crockett36 L vs jkeller X oob +30

  • 2024 '22

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,6,6,5 and gets 2 hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Long Range Aircraft
    
        Activate Technology - Japanese
            Japanese activating Long Range Aircraft
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
            1 artillery moved from Korea to Amur
            3 submarines moved from 25 Sea Zone to 15 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 infantry moved from Shan State to Burma
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            2 mech_infantrys moved from Szechwan to Burma
            2 mech_infantrys moved from Kweichow to Burma
            2 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            7 infantry moved from Japan to 6 Sea Zone
            8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 4 Sea Zone to 15 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 24 Sea Zone to Amur
            5 tactical_bombers moved from 6 Sea Zone to Amur
            3 fighters moved from 6 Sea Zone to Amur
            8 infantry moved from 5 Sea Zone to Amur
            2 cruisers moved from 6 Sea Zone to 5 Sea Zone
            2 battleships moved from 6 Sea Zone to 5 Sea Zone
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 artillery, 5 fighters, 9 infantry and 5 tactical_bombers
                Americans defend with 2 artilleries and 4 infantry; Russians defend with 2 aaGuns and 9 infantry
                    Russians roll AA dice in Amur : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 2/1 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters, 9 infantry and 5 tactical_bombers in Amur, round 2 : 7/1 hits, 7.17 expected hits
                    Russians roll dice for 2 aaGuns, 2 artilleries and 13 infantry in Amur, round 2 : 5/0 hits, 5.00 expected hits
                    5 infantry owned by the Japanese, 3 infantry owned by the Russians, 4 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 4 fighters, 4 infantry and 5 tactical_bombers in Amur, round 3 : 7/1 hits, 6.33 expected hits
                    Russians roll dice for 2 artilleries and 6 infantry in Amur, round 3 : 2/1 hits, 2.67 expected hits
                    2 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Americans lost in Amur
                    Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers in Amur, round 4 : 6/0 hits, 6.00 expected hits
                    Russians roll dice for 1 artillery in Amur, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 fighter and 8 infantry
                Casualties for Russians: 2 aaGuns and 9 infantry
                Casualties for Americans: 2 artilleries and 4 infantry
            Battle in Hopei
                Japanese attack with 3 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 15 Sea Zone
                Japanese attack with 1 destroyer and 3 submarines
                Americans defend with 2 submarines
                    Japanese roll dice for 3 submarines in 15 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the Americans lost in 15 Sea Zone
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 15 Sea Zone
                Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
                British defend with 2 aaGuns, 2 artilleries and 4 infantry
                    British roll AA dice in Burma : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/1 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 4 infantry in Burma, round 2 : 2/0 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 4 : 3/0 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 infantry
                Casualties for British: 2 aaGuns, 2 artilleries and 4 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from 42 Sea Zone to Kwangsi
            1 fighter moved from Burma to Kwangsi
            2 tactical_bombers moved from Burma to Kwangsi
            1 carrier moved from 24 Sea Zone to 6 Sea Zone
            1 destroyer moved from 24 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            2 fighters moved from Amur to 6 Sea Zone
            2 fighters moved from Amur to Korea
            4 tactical_bombers moved from Amur to 6 Sea Zone
            1 tactical_bomber moved from Amur to Korea
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kiangsu
            2 fighters placed in 6 Sea Zone
            1 tactical_bomber placed in 6 Sea Zone
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.17
    Japanese regular : 1.00
    British AA : -0.50
    UK_Pacific regular : -0.67
    ANZAC regular : 0.50
    Russians regular : 0.00
    Russians AA : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 4,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - Americans
            5 bombers moved from Iraq to Burma
            2 bombers moved from Novosibirsk to Burma
            5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei
            2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
                  Americans take 125 Sea Zone from Germans
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from Novosibirsk to Kansu
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone
            1 cruiser moved from 10 Sea Zone to 11 Sea Zone
            6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Yakut S.S.R. to Sakha
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries and 6 infantry
                Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry
                    Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
                    Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits
                    4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 2 artilleries and 6 infantry
                Casualties for Germans: 5 mech_infantrys
                Casualties for Italians: 1 mech_infantry
            Battle in Hopei
                Americans attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry and 1 mech_infantry
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Battle in Burma
                Americans attack with 7 bombers
                Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys
                    Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma
                    Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 4 bombers remaining. Battle score for attacker is -13
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys
    
