@wizmark Dice continuing in my favor, hopefully they even out.
crockett36 L vs jkeller X oob +30
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,4 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Americans 5 bombers moved from Iraq to Burma 2 bombers moved from Novosibirsk to Burma 5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei 2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans 1 submarine moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from Novosibirsk to Kansu 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone 1 cruiser moved from 10 Sea Zone to 11 Sea Zone 6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Yakut S.S.R. to Sakha 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 artilleries and 6 infantry Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 2 artilleries and 6 infantry Casualties for Germans: 5 mech_infantrys Casualties for Italians: 1 mech_infantry Battle in Hopei Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry and 1 mech_infantry Battle in Burma Americans attack with 7 bombers Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is -13 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys Non Combat Move - Americans 4 bombers moved from Burma to India 4 fighters moved from Hopei to Shensi 1 tactical_bomber moved from Hopei to Shensi 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 6 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Research Technology - British British spend 0 on tech rolls British roll 5,2,3 and gets 0 hits Purchase Units - British British buy 1 cruiser and 3 transports; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Iraq to Eastern Persia 3 fighters moved from Karelia to Finland 1 infantry moved from India to Burma 4 fighters moved from Eastern Persia to Trans-Jordan 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Combat - British Non Combat Move - British Place Units - British 1 cruiser and 3 transports placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.33 Germans regular : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy nothing; Remaining resources: 11 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Normandy Bordeaux to Southern Italy 1 armour moved from Bessarabia to Rostov 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Romania to Bessarabia 2 artilleries moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 1 infantry moved from Algeria to Tunisia Combat - Italians Battle in Tobruk Italians attack with 2 artilleries and 1 infantry French defend with 2 infantry Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 2 infantry in Tobruk, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the French lost in Tobruk Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 3 : 1/0 hits, 1.00 expected hits French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,1,3 Italians collect 6 PUs (11 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
French regular : -1.00 Italians regular : 0.00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Western Australia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Western Australia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to Western Australia: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to Finland Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,6,5,6,5 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Improved_Mech_Inf Activate Technology - Germans Germans activating Improved_Mech_Inf Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology Purchase Units - Germans Germans buy 3 destroyers, 13 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 mech_infantry moved from Novgorod to Vyborg 15 mech_infantrys moved from Novgorod to Karelia 1 mech_infantry moved from Caucasus to Persia Germans take Northwest Persia from Neutral_Allies 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Nenetsia to Vologda 1 tactical_bomber moved from Russia to Vyborg 2 fighters moved from Normandy Bordeaux to Western Germany 1 armour moved from Russia to Vologda 3 mech_infantrys moved from Samara to Urals 1 armour moved from Samara to Urals 1 tactical_bomber moved from Ukraine to Germany 1 artillery moved from Samara to Kazakhstan 2 armour moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 1 tactical_bomber moved from Russia to Germany 1 bomber moved from Volgograd to Western Germany 1 armour moved from Caucasus to Persia 1 mech_infantry moved from Samara to Kazakhstan 1 armour moved from Samara to Kazakhstan 1 artillery moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 2 artilleries moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 2 artilleries moved from Western Ukraine to Eastern Poland 2 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Caucasus to Persia 4 armour and 1 mech_infantry moved from Caucasus to Iraq Combat - Germans Battle in Karelia Germans attack with 15 mech_infantrys Russians defend with 1 infantry Germans roll dice for 15 mech_infantrys in Karelia, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 armour and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Urals Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 4 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 4 armour and 1 mech_infantry in Iraq, round 2 : 3/1 hits, 2.33 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq Germans win, taking Iraq from British with 4 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Vyborg Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Bryansk to Western Ukraine 4 armour, 7 artilleries, 14 infantry and 9 mech_infantrys moved from Samara to Novosibirsk 1 tactical_bomber moved from Vyborg to Novgorod 1 mech_infantry moved from Germany to Eastern Poland Place Units - Germans 3 destroyers and 1 submarine placed in 113 Sea Zone 1 tactical_bomber placed in Western Germany 3 infantry placed in France 3 infantry placed in Western Germany 7 infantry placed in Germany Germans undo move 5. 2 infantry placed in Novgorod 5 infantry placed in Germany Germans undo move 4. 2 infantry placed in Western Germany Germans undo move 5. 4 infantry placed in Germany 2 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 61 PUs (9 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.67 British regular : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Russians 6 artilleries and 4 infantry moved from Finland to Norway 6 artilleries, 21 infantry and 1 tactical_bomber moved from Kansu to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 2 fighters moved from Evenkiyskiy to Novosibirsk 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Norway Russians attack with 6 artilleries and 4 infantry Germans defend with 3 infantry Russians roll dice for 6 artilleries and 4 infantry in Norway, round 2 : 4/1 hits, 3.33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 6 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Novosibirsk Russians attack with 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber Germans defend with 4 armour, 7 artilleries, 15 infantry and 9 mech_infantrys Russians roll dice for 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 9/1 hits, 8.33 expected hits Germans roll dice for 4 armour, 7 artilleries, 15 infantry and 9 mech_infantrys in Novosibirsk, round 2 : 13/1 hits, 12.33 expected hits 13 infantry owned by the Russians and 9 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 6 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 6/1 hits, 6.17 expected hits Germans roll dice for 4 armour, 7 artilleries, 6 infantry and 9 mech_infantrys in Novosibirsk, round 3 : 9/1 hits, 9.33 expected hits 9 infantry owned by the Russians and 6 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 6 artilleries, 2 fighters and 1 tactical_bomber in Novosibirsk, round 4 : 4/1 hits, 3.67 expected hits Germans roll dice for 4 armour, 7 artilleries and 9 mech_infantrys in Novosibirsk, round 4 : 8/1 hits, 7.33 expected hits 2 fighters owned by the Russians, 6 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novosibirsk Russians roll dice for 1 tactical_bomber in Novosibirsk, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 7 artilleries and 5 mech_infantrys in Novosibirsk, round 5 : 6/0 hits, 6.00 expected hits 1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win with 4 armour, 7 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -56 Casualties for Russians: 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber Casualties for Germans: 15 infantry and 5 mech_infantrys Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 3 destroyers, 3 fighters and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 destroyers and 3 fighters in 113 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 3 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 1.67
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almost ready to call it quits and restart.
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up to you brother I actually found myself enjoying the tech aspect admittedly I got lucky with rolls as you missed on a ton of tech rolls. But like you said it adds a little more unpredictability to the game and spices it up a little. I have one more question thought if you hit on a tech can you still keep rolling for more techs?
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Japanese Japanese spend 15 on tech rolls Japanese roll 5,1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 2 factory_minors, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 3 techTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha 1 artillery moved from Amur to Sakha 2 fighters moved from Korea to Sakha 1 tactical_bomber moved from Korea to Sakha 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 2 battleships, 2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 3 Sea Zone 2 submarines moved from 15 Sea Zone to 14 Sea Zone 1 destroyer moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Kiangsu to Kwangsi 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from Kwangsi to 42 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 4 infantry and 2 transports 4 infantry owned by the Americans and 2 transports owned by the Americans lost in 3 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 submarine remaining. Battle score for attacker is 26 Casualties for Americans: 4 infantry and 2 transports Battle in Sakha Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 mech_infantrys in Sakha, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Americans: 2 mech_infantrys Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 submarines and 1 transport 2 submarines owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Kwangsi 2 fighters moved from Sakha to Jehol 1 tactical_bomber moved from Sakha to Jehol Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.33
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@jkeller i’ll resign. Shall we bid for the allies again?