Game 1 of 2025
Cap Vs Mouse
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russians 2 artilleries moved from Eastern Ukraine to Caucasus 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Russia to Urals 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel Place Units - Russians 2 artilleries and 4 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 29 / 29 Russians : 26 / 26 Japanese : 40 / 42 British : 28 / 37 Italians : 12 / 13 Chinese : 1 / 0 Americans : 42 / 42
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@dangermouse650 i was right, they dont want to hear there is something wrong with their dice or they dont care, they asked for evidence, i showed them and they dismiss it
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 battleship and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 2 fighters moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 49 Sea Zone to 50 Sea Zone 1 carrier and 1 cruiser moved from 36 Sea Zone to 50 Sea Zone 3 fighters moved from 49 Sea Zone to 48 Sea Zone 1 fighter moved from 49 Sea Zone to 38 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Ningxia to Chinghai 2 infantry moved from Sikang to Chinghai Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 transports British defend with 1 transport 1 transport owned by the British lost in 50 Sea Zone Japanese win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 38 Sea Zone Japanese attack with 3 fighters and 1 transport British defend with 1 destroyer Japanese roll dice for 3 fighters and 1 transport in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 48 Sea Zone Japanese attack with 3 fighters British defend with 1 destroyer Japanese roll dice for 3 fighters in 48 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 48 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippine Islands Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in East Indies Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in East Indies, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Japanese roll dice for 1 armour in East Indies, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Indies Japanese win, taking East Indies from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Chinghai Japanese attack with 2 armour, 1 artillery and 3 infantry Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Chinghai, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Chinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 fighters moved from 48 Sea Zone to 50 Sea Zone 3 fighters moved from 38 Sea Zone to 50 Sea Zone 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 2 armour moved from Manchuria to Stanovoj Chrebet 2 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to India Place Units - Japanese 1 battleship placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 2 armour placed in India Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.67 Japanese regular : 3.17 British regular : -0.33
Territory Summary for Japanese :
Borneo : 1 flag, 4 infantry Burma : 1 flag, 2 infantry Buryatia S.S.R. : 1 flag Chinghai : 1 flag, 2 armour, 1 artillery and 2 infantry East Indies : 1 flag, 1 armour Evenki National Okrug : 1 flag, 2 armour and 1 infantry Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry Iwo Jima : 1 infantry Japan : 1 aaGun and 1 factory Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Ningxia : 1 flag Philippine Islands : 1 flag, 1 armour Sikang : 1 flag Soviet Far East : 1 flag, 1 artillery and 2 infantry Stanovoj Chrebet : 1 flag, 2 armour Suiyuan : 1 flag Yakut S.S.R. : 1 flag Yunnan : 1 flag 36 Sea Zone : 1 cruiser 38 Sea Zone : 1 transport 50 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports 62 Sea Zone : 1 battleship and 1 transport
Production/PUs Summary :
Germans : 29 / 29 Russians : 26 / 26 Japanese : 47 / 47 British : 24 / 37 Italians : 12 / 13 Chinese : 0 / 0 Americans : 40 / 42
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 4 armour and 4 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - British 3 infantry moved from United Kingdom to 7 Sea Zone 3 artilleries moved from United Kingdom to 7 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 3 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 3 artilleries, 4 fighters and 3 infantry moved from 5 Sea Zone to Poland Combat - British Battle in Poland British attack with 3 artilleries, 4 fighters and 3 infantry Germans defend with 2 fighters and 5 infantry British roll dice for 1 battleship in Poland, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 artilleries, 4 fighters and 3 infantry in Poland, round 2 : 4/10 hits, 4.00 expected hits Germans roll dice for 2 fighters and 5 infantry in Poland, round 2 : 2/7 hits, 3.00 expected hits 5 infantry owned by the Germans and 2 infantry owned by the British lost in Poland British roll dice for 3 artilleries, 4 fighters and 1 infantry in Poland, round 3 : 3/8 hits, 3.33 expected hits Germans roll dice for 2 fighters in Poland, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 infantry owned by the British lost in Poland British win, taking Poland from Germans with 3 artilleries and 4 fighters remaining. Battle score for attacker is 26 Casualties for British: 3 infantry Casualties for Germans: 2 fighters and 5 infantry Non Combat Move - British 4 fighters moved from Poland to 5 Sea Zone 1 transport moved from 30 Sea Zone to 41 Sea Zone Place Units - British 4 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 British regular : -0.00