        Non Combat Move - Americans
            4 bombers moved from Burma to India
            4 fighters moved from Hopei to Shensi
            1 tactical_bomber moved from Hopei to Shensi
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 bombers, 1 fighter and 6 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : 0.33
    Germans regular : -0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 4,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - Americans
            5 bombers moved from Iraq to Burma
            2 bombers moved from Novosibirsk to Burma
            5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei
            2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
                  Americans take 125 Sea Zone from Germans
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from Novosibirsk to Kansu
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone
            1 cruiser moved from 10 Sea Zone to 11 Sea Zone
            6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Yakut S.S.R. to Sakha
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries and 6 infantry
                Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry
                    Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
                    Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits
                    4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 2 artilleries and 6 infantry
                Casualties for Germans: 5 mech_infantrys
                Casualties for Italians: 1 mech_infantry
            Battle in Hopei
                Americans attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry and 1 mech_infantry
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Battle in Burma
                Americans attack with 7 bombers
                Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys
                    Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma
                    Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 4 bombers remaining. Battle score for attacker is -13
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys
    
        Non Combat Move - Americans
            4 bombers moved from Burma to India
            4 fighters moved from Hopei to Shensi
            1 tactical_bomber moved from Hopei to Shensi
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 bombers, 1 fighter and 6 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 5,2,3 and gets 0 hits
    
        Purchase Units - British
            British buy 1 cruiser and 3 transports; Remaining resources: 0 PUs; 3 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 mech_infantry moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            3 fighters moved from Karelia to Finland
            1 infantry moved from India to Burma
            4 fighters moved from Eastern Persia to Trans-Jordan
            1 armour moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 cruiser and 3 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : 0.33
    Germans regular : -0.67
    

    Savegame

  • 2024 '22

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 11 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Normandy Bordeaux to Southern Italy
            1 armour moved from Bessarabia to Rostov
            1 mech_infantry moved from Romania to Ukraine
            2 infantry moved from Romania to Bessarabia
            2 artilleries moved from Libya to Tobruk
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Algeria to Tunisia
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 2 artilleries and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 2 : 1/0 hits, 1.00 expected hits
                    French roll dice for 2 infantry in Tobruk, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Tobruk
                    Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 3 : 1/0 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Italians win, taking Tobruk from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,1,3
            Italians collect 6 PUs (11 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Italians regular : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield placed in Western Australia
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield placed in Western Australia
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Adding units owned by ANZAC to Western Australia: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from United Kingdom to Finland
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,6,5,6,5 and gets 2 hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Improved_Mech_Inf
    
        Activate Technology - Germans
            Germans activating Improved_Mech_Inf
            Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology
    
