sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
@dangermouse650 I took out a few ships. It was a massacre/suicide mission :rolling_on_the_floor_laughing:
@dangermouse650 Didnt get to the ground battle coz the naval battle failed
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 61 PUs; 0 techTokens;
British buy 2 battleships and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
4 bombers moved from Stanovoj Chrebet to Japan
1 armour moved from Belgian Congo to Union of South Africa
British take Rhodesia from Italians
British take Union of South Africa from Italians
Combat - British
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/4 hits, 0.67 expected hits
Bombing raid in Japan rolls: 1,6,2,3 and causes: 12 damage to unit: factory
Bombing raid in Japan causes 12 damage total.
Non Combat Move - British
4 bombers moved from Japan to Stanovoj Chrebet
1 transport moved from 27 Sea Zone to 28 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
1 destroyer moved from 14 Sea Zone to 34 Sea Zone
14 armour moved from Caucasus to Chinghai
1 bomber moved from India to Stanovoj Chrebet
4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 20 Sea Zone to 56 Sea Zone
Place Units - British
2 battleships placed in 38 Sea Zone
2 fighters placed in India
Turn Complete - British
British collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese AA : -0.67
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 48
Japanese : 17 / 17
British : 69 / 70
Italians : 1 / 0
Chinese : 7 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 battleship and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
2 bombers moved from Stanovoj Chrebet to Japan
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 bomber moved from French Indo-China Thailand to Philippine Islands
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 5,2 and causes: 4 damage to unit: factory
Bombing raid in Japan causes 4 damage total.
Battle in Philippine Islands
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Philippine Islands, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Philippine Islands, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 bomber moved from Philippine Islands to French Indo-China Thailand
2 bombers moved from Japan to Stanovoj Chrebet
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
2 transports moved from 65 Sea Zone to 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Suiyuan to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Fukien to Kwangtung
Place Units - Americans
1 battleship and 1 fighter placed in 56 Sea Zone
2 armour placed in Western United States
Place Units - Chinese
3 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.50
Japanese AA : -0.33
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 48
Japanese : 10 / 17
British : 69 / 70
Italians : 1 / 0
Chinese : 12 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 battleship, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Russians
2 armour moved from Suiyuan to Fukien
2 infantry moved from Suiyuan to Manchuria
2 infantry moved from Suiyuan to Kiangsu
3 armour and 3 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
6 infantry moved from Yakut S.S.R. to Soviet Far East
6 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 armour moved from Yakut S.S.R. to Soviet Far East
1 fighter moved from Russia to Stanovoj Chrebet
1 fighter moved from Stanovoj Chrebet to Manchuria
1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R.
1 fighter moved from Stanovoj Chrebet to Soviet Far East
1 armour moved from Anglo-Egypt Sudan to Trans-Jordan
Place Units - Russians
1 battleship and 1 transport placed in 36 Sea Zone
1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 10 / 17
British : 69 / 70
Italians : 1 / 0
Chinese : 12 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 10x factory; Remaining resources: 7 PUs; 0 techTokens;
Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 armour, 1 artillery and 5 infantry moved from Midway to 57 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 57 Sea Zone to 56 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 56 Sea Zone to Western United States
5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine moved from 57 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
British defend with 2 battleships, 1 carrier, 2 cruisers and 2 fighters; Americans defend with 5 battleships, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 transports in 56 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits
Units damaged: 2 battleships owned by the British and 4 battleships owned by the Americans
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 7 battleships, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 2 transports in 56 Sea Zone, round 2 : 17/27 hits, 14.50 expected hits
Units damaged: 5 battleships owned by the Japanese
6 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 5 battleships and 4 transports in 56 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Americans roll dice for 7 battleships, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 2 transports in 56 Sea Zone, round 3 : 13/27 hits, 14.50 expected hits
4 transports owned by the Japanese, 4 destroyers owned by the Americans and 5 battleships owned by the Japanese lost in 56 Sea Zone
5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Western United States
Americans win with 7 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 2 transports remaining. Battle score for attacker is -218
Casualties for Japanese: 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
Casualties for Americans: 4 destroyers and 1 submarine
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 10 PUs; end with 10 PUs
7 units repaired.
