Axis & Allies Global 1940 House Rules Expansion


  • @the-captain can’t remember if I’ve asked this already and didn’t see anything in the rules, can AA Guns move in combat move ? They attack at 0 but provide a hit point. Also could land them in amphib attacks.

  • 2024 2023 '22 '21

    @barnee
    All rules concerning AAA are according to the OOB rulebook.

    The only exception is when Air-To-Air-Combat Over Target Area occurs during Strategic Bombing.

  • 2023 '22 '21 '20 '19 '18

    @the-captain hmm … well they don’t have a defense value or can be used as a hitpoint in oob. I’m gonna assume they can’t move in CM

    I must be screwing up. I thought they Defend at 1 ?

    Edit
    Ok, they do D1 but are same otherwise as oob I think ? :)

    Just reread oob rules. So they do count as hit point. Can’t move in CM unless on transport but can’t unload in CM.

    So, can’t move in CM. Correct ?


  • @The-Captain said in Axis & Allies Global 1940 House Rules Expansion:

    The only exception is when Air-To-Air-Combat Over Target Area occurs during Strategic Bombing.

    What’s different here ?


  • @barnee

    True - AAA cannot move during Combat Movement - not even onboard a Transport, since a Transport that moves during Combat Movement and has units to offload must offload all units at the same time in the same territory as part of the Combat Movement phase.

    Concerning Strategic Bombing - no AAA unit takes part in this battle.

    The only AAA that is part of a Strategic Bombing battle is the AAA that is “attached” to the facility that is targeted.


  • @The-Captain if I have a Waffen Army where only some of the Units can Blitz , can the Blitz Units Blitz and then join up with the rest of the Army to get it’s Bonus ?


  • @barnee

    A Waffen-SS Army must conduct all moves and combat etc. as 1 unit.

    This rule applies to all types of Armies and Army Groups.

    The only Army that can make a Blitz move is a Panzer Army / Tank Army.

    The only Army Group that can make a Blitz move is an Army Group that consists of 2 Panzer Armies / Tank Armies and 10 Panzer (Tank) units.


  • @The-Captain Does the destruction of russian Fctrys only apply to original Fctrys ?

    If russia conquered a TTy with a German placed Fctry, they can’t destroy it ? (after a full rd of control) Even if it’s aTTy where an original soviet Fctry was ?

  • 2024 2023 '22 '21

    Concerning Soviet Factories:

    Only Original Soviet Industrial Complexes that exist from game start (Early 1940) are covered by the rule described at pg. 20-21.

    This means that any enemy Industrial Complex that the Russian player may capture (or any Industrial Complex the Soviet player purchases) during the game must be treated on the same terms as for all other Nations.

  • B barnee referenced this topic on
  • 2024 2023 '22 '21

    As part of the Axis & Allies Global 1940 & 1943 House Rules Expansion, Naval Mines are being play testet during the 2023 Autumn & Winter Axis & Allies gaming season.

    Final results will be posted here.

    Feel free to play test on your own. Rules are attached below.

    Captain

    1. G40 Naval Mines.pdf

  • 2023 '22 '21 '20 '19 '18

    @The-Captain looks interesting. I’ll see if Victory wants to use it next game.

    Some of my initial impressions without trying it.
    They can’t be deployed until rd 5, so won’t affect the early game.

    Unless Axis can control the Med and even if they do, the Choke Points in Suez and GIB will be hard to take advantage of.
    Especially with limited Italian income. Unless they have a Fleet protecting there mine layer, a SS and Air can sink them easily.

    India may be able to influence IJN if there Fleet is in 36 and they have a NB.

    Main thing is they might make Fleets move differently. If a mine does hit, it’s a 6 PU hit. and your Escorts are the 6 PU units. No guarantee they sweep them either.

    The biggest place I see them being effective though, would be off Germany in the Baltic. If the Kriegsmarine has been forced back or soon will be, you could sow it heavy.
    Fleet and Air could protect your minelayer(s).

    That could make the Allies think twice about Denmark and doing a landing in Germany.

