OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
6 Player Free For All
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,2,4 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 3 techTokens; Non Combat Move - Americans 1 transport moved from 19 Sea Zone to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Venezuela 1 infantry moved from 19 Sea Zone to Venezuela 1 cruiser moved from 20 Sea Zone to 10 Sea Zone 2 carriers moved from 20 Sea Zone to 10 Sea Zone 4 destroyers moved from 20 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from Western Canada to 10 Sea Zone 1 tactical_bomber moved from Western Canada to 10 Sea Zone 1 fighter moved from Western Canada to 10 Sea Zone 1 fighter moved from Western Canada to 10 Sea Zone 5 transports moved from 21 Sea Zone to 19 Sea Zone 3 infantry moved from Eastern Canada to Eastern United States 2 artilleries moved from Eastern Canada to Eastern United States 1 aaGun moved from Western Canada to Eastern Canada 6 infantry moved from Western Canada to Eastern Canada 5 artilleries moved from Western Canada to Eastern Canada 1 armour moved from Western Canada to Eastern United States 1 armour moved from Western United States to Eastern Canada 4 infantry moved from Western United States to Western Canada 1 artillery moved from Western United States to Western Canada Place Units - Americans 2 artilleries and 3 infantry placed in Eastern United States Americans undo move 1. 2 destroyers placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 1 bomber and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 6 armour moved from Russia to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 4 armour, 1 halftrack and 9 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Archangel to 4 Sea Zone 1 infantry moved from Archangel to 4 Sea Zone 1 destroyer moved from 4 Sea Zone to 2 Sea Zone 2 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to United Kingdom 1 infantry moved from 3 Sea Zone to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 bomber moved from Archangel to United Kingdom 1 armour moved from Archangel to Ukraine S.S.R. 1 infantry moved from Archangel to Russia 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia Combat - Russians Rocket attack in Southern Europe does 2 damage to factory owned by Germans Rockets in West Russia roll: 2 Rocket attack in Western Europe does 3 damage to factory owned by Germans Rockets in Archangel roll: 3 Battle in 2 Sea Zone Russians attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 2 Sea Zone Russians win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in United Kingdom Russians attack with 4 bombers and 2 infantry Germans defend with 1 fighter, 2 infantry and 1 tactical_bomber Russians roll dice for 4 bombers and 2 infantry in United Kingdom, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/4 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 bomber owned by the Russians, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom 3 bombers owned by the Russians retreated Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 bomber and 2 infantry Casualties for Germans: 2 infantry and 1 tactical_bomber Non Combat Move - Russians 3 bombers moved from United Kingdom to Archangel 1 aaGun moved from Caucasus to Ukraine S.S.R. 1 aaGun moved from Caucasus to Russia 1 fighter moved from Archangel to Russia Place Units - Russians 1 bomber and 10 infantry placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 Russians regular : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 47 PUs; 1 techTokens; Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory = 1