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 bombers, 3 infantry and 2 transports; Remaining resources: 8 PUs; 0 techTokens;
Combat Move - British
4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 36 Sea Zone to 62 Sea Zone
4 armour and 4 infantry moved from 62 Sea Zone to Japan
5 bombers moved from Stanovoj Chrebet to Japan
3 fighters moved from 62 Sea Zone to Japan
1 armour moved from Union of South Africa to 28 Sea Zone
1 armour and 1 transport moved from 28 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to French Madagascar
British take French Madagascar from Italians
Combat - British
Battle in Japan
British attack with 4 armour, 5 bombers, 3 fighters and 4 infantry
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory, 4 fighters and 6 infantry
Japanese roll AA dice in Japan : 4/8 hits, 1.33 expected hits
3 bombers owned by the British and 1 fighter owned by the British lost in Japan
British roll dice for 2 battleships in Japan, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 4 armour, 2 bombers, 2 fighters and 4 infantry in Japan, round 2 : 6/12 hits, 5.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters and 6 infantry in Japan, round 2 : 6/13 hits, 5.83 expected hits
6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 infantry owned by the British and 2 armour owned by the British lost in Japan
British roll dice for 2 armour, 2 bombers and 2 fighters in Japan, round 3 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 4 fighters in Japan, round 3 : 4/5 hits, 3.17 expected hits
3 fighters owned by the Japanese, 1 armour owned by the Japanese, 1 bomber owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Japan
1 bomber owned by the British and 1 fighter owned by the British retreated
Japanese win with 1 fighter remaining. Battle score for attacker is -39
Casualties for British: 4 armour, 4 bombers, 2 fighters and 4 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 3 fighters and 6 infantry
Non Combat Move - British
1 fighter moved from Japan to 62 Sea Zone
1 bomber moved from Japan to Stanovoj Chrebet
2 fighters moved from India to Kiangsu
2 fighters moved from 56 Sea Zone to 62 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 56 Sea Zone to 52 Sea Zone
2 battleships moved from 38 Sea Zone to 36 Sea Zone
14 armour moved from Chinghai to Suiyuan
1 destroyer moved from 34 Sea Zone to 37 Sea Zone
Place Units - British
1 armour and 1 infantry placed in India
1 armour, 1 bomber and 1 infantry placed in East Indies
1 transport placed in 38 Sea Zone
1 transport placed in 35 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Eastern Canada
Turn Complete - British
British collect 70 PUs; end with 78 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Japanese AA : 2.67
British regular : 2.33
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 10 / 10
British : 70 / 78
Italians : 0 / 0
Chinese : 12 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 armour moved from Philippine Islands to 50 Sea Zone
1 armour and 1 transport moved from 50 Sea Zone to 62 Sea Zone
6 bombers moved from Stanovoj Chrebet to Japan
1 armour moved from 62 Sea Zone to Japan
2 armour and 2 infantry moved from Western United States to 56 Sea Zone
2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 57 Sea Zone
5 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 56 Sea Zone to 57 Sea Zone
2 armour and 2 infantry moved from 57 Sea Zone to Midway
Americans take Midway from Japanese
Combat - Americans
Battle in Japan
Americans attack with 1 armour and 6 bombers
Japanese defend with 1 aaGun, 1 factory and 1 fighter
Japanese roll AA dice in Japan : 0/6 hits, 1.00 expected hits
Americans roll dice for 1 armour and 6 bombers in Japan, round 2 : 4/7 hits, 4.50 expected hits
Japanese roll dice for 1 fighter in Japan, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans captures 10PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 armour and 5 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighter
Non Combat Move - Americans
5 bombers moved from Japan to Manchuria
Place Units - Americans
3 armour and 3 infantry placed in Western United States
2 transports placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Ningxia
2 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 48 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.33
Japanese AA : -1.00
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 2 / 0
British : 70 / 78
Italians : 0 / 0
Chinese : 12 / 0
Americans : 48 / 60
@captainsquareyez Dangermouse saved the world from the evil axis powers…:grinning:
@dangermouse650 Til next time Dangermouse! :skull: :japanese_ogre: :imp: :P