Production/PUs Summary :
Germans : 26 / 29 Russians : 26 / 26 Japanese : 47 / 47 British : 27 / 32 Italians : 12 / 13 Chinese : 0 / 0 Americans : 40 / 42
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British Combat - Italians Non Combat Move - Italians 1 armour moved from France to Northwestern Europe 1 armour moved from Italy to France Place Units - Italians 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Egypt : 1 flag France : 2 armour and 1 artillery Italian Africa : 1 flag, 1 infantry Italy : 1 aaGun, 2 artilleries, 1 factory and 5 infantry Northwestern Europe : 1 armour
Production/PUs Summary :
Germans : 26 / 29 Russians : 26 / 26 Japanese : 47 / 47 British : 26 / 32 Italians : 13 / 13 Chinese : 0 / 0 Americans : 40 / 42
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 4 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery moved from Libya to Egypt British take Egypt from Italians 1 transport moved from 12 Sea Zone to 13 Sea Zone 2 infantry moved from Morocco Algeria to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Balkans Americans take Balkans from Italians 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to New Zealand 2 bombers moved from Solomon Islands to New Zealand Combat - Americans Battle in New Zealand Americans attack with 2 bombers and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers and 2 infantry in New Zealand, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from New Zealand to Australia 1 fighter moved from Solomon Islands to Australia 1 destroyer moved from 46 Sea Zone to 48 Sea Zone 2 fighters moved from 46 Sea Zone to Australia 1 destroyer moved from 46 Sea Zone to 51 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands 2 infantry moved from Morocco Algeria to Libya 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 10 Sea Zone Place Units - Americans 1 bomber and 2 infantry placed in Western United States 2 armour and 2 infantry placed in Eastern United States 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33
Production/PUs Summary :
Germans : 26 / 29 Russians : 26 / 26 Japanese : 46 / 47 British : 29 / 32 Italians : 8 / 13 Chinese : 0 / 0 Americans : 43 / 44
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 armour and 2 infantry moved from Baltic States to Poland 1 armour moved from East Poland to Poland 1 armour moved from Ukraine to Balkans 1 artillery and 1 infantry moved from Bulgaria Romania to Balkans 1 bomber moved from Germany to Balkans 1 infantry moved from East Poland to Poland 1 infantry moved from Germany to Poland Combat - Germans Battle in Poland Germans attack with 2 armour and 4 infantry British defend with 3 artilleries Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 3 artilleries in Poland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Poland Germans roll dice for 2 armour and 3 infantry in Poland, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Poland Germans win, taking Poland from British with 2 armour and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 3 artilleries Battle in Balkans Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Americans defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Balkans, round 2 : 4/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Balkans Germans win, taking Balkans from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 bomber moved from Balkans to Germany 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Germany to France Place Units - Germans 1 armour, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Germans regular : 2.00 British regular : -0.33
Territory Summary for Germans :
Balkans : 1 armour and 1 artillery Baltic States : 1 flag East Poland : 1 flag France : 4 infantry Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory, 1 fighter and 8 infantry Northwestern Europe : 5 infantry Poland : 2 armour and 3 infantry Bulgaria Romania : 1 factory and 3 infantry Ukraine : 1 flag
Production/PUs Summary :
Germans : 29 / 31 Russians : 26 / 26 Japanese : 46 / 47 British : 26 / 32 Italians : 11 / 13 Chinese : 0 / 0 Americans : 40 / 44
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Ukraine Russians take Ukraine from Germans 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine Place Units - Russians 2 artilleries and 4 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 25 / 31 Russians : 30 / 30 Japanese : 46 / 47 British : 26 / 32 Italians : 11 / 13 Chinese : 0 / 0 Americans : 40 / 44
