Axis & Allies Global 1940 House Rules Expansion


  • @the-captain All right. It’s over 50 pages, so it’s easy to miss something. So far i just need to change Tigers timeline


  • @the-captain Looks like the Tigers coming in Early 44 instead of Late 43 and changing Germany’s Take Over Italy Objective so it counts twice for the Oil. Iraq, Persia and NW Persia is all I need to do.
    I assume 1 Unit activates both German and Italian Oil Objectives.

    LCVs block Blitz Movement now. Almost missed that one.

    Red Army Conscripts can Max Place no matter the Factory Damage. These last two are Player Enforced with triplea. I’ll mention it in Game Notes though.

    2 Armies Active in Capital Defense for the Big 3. Forgot about that one. I’ll Note it as well.

    Other than that, just clarifications. Nice job on that.
    I’d recommend using red text for any changes next update. Easier than having to compare the two side by side and probably less likely for a mistake to be made.


  • @The-Captain Just a couple of clarifying questions. Any nation can destroy their owned Industrial Factories anytime on their turn for no cost right?

    To make sure I’m going this right: Strategic Bombing - Say I’m going in with (3) tactical bombers escorted by (3) fighters. Defender has (5) fighters they mobilize to intercept. Since I’m the “attacker” the defending fighters defend on a 4 correct? However, my attacking aircraft are defending against these intercepting fighters so they would use their defensive ratings in this combat - 3 for the tactical bombers, and 4 for the fighters. Is what I outline correct based on your Expansion rules in section 11?


  • @mkgionet

    An Industrial Complex must be transformed to an Underground Factory at least one round before it can be destroyed by the owner.

    An Underground Factory can be destroyed by the owner at no cost - it is simply removed from play.

    See page 20 for further details.

    Concerning Strategic & Tactical Bombing and Air-To-Air Combat Over Target Area:
    In your example, there are no Strategic Bomber units. So I assume that you are conducting a Tactical Bombing Raid against an Air or Naval Base.

    In your example, during Air-To-Air Combat Over Target Area all attacking air units attack at “3” - and defending fighter units defend at “4”.

    Once the Air-To-Air Combat Over Target Area has ended, the Tactical Bombers (if any survived) are exposed to AAA by the facility that they attack.
    There after, any surviving Tactical Bomber unit can drop its bombs on that facility.

    See page 23 and 24 for further details.

    Remember:
    Strategic Bombing Raid: During Air-To-Air Combat Over Target Area any Strategic Bomber unit defends at “1” against the Fighter units that protect the Industrial Complex (Target).
    Attacking Heavy Bomber units each defends with 2 dice at “1”.


  • @the-captain Thank you for the clarifications. However, I don’t think it makes a lot of sense that you can only destroy Underground Factories. If you can destroy an Underground Factory shouldn’t you also be able to destroy an Industrial Complex. They’re essentially the same thing, you’ve just chosen to spend the cost to put the Industrial Complex underground.

    Hold the boat - So you can’t bomb Industrial Complex’s with Tactical Bombers, only Strategic Bombers?

  • 2024 2023 '22 '21

    Hi @mkgionet,

    Strategic & Tactical Bombing Raids are described on pg. 16 in the OOB Europe 1940 2nd Edition rulebook.

    This is the initial text in the rulebook:

    Strategic and Tactical Bombing Raids
    A strategic or tactical bombing raid is a direct attack on a facility. During this step, you can bomb enemy industrial
    complexes, air bases, and naval bases with your strategic bombers. You can also bomb enemy air and naval bases
    (but not industrial complexes) with your tactical bombers. When you damage these facilities, their capabilities are
    decreased or eliminated, and your enemy must spend IPCs to repair them in order to restore those capabilities. Repairs
    can be made by the units’ controlling player during his or her Purchase and Repair Units phase (see “Purchase and
    Repair Units,” page 12).

    Concerning demolition of Underground Factories:
    When an Industrial Complex is transformed to an Underground Factory, the IPC cost (4 IPC) represents both demolition charges as well as the construction of underground facilities.

    An IC cannot be transformed to an UF - and be destroyed in the same turn.
    The IC must be transformed to an UF at least one round before the UF is destroyed.
    This maneuver represents the time consuming effort that is needed for the process - and it challenges the player to plan ahead.

    During the initial play testing we used seperate costs for demolition and transforming.
    Play test results showed that to make the rule attractive and manageable, we needed to simplify the rule.
    The final result is now describe in the Axis & Allies Global 1940 House Rules Expansion rulebook.

    Remember:
    The Soviet Union can destroy any of its controlled facilities any time during the game - at no cost.
    This rule represents the Historical Aspect - Scorched Earth in the Soviet Union.

    When players have played the game on both sides a few times with theses rules - they find that it works very well - and the Ultimate Balance of Play is kept.

    We just finished a game yesterday - a game where the above subject was used to the extreme.

    Pictures & Game Report from this game will soon be posted at the Global 1940 & 1943 Expansions Game Report at this forum.

    We look forward to see your game report:+1:


  • @the-captain Thanks for the clarification. I totally missed that rule about the Tactical Bombers, but will remember it now. Thankfully it hasn’t made a big difference as we can rectify the damage that was done by just 1 Tactical Bomber in the current game. I do find that to be an odd rule though. A bomb is a bomb, whether you drop it on a base or a factory.

    I’m still not crazy about the demolition of factories rule, but we’ll go with it if it’s better for game balance.

    Question in regards to mines. Is Calcutta considered a Capital City so mines can be purchased there? I thought I saw something about that in an earlier post. If a Major Industrial Complex at a Capital has been damaged, and not repaired, how does mine production work? Even if the complex has 9 damage on it and can only produce 1 troop can it still produce an unlimited number of mines?


  • @mkgionet

    Remember the scale on which Axis & Allies is played - a Tactical Bomber unit represents small scale attack units with the Specialized Ground & Air Attack capabilities.

    A Strategic Bomber unit represents several formations of Bombers with heavy bombs - specifically designed for carpet bombing of large areas, such as an industrial area with its suply lines etc.

    Calcutta (India) can produce mines.

    If an industrial complex has its capacity decreased because of damage, this decreased production goes for mines as well.
    Example:
    An IC has been damaged and can produce only 2 units. This IC can equally produce only 2 mines in addition to the 2 units.


  • @the-captain said in Axis & Allies Global 1940 House Rules Expansion:

    An IC has been damaged and can produce only 2 units. This IC can equally produce only 2 mines in addition to the 2 units.

    oh this is good info. I never picked up on that before. Might consider adding that to the example next update. Although the situation rarely arises.

    Are Rockets the same ? It doesn’t seem to have any restriction other than the 10 total ?

  • 2024 2023 '22 '21

    @barnee

    If an Industrial Complex is damaged - like the above example - and has its production capacity reduced to 2 units, this equally applies to Rockets.

    In the above example the damaged IC can produce:

    • 2 units
    • 2 Mines
    • 2 Rockets

    Remember:
    The production of Rockets would only apply to the Berlin and Moscow factories.

  • 2024 2023 '22 '21

    The Printed Paper Full Color Rulebook is now available for Axis & Allies Global 1940 House Rules Expansion.
    IMG_6434.JPG IMG_6435.JPG


  • @the-captain That’s great! How do I get it?


  • 2024 2023 '22 '21

    How to get the printed full color rulebook for the Axis & Allies Global 1940 House Rules Expansion:

    Send us your shipping address to: g40expansionrules@gmail.com

    The rulebook is a non-profit product - it is produced in Holland and will be shipped to you from Holland.

    Total costs will be informed when you send us your shipping address - and you’ll confirm the costs before we ship the rulebook.

    We’ve agreed that the first 5 Axis & Allies players that record at least 3 completed Global 1940 games with the use of the complete Axis & Allies Global 1940 House Rules Expansion (pictures & game report) at our Global 1940 & 1943 Game Reports thread - will each be awarded 1 rulebook for free (players must pay shipping costs only).

    Those 5 players do not include any member of the Danish Axis & Allies Association, since all members will get the rulebook through their yearly fee.

    The Game Reports can include games that are completed on TripleA for use with G40 Expansion.

    We’ve noted that some players are already qualified for the free rulebook.
    We’ll ship the rulebook to these players as soon as we have confirmation on their shipping address.

  • 2024 2023 '22 '21

    The full color printed rulebook now includes the Global 1943 Expansion as well.

    This reduces production costs - and it also has the advantage that players now have both Global 1940 & Global 1943 Expansions in one rulebook.

    Please contact Cornelis Post at this forum, if you have any questions concerning costs, ordering and shipping of the rulebook.


  • Yea the biggest issue is triplea can’t distinguish which Border the Mines are defending. So there’s really no other way to do it. So whichever rules you wanna try first won’t matter much


  • Hi @markebeast

    Mines must defend on a specific line. Since Mines defend at “2” against enemy land units - in both Combat Movement and Non-Combat Movement, there is an increased possibility that a land unit is hit.

    We’ll look into that, concerning which Mines specifically defend which line…

    I’m sure barnee can work out something.

  • 2023 '22 '21 '20 '19 '18

    @markebeast you have to use edit mode when using landmines in a rule compliant way. @VictoryFirst and i have found it to be just another step in game play. https://www.axisandallies.org/forums/topic/39280/barnee-axis-vs-victoryfirst-allies-g-40-expansion/237?page=10

    The use of colored mines denotes which border they are defending. When LMs defend, you need to use “dicebot” or an equivalent to determine the outcome. If playing in “local mode”, you can use the built in triplea dice roller.

    You also need to “hand roll” certain Paratrooper and Submarine battles using the same process.

    If you prefer to have triplea do all the rolling for you, there is an option that does that, although it won’t be 100% rule compliant. Paratroopers and Submarines are slightly affected, whereas LMs play significantly different.

    TripleA Landmines
    The “armed” mines are D2 now. They only die after getting a hit or taken as a casualty. They roll separately from the rest of the defending units, so you can see if they hit or not.

    You can place as many as there are “unarmed” mines, so you’ll have to player enforce any territory limits. They will defend against attacks from any border.

    May be turned on in “Map Options”.

    Due to triplea limitations, this mod will require more face to face style play, where the players need to work together to be as rule compliant as possible, just as they would playing in person.

    Edit
    Here is the discussion on triplea LMs https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/42?page=2


  • @barnee

    Since you and Victoryfirst are playing the game right now, using this procedure, it is great to know that it works.

    We’re following your game with interest:+1:


  • @the-captain yea it’s been a lot of fun. Pretty smooth sailing really, especially for the first game

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