@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
StickyBomb L vs jkeller X oob +27
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - Russians 3 armour, 11 artilleries and 55 infantry moved from Eastern Poland to Poland Combat - Russians Battle in Poland Russians attack with 3 armour, 11 artilleries and 55 infantry Italians defend with 1 infantry Russians roll dice for 3 armour, 11 artilleries and 55 infantry in Poland, round 2 : 12/69 hits, 16.17 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 3 armour, 11 artilleries and 54 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Eastern Poland to Poland Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -4.17
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@jkeller onward comes the russian hoard to die
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 carriers, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Amur Japanese take Amur from Americans 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from Americans 1 mech_infantry moved from Manchuria to Amur 1 infantry moved from Timguska to Yenisey 1 artillery moved from Timguska to Yenisey 2 mech_infantrys moved from Rostov to Ukraine 7 fighters and 7 tactical_bombers moved from Caucasus to Germany 3 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 mech_infantry moved from Turkmenistan to Eastern Persia 2 mech_infantrys moved from West India to Eastern Persia 3 armour and 3 mech_infantrys moved from Eastern Persia to Persia 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 artilleries moved from Philippines to 35 Sea Zone 2 artilleries and 2 transports moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone 3 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 3 fighters moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 7 Sea Zone to 18 Sea Zone 1 armour moved from Sikang to Suiyuyan Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 46 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 4 tactical_bombers moved from Japan to 33 Sea Zone 10 fighters moved from Japan to 33 Sea Zone 1 fighter moved from Jehol to 33 Sea Zone 1 tactical_bomber moved from Jehol to 33 Sea Zone 3 mech_infantrys moved from India to Eastern Persia 6 artilleries and 2 infantry moved from India to West India 2 mech_infantrys moved from Turkmenistan to Persia 2 mech_infantrys moved from Sikang to Caucasus 5 artilleries moved from Burma to India Place Units - Japanese 4 tactical_bombers placed in Japan 2 carriers and 1 submarine placed in 20 Sea Zone Japanese undo move 2. 2 carriers and 1 submarine placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 bombers, 8 infantry and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 4 bombers and 3 fighters moved from Eastern Poland to Germany 1 armour moved from Sakha to Buryatia Airborne Attack Move - Americans
Combat Hit Differential Summary :
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@jkeller intercept Berlin? 7v7
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@stickybomb nah bomb away
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 bombers, 8 infantry and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 4 bombers and 3 fighters moved from Eastern Poland to Germany 1 armour moved from Sakha to Buryatia Combat - Americans Air Battle in Germany Air Battle in Germany Americans attacks with 7 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,6,5 and causes: 16 damage to unit: factory_upgrade Bombing raid in Germany causes 16 damage total. Battle in Buryatia Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys moved from Eastern Poland to Poland 3 bombers and 3 fighters moved from Germany to Poland 2 armour and 1 mech_infantry moved from Vyborg to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 4 transports placed in 10 Sea Zone 6 infantry placed in Western United States 2 infantry placed in Central United States 3 bombers placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Americans collect 61 PUs (1 lost to blockades); end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 7 bombers EDIT: Adding units owned by Americans to United Kingdom: 7 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Germans AA : 0.33
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 bombers, 8 infantry and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 4 bombers and 3 fighters moved from Eastern Poland to Germany 1 armour moved from Sakha to Buryatia Combat - Americans Air Battle in Germany Air Battle in Germany Americans attacks with 7 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,6,5 and causes: 16 damage to unit: factory_upgrade Bombing raid in Germany causes 16 damage total. Battle in Buryatia Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys moved from Eastern Poland to Poland 3 bombers and 3 fighters moved from Germany to Poland 2 armour and 1 mech_infantry moved from Vyborg to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 4 transports placed in 10 Sea Zone 6 infantry placed in Western United States 2 infantry placed in Central United States 3 bombers placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Americans collect 61 PUs (1 lost to blockades); end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 7 bombers EDIT: Adding units owned by Americans to United Kingdom: 7 bombers EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 bombers and 2 infantry; Remaining resources: 2 PUs; Combat Move - British Non Combat Move - British 3 armour, 4 artilleries, 36 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt 1 armour, 5 artilleries, 8 fighters, 15 infantry and 2 tactical_bombers moved from Eastern Poland to Poland Place Units - British 1 armour and 2 infantry placed in Egypt 2 bombers placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3 British collect 28 PUs (2 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Germans AA : 0.33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 bomber moved from Western Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Archangel to Novgorod Combat - Italians Battle in Eastern Poland Italians attack with 1 bomber and 2 infantry French defend with 1 fighter Italians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 fighter in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Non Combat Move - Italians 1 bomber moved from Eastern Poland to Western Germany 4 infantry moved from Greater Southern Germany to Germany 1 mech_infantry moved from Greater Southern Germany to Western Germany 3 infantry moved from Western Germany to Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,3,4,6,4,4,2,1 Italians collect 11 PUs (8 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.33
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 16x factory_upgrade; Remaining resources: 70 PUs; Germans buy 16 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Western Germany to Norway 3 tactical_bombers moved from Western Germany to Norway 4 bombers moved from Western Germany to Norway 1 armour moved from Novgorod to Finland Germans take Karelia from Americans Germans take Finland from Americans 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Americans 1 armour moved from Vyborg to Finland 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Trans-Jordan Germans take Trans-Jordan from British 33 artilleries, 30 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Iraq Combat - Germans Battle in Norway Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Americans defend with 2 armour, 3 bombers, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Norway, round 2 : 8/10 hits, 6.17 expected hits Americans roll dice for 2 armour, 3 bombers and 1 mech_infantry in Norway, round 2 : 1/6 hits, 1.83 expected hits 1 fighter owned by the Germans, 2 armour owned by the Americans, 3 bombers owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter Casualties for Americans: 2 armour, 3 bombers and 1 mech_infantry Non Combat Move - Germans 5 mech_infantrys moved from Novgorod to Finland 1 infantry moved from Bryansk to Belarus 9 armour moved from Novgorod to Belarus 3 mech_infantrys moved from Novgorod to Finland 3 tactical_bombers moved from Norway to Germany 2 fighters moved from Norway to Germany 4 bombers moved from Norway to Western Germany 3 fighters moved from Southern Italy to Germany 2 tactical_bombers moved from Southern Italy to Germany 4 mech_infantrys moved from Ukraine to Romania 2 armour moved from Ukraine to Romania 1 infantry moved from Western Ukraine to Eastern Poland 3 artilleries and 4 infantry moved from Bryansk to Belarus 7 mech_infantrys moved from Novgorod to Belarus 5 mech_infantrys moved from Novgorod to Belarus 4 mech_infantrys moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Romania 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Baltic States to Belarus 3 mech_infantrys moved from Greater Southern Germany to Western Germany 4 infantry moved from Greater Southern Germany to Germany 1 artillery moved from Greater Southern Germany to Germany 5 mech_infantrys moved from Greater Southern Germany to Western Germany 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 3 aaGuns moved from Western Germany to Germany 3 mech_infantrys moved from Western Germany to Germany 1 submarine moved from 119 Sea Zone to 125 Sea Zone Place Units - Germans 1 artillery and 1 infantry placed in France 10 artilleries placed in Germany 5 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,3,2,3,4,1,5,6 Germans collect 60 PUs (4 lost to blockades); end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Germans regular : 1.83
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Combat Move - Russians 3 armour, 11 artilleries and 54 infantry moved from Poland to Germany Combat - Russians Battle in Germany Russians attack with 3 armour, 11 artilleries and 54 infantry Germans defend with 3 aaGuns, 12 artilleries, 1 factory_upgrade, 5 fighters, 56 infantry, 3 mech_infantrys and 5 tactical_bombers; Italians defend with 10 infantry; Japanese defend with 7 fighters and 7 tactical_bombers Russians roll dice for 3 armour, 11 artilleries and 54 infantry in Germany, round 2 : 22/68 hits, 16.00 expected hits Germans roll dice for 3 aaGuns, 12 artilleries, 12 fighters, 66 infantry, 3 mech_infantrys and 12 tactical_bombers in Germany, round 2 : 38/105 hits, 41.00 expected hits 38 infantry owned by the Russians, 3 aaGuns owned by the Germans, 12 infantry owned by the Germans and 7 infantry owned by the Italians lost in Germany Russians roll dice for 3 armour, 11 artilleries and 16 infantry in Germany, round 3 : 11/30 hits, 9.67 expected hits Germans roll dice for 12 artilleries, 12 fighters, 47 infantry, 3 mech_infantrys and 12 tactical_bombers in Germany, round 3 : 32/86 hits, 34.67 expected hits 16 infantry owned by the Russians, 3 armour owned by the Russians, 11 artilleries owned by the Russians, 8 infantry owned by the Germans and 3 infantry owned by the Italians lost in Germany Germans win with 12 artilleries, 12 fighters, 36 infantry, 3 mech_infantrys and 12 tactical_bombers remaining. Battle score for attacker is -119 Casualties for Russians: 3 armour, 11 artilleries and 54 infantry Casualties for Germans: 3 aaGuns and 20 infantry Casualties for Italians: 10 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -5.67 Russians regular : 7.33
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@stickybomb @jkeller that went about as well as I could expect, but half as well as I was hoping!
