• '21

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 2 PUs; 0 techTokens; 
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 6 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Japanese
            1 fighter moved from Japan to Soviet Far East
            1 infantry moved from French Equatorial Africa to French West Africa
    
        Place Units - Japanese
            4 armour and 4 infantry placed in Japan
            1 armour and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Japanese collect 5 PUs from War Bonds; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 20

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 20
    
        Purchase Units - British
            British buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - British
            1 armour and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dangermouse650 Your almost at triple the allies production, yet you still want to cheat??? :grinning:
    The only reason to not place units is if the factory is over production


  • @CaptainSquareyez
    Above post looks like i am berating myself :)
    I just scrolled back a few turns, you haven’t put units out since
    rd 18. I will forgive this bending of rules… this time… :)


  • @captainsquareyez We spoke about this the other night co zi asked if i had to put them out regardless and you said no

  • '21

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 cruiser and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 infantry moved from Trans-Jordan to Egypt
            1 armour moved from French Madagascar to 28 Sea Zone
            1 armour and 1 transport moved from 28 Sea Zone to 23 Sea Zone
            1 armour moved from 23 Sea Zone to French Equatorial Africa
    
        Place Units - Italians
            1 cruiser and 1 fighter placed in 14 Sea Zone
            1 armour placed in Italy
            Italians undo move 1.
            Italians undo move 1.
            1 armour and 1 fighter placed in Italy
            1 cruiser placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 52 / 57
    British : 12 / 14
    Italians : 29 / 31
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Non Combat Move - Americans
            3 submarines moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Western United States to Panama
            1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 18 Sea Zone
            1 armour and 1 infantry moved from 18 Sea Zone to Brazil
            1 bomber moved from Western United States to Panama
            1 artillery moved from Western United States to Western Canada
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            1 armour, 1 artillery and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 52 / 57
    British : 12 / 14
    Italians : 29 / 31
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame


  • @captainsquareyez Trying to remember the convo, if you bought too many units, you would not lose them, they would stay in the cue until you could place them.


  • @dangermouse650 easier if you call me :stuck_out_tongue:

  • '21

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germans
            2 carriers and 10 transports placed in 5 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers placed in 5 Sea Zone
            Germans undo move 2.
            Germans undo move 1.
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 5 transports placed in 5 Sea Zone
            4 fighters placed in 5 Sea Zone
            Germans undo move 1.
            2 transports placed in 5 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports placed in 5 Sea Zone
            1 armour and 1 infantry placed in Germany
            1 transport placed in 5 Sea Zone
            1 transport placed in 5 Sea Zone
            2 transports placed in 16 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 57
    British : 12 / 14
    Italians : 29 / 31
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 factory and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 23 Sea Zone to 18 Sea Zone
            4 bombers moved from Soviet Far East to Alaska
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 2 submarines moved from 62 Sea Zone to 64 Sea Zone
            7 armour and 7 infantry moved from 64 Sea Zone to Alaska
            2 fighters moved from 64 Sea Zone to Alaska
            1 battleship moved from 62 Sea Zone to 64 Sea Zone
            1 cruiser moved from 62 Sea Zone to 64 Sea Zone
    
        Combat - Japanese
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Alaska
                Japanese attack with 7 armour, 4 bombers, 2 fighters and 7 infantry
                Americans defend with 3 infantry
                    Japanese roll dice for 2 battleships and 3 cruisers in Alaska, round 2 : 2/5 hits, 2.83 expected hits
                    Japanese roll dice for 7 armour, 4 bombers, 2 fighters and 7 infantry in Alaska, round 2 : 15/24 hits, 11.33 expected hits
                    Americans roll dice for 3 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 7 armour, 4 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Alaska to 64 Sea Zone
            4 bombers moved from Alaska to Soviet Far East
            1 carrier and 2 fighters moved from 62 Sea Zone to 64 Sea Zone
    
        Place Units - Japanese
            1 factory placed in Kiangsu
            4 armour and 4 infantry placed in Japan
            1 armour and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 56 PUs
            Japanese collect 3 PUs from War Bonds; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 2.83
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 7 armour and 6 infantry
    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Evenki National Okrug : 1 flag
    French West Africa : 1 armour and 1 infantry
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 armour and 1 infantry
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory and 7 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag, 1 factory
    Kwangtung : 1 flag
    Manchuria : 1 flag, 5 armour, 1 factory and 4 infantry
    Midway : 1 flag, 1 armour and 1 infantry
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 4 bombers and 7 fighters
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    18 Sea Zone : 1 destroyer
    23 Sea Zone : 1 destroyer
    62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 submarines and 6 transports
    64 Sea Zone : 2 battleships, 2 carriers, 3 cruisers, 6 destroyers, 4 fighters, 2 submarines and 7 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 54 / 59
    British : 12 / 14
    Italians : 29 / 31
    Chinese : 0 / 0
    Americans : 35 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Purchase Units - British
            British buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            3 bombers moved from United Kingdom to 23 Sea Zone
    
