• 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 unit repaired.
            2 bombers moved from Samara to Chahar
            1 armour, 1 artillery and 1 mech_infantry moved from Jehol to Chahar
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 fighter and 1 tactical_bomber moved from Japan to Chahar
            2 fighters and 2 tactical_bombers moved from Japan to Anhwe
            4 fighters moved from Japan to Anhwe
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Chahar
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/10 hits, 4.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
            2 bombers moved from Chahar to Kiangsu
            1 fighter and 1 tactical_bomber moved from Chahar to Jehol
            1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
            1 fighter moved from 44 Sea Zone to 19 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            2 infantry moved from Tsinghai to Kazakhstan
            2 infantry moved from Sikang to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Volgograd
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Spain to Southern France
            1 artillery moved from Spain to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 3 artilleries
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to Eastern United States
            5 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries moved from 91 Sea Zone to Spain
            5 infantry moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            1 factory_minor placed in Spain
            2 destroyers and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Italians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Anhwe
            4 infantry moved from Kweichow to Anhwe
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 3 artilleries
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
            6 infantry moved from Kweichow to Hopei
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            6 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Spain to Southern France
            1 artillery moved from Spain to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 3 artilleries
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to Eastern United States
            5 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries moved from 91 Sea Zone to Spain
            5 infantry moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            1 factory_minor placed in Spain
            2 destroyers and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Anhwe
            4 infantry moved from Kweichow to Anhwe
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 3 artilleries
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
            6 infantry moved from Kweichow to Hopei
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            6 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Turkey to Greece
                  British take Greece from Germans
            1 armour moved from Greece to Turkey
            4 infantry moved from Spain to Normandy Bordeaux
            1 armour moved from Spain to Normandy Bordeaux
            1 artillery moved from Spain to Normandy Bordeaux
            1 fighter moved from Spain to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from Spain to France
    
        Combat - British
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Normandy Bordeaux
                British attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
                Germans defend with 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 3,17 expected hits
                    Germans roll dice for 1 aaGun, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 23
                Casualties for British: 2 infantry
                Casualties for Germans: 1 aaGun, 1 bomber and 4 infantry
    
        Non Combat Move - British
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 artillery moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Yunnan to Hopei
            1 armour moved from Yunnan to Hopei
            1 bomber moved from India to Kwangtung
            5 mech_infantrys moved from Persia to Caucasus
            4 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Turkey to Caucasus
            2 fighters moved from Trans-Jordan to Caucasus
            3 fighters moved from Persia to Caucasus
            1 mech_infantry moved from India to West India
            1 aaGun moved from Kwangsi to Kwangtung
            1 fighter moved from Yunnan to Hopei
            1 tactical_bomber moved from Yunnan to Hopei
            4 infantry moved from Hunan to Yunnan
            1 bomber moved from France to United Kingdom
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 factory_minor placed in Turkey
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in Kwangtung
            1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
            UK_Pacific collect 22 PUs (6 lost to blockades); end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 fighter and 2 mech_infantrys
                Some Units in Kwangtung change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Americans regular : 0,00
    Japanese regular : 0,67
    Italians regular : 0,67
    Germans AA : -0,67
    Germans regular : 0,50
    British regular : 2,83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 2 artilleries
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Holland Belgium
            2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to France
            2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
            1 fighter moved from Southern France to France
            1 fighter moved from Southern France to Southern Italy
    
        Place Units - Italians
            2 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
            Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 25 Sea Zone to 49 Sea Zone
            1 bomber moved from 42 Sea Zone to Kwangtung
            3 fighters moved from Kwangtung to Hopei
            1 fighter moved from Malaya to Kwangtung
            2 infantry moved from Turkey to Caucasus
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 25 Sea Zone to 49 Sea Zone
            1 bomber moved from 42 Sea Zone to Kwangtung
            3 fighters moved from Kwangtung to Hopei
            1 fighter moved from Malaya to Kwangtung
            2 infantry moved from Turkey to Caucasus
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Turkey to Caucasus
            1 infantry moved from Syria to Turkey
            2 infantry moved from Tobruk to Alexandria
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : -0,67
    

    Savegame


  • @makalakalane Whoops. Not sure I thought that transport situation out very well…


  • @flyingbadger nope - and it saved me. On the other hand, you might’ve lost them all if you put them out side of the strait as I could’ve attacked with 3 fighters and 1 bomber + my entire fleet vs your few boats and 3 fighters that were able to scramble…

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            3 artilleries and 7 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Western Germany to Spain
            1 bomber moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to United Kingdom
            6 fighters moved from Western Germany to United Kingdom
            4 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from Romania to Bulgaria
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger no interception.


