well, I found a useful button…
Flyingbadger vs Makalakalane
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 62 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 25 Sea Zone to 49 Sea Zone 1 bomber moved from 42 Sea Zone to Kwangtung 3 fighters moved from Kwangtung to Hopei 1 fighter moved from Malaya to Kwangtung 2 infantry moved from Turkey to Caucasus Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Turkey to Caucasus 1 infantry moved from Syria to Turkey 2 infantry moved from Tobruk to Alexandria 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -0,67
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@makalakalane Whoops. Not sure I thought that transport situation out very well…
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@flyingbadger nope - and it saved me. On the other hand, you might’ve lost them all if you put them out side of the strait as I could’ve attacked with 3 fighters and 1 bomber + my entire fleet vs your few boats and 3 fighters that were able to scramble…
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 3 artilleries and 7 infantry moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Spain 1 bomber moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 6 fighters moved from Western Germany to United Kingdom 4 submarines moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from Romania to Bulgaria
Combat Hit Differential Summary :
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@flyingbadger no interception.
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@makalakalane The Gandalf of destroyers. Using destroyers as blockers is something I need to think about more.
Do you want to scramble in England? The Luftwaffe decided to charge in anyway…
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@flyingbadger no thanks. It’s interception by the way :) when you attack on sea it’s called scramble. No interception. I only have 2-3 planes, you have like 12 :)
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 3 artilleries and 7 infantry moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Spain 1 bomber moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 6 fighters moved from Western Germany to United Kingdom 4 submarines moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from Romania to Bulgaria Combat - Germans Air Battle in United Kingdom Germans attacks with 11 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6,4 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 8, airfield = 6, harbour = 4 Strategic bombing raid in Normandy Bordeaux British roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in Spain Americans roll AA dice in Spain : 0/1 hits, 0.17 expected hits Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Spain causes 6 damage total. Battle in 112 Sea Zone Germans attack with 5 submarines French defend with 1 destroyer Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 112 Sea Zone Germans win with 5 submarines remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Spain to Western Germany 6 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 infantry moved from Western Germany to Holland Belgium 1 aaGun and 7 artilleries moved from Tambov to Rostov 1 infantry and 3 mech_infantrys moved from Bryansk to Rostov 1 aaGun moved from Ukraine to Rostov 2 aaGuns and 5 infantry moved from Bessarabia to Romania Place Units - Germans 2 carriers placed in 113 Sea Zone 5 artilleries and 2 infantry placed in Western Germany 3 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
French regular : -0.33 British AA : 0.00 Americans AA : -0.17 Germans regular : 1.33
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@makalakalane I’ll try to remember that they have different names. Yeah, may have over committed to the raid… Fun though.
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@flyingbadger another advice. If you put a surface ship in the seazone west of Denmark, then I am forced to attack that ship in order to put any ships in, which means you can then use your fighers/tac bombers to intercept which means I have to spend more resources and potentially lose more ships in doing so. Subs can be ignored in non-combat, so I can just put in another destroyer again, keeping you from being able to attack with your transports…
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@makalakalane Thanks for that advice, I’d be bottled in there forever!
