have taken out some of the warships carrying marines and the carrier could scramble a plane, but looked like there might be a 40-50% chance of succeeding. Didn’t go for it as I thought I was missing something and it was a trap.
It’s a crap shoot, but scramble a fig. Atleast the TUV-exchange looks theoretically better that way.
Honestly I think I was just sloppy, thinking the ac could scramble 2 figs to Tokyo.
But sure, it looks a bit like a trap. That fleet would be dead, but a successful attack would definitely be worth it. A fail would however have severe negative effects.
Didn’t see the marines as well. Only calculated with 1 inf, 1 art.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 105 Sea Zone to 93 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to Morocco
2 armour, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys moved from 93 Sea Zone to Morocco
2 destroyers moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery moved from Central United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 2 armour, 1 bomber, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 2 armour, 1 bomber, 2 fighters, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
2 aaGuns and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 11 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Morocco to Gibraltar
2 fighters moved from Morocco to 93 Sea Zone
Place Units - Americans
2 fighters and 2 infantry placed in Western United States
1 submarine placed in 104 Sea Zone
2 destroyers placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Eastern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Eastern Sinkiang to Northern Sinkiang
1 fighter moved from Kansu to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from United Kingdom to Eire
1 fighter moved from United Kingdom to Eire
2 fighters and 1 tactical_bomber moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
1 artillery and 1 infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Italian Somaliland
1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 78 Sea Zone
1 infantry moved from 78 Sea Zone to Italian Somaliland
1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
2 fighters and 2 infantry moved from Eastern India to Burma
Combat - British
Germans scrambles 1 units out of 112 Sea Zone to defend against the attack in Eire
Battle in Eire
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery, 1 fighter and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eire, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eire
British roll dice for 1 armour and 1 fighter in Eire, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 fighter in Eire, round 3 : 0/2 hits, 1.00 expected hits
1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Battle in Syria
British attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Syria, round 2 : 5/7 hits, 3.50 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tanganyika Territory
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
2 fighters owned by the British retreated
1 infantry owned by the British retreated to Eastern India
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to Eastern India
3 fighters and 2 tactical_bombers moved from Syria to Egypt
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from Eire to United Kingdom
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,4,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 destroyer and 2 submarines placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 40 Sea Zone change ownership: 1 destroyer and 2 submarines
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.50
Italians regular : -0.67
Japanese regular : 1.00
Germans regular : -1.33
Neutral_Axis regular : 0.33
British regular : 0.83
@trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
But sure, it looks a bit like a trap. That fleet would be dead, but a successful attack would definitely be worth it. A fail would however have severe negative effects.
Yeah, it felt like it would decide the Pacific. Either Japan gets raided for 70 IPCs or the entire US Pacific fleet is wounded and vulnerable leaving the IJN free to do what they want.
Didn’t see the marines as well. Only calculated with 1 inf, 1 art.
The troops on the transport were safe, but the kamikaze could have targeted the cruisers and had a good chance of taking out 2 of the marines.
Seemed a bit early in the game for a death or glory charge by the Allies, probably will be regreting not taking the chance later though. The burden of responsibility… :face_with_rolling_eyes:
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
2 artilleries and 4 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
Combat - Italians
Battle in Cyprus
Battle in Greece
Italians attack with 2 artilleries, 1 bomber and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Greece, round 2 : 4/7 hits, 2,17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 destroyer placed in 99 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 1,83
Neutral_Allies regular : 0,67
Wait, need to block the french des. Will be expensive this.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
2 artilleries and 4 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
Combat - Italians
Battle in Cyprus
Battle in Greece
Italians attack with 2 artilleries, 1 bomber and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Greece, round 2 : 4/7 hits, 2,17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 destroyer placed in 99 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 100 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1,83
Neutral_Allies regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 55 Sea Zone to 64 Sea Zone
Place Units - ANZAC
1 artillery, 1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 55 Sea Zone to 64 Sea Zone
Place Units - ANZAC
1 artillery, 1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from 101 Sea Zone to Crete
1 armour moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 infantry moved from Vyborg to Leningrad
3 artilleries moved from Baltic States to Leningrad
4 infantry moved from Baltic States to Leningrad
1 infantry moved from Baltic States to Leningrad
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 bomber moved from Western Germany to Ukraine
1 mech_infantry moved from Baltic States to Leningrad
20 infantry moved from Baltic States to Leningrad
Combat - Germans
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Crete
Battle in Leningrad
Germans attack with 1 armour, 3 artilleries, 26 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 3 artilleries, 26 infantry and 1 mech_infantry in Leningrad, round 2 : 4/31 hits, 6,67 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Crete from Neutral_Allies, taking Leningrad from Russians with 1 armour, 3 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
6 armour and 3 mech_infantrys moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 aaGun, 1 armour, 1 artillery and 9 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Ukraine to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
10 artilleries and 1 infantry moved from Poland to Eastern Poland
1 artillery and 5 infantry moved from Germany to Poland
1 aaGun and 6 infantry moved from Karelia to Archangel
1 artillery and 1 infantry moved from Finland to Vyborg
2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 128 Sea Zone to 127 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 artillery moved from Holland Belgium to France
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to 115 Sea Zone
1 fighter moved from 115 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in France
2 fighters placed in Western Germany
1 factory_minor placed in Yugoslavia
1 destroyer placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -2,67
Russians AA : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Nenetsia to Vologda
3 infantry moved from Yaroslavl to Gorky
1 infantry moved from Russia to Gorky
3 armour and 3 mech_infantrys moved from Yaroslavl to Samara
1 artillery moved from Russia to Gorky
2 armour, 6 infantry and 2 mech_infantrys moved from Russia to Samara
2 aaGuns, 2 artilleries and 16 infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Kursk to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 aaGun, 1 artillery and 15 infantry moved from Ukraine to Rostov
1 aaGun, 1 artillery and 3 infantry moved from Kursk to Rostov
1 infantry moved from Kursk to Rostov
1 infantry moved from Stalingrad to Rostov
9 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Buryatia to Sakha
Place Units - Russians
2 artilleries and 1 infantry placed in Siberia
10 infantry placed in Russia
3 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
1 artillery and 1 infantry moved from Inner Mongolia to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 40 Sea Zone
2 bombers moved from Yunnan to 40 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 40 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 40 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Ceylon
Combat - Japanese
Combat Hit Differential Summary :
I’ll assume no scramble from Calcutta to z40.