        Combat - British
            Battle in 23 Sea Zone
                British attack with 3 bombers
                Italians defend with 1 transport; Japanese defend with 1 destroyer
                    British roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Italians and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                British win with 3 bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 destroyer
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            3 bombers moved from 23 Sea Zone to Brazil
    
        Place Units - British
            1 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British regular : -1.00
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 54 / 59
    British : 12 / 12
    Italians : 29 / 31
    Chinese : 0 / 0
    Americans : 35 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 1 battleship and 1 transport; Remaining resources: 4 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 armour moved from French Equatorial Africa to French West Africa
            1 infantry moved from Egypt to Libya
            2 artilleries moved from Caucasus to Persia
            2 fighters moved from 14 Sea Zone to French West Africa
            1 fighter moved from Italy to 14 Sea Zone
            1 armour and 1 infantry moved from Morocco Algeria to Libya
    
        Place Units - Italians
            1 battleship and 1 transport placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 33 PUs
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 54 / 59
    British : 12 / 12
    Italians : 29 / 33
    Chinese : 0 / 0
    Americans : 35 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 fighter moved from Western Canada to 64 Sea Zone
            7 bombers moved from Western United States to 64 Sea Zone
            4 submarines moved from 56 Sea Zone to 64 Sea Zone
            4 fighters moved from Western United States to Alaska
            2 armour, 3 artilleries and 12 infantry moved from Western Canada to Alaska
            3 submarines moved from 19 Sea Zone to 18 Sea Zone
            1 bomber moved from Panama to Alaska
    
        Combat - Americans
            Battle in Alaska
                Americans attack with 2 armour, 3 artilleries, 1 bomber, 4 fighters and 12 infantry
                Japanese defend with 7 armour and 6 infantry
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 12 infantry in Alaska, round 2 : 7/23 hits, 7.83 expected hits
                    Japanese roll dice for 7 armour and 6 infantry in Alaska, round 2 : 7/13 hits, 5.50 expected hits
                    6 infantry owned by the Japanese, 1 armour owned by the Japanese and 7 infantry owned by the Americans lost in Alaska
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 5 infantry in Alaska, round 3 : 5/16 hits, 6.67 expected hits
                    Japanese roll dice for 6 armour in Alaska, round 3 : 1/6 hits, 3.00 expected hits
                    5 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 4 infantry in Alaska, round 4 : 4/15 hits, 6.50 expected hits
                    Japanese roll dice for 1 armour in Alaska, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 2 armour, 3 artilleries, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 26
                Casualties for Americans: 9 infantry
                Casualties for Japanese: 7 armour and 6 infantry
            Battle in 64 Sea Zone
                Americans attack with 7 bombers, 1 fighter and 4 submarines
                Japanese defend with 2 battleships, 2 carriers, 3 cruisers, 6 destroyers, 4 fighters, 2 submarines and 7 transports
                    Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 64 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 7 bombers and 1 fighter in 64 Sea Zone, round 2 : 12/15 hits, 9.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 6 destroyers, 4 fighters and 7 transports in 64 Sea Zone, round 2 : 8/17 hits, 8.17 expected hits
                    2 fighters owned by the Japanese, 4 submarines owned by the Americans, 6 destroyers owned by the Japanese, 1 fighter owned by the Americans, 3 bombers owned by the Americans and 3 cruisers owned by the Japanese lost in 64 Sea Zone
                2 submarines owned by the Japanese submerged
                    Americans roll dice for 4 bombers in 64 Sea Zone, round 3 : 5/8 hits, 5.33 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 2 fighters and 7 transports in 64 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    2 fighters owned by the Japanese, 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 3 bombers owned by the Americans lost in 64 Sea Zone
                    Americans roll dice for 1 bomber in 64 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship and 7 transports in 64 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 64 Sea Zone
                Japanese win with 7 transports remaining. Battle score for attacker is 50
                Casualties for Americans: 7 bombers, 1 fighter and 4 submarines
                Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 6 destroyers and 4 fighters
            Battle in 18 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 1
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Alaska to Western United States
            4 fighters moved from Alaska to Western United States
            1 artillery and 13 infantry moved from Western United States to Western Canada
            1 infantry moved from Western United States to Western Canada
            5 armour moved from Western United States to Western Canada
            1 fighter moved from Panama to Western United States
            2 armour and 2 infantry moved from Eastern Canada to Western Canada
            6 infantry moved from Eastern United States to Eastern Canada
            1 armour moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 artillery, 1 bomber and 5 infantry placed in Western United States
            1 submarine placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5.00
    Japanese regular : 0.17
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 59
    British : 12 / 12
    Italians : 29 / 33
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame


  • @CaptainSquareyez

    Found it here

    Page 23, Phase 5: Mobilize New Units, paragraph 1: “If you purchased new units, you must now move all of them from the Mobilization Zone on the game board to eligible spaces you have controlled since the start of your turn.”