        Purchase Units - Germans
            Germans buy 3 destroyers, 13 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Vyborg
            15 mech_infantrys moved from Novgorod to Karelia
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Samara to Kazakhstan
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Nenetsia to Vologda
            1 tactical_bomber moved from Russia to Vyborg
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 armour moved from Russia to Vologda
            3 mech_infantrys moved from Samara to Urals
            1 armour moved from Samara to Urals
            1 tactical_bomber moved from Ukraine to Germany
            1 artillery moved from Samara to Kazakhstan
            2 armour moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            1 tactical_bomber moved from Russia to Germany
            1 bomber moved from Volgograd to Western Germany
            1 armour moved from Caucasus to Persia
            1 mech_infantry moved from Samara to Kazakhstan
            1 armour moved from Samara to Kazakhstan
            1 artillery moved from Tambov to Volgograd
            1 infantry moved from Tambov to Volgograd
            2 artilleries moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            2 artilleries moved from Western Ukraine to Eastern Poland
            2 armour moved from Russia to Kazakhstan
            1 mech_infantry moved from Caucasus to Persia
            4 armour and 1 mech_infantry moved from Caucasus to Iraq
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 15 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 15 mech_infantrys in Karelia, round 2 : 3/1 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 15 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Persia
                Germans attack with 1 armour and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Urals
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 4 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 4 armour and 1 mech_infantry in Iraq, round 2 : 3/1 hits, 2.33 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
                Germans win, taking Iraq from British with 4 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/1 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Vyborg
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Western Ukraine
            4 armour, 7 artilleries, 14 infantry and 9 mech_infantrys moved from Samara to Novosibirsk
            1 tactical_bomber moved from Vyborg to Novgorod
            1 mech_infantry moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 destroyers and 1 submarine placed in 113 Sea Zone
            1 tactical_bomber placed in Western Germany
            3 infantry placed in France
            3 infantry placed in Western Germany
            7 infantry placed in Germany
            Germans undo move 5.
            2 infantry placed in Novgorod
            5 infantry placed in Germany
            Germans undo move 4.
            2 infantry placed in Western Germany
            Germans undo move 5.
            4 infantry placed in Germany
            2 infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,3,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 61 PUs (9 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.67
    British regular : 0.33
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - Russians
            6 artilleries and 4 infantry moved from Finland to Norway
            6 artilleries, 21 infantry and 1 tactical_bomber moved from Kansu to Novosibirsk
            1 infantry moved from Timguska to Novosibirsk
            2 fighters moved from Evenkiyskiy to Novosibirsk
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Norway
                Russians attack with 6 artilleries and 4 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 6 artilleries and 4 infantry in Norway, round 2 : 4/1 hits, 3.33 expected hits
                    Germans roll dice for 3 infantry in Norway, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 6 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Novosibirsk
                Russians attack with 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber
                Germans defend with 4 armour, 7 artilleries, 15 infantry and 9 mech_infantrys
                    Russians roll dice for 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 9/1 hits, 8.33 expected hits
                    Germans roll dice for 4 armour, 7 artilleries, 15 infantry and 9 mech_infantrys in Novosibirsk, round 2 : 13/1 hits, 12.33 expected hits
                    13 infantry owned by the Russians and 9 infantry owned by the Germans lost in Novosibirsk
                    Russians roll dice for 6 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 6/1 hits, 6.17 expected hits
                    Germans roll dice for 4 armour, 7 artilleries, 6 infantry and 9 mech_infantrys in Novosibirsk, round 3 : 9/1 hits, 9.33 expected hits
                    9 infantry owned by the Russians and 6 infantry owned by the Germans lost in Novosibirsk
                    Russians roll dice for 6 artilleries, 2 fighters and 1 tactical_bomber in Novosibirsk, round 4 : 4/1 hits, 3.67 expected hits
                    Germans roll dice for 4 armour, 7 artilleries and 9 mech_infantrys in Novosibirsk, round 4 : 8/1 hits, 7.33 expected hits
                    2 fighters owned by the Russians, 6 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novosibirsk
                    Russians roll dice for 1 tactical_bomber in Novosibirsk, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 4 armour, 7 artilleries and 5 mech_infantrys in Novosibirsk, round 5 : 6/0 hits, 6.00 expected hits
                    1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win with 4 armour, 7 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -56
                Casualties for Russians: 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber
                Casualties for Germans: 15 infantry and 5 mech_infantrys
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 3 destroyers, 3 fighters and 1 submarine
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 destroyers and 3 fighters in 113 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 3 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    Russians regular : 1.67
    

    Savegame


  • almost ready to call it quits and restart.

  • 2024 '22

    up to you brother I actually found myself enjoying the tech aspect admittedly I got lucky with rolls as you missed on a ton of tech rolls. But like you said it adds a little more unpredictability to the game and spices it up a little. I have one more question thought if you hit on a tech can you still keep rolling for more techs?

  • 2024 '22

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 15 on tech rolls
                Japanese roll 5,1,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 factory_minors, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 3 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Sakha
            1 artillery moved from Amur to Sakha
            2 fighters moved from Korea to Sakha
            1 tactical_bomber moved from Korea to Sakha
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            2 battleships, 2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 3 Sea Zone
            2 submarines moved from 15 Sea Zone to 14 Sea Zone
            1 destroyer moved from 15 Sea Zone to 14 Sea Zone
            1 armour moved from Kiangsu to Kwangsi
            2 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Kwangsi to 42 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 4 infantry and 2 transports
                    4 infantry owned by the Americans and 2 transports owned by the Americans lost in 3 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 submarine remaining. Battle score for attacker is 26
                Casualties for Americans: 4 infantry and 2 transports
            Battle in Sakha
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 2 mech_infantrys
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 2/1 hits, 2.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Sakha, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Sakha
                Japanese win, taking Sakha from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 mech_infantrys
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 submarines and 1 transport
                2 submarines owned by the ANZAC submerged
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to Kwangsi
            2 fighters moved from Sakha to Jehol
            1 tactical_bomber moved from Sakha to Jehol
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 factory_minor placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 infantry placed in Japan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • @jkeller i’ll resign. Shall we bid for the allies again?

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