Global 1940 and 1943 Expansion for use with TripleA

  • 2023 '22 '21 '20 '19 '18

    Some of the German Total War Builds are jacked up. Seems to be only Air builds but I’ll check them all. Happens with 43 as well. Some of them don’t show up as a purchase option.

    Everybody else seems ok. Anyway, use edit until fix is out.

  • 2023 '22 '21 '20 '19 '18

    Change Log:

    7.3 12/10/21
    Fix Dutch New Guinea not giving PUs to Allies without battle. Fix some Total War Units not showing up in Purchase Window.Some Notification and Game Notes cleanup.

  • 2023 '22 '21 '20 '19 '18

    Couple more bugs in test game. Pacific Islands are only giving the negative bonus once, if you captured a non allied TTy and then lose it. Hopefully I can figure a fix, but for now use edit to correct PU totals.

    The other is more serious. LCV and Air attack won’t allow the Air to retreat unless all the LCVs and their units are dead.
    This is basically the same as the Para bug, but more problematic as Paras are more likely to be used by themselves only for their bonus.

    I think it is because they are edit moved units, but no elegant solution at the moment. Probably triplea can’t do it right now. You’ll have to use a combination of the dice roller and edit if needed, for correct game play.

    So if you want to retreat Air and hits anyway, play out the battle then go back to the point you would have retreated and use dice roller to finish battle and edit units accordingly.

    @SGT-Pitbull can’t post a save to chat, but here’s one that shows the starting Arty in Berlin being replaced with SS units. Place in first place phase.

    EXP 7.3 Game 14 12-11-21.tsvg

  • 2023 '22 '21 '20 '19 '18

    Gonna start on some fixes soon. @SGT-Pitbull can you post a saved game with Artillery not changing ? I can’t reproduce it

  • 2023 '22 '21 '20 '19 '18

    @The-Captain What is the average length of your games ?

    I figured out a fix for Pacific Islands again, but i need a new trigger for every possibility. There are 32. Right now I have it for 29 rds but thinking of only 20 for this new one. That’s still 640 though.

    The problem is, that it runs slower the more there are. I may need to drop to 20 for all of them. We’ll see. Triplea may not check the new triggers as they’re activated by an existing trigger but Idk.

    Anyway, after 20 rounds, which is early 1950 if i remember right, you’d just have to keep track and use edit


  • @barnee
    Hi barnee,

    The average length is Early 1945.

    Mostly, by that time an Economic Victory is achieved - and the military situation would eventually become increasingly hopeless to either the Axis or the Allies.

  • 2023 '22 '21 '20 '19 '18

    I’ve got Desert Army pretty much on the run now. Germany tested out good, so should be able to finish up in a few hours. They work with Armor, Elite, Infantry, Artillery, Mech Infantry, Pnzr Grndrs and Paras.
    Edit
    Combat Engineer will be added once he’s been created lol

    Think that should cover it. I guess I’ll need Marines and Commandos for USA and UK. UK doesn’t have a heavy hitting mech though.

    Anyway, this isn’t gonna work quite as good as the Panzer Generals, Oberst and Commisars. You have to take the PG as the first casualty of the Army, so if you have 2 Paras and a Panzer, you’ll be attacking at 1,1 and 3 instead of 3,3 and 1 on your next combat round.

    It’s the same as the other groups as far as casualty selection, but Panzers are all Tanks, SS Army’s weakest member attacks same as Oberst and Commisar Corps generally consist of harder hitting units also. At least that’s how I do it.

    But the Desert Army could very well have Para units in it for the Germans. With the smaller battles in N Africa compared to the E Front, this’ll have a potentially bigger impact on them.

    Not much can be done. It’s the same for both sides. Just something to be aware of.

    Edit
    I guess if it was super critical battle or thought it might come into play, you can always use the Dice roller and do it by hand. And you’d want to, most likely anyway : ), edit your Panzer General back in and kill a Para after battle in the above situation if you won.

  • 2023 '22 '21 '20 '19 '18

    Updated to triplea

    Change Log:

    7.4 12/28/21
    Add Notification for Incorrect Pacific Island Bonuses. Clarify Game Notes for LCVs. Fix Take Over Italy Notification showing up after accepted. Change German Take Over of Italy Rail to show as Europe only.

    Fix German Heavy Tanks and Russian Commisars not being able to move by rail. Change Rockets to move 2. Fix Total War Me 262 turning into Tactical Bombers. Fix Waffen Paras negating regular Para attack bonus.

    Add Desert Army. Add Combat Engineer.

  • 2023 '22 '21 '20 '19 '18

    Update to 7.41

    Change Log:
    7.41 12/29/21
    Fix Engineers not getting Artillery boost

  • 2023 '22 '21 '20 '19 '18

    There is no A2D3 commisar for Guards Infantry. Use commisar2 for offense and edit to commisar3 for defense.