  • @dangermouse650
    ok
    Do you want to keep your bombers in UK? And i take away infantry first? Im invading UK :grin:


  • @captainsquareyez go for it, i thought i moved them, must have forgotten


  • @dangermouse650 ok. Looks like im retreating anyway lol

  • '21

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 factory and 3 infantry; Remaining resources: 9 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Poland to 5 Sea Zone
            1 armour and 1 infantry moved from Poland to 5 Sea Zone
            1 armour and 1 infantry moved from Poland to 5 Sea Zone
            1 armour and 1 infantry moved from Germany to 5 Sea Zone
            1 armour and 1 infantry moved from Germany to 5 Sea Zone
            1 armour and 1 infantry moved from Germany to 5 Sea Zone
            1 armour and 1 infantry moved from Germany to 5 Sea Zone
            7 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 infantry and 7 transports moved from 5 Sea Zone to 6 Sea Zone
            7 armour and 7 infantry moved from 6 Sea Zone to United Kingdom
            1 bomber and 1 infantry moved from Germany to United Kingdom
            1 bomber and 1 infantry moved from Germany to United Kingdom
            1 bomber and 1 infantry moved from Germany to United Kingdom
            1 bomber and 1 infantry moved from Germany to United Kingdom
            1 bomber and 1 infantry moved from Germany to United Kingdom
            1 bomber and 1 infantry moved from Germany to United Kingdom
            1 bomber and 1 infantry moved from Germany to United Kingdom
            1 fighter moved from France to United Kingdom
            4 fighters moved from 6 Sea Zone to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 7 armour, 7 bombers, 5 fighters and 14 infantry
                British defend with 1 aaGun, 12 armour, 6 artilleries, 1 factory, 5 fighters and 26 infantry; Americans defend with 1 artillery, 2 bombers and 1 infantry
                    British roll AA dice in United Kingdom : 2/12 hits, 2.00 expected hits
                    1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 7 armour, 6 bombers, 4 fighters and 13 infantry in United Kingdom, round 2 : 17/30 hits, 11.67 expected hits
                    British roll dice for 12 armour, 7 artilleries, 2 bombers, 5 fighters and 27 infantry in United Kingdom, round 2 : 19/55 hits, 21.33 expected hits
                    13 infantry owned by the Germans, 6 armour owned by the Germans, 1 infantry owned by the Americans and 17 infantry owned by the British lost in United Kingdom
                4 fighters owned by the Germans and 6 bombers owned by the Germans retreated
                    Germans roll dice for 1 armour in United Kingdom, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 12 armour, 7 artilleries, 2 bombers, 5 fighters and 9 infantry in United Kingdom, round 3 : 17/37 hits, 15.33 expected hits
                    1 armour owned by the Germans lost in United Kingdom
                British win with 12 armour, 7 artilleries, 2 bombers, 5 fighters and 9 infantry remaining. Battle score for attacker is -45
                Casualties for Germans: 7 armour, 1 bomber, 1 fighter and 14 infantry
                Casualties for Americans: 1 infantry
                Casualties for British: 17 infantry
    
        Non Combat Move - Germans
            6 bombers moved from United Kingdom to Germany
            4 fighters moved from United Kingdom to 6 Sea Zone
            8 fighters moved from Germany to France
            2 transports moved from 16 Sea Zone to 14 Sea Zone
    
        Place Units - Germans
            1 factory placed in France
            3 armour and 3 infantry placed in Germany
            1 transport placed in 16 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.00
    Germans regular : 4.67
    British regular : -0.67
    

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 factory, 8 fighters and 3 infantry
    Germany : 1 aaGun, 6 armour, 1 artillery, 6 bombers, 1 factory and 3 infantry
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 3 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 2 armour, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Poland : 1 aaGun and 1 factory
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 transports
    14 Sea Zone : 1 battleship, 4 destroyers, 1 submarine and 4 transports
    16 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 57
    Russians : 0 / 0
    Japanese : 52 / 59
    British : 12 / 12
    Italians : 29 / 33
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

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