    But, that’s why you’re testing :) and my assumptions could be wrong as well lol


  • @barnee

    We have already begun the initial play testing.

    So far the results are like this:

    • Naval Mines cannot be placed until Early 1942 (round 5) - since it requires an Escort unit to transport & place the Naval Mines - Escort units can enter game from Late 1941 (round 4).
    • Statistically it takes 3 Naval Mines to achieve 1 hit - so, at least 3 Naval Mines should be placed at any given Sea Line.
    • When naval units pass through a Naval Minefield, it is adviceable to have a Battleship unit or Heavy Battleship - or even an empty Aircraft Carrier unit - unit as part of the naval force - in order to absorb any hit from Naval Mines.
    • Any player that places Naval Mines must consider wether or not to protect the Escort unit against enemy counter attack - otherwise it is a costly affair to transport & place Naval Mines
    • Naval Mines should only be used as part of the overall Strategic Plan for each Nation - since the use of Naval Mines is a demanding task in terms of transportation and minelaying.

  • @The-Captain yea good idea to have one of the Big Dogs along to take a hit. Only 3 bucks to repair.

    Be interesting how they work out.

  • 2023 '22 '21 '20 '19 '18

    @The-Captain so Naval Mines are placed in your capital but can’t move by land. This means that france and russia can’t have them ?

    Unlikely they’d ever place them if they could but just want it to be correct :)

  • 2023 '22 '21 '20 '19 '18

    @The-Captain can a Escort transport Naval mines and still be a Convoy even if it hasn’t laid it’s mines ?

    Or, in other words, can a loaded Escort become part of a Convoy ?

    Edit
    Also, can a Escort sweep Mines even when they are loaded with Mines ?


  • @barnee

    France & the Soviet Union cannot produce Naval Mines - since these Nations Capitals are not adjacent to a sea zone.

    An Escort unit can be part of a Convoy - even if it is loaded with Naval Mines.

    An Escort unit can sweep enemy Naval Mines while loaded with own Naval Mines.

    Remember:
    An Escort unit can only perform 1 mission in each turn.

    Important:
    An Escort unit can be part of a Convoy - and sweep or lay Naval Mines in the same turn.


  • @The-Captain said in Axis & Allies Global 1940 House Rules Expansion:

    The only Army Group that can make a Blitz move is an Army Group that consists of 2 Panzer Armies / Tank Armies and 10 Panzer (Tank) units.

    Hi Captain I have another question to ask but saw this one again.
    If The AG had 5 Panzers and 5 Mechs they could blitz as well ?

    Sorry if I already asked :) Do Elite Inf get to roll at 3 for 1st Rd of Battle in Home Defense ?


  • @barnee

    An Army Group that has 5 Tank units and 5 Mechanized Infantry units can make a Blitz move during the Combat Movement phase.

    This game mechanism is OOB rules since a Mechanized Infantry unit can make a Blitz move when it moves together with a Tank unit.

    Concerning Home Defense:
    For both United Kingdom and Japan; an Elite Infantry unit defends at “3” during the first round of Combat using two dice.


  • Hi @The-Captain

    Pretty sure I’ve asked this too :) can Paratroopers be Rail transported ? I’m thinking no, they got the plane too right :) and don’t see anywhere that says they can but just wanna double check.

    Thanks

  • 2024 2023 '22 '21

    Concerning Paratrooper units:

    A Paratrooper unit is a land based unit.

    Paratrooper units operate under Infantry rules with a few exceptions (see more detalils at pg. 18 in the rulebook).

    For transport purposes during Non-Combat Movement a Paratrooper unit counts as a Tank unit towards the capacity of a Transport unit (by sea) or an Air Transport unit.

    Only Germany has the capacity to transport a Paratrooper unit by Air Transport.

    A Paratrooper unit can also move 2 spaces by air by itself - either during Combat Movement or Non-Combat Movement.

    Paratrooper units can also be transported by Strategic Rail Movement since a Paratrooper units is a land based unit.

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