Game 1 of 2025
WW2 v3 1941
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@dangermouse650 I took out a few ships. It was a massacre/suicide mission :rolling_on_the_floor_laughing:
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@dangermouse650 Didnt get to the ground battle coz the naval battle failed
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British repair damage of 1x factory; Remaining resources: 61 PUs; 0 techTokens; British buy 2 battleships and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 4 bombers moved from Stanovoj Chrebet to Japan 1 armour moved from Belgian Congo to Union of South Africa British take Rhodesia from Italians British take Union of South Africa from Italians Combat - British Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 1,6,2,3 and causes: 12 damage to unit: factory Bombing raid in Japan causes 12 damage total. Non Combat Move - British 4 bombers moved from Japan to Stanovoj Chrebet 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 destroyer moved from 14 Sea Zone to 34 Sea Zone 14 armour moved from Caucasus to Chinghai 1 bomber moved from India to Stanovoj Chrebet 4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone 2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 20 Sea Zone to 56 Sea Zone Place Units - British 2 battleships placed in 38 Sea Zone 2 fighters placed in India Turn Complete - British British collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese AA : -0.67
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 17 / 17 British : 69 / 70 Italians : 1 / 0 Chinese : 7 / 0 Americans : 38 / 40
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 1 battleship and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 2 bombers moved from Stanovoj Chrebet to Japan 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 bomber moved from French Indo-China Thailand to Philippine Islands Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 5,2 and causes: 4 damage to unit: factory Bombing raid in Japan causes 4 damage total. Battle in Philippine Islands Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 armour, 1 bomber and 1 infantry in Philippine Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Philippine Islands, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 bomber moved from Philippine Islands to French Indo-China Thailand 2 bombers moved from Japan to Stanovoj Chrebet 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 transports moved from 65 Sea Zone to 56 Sea Zone Combat Move - Chinese 1 infantry moved from Suiyuan to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung Place Units - Americans 1 battleship and 1 fighter placed in 56 Sea Zone 2 armour placed in Western United States Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.50 Japanese AA : -0.33
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 10 / 17 British : 69 / 70 Italians : 1 / 0 Chinese : 12 / 0 Americans : 40 / 40
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 battleship, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russians 2 armour moved from Suiyuan to Fukien 2 infantry moved from Suiyuan to Manchuria 2 infantry moved from Suiyuan to Kiangsu 3 armour and 3 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 6 infantry moved from Yakut S.S.R. to Soviet Far East 6 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 armour moved from Yakut S.S.R. to Soviet Far East 1 fighter moved from Russia to Stanovoj Chrebet 1 fighter moved from Stanovoj Chrebet to Manchuria 1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R. 1 fighter moved from Stanovoj Chrebet to Soviet Far East 1 armour moved from Anglo-Egypt Sudan to Trans-Jordan Place Units - Russians 1 battleship and 1 transport placed in 36 Sea Zone 1 bomber and 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 10 / 17 British : 69 / 70 Italians : 1 / 0 Chinese : 12 / 0 Americans : 40 / 40
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 10x factory; Remaining resources: 7 PUs; 0 techTokens; Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 armour, 1 artillery and 5 infantry moved from Midway to 57 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 57 Sea Zone to 56 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 56 Sea Zone to Western United States 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine moved from 57 Sea Zone to 56 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports British defend with 2 battleships, 1 carrier, 2 cruisers and 2 fighters; Americans defend with 5 battleships, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine and 2 transports Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 transports in 56 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits Units damaged: 2 battleships owned by the British and 4 battleships owned by the Americans Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 7 battleships, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 2 transports in 56 Sea Zone, round 2 : 17/27 hits, 14.50 expected hits Units damaged: 5 battleships owned by the Japanese 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 5 battleships and 4 transports in 56 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits Americans roll dice for 7 battleships, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 2 transports in 56 Sea Zone, round 3 : 13/27 hits, 14.50 expected hits 4 transports owned by the Japanese, 4 destroyers owned by the Americans and 5 battleships owned by the Japanese lost in 56 Sea Zone 5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Western United States Americans win with 7 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 2 transports remaining. Battle score for attacker is -218 Casualties for Japanese: 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports Casualties for Americans: 4 destroyers and 1 submarine Non Combat Move - Japanese Place Units - Japanese 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 10 PUs; end with 10 PUs 7 units repaired.
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.67
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - British British buy 3 armour, 2 bombers, 3 infantry and 2 transports; Remaining resources: 8 PUs; 0 techTokens; Combat Move - British 4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 36 Sea Zone to 62 Sea Zone 4 armour and 4 infantry moved from 62 Sea Zone to Japan 5 bombers moved from Stanovoj Chrebet to Japan 3 fighters moved from 62 Sea Zone to Japan 1 armour moved from Union of South Africa to 28 Sea Zone 1 armour and 1 transport moved from 28 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to French Madagascar British take French Madagascar from Italians Combat - British Battle in Japan British attack with 4 armour, 5 bombers, 3 fighters and 4 infantry Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory, 4 fighters and 6 infantry Japanese roll AA dice in Japan : 4/8 hits, 1.33 expected hits 3 bombers owned by the British and 1 fighter owned by the British lost in Japan British roll dice for 2 battleships in Japan, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 4 armour, 2 bombers, 2 fighters and 4 infantry in Japan, round 2 : 6/12 hits, 5.00 expected hits Japanese roll dice for 1 armour, 2 artilleries, 4 fighters and 6 infantry in Japan, round 2 : 6/13 hits, 5.83 expected hits 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 infantry owned by the British and 2 armour owned by the British lost in Japan British roll dice for 2 armour, 2 bombers and 2 fighters in Japan, round 3 : 4/6 hits, 3.33 expected hits Japanese roll dice for 1 armour and 4 fighters in Japan, round 3 : 4/5 hits, 3.17 expected hits 3 fighters owned by the Japanese, 1 armour owned by the Japanese, 1 bomber owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Japan 1 bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 fighter remaining. Battle score for attacker is -39 Casualties for British: 4 armour, 4 bombers, 2 fighters and 4 infantry Casualties for Japanese: 1 armour, 2 artilleries, 3 fighters and 6 infantry Non Combat Move - British 1 fighter moved from Japan to 62 Sea Zone 1 bomber moved from Japan to Stanovoj Chrebet 2 fighters moved from India to Kiangsu 2 fighters moved from 56 Sea Zone to 62 Sea Zone 2 battleships, 1 carrier and 2 cruisers moved from 56 Sea Zone to 52 Sea Zone 2 battleships moved from 38 Sea Zone to 36 Sea Zone 14 armour moved from Chinghai to Suiyuan 1 destroyer moved from 34 Sea Zone to 37 Sea Zone Place Units - British 1 armour and 1 infantry placed in India 1 armour, 1 bomber and 1 infantry placed in East Indies 1 transport placed in 38 Sea Zone 1 transport placed in 35 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Eastern Canada Turn Complete - British British collect 70 PUs; end with 78 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Japanese AA : 2.67 British regular : 2.33
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 10 / 10 British : 70 / 78 Italians : 0 / 0 Chinese : 12 / 0 Americans : 40 / 40
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 armour moved from Philippine Islands to 50 Sea Zone 1 armour and 1 transport moved from 50 Sea Zone to 62 Sea Zone 6 bombers moved from Stanovoj Chrebet to Japan 1 armour moved from 62 Sea Zone to Japan 2 armour and 2 infantry moved from Western United States to 56 Sea Zone 2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 57 Sea Zone 5 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 56 Sea Zone to 57 Sea Zone 2 armour and 2 infantry moved from 57 Sea Zone to Midway Americans take Midway from Japanese Combat - Americans Battle in Japan Americans attack with 1 armour and 6 bombers Japanese defend with 1 aaGun, 1 factory and 1 fighter Japanese roll AA dice in Japan : 0/6 hits, 1.00 expected hits Americans roll dice for 1 armour and 6 bombers in Japan, round 2 : 4/7 hits, 4.50 expected hits Japanese roll dice for 1 fighter in Japan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Japan Americans captures 10PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 armour and 5 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 fighter Non Combat Move - Americans 5 bombers moved from Japan to Manchuria Place Units - Americans 3 armour and 3 infantry placed in Western United States 2 transports placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Ningxia 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 48 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.33 Japanese AA : -1.00
Production/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 2 / 0 British : 70 / 78 Italians : 0 / 0 Chinese : 12 / 0 Americans : 48 / 60
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@captainsquareyez Dangermouse saved the world from the evil axis powers…:grinning:
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@dangermouse650 Til next time Dangermouse! :skull: :japanese_ogre: :imp: :P