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 fighters moved from 50 Sea Zone to 51 Sea Zone 3 fighters moved from 50 Sea Zone to 48 Sea Zone Combat - Japanese Battle in 48 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 48 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 48 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 51 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 51 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 51 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters moved from 48 Sea Zone to 50 Sea Zone 2 fighters moved from 51 Sea Zone to 50 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 cruiser moved from 36 Sea Zone to 50 Sea Zone 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 1 fighter moved from India to Anglo-Egypt Sudan 2 armour moved from Stanovoj Chrebet to Evenki National Okrug 1 artillery and 1 infantry moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Ningxia 2 infantry moved from Burma to India Place Units - Japanese 3 armour placed in Manchuria 3 infantry placed in India 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.00
Territory Summary for Japanese :
Anglo-Egypt Sudan : 1 armour, 1 fighter and 1 infantry Borneo : 1 flag, 4 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry Chinghai : 1 flag, 2 armour, 1 artillery and 2 infantry East Indies : 1 flag, 1 armour Evenki National Okrug : 1 flag, 4 armour and 1 infantry Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory, 2 fighters and 1 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 3 armour and 1 factory New Guinea : 1 flag Ningxia : 1 flag, 1 armour Philippine Islands : 1 flag, 1 armour Sikang : 1 flag Soviet Far East : 1 flag, 1 artillery and 2 infantry Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Yakut S.S.R. : 1 flag Yunnan : 1 flag 34 Sea Zone : 1 transport 50 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 3 transports 62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 25 / 31 Russians : 30 / 30 Japanese : 46 / 46 British : 26 / 32 Italians : 11 / 13 Chinese : 0 / 0 Americans : 40 / 44
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Australia to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea British take New Guinea from Japanese 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 3 transports moved from 5 Sea Zone to 7 Sea Zone 3 armour and 3 infantry moved from United Kingdom to 7 Sea Zone 3 armour, 4 fighters and 3 infantry moved from 7 Sea Zone to France Combat - British Battle in France British attack with 3 armour, 4 fighters and 3 infantry Germans defend with 4 infantry; Italians defend with 2 armour and 1 artillery British roll dice for 1 battleship in France, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 armour, 4 fighters and 3 infantry in France, round 2 : 5/10 hits, 4.00 expected hits Germans roll dice for 2 armour, 1 artillery and 4 infantry in France, round 2 : 3/7 hits, 2.67 expected hits 4 infantry owned by the Germans, 1 artillery owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in France British roll dice for 3 armour and 4 fighters in France, round 3 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 armour in France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in France British win, taking France from Germans with 3 armour and 4 fighters remaining. Battle score for attacker is 17 Casualties for British: 3 infantry Casualties for Germans: 4 infantry Casualties for Italians: 2 armour and 1 artillery Non Combat Move - British 4 fighters moved from France to 7 Sea Zone Place Units - British 1 transport placed in 7 Sea Zone 3 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 British regular : 0.83
Production/PUs Summary :
Germans : 19 / 31 Russians : 30 / 30 Japanese : 45 / 46 British : 33 / 34 Italians : 11 / 13 Chinese : 0 / 0 Americans : 40 / 44
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italian Africa to Rhodesia Italians take Rhodesia from British 3 infantry moved from Italy to France 2 artilleries moved from Italy to France 1 armour moved from Northwestern Europe to France Combat - Italians Battle in France Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 3 armour Italians roll dice for 1 armour, 2 artilleries and 3 infantry in France, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 3 armour in France, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in France Italians roll dice for 1 armour, 2 artilleries and 2 infantry in France, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 2 armour in France, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Italians and 2 armour owned by the British lost in France Italians win, taking France from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 3 armour Non Combat Move - Italians Place Units - Italians 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.50
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag France : 1 armour, 2 artilleries and 1 infantry Italian Africa : 1 flag Italy : 1 aaGun, 1 artillery, 1 factory and 5 infantry Rhodesia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 25 / 31 Russians : 30 / 30 Japanese : 45 / 46 British : 26 / 34 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 44