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia 1 mech_infantry moved from Amur to Buryatia 1 mech_infantry moved from Korea to Buryatia 4 tactical_bombers moved from Japan to 26 Sea Zone 4 artilleries, 10 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 4 artilleries, 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 10 infantry, 1 mech_infantry, 4 submarines and 8 transports moved from 33 Sea Zone to 26 Sea Zone 11 fighters moved from 33 Sea Zone to 26 Sea Zone 4 artilleries, 10 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 armour and 5 mech_infantrys moved from Persia to Trans-Jordan 2 mech_infantrys moved from Ukraine to Romania Combat - Japanese
Combat Hit Differential Summary :
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@jkeller Scram off Hawaii and shoot all 6s please :)
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia 1 mech_infantry moved from Amur to Buryatia 1 mech_infantry moved from Korea to Buryatia 4 tactical_bombers moved from Japan to 26 Sea Zone 4 artilleries, 10 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 4 artilleries, 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 10 infantry, 1 mech_infantry, 4 submarines and 8 transports moved from 33 Sea Zone to 26 Sea Zone 11 fighters moved from 33 Sea Zone to 26 Sea Zone 4 artilleries, 10 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 armour and 5 mech_infantrys moved from Persia to Trans-Jordan 2 mech_infantrys moved from Ukraine to Romania Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Buryatia Japanese attack with 1 infantry and 2 mech_infantrys Americans defend with 1 armour Japanese roll dice for 1 infantry and 2 mech_infantrys in Buryatia, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 mech_infantrys in Buryatia, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Buryatia 1 mech_infantry owned by the Japanese retreated to Amur Americans win with 1 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 26 Sea Zone Japanese attack with 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 11 fighters, 4 submarines, 9 tactical_bombers and 8 transports British defend with 1 battleship; Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 13 fighters, 5 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 8 destroyers, 11 fighters, 9 tactical_bombers and 8 transports in 26 Sea Zone, round 2 : 20/32 hits, 16.50 expected hits Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 2 battleships, 7 carriers, 3 cruisers, 3 destroyers, 15 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 18/32 hits, 17.17 expected hits Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 carrier owned by the ANZAC, 5 submarines owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 2 carriers owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 11 fighters, 9 tactical_bombers and 8 transports in 26 Sea Zone, round 3 : 16/31 hits, 16.17 expected hits Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 2 transports in 26 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Americans roll dice for 15 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 10/17 hits, 11.00 expected hits 5 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Americans and 7 fighters owned by the Americans lost in 26 Sea Zone Japanese roll dice for 4 submarines in 26 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 2 fighters, 4 tactical_bombers and 8 transports in 26 Sea Zone, round 4 : 9/17 hits, 8.00 expected hits Americans roll dice for 2 battleships and 2 transports in 26 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Americans roll dice for 6 fighters in 26 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 6 fighters owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 26 Sea Zone 1 transport owned by the ANZAC lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 4 submarines, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 159 Casualties for Japanese: 5 carriers, 1 destroyer, 11 fighters and 7 tactical_bombers Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 13 fighters, 5 submarines, 2 tactical_bombers and 1 transport Casualties for British: 1 battleship Battle in Hawaiian Islands Japanese attack with 4 artilleries, 10 infantry and 1 mech_infantry Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 2 infantry; ANZAC defend with 1 artillery Japanese roll dice for 4 artilleries, 10 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 4/15 hits, 3.83 expected hits Americans roll dice for 2 aaGuns, 2 artilleries, 2 bombers and 2 infantry in Hawaiian Islands, round 2 : 1/6 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the Americans and 2 bombers owned by the Americans lost in Hawaiian Islands Japanese roll dice for 4 artilleries, 9 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 1/14 hits, 3.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 4 artilleries, 8 infantry and 1 mech_infantry in Hawaiian Islands, round 4 : 3/13 hits, 3.50 expected hits Americans roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 39 Casualties for Japanese: 3 infantry Casualties for Americans: 2 aaGuns, 1 artillery, 2 bombers and 2 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 2 tactical_bombers could not land in 26 Sea Zone and were removed 4 fighters moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 18 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone 2 mech_infantrys moved from Caucasus to Ukraine 3 mech_infantrys moved from Eastern Persia to Iraq 6 artilleries and 2 infantry moved from West India to Eastern Persia 5 artilleries moved from India to West India 1 armour moved from Suiyuyan to Ulaanbaatar 1 infantry moved from Yenisey to Yakut S.S.R. 1 artillery moved from Yenisey to Yakut S.S.R. Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 6 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : -0.50
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@jkeller And with that you formally win (informally it was like 4 rounds ago).
Very well played - I thought my early take of Berlin and the early holding of Shan State would be enough, but the Axis gained economic superiority and it was a slow bleed out from there.
I look forward to our next match :)
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@stickybomb very very well played from you. Lots of headaches given lol…not sure how I survived. Yes I guess we should play another one hit me up with your starting bid:)