Axis & Allies Global 1940 House Rules Expansion


  • @the-captain

    – same
    rules as for Carriers apply.

    yea i just ignored this part when i was scanning because CVs can’t Bombard

  • 2023 '22 '21 '20 '19 '18

    @The-Captain Can’t remember but I thought you said only Land units block Partisans ? Do Landing Craft count if so ?

    Sorry but the search feature is not very user friendly here


  • @barnee
    Yes, the Landing Craft unit is a Land unit - so it would block Soviet Partisan units.

    Do you have an example of this situation - where an Axis poxer has a Landing Craft unit left alone in an Axis controlled original Soviet territory?

  • 2023 '22 '21 '20 '19 '18

    @the-captain yea so i did a amphib with JPN when i attacked the communists

    Screenshot from 2022-11-05 07-51-42.png

    was wondering if they could stay and keep the locals in line lol
    want to move them back to reload from JPN. Cheap Trprts if u stay in home waters n just pump as many dudes to china as u can lol

    Edit
    It’s not alone but could be. Lack of units is what i’ve found slows the advance in SFE. So they don’t get the partisans

    Edit
    My bad in wrong spot :( uggh the other one ha ha ha

  • 2024 2023 '22 '21

    You can leave the Landing Craft unit behind and move you other Combat Units forward.

    The Landing Craft unit would be hindering Partisan units to spawn in that territory.

  • 2024 2023 '22 '21

    The Rules Clarification has been updated.

    The update adresses:

    • Violation of Non-Aggression Treaty
    • Carrier Based Fighter units
    • Landing Craft units

  • @the-captain never used these guys other than testing. What’s the exact procedure for the XXI Uboat on attack ?

    When one or more Type XXI U-boats (without
    support of any other units) attack enemy ships,
    the enemy ships (including enemy destroyers) are
    unable to return fire in the first round of combat –
    unless the Type XXI units stay in that SZ to
    continue the attack.

    Do they submerge or retreat after there First Strike ? Would you give an example please ?

    Thanks


  • @barnee

    German Type XXI U-Boat units are “invisible” to the enemy during the first round of combat.

    In other words:
    When a German Type XXI U-boat unit attacks enemy Naval units, the Type XXI U-Boat unit can withdraw - undetected - after the first shot, without enemy units returning fire - including enemy Destroyer units.

    If the Type XXI U-Boat unit should choose to stay in the “enemy occupied” sea zone after the first shot, then the enemy Naval units can return fire - also after the first shot.

    Usually the Type XXI U-Boat units are produced by Germany only when the Allies have the upper in the Atlantic and Mediterranian Oceans, since the Type XXI U-Boat units have better chance of survival than regular U-Boat units.

  • 2023 '22 '21 '20 '19 '18

    @the-captain Did you guys ever consider giving the Marshalls a IPC and maybe an Infantry or an Elite for Pacific Expanded ? I know it’d probably be an easy USA kill but I just pretty much ignore it.

    Just seems a little out of place with the US Navy frequently sailing by :)

    Edit
    Might as well give New Britain and Johnston a buck too and everybody can play lol
    Well except for New Hebrides but there French so they don’t really matter.

    Oh prairie shit add them too : )


  • @barnee

    The initial House Rules Expansion play testing for Global 1940 (1st edition - and the later 2nd edition) began the day after the game was released (as soon as we got hands on the G40 game)

    At that time, all islands in the Pacific were given an Increased IPC Value.

    As play testing commenced it was obvious that not all islands were equally “attractive targets”.

    We then studied deeper into the History of those islands to determine their Historical Tactical & Strategic Values.

    It seemes that the OOB IPC values mostly indicate a Strategic Value (oil, iron core and other natural resources) rather than a Tactical Value (is the island suited for occupation as part of the fighting and further advance in the Pacific etc.).

    Basically, we wanted to add an Increased Tactical Value - which is why the Pacific islands with an Increased IPC Value still have 2 IPC Values (the OOB IPC Value and the Increased IPC Value - this is explained later).

    We agreed to gradually change the Increased IPC Values as our play testing went forward - and also agreed that by Play Testing Game No. 50 we should be able to determine the final Increased IPC Value for all islands in the Pacific.

    By Play Testing Game No. 36 we also added Increased IPC Values for the islands in the Mediterranian & Atlantic Oceans.
    After a few games it was obvious that this was only an advantage for the Axis - so the plan was dropped.

    Finally, after Play Testing Game No. 53, we were able to determine the Increased IPC Values in the Pacific - and by that time we also concluded that losses inflicted due to Convoy Disruption should be according to the OOB IPC Values. This is why those islands have 2 IPC values.

    The Final Outcome is the one that today is represented in the Axis & Allies Global 1940 House Rules Expansion.


  • @the-captain just wanna double check. BB and CA can still Bombard if amphib landing is LCVs only ? No Trprts


  • @barnee

    Yes - Cruiser units and Battleship units can support any amphibious landing - same rules as OOB.


  • @the-captain

    Heavy Bombers have 2 dice in attack and
    defence.
    Heavy Bombers operate under Strategic Bomber

    Just to confirm, two dice plus 2 to each roll for SBR attack ?


  • @barnee
    Heavy Bomber units are operating under Strategic Bomber rules.

    The differences between Heavy Bomber units and Strategic Bomber units are:
    Heavy Bomber units:

    • 2 dice in both attack and defense.
    • immune to enemy AAA fire
    • expanded flight range
    • cost

    During a Strategic Bombing Raid, Heavy Bomber units also have 2 dice - and each dice roll is added “2” in the same way as for Strategic Bomber units, to determine the losses inflicted by the Strategic Bombing Raid.
    This is also the case when Heavy Bomber units attack other facilities (Air & Naval Base).

    See more details at pg. 59 in the Axis & Allies Global 1940 House Rules Expansion.


  • @the-captain said in Axis & Allies Global 1940 House Rules Expansion:

    and each dice roll is added “2” in the same way as for Strategic Bomber units,

    right on that was what i wanted to know. The rules don’t imply anything different as written. Haven’t really used them and wanted to make sure


  • @the-captain Can you send empty LCVs into combat ? Cannon fodder only ?

  • 2024 2023 '22 '21

    Attacking Landing Craft units can be send into combat - without cargo.

    Example:
    If your Landing Craft units have to pass through an enemy Minefield, you might want to consider using some of your empty Landing Craft units as cannon fodder if they are struck by a Mine.

    Remember that if a Landing Craft unit is hit by a Mine, the units inside the Landing Craft unit are also lost.

  • 2024 2023 '22 '21

    The Rules Clarification has ben updated today.

    The clarifications concern:

    • Landing Craft units
    • Heavy Bomber units

  • You are doing great👍🏼


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