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 2 bombers moved from Australia to East Indies Combat - Americans Battle in East Indies Americans attack with 2 bombers and 2 infantry Japanese defend with 1 armour Americans roll dice for 2 bombers and 2 infantry in East Indies, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in East Indies, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in East Indies Americans win, taking East Indies from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Americans 2 bombers moved from East Indies to Australia 1 destroyer moved from 46 Sea Zone to 49 Sea Zone 2 infantry moved from New Zealand to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Australia 1 fighter moved from Australia to 46 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 3 fighters moved from 46 Sea Zone to 56 Sea Zone 1 bomber moved from Western United States to United Kingdom 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 artillery moved from Egypt to Libya 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 1 transport placed in 56 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.50
Production/PUs Summary :
Germans : 25 / 31 Russians : 30 / 30 Japanese : 41 / 46 British : 30 / 34 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 40
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Germans 2 armour moved from Poland to Germany 2 infantry moved from Germany to Balkans 2 infantry moved from Germany to Czechoslovakia Hungary Place Units - Germans 1 artillery and 1 infantry placed in Bulgaria Romania 8 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 25 / 25 Russians : 30 / 30 Japanese : 41 / 46 British : 30 / 34 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 40
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Russia to Caucasus Place Units - Russians 1 armour, 1 fighter and 4 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 25 / 25 Russians : 30 / 30 Japanese : 41 / 46 British : 30 / 34 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 40
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from Anglo-Egypt Sudan to East Indies 1 fighter moved from 50 Sea Zone to 38 Sea Zone 1 fighter moved from 50 Sea Zone to 48 Sea Zone 1 fighter moved from 50 Sea Zone to 41 Sea Zone 2 fighters moved from 50 Sea Zone to 49 Sea Zone 1 destroyer moved from 50 Sea Zone to 49 Sea Zone 2 battleships, 3 carriers, 3 cruisers and 2 destroyers moved from 50 Sea Zone to 53 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 48 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 53 Sea Zone Japanese attack with 2 battleships, 3 carriers, 3 cruisers and 2 destroyers Americans defend with 1 transport 1 transport owned by the Americans lost in 53 Sea Zone Japanese win with 2 battleships, 3 carriers, 3 cruisers and 2 destroyers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in East Indies Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in East Indies, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies Japanese roll dice for 1 armour and 1 fighter in East Indies, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in East Indies Japanese win, taking East Indies from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 49 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter could not land in East Indies and was removed 1 fighter could not land in 47 Sea Zone and was removed 1 fighter moved from 41 Sea Zone to 47 Sea Zone 1 fighter moved from 48 Sea Zone to 53 Sea Zone 2 fighters moved from 49 Sea Zone to 53 Sea Zone 1 fighter moved from 38 Sea Zone to India 3 transports moved from 50 Sea Zone to 62 Sea Zone 2 fighters moved from Japan to 53 Sea Zone 1 armour moved from Manchuria to Ningxia 2 armour moved from Manchuria to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Japan 1 artillery moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Ningxia to Chinghai Place Units - Japanese 1 fighter placed in Japan 3 armour placed in Manchuria 3 infantry placed in India 1 cruiser placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.50 British regular : 0.00
Territory Summary for Japanese :
Borneo : 1 flag, 4 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag, 3 armour, 1 artillery and 2 infantry East Indies : 1 flag, 1 armour Evenki National Okrug : 1 flag, 4 armour and 1 infantry Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory, 1 fighter and 2 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 3 armour and 1 factory Ningxia : 1 flag, 1 armour Philippine Islands : 1 flag, 1 armour Sikang : 1 flag Soviet Far East : 1 flag, 2 artilleries and 2 infantry Stanovoj Chrebet : 1 flag, 2 armour Suiyuan : 1 flag Yakut S.S.R. : 1 flag Yunnan : 1 flag 38 Sea Zone : 1 transport 49 Sea Zone : 1 destroyer 53 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 2 destroyers and 5 fighters 62 Sea Zone : 1 cruiser and 4 transports
Production/PUs Summary :
Germans : 25 / 25 Russians : 30 / 30 Japanese : 45 / 45 British : 26 / 34 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 40