  • @makalakalane The Gandalf of destroyers. Using destroyers as blockers is something I need to think about more.

    Do you want to scramble in England? The Luftwaffe decided to charge in anyway…


  • @flyingbadger no thanks. It’s interception by the way :) when you attack on sea it’s called scramble. No interception. I only have 2-3 planes, you have like 12 :)

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            3 artilleries and 7 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Western Germany to Spain
            1 bomber moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from Western Germany to United Kingdom
            6 fighters moved from Western Germany to United Kingdom
            4 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from Romania to Bulgaria
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 11 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 6,4 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
                Bombing raid in United Kingdom causes 18 damage total.  Damaged units is as follows: factory_major = 8, airfield = 6, harbour = 4
            Strategic bombing raid in Normandy Bordeaux
                    British roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Strategic bombing raid in Spain
                    Americans roll AA dice in Spain : 0/1 hits, 0.17 expected hits
                Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Spain causes 6 damage total. 
            Battle in 112 Sea Zone
                Germans attack with 5 submarines
                French defend with 1 destroyer
                    Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 112 Sea Zone
                Germans win with 5 submarines remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Spain to Western Germany
            6 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            2 infantry moved from Western Germany to Holland Belgium
            1 aaGun and 7 artilleries moved from Tambov to Rostov
            1 infantry and 3 mech_infantrys moved from Bryansk to Rostov
            1 aaGun moved from Ukraine to Rostov
            2 aaGuns and 5 infantry moved from Bessarabia to Romania
    
        Place Units - Germans
            2 carriers placed in 113 Sea Zone
            5 artilleries and 2 infantry placed in Western Germany
            3 infantry placed in Ukraine
            2 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    British AA : 0.00
    Americans AA : -0.17
    Germans regular : 1.33
    

    Savegame


  • @makalakalane I’ll try to remember that they have different names. Yeah, may have over committed to the raid… Fun though.


  • @flyingbadger another advice. If you put a surface ship in the seazone west of Denmark, then I am forced to attack that ship in order to put any ships in, which means you can then use your fighers/tac bombers to intercept which means I have to spend more resources and potentially lose more ships in doing so. Subs can be ignored in non-combat, so I can just put in another destroyer again, keeping you from being able to attack with your transports…


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @makalakalane Thanks for that advice, I’d be bottled in there forever!

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Kiangsu to Sikang
            1 bomber moved from Kiangsu to Tsinghai
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Chahar to Shantung
            1 artillery moved from Chahar to Jehol
            1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
            2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
            2 infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Kazakhstan to Sikang
            2 fighters moved from Kiangsu to Anhwe
            2 fighters moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 4 fighters, 4 infantry and 2 tactical_bombers
                Chinese defend with 3 artilleries
                    Japanese roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/10 hits, 4.00 expected hits
                    Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
                    3 artilleries owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Chinese: 3 artilleries
            Battle in Anhwe
                Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 4/10 hits, 4.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Novosibirsk
            1 bomber moved from Tsinghai to Novosibirsk
            2 tactical_bombers moved from Anhwe to 19 Sea Zone
            2 fighters moved from Anhwe to 19 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
            4 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Volgograd
            2 artilleries and 1 infantry placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Japanese regular : -2.83
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs; 
            Americans buy 1 armour, 5 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries moved from Spain to 91 Sea Zone
            5 infantry moved from Spain to 91 Sea Zone
            1 armour moved from Spain to Holland Belgium
            5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            5 artilleries moved from 110 Sea Zone to Holland Belgium
            5 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 armour, 5 artilleries and 5 infantry
                Germans defend with 1 aaGun, 6 fighters, 3 infantry and 3 tactical_bombers; Italians defend with 1 armour
                    Americans roll dice for 1 armour, 5 artilleries and 5 infantry in Holland Belgium, round 2 : 2/11 hits, 3,83 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 6 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/13 hits, 7,00 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour, 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 10/12 hits, 6,67 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
                Germans win with 1 armour, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -30
                Casualties for Americans: 1 armour, 5 artilleries and 5 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 armour and 2 artilleries placed in Spain
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Germans regular : 6,33
    

    Savegame

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