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Sikang 1 bomber moved from Kiangsu to Tsinghai 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Chahar to Shantung 1 artillery moved from Chahar to Jehol 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi 2 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Sikang 2 fighters moved from Kiangsu to Anhwe 2 fighters moved from Kiangsu to Kiangsi Combat - Japanese Battle in Kiangsi Japanese attack with 4 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 3 artilleries Japanese roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/10 hits, 4.00 expected hits Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 3 artilleries Battle in Anhwe Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 4/10 hits, 4.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Novosibirsk 1 bomber moved from Tsinghai to Novosibirsk 2 tactical_bombers moved from Anhwe to 19 Sea Zone 2 fighters moved from Anhwe to 19 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu 4 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu Place Units - Japanese 3 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Kiangsu 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : -2.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Americans buy 1 armour, 5 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries moved from Spain to 91 Sea Zone 5 infantry moved from Spain to 91 Sea Zone 1 armour moved from Spain to Holland Belgium 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to Holland Belgium 5 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 armour, 5 artilleries and 5 infantry Germans defend with 1 aaGun, 6 fighters, 3 infantry and 3 tactical_bombers; Italians defend with 1 armour Americans roll dice for 1 armour, 5 artilleries and 5 infantry in Holland Belgium, round 2 : 2/11 hits, 3,83 expected hits Germans roll dice for 1 aaGun, 1 armour, 6 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/13 hits, 7,00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour, 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 10/12 hits, 6,67 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium Germans win with 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -30 Casualties for Americans: 1 armour, 5 artilleries and 5 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour and 2 artilleries placed in Spain Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Germans regular : 6,33
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@flyingbadger seriously, look at that bullshit. I might as well give up now. It doesn’t matter what I do, how well I play or how many mistakes you make. -1,33 for US and +6,33 for Germany. I am going to attack with england as well, so I can get rid of your planes. But I will bet you that it wont work. Fuck this
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 9 infantry moved from Hopei to Kweichow Place Units - Chinese 1 artillery and 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Americans buy 1 armour, 5 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries moved from Spain to 91 Sea Zone 5 infantry moved from Spain to 91 Sea Zone 1 armour moved from Spain to Holland Belgium 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to Holland Belgium 5 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 armour, 5 artilleries and 5 infantry Germans defend with 1 aaGun, 6 fighters, 3 infantry and 3 tactical_bombers; Italians defend with 1 armour Americans roll dice for 1 armour, 5 artilleries and 5 infantry in Holland Belgium, round 2 : 2/11 hits, 3,83 expected hits Germans roll dice for 1 aaGun, 1 armour, 6 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/13 hits, 7,00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour, 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 10/12 hits, 6,67 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium Germans win with 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -30 Casualties for Americans: 1 armour, 5 artilleries and 5 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour and 2 artilleries placed in Spain Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 9 infantry moved from Hopei to Kweichow Place Units - Chinese 1 artillery and 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 44 PUs; British buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Hopei to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 tactical_bomber moved from Hopei to Tsinghai 1 fighter moved from Hopei to Tsinghai 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry Germans defend with 6 fighters, 1 infantry and 3 tactical_bombers; Italians defend with 1 armour British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry in Holland Belgium, round 2 : 4/13 hits, 4,00 expected hits Germans roll dice for 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 8/11 hits, 6,33 expected hits 1 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 8 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium British roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Holland Belgium, round 3 : 2/5 hits, 2,50 expected hits Germans roll dice for 6 fighters and 1 tactical_bomber in Holland Belgium, round 3 : 2/7 hits, 4,50 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Holland Belgium British roll dice for 1 bomber and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,67 expected hits Germans roll dice for 5 fighters in Holland Belgium, round 4 : 3/5 hits, 3,33 expected hits 1 fighter owned by the Germans, 1 bomber owned by the British and 2 fighters owned by the British lost in Holland Belgium Germans win with 4 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantry Casualties for Germans: 2 fighters, 1 infantry and 3 tactical_bombers Casualties for Italians: 1 armour Battle in Tsinghai British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai British win, taking Tsinghai from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Tsinghai to Kweichow 1 tactical_bomber moved from Tsinghai to Kweichow 4 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from India to Yunnan 1 fighter moved from India to Caucasus 1 armour moved from Turkey to Caucasus 2 armour and 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from West India to Persia 1 artillery moved from Ethiopia to Kenya Place Units - British 2 fighters placed in United Kingdom 3 infantry placed in Turkey 3 mech_infantrys placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British British collect 43 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in Kwangtung 1 armour and 1 bomber placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6 UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 bomber Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -1,33 Japanese regular : -0,67 Germans regular : 5,17 British regular : -1,00
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@flyingbadger and once more - -1 for UK and +5,17 for Germany. GG, this is over.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from British 2 artilleries and 1 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Northern Italy to France 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy 1 fighter moved from France to Northern Italy Combat - Italians Non Combat Move - Italians 2 aaGuns moved from France to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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@makalakalane Wow, the dice gods really got it in for you. It’s only lady luck who is keeping me alive in this!