@Avner All right, game on. Sorry I was delayed.
Scramble to SZ111
Submerge in SZ110
Pray in SZ106
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Western Ukraine to Russia
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/1 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Archangel
Battle in Baltic States
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Archangel from Russians, taking Baltic States from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 6 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 6 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/0 hits, 2,00 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/1 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 5 infantry and 2 tactical_bombers in Bryansk, round 3 : 2/1 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/1 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 1 armour, 3 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/1 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Baltic States to Western Ukraine
2 tactical_bombers moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Baltic States to Western Ukraine
1 aaGun moved from Karelia to Finland
3 infantry moved from Karelia to Finland
1 bomber moved from Germany to Eastern Poland
3 infantry moved from Western Germany to Denmark
8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Poland
2 bombers and 1 fighter moved from Russia to Western Ukraine
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber and 4 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Russians regular : -0,33
Germans regular : 1,00
Russians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Archangel
Russians attack with 2 artilleries, 2 fighters and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Smolensk to Russia
2 armour and 2 mech_infantrys moved from Russia to Volgograd
3 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
1 fighter moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Jehol to Chahar
2 infantry moved from Hopei to Shensi
1 bomber moved from Kwangsi to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 5 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 2 infantry moved from Shantung to Jehol
2 infantry moved from Siberia to Amur
Japanese take Amur from Russians
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Chahar
Combat - Japanese
Combat Hit Differential Summary :
@flyingbadger do you scramble from Queensland?
@martin Yes please, should be a good air battle!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
1 fighter moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Jehol to Chahar
2 infantry moved from Hopei to Shensi
1 bomber moved from Kwangsi to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 5 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 2 infantry moved from Shantung to Jehol
2 infantry moved from Siberia to Amur
Japanese take Amur from Russians
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Chahar
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in West India
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; ANZAC defend with 3 fighters
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/1 hits, 4,33 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
@flyingbadger what are your 4 losses, and what is the order of losses thereafter?
@martin Take out the ships for the 4 hits. After that it’s the 3 ANZAC fighters, then the US tactical, and finally the US fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
1 fighter moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Jehol to Chahar
2 infantry moved from Hopei to Shensi
1 bomber moved from Kwangsi to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 5 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 2 infantry moved from Shantung to Jehol
2 infantry moved from Siberia to Amur
Japanese take Amur from Russians
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Chahar
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in West India
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; ANZAC defend with 3 fighters
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/1 hits, 4,33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 4/1 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 4/0 hits, 4,00 expected hits
Americans roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 3/1 hits, 3,17 expected hits
2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 2/1 hits, 2,33 expected hits
Americans roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking West India from UK_Pacific with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 3 fighters
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 5 tactical_bombers in Szechwan, round 2 : 3/1 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/0 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 aaGun moved from Hunan to Yunnan
1 fighter and 5 tactical_bombers moved from Szechwan to Yunnan
1 bomber moved from Shensi to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 fighter placed in 6 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,00
Japanese regular : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 bombers moved from Tunisia to Southern Italy
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 carriers moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Tunisia to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Combat Hit Differential Summary :
@martin Intercept in S.Italy?
@flyingbadger yes, with both, please.
You can take your time - I won’t be able to play Italy before ±11:30pm
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 bombers moved from Tunisia to Southern Italy
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 carriers moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Tunisia to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Italians launches 2 interceptors out of Southern Italy
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Combat Hit Differential Summary :
Defenders Fire, : -0.33
Attackers Fire, : 0.67
Italians AA : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 bombers moved from Tunisia to Southern Italy
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 carriers moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Tunisia to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Italians launches 2 interceptors out of Southern Italy
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in 93 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 fighters and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 93 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 carriers, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Southern France from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.33
Italians regular : -0.33
Defenders Fire, : -0.33
Attackers Fire, : 0.67
Italians AA : 0.67
@martin No worries. The bombers took out a fighter, but the AAA took out a bomber.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 bombers moved from Tunisia to Southern Italy
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 carriers moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Tunisia to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Italians launches 2 interceptors out of Southern Italy
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in 93 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 fighters and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 93 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 carriers, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Southern France from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Algeria
Place Units - Americans
6 infantry placed in Eastern United States
1 fighter placed in Western United States
1 bomber placed in Eastern United States
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.33
Italians regular : -0.33
Defenders Fire, : -0.33
Attackers Fire, : 0.67
Italians AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Kansu to Shensi
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 bombers moved from Tunisia to Southern Italy
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 carriers moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Tunisia to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Italians launches 2 interceptors out of Southern Italy
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in 93 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 fighters and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 93 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 carriers, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Southern France from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Algeria
Place Units - Americans
6 infantry placed in Eastern United States
1 fighter placed in Western United States
1 bomber placed in Eastern United States
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Kansu to Shensi
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 1x factory_major, 1x harbour; Remaining resources: 37 PUs;
British buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Scotland to United Kingdom
1 fighter moved from Persia to West India
1 tactical_bomber moved from Eastern Persia to West India
2 mech_infantrys moved from Eastern Persia to West India
1 submarine moved from 58 Sea Zone to 42 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in 104 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in West India
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in West India, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to India
2 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Libya to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,2,6,6,2,6,6
UK_Pacific collect 0 PUs (3 lost to blockades); end with 0 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.17
Japanese regular : 0.33
Italians regular : -0.33
Defenders Fire, : -0.33
Attackers Fire, : 0.67
Germans regular : -0.33
British regular : -0.17
Italians AA : 0.67
@flyingbadger Thinking about defending too much in India but should have sent an infantry to the west to help recapture that, and pick off those defenseless transports with the airplanes, doh! :persevere:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 6 PUs;
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Volgograd
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
Combat - Italians
Strategic bombing raid in Volgograd
Russians roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Volgograd to Ukraine
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Russians AA : -0,17