sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from New South Wales to Shan State
1 infantry moved from Kiangsi to Kwangsi
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 66 Sea Zone to 86 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
ANZAC take 26 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 submarines moved from 19 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 fighter moved from Karelia to Rostov
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
11 armour, 6 artilleries and 27 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
3 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Yugoslavia to 92 Sea Zone
1 fighter moved from Yugoslavia to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
11 armour, 6 artilleries and 27 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
3 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Yugoslavia to 92 Sea Zone
1 fighter moved from Yugoslavia to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers, 6 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 transport
3 submarines owned by the British submerged
Germans roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/12 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 cruiser owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 3 : 4/10 hits, 6.00 expected hits
British roll dice for 1 battleship, 1 fighter and 1 transport in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 92 Sea Zone
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Non Combat Move - Germans
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
1 carrier and 1 transport moved from 97 Sea Zone to 93 Sea Zone
3 artilleries and 2 infantry moved from France to Southern France
5 aaGuns moved from Belarus to Bryansk
1 fighter moved from Yugoslavia to Eastern Poland
Place Units - Germans
1 carrier and 2 destroyers placed in 93 Sea Zone
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -5.00
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 bombers moved from Yenisey to Finland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Rostov to Caucasus
2 infantry moved from Samara to Russia
3 mech_infantrys moved from Samara to Russia
1 artillery moved from Samara to Russia
1 armour moved from Samara to Russia
1 armour moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Novosibirsk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Novgorod to Karelia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 9 infantry placed in Russia
1 armour placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 armour, 1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
4 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 armour, 1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from Korea to Anhwe
2 bombers moved from Japan to Anhwe
2 fighters moved from Japan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 armour, 1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
4 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 armour, 1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from Korea to Anhwe
2 bombers moved from Japan to Anhwe
2 fighters moved from Japan to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/8 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 4 armour, 1 artillery and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers
ANZAC defend with 3 submarines
Japanese roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 3 submarines
Non Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Anhwe to Jehol
1 artillery moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
1 mech_infantry moved from Amur to Jehol
1 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 aaGun moved from Amur to Manchuria
Place Units - Japanese
1 artillery and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1
Japanese collect 29 PUs (1 lost to blockades); end with 29 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.33
Japanese regular : -4.17
ANZAC regular : 0.50
@squirecam two other unforced errors on my part. Not taking New G in non com and now not taking celebes in non com.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 submarines moved from 89 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
1 armour and 1 mech_infantry moved from Western United States to Eastern United States
2 armour moved from Western United States to British Columbia
2 armour, 4 artilleries and 4 infantry moved from British Columbia to Alaska
1 armour and 3 mech_infantrys moved from Western United States to Eastern United States
1 submarine moved from 15 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Southeast Mexico to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Western Germany
Americans converts factory_major into different units
Battle in Holland Belgium
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
6 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 factory_minor placed in Alaska
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 18 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 18 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 submarines moved from 89 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
1 armour and 1 mech_infantry moved from Western United States to Eastern United States
2 armour moved from Western United States to British Columbia
2 armour, 4 artilleries and 4 infantry moved from British Columbia to Alaska
1 armour and 3 mech_infantrys moved from Western United States to Eastern United States
1 submarine moved from 15 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Southeast Mexico to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Western Germany
Americans converts factory_major into different units
Battle in Holland Belgium
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
6 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 factory_minor placed in Alaska
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 18 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
2 submarines moved from 76 Sea Zone to 98 Sea Zone
2 bombers moved from India to Russia
4 tactical_bombers moved from Rostov to Russia
4 fighters moved from Rostov to Russia
3 mech_infantrys moved from Kazakhstan to Russia
1 mech_infantry moved from Turkmenistan to Novosibirsk
3 fighters moved from Persia to Russia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from French Indo China to Kwangsi
3 artilleries moved from Kwangsi to Yunnan
5 infantry moved from Kwangsi to Yunnan
7 infantry moved from Kwangsi to Yunnan
4 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
4 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 submarine moved from 98 Sea Zone to 92 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
3 aaGuns moved from Kwangsi to Kiangsi
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 airfield placed in Gibraltar
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Italians regular : 0.67
Germans AA : 0.83
British regular : 1.33
@crockett36 Hey so order of loss in some of battles of the future will not be ordinary. Please ask. This goes mostly for battles with subs and bombers in them. Same with battles like off Brazil. Anzac sub would normally submerge, this time it will fight.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Italians take 93 Sea Zone from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 bomber moved from Greece to 110 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Eastern Poland to Western Germany
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 93 Sea Zone to 97 Sea Zone
2 armour, 1 artillery and 6 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Tunisia to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Italians take 93 Sea Zone from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 bomber moved from Greece to 110 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Eastern Poland to Western Germany
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 93 Sea Zone to 97 Sea Zone
2 armour, 1 artillery and 6 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Tunisia to 97 Sea Zone
Combat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 97 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
British defend with 1 submarine
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 110 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
1 transport owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 2 submarines
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British and Italians reach a stalemate
. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery moved from Algeria to Tunisia
1 fighter moved from Western Germany to Germany
1 bomber moved from 110 Sea Zone to France
3 aaGuns moved from Western Ukraine to Bryansk
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 0.67
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
2 bombers moved from New South Wales to Guam
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 bombers moved from Shan State to Russia
2 submarines moved from 39 Sea Zone to 40 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 armour, 1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Germans
Combat Hit Differential Summary :
@crockett36 your turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 94 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 94 Sea Zone to Greece
2 carriers, 1 destroyer and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Southern France to Southern Italy
1 bomber moved from Holland Belgium to Germany
3 artilleries and 10 infantry moved from Western Ukraine to Bryansk
3 armour, 1 fighter and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from 112 Sea Zone to Germany
Place Units - Germans
1 destroyer placed in 93 Sea Zone
1 artillery, 3 bombers and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Germans regular : -3.00
British regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 aaGuns, 3 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 bombers moved from Finland to Germany
1 bomber moved from Finland to Germany
1 infantry moved from Norway to Finland
1 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
2 artilleries moved from Finland to Vyborg
1 armour moved from Novgorod to Poland
Russians take Poland from Germans
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour moved from Novosibirsk to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Russia to Tambov
Combat - Russians
Air Battle in Germany
Combat Hit Differential Summary :