    I’ll add it in the next day or so, along with a A1D3 for the Engineers.

  • 2023 '22 '21 '20 '19 '18

    Tac Bmbrs will support Tanks in Panzer Armies. This is incorrect.

    I think the best that can be done, is have the Pnzr Gen give a negative bonus to the Tacs. Any Tanks not in the Army wouldn’t be able to boost them then either.

    It’s probably less frequent than Tacs and no extra Tanks though, especially if you’re trying to keep an Army Group together.

    Hmm … maybe I could make a special Tank that you could edit in before battle if necessary that would boost the Tac correctly.
    Yea, that’d be the way to go. Take a while to do.

    These Tank battles usually to big to roll by hand so, just have to deal with it for now. Maybe give the defender an extra INF or 2 depending on how many Tacs in the battle. 1 Inf per 2 Tacs ? IDK lol

    I imagine Desert Armies and Commisars do the same thing with Artillery. Waffens only have 2 Arty so not a big deal. Should be able to make a special Artillery too.

    Well, we’ll see how Tanks go first.


  • @barnee

    Well - you know what works best - your decision:+1:


  • @the-captain heh heh yea thinking out loud : ) Finish this test game and I’ll get cracking on it. This ones playing out a bit differently so far. Fun stuff ! :)

  • 2023 '22 '21 '20 '19 '18

    The 1943 Expansion needs some PU adjustment. The Expanded Pacific Islands that have been conquered are not firing their bonus. There needs to be a battle for it to activate.

    For now, you need to edit +7 PUs to JPN and -4 to USA at end of each turn. This will be fixed in the next update.

  • 2023 '22 '21 '20 '19 '18

    German Total War Infantry 1943 Expansion is firing in 1940 Expansion. While I appreciated the extra 11 Infantry in West Germany, this is incorrect behavior.

    This is fixed for the next update. Until then you will need to use edit.

  • 2023 '22 '21 '20 '19 '18

    @barnee said in Global 1940 Expansion for use with TripleA:

    The 1943 Expansion needs some PU adjustment. The Expanded Pacific Islands that have been conquered are not firing their bonus. There needs to be a battle for it to activate.

    For now, you need to edit +7 PUs to JPN and -4 to USA at end of each turn. This will be fixed in the next update.

    Hmm … I think this is working correctly for the extra bonus for controlling the territory. Still need to give Celebes the extra buck, but Philippines, Guam and DNG are all giving their extra dough at end turn.

    They start at 72 and had 7 in convoys, ended up with 58. Does that seem right ? i still need the Celebes buck but other than that I think it’s right.

    Just bombed through a turn not doing anything. I guess the start at 72 is what has me confused a bit.

    Screenshot from 2022-02-02 02-34-55.png

  • 2023 '22 '21 '20 '19 '18

    @barnee hmm … my shits all jacked up. 44 isn’t right.

    edit
    oh yea the minus 7 so it woulda been 51 plus the 6 bucks for the islands be 57 not counting celebes at 4. Another 8 for Advanced Production. so 65 -66

    Where you guys get 72 at ?

  • 2024 2023 '22 '21

    @barnee

    Japan’s IPC Starting Income at 72 IPC comes from:

    • IPC Level (58 IPC)
    • Advanced Production Capacity (8 IPC)
    • IPC savings from previous rounds (6 IPC)
  • 2023 '22 '21 '20 '19 '18

    Change Log:
    7.5

    2/3/22
    Fix Major Bug with Waffen Armies and Commisar Corps. Fix Pacific Transport not defending at 1. Make Paras Move 2 +1 with Airfield. Waffen Paras M3 +1. Remove “mine_armed” from Player Purchase Windows.

    Add 1 PU to Celebes for 1943 Expansion. Add Tactical Bomber PG and TG as well as Artillery PG and TG for edit use in Battles. Also adds Waffen Artillery PG. Add Commisar A1D3 and A2D3. Make UK and USA Desert Armies work with Paratroopers for negative bonus.

    Change Total War Unit Images. Fix German take Over of Italy Firing after activated. Flip ANZAC Units facing. Add Unofficial “Normandy Original Owner Pro Neutral Allies”.

    Fix German_Heavy_BB not repairing. Fix Panzer_Grndrs and ArmouredInfantry not being able to use Air Transport. Change German Take Over of Italy to show up before Purchase. Change Wolfpack cost to 0. Fix Wolfpack not Targeting Transports. Fix German Total War Infantry placing twice.

  • 2023 '22 '21 '20 '19 '18

    Change Log:

    7.51
    2/4/22
    Fix Players not being able to move into Allied Players Territory in 1943 Expansion.

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