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 4 armour, 4 fighters and 4 infantry moved from 7 Sea Zone to France Combat - British Battle in France British attack with 4 armour, 4 fighters and 4 infantry Italians defend with 1 armour, 2 artilleries and 1 infantry British roll dice for 1 battleship in France, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 4 armour, 4 fighters and 4 infantry in France, round 2 : 6/12 hits, 4.67 expected hits Germans roll dice for 1 armour, 2 artilleries and 1 infantry in France, round 2 : 3/4 hits, 1.50 expected hits 2 artilleries owned by the Italians, 1 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in France British win, taking France from Germans with 4 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Non Combat Move - British 4 fighters moved from France to 7 Sea Zone Place Units - British 1 artillery, 1 bomber and 6 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.50 British regular : 0.67
Production/PUs Summary :
Germans : 19 / 25 Russians : 30 / 30 Japanese : 45 / 45 British : 32 / 32 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 40
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Rhodesia to Union of South Africa Italians take Union of South Africa from British Combat - Italians Non Combat Move - Italians 2 infantry moved from Italy to Balkans Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Balkans : 2 infantry Italian Africa : 1 flag Italy : 1 aaGun, 1 artillery, 1 factory and 7 infantry Rhodesia : 1 flag Union of South Africa : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 19 / 25 Russians : 30 / 30 Japanese : 45 / 45 British : 30 / 32 Italians : 14 / 14 Chinese : 0 / 0 Americans : 40 / 40
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Egypt to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians Combat - Americans Non Combat Move - Americans 2 fighters moved from Australia to 56 Sea Zone 2 bombers moved from Australia to Western United States 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria Place Units - Americans 1 carrier, 2 destroyers and 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 19 / 25 Russians : 30 / 30 Japanese : 45 / 45 British : 31 / 32 Italians : 13 / 14 Chinese : 0 / 0 Americans : 40 / 40
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber and 1 fighter moved from Germany to France 7 infantry moved from Germany to France Combat - Germans Battle in France Germans attack with 1 bomber, 1 fighter and 7 infantry British defend with 4 armour and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 7 infantry in France, round 2 : 1/9 hits, 2.33 expected hits British roll dice for 4 armour and 1 infantry in France, round 2 : 3/5 hits, 2.33 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 1 bomber, 1 fighter and 4 infantry in France, round 3 : 1/6 hits, 1.83 expected hits British roll dice for 4 armour in France, round 3 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in France Germans roll dice for 1 bomber, 1 fighter and 3 infantry in France, round 4 : 1/5 hits, 1.67 expected hits British roll dice for 3 armour in France, round 4 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in France Germans roll dice for 1 bomber, 1 fighter and 2 infantry in France, round 5 : 1/4 hits, 1.50 expected hits British roll dice for 2 armour in France, round 5 : 0/2 hits, 1.00 expected hits 1 armour owned by the British lost in France Germans roll dice for 1 bomber, 1 fighter and 2 infantry in France, round 6 : 1/4 hits, 1.50 expected hits British roll dice for 1 armour in France, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Germans win, taking France from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 5 infantry Casualties for British: 4 armour and 1 infantry Non Combat Move - Germans 1 bomber and 1 fighter moved from France to Germany 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 2 infantry moved from Germany to France Place Units - Germans 1 artillery and 1 infantry placed in Bulgaria Romania 6 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -3.83 British regular : -2.33
Territory Summary for Germans :
Balkans : 1 armour, 1 artillery and 2 infantry France : 4 infantry Germany : 1 aaGun, 3 armour, 1 bomber, 1 factory, 1 fighter and 9 infantry Northwestern Europe : 5 infantry Poland : 3 infantry Bulgaria Romania : 2 artilleries, 1 factory and 7 infantry
Production/PUs Summary :
Germans : 25 / 25 Russians : 30 / 30 Japanese : 45 / 45 British : 25 / 32 Italians : 13 / 14 Chinese : 0 / 0 Americans : 40 / 40
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Italy 2 infantry moved from Egypt to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Italy causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Italy to United Kingdom 2 fighters moved from Australia to 56 Sea Zone 2 bombers moved from Australia to Western United States 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria Place Units - Americans 1 carrier, 1 fighter and 1 submarine placed in 56 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians AA : -0.17
Production/PUs Summary :
Germans : 19 / 25 Russians : 30 / 30 Japanese : 45 / 45 British : 31 / 32 Italians : 13 / 14 Chinese : 0 / 0 Americans : 40 / 40