Okay, it sounds reasonable then. As Escorts primary purpose (from a game play perspective) is to take interceptor hits instead of bombers (the ability to shoot down interceptors seems incidental in comparison), I’m inclined to pair it with a rule that escorts can each protect one bomber, but any unprotected bombers take interceptor hits first. This way at least you have a reason for intercepting escorted bombers.
Axis & Allies Global 1940 House Rules Expansion
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@The-Captain Awesome ! Love it ! Well done :)
Kinda bummed i can’t air transport landmines but oh well : )
Looks very professional. Whoever does the graphic/ format or w/e it’s called : ) nice job. A couple minor things I noticed. You probably want to reword this in land mines:
“However, they do not defend if the enemy retreats
from combat during this minefield.”Maybe “during combat” or “when in combat” or something.
The other one was a simple typo:
These 2 Tactical Bombers
cannot support the Tank units inside “then” Soviet
Tank Army.Obviously meant the. As you know not being overly critical :) just wanted to point it out.
Once again, well done :grin:
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Great - I’ll correct these sentences:relaxed:
The graphic/format I make myself, using Publisher.
Thanks, by the way:+1: :+1:
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Hi Captain
I had planned to play my first game only with the Section 1 rules. Now, there is a rule that says Russia can move it’s factories, but that costs rail capacity. The rule of Strategic Rail movement is stated in a later section, so is there a limit then? Is there an unlimited amount of factories the Russian player can move, or is the limit 3 (the SRM limit)? -
Also, I wanted to say you made a very clear and exact rulebook. I have seen so many rulebooks with loopholes and unclear things, but you point out and explain almost everything (and with almost I mean only 1 or 2 things) so you really did a good job making the rulebook! There are some spell errors though:
defence (defense) - several times
concurred (conquered) - one timeI don’t remember exactly which pages the spell errors were stated though.
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Hi Victoryfirst,
Yes, to make rules easier to remember in your future games with the complete rulebook (Sections I-V) you should choose 3 movements capacity for Soviet Factories.
You could choose to include the entire rule concerning Strategic Rail Movement Capacity described in Section III, page 37, from the beginning of your first game.
Also, check out the Global 1940 Basic Expansion - you might find inspiration for your first couple of games.
Please note:
We’ve posted a Rules Clarification document next to the RULEBOOK Axis & Allies Global 1940 House Rules Expansion - at page 1 in this topic.Have fun:+1:
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Hi barnee,
The Rules Clarification at page 1 should be helpful - it is mostly based on questions that came up during your construction of the TripleA version.
Revised editions of Rules Clarification will be released continuously as questions keep coming in.
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@the-captain hmm … so I thought only 1 Army could attack at a time ? The 2nd Army would be deactivated ? They could still attack as individual units ?
Example 2:
The German player attacks with 1st and 2nd Waffen-
v Armies from German controlled Bryansk into
Soviet controlled Smolensk - destroy all Soviet units- and takes control of Smolensk.
In this example both Waffen-v Armies are identical
and each consists of 1 Waffen-v infantry unit, 1
Waffen-v Panzer Grenadier unit, 1 Waffen-v
Panzer unit and 1 Waffen-v Oberst-Gruppenführer
unit.The 2nd Waffen-v Army has suffered casualties
during combat - and has lost 1 Waffen-v infantry
unit. The remaining Waffen-v units from the 2nd
Waffen-v Army are returned to the game board -
and the 2nd Waffen-v Marker is returned to the 2nd
Waffen-v Army Board. -
1st and 2nd Waffen-SS Armies attack Smolensk. Only 1 Waffen-SS Army can be active during this attack. The units in the other Waffen-SS Army attack as individual units…
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I’ve just corrected the text in Rules Clarification - please check if it clarifies your question.
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@the-captain :+1:
right on. yea hate to make things legal/lawyer overexplanatory but when it comes to game rules it’s probably the way to go lol
You guys still playing this weekend ? The 3 day event I think it was ?
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It is most likely the best way to clarify rules. When I think back to 1993 - Larry Harris had made a Rules Clarification section that came with Axis & Allies Classic 2nd.
It worked :+1:
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Our 3 day event gaming weekend is from 26th-28th November. That’s when our new friends from The Netherlands are coming:relaxed: :relaxed:
They are already studying the Expansion rules, We’re in contact by e-mail to coordinate the event etc.
We have similar 3 day events until April/May 2022.
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@barnee
A Strategy Guide for OOB Global 1940 combined with Axis & Allies Global 1940 House Rules Expansion is under construction now.It’ll initially be based on German strategies - and as much as time allows, Soviet Union, Japan, United States and United Kingdom will follow.
Hopefully, by the end of 2021, the complete Strategy Guide is available to players.
China, Italy, France and ANZAC are not included at this point. We haven’t yet decided if they ever will.
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@the-captain sweet !
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@barnee
The Strategy Guide Global 1940 is now available.Germany is the first Nation included.
Other Nations will follow -see thread Strategy Guide Global 1940.
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@the-captain so soviets get 3 rail with 1 being in Europe. Does that mean I can use the Europe one to haul a guy from Amur to Europe ? Or can I only move dudes that start in Europe to other places in Europe ?
Thanks
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@barnee
The Soviets can move 3 land based combat units in any direction within all Soviet Territories.When it comes to Europe, they can use 1 of these movements - so yes, you can move a unit from Amur to Europe - or from one European territory to another European territory.
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@the-captain Uggh I have a sinking feeling Pacific Islands may not be right. I currently have them so the bonus IPC don’t kick in until they’ve been conquered. I’m thinking this is probably wrong ? Like they should count for whoever owns them regardless of combat ?
So end of Japan’s first turn they should be getting an extra 3 bucks for Carolines, 1 for Hainan etc… ? Their starting dough is the same. 26
GD it another major rewrite.
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@barnee Japan doesn’t get extra income at the start of the game or something. If they conquer or lose an island with a changed IPC value their income increases/decreases with the new amount. Same as for other powers. At least that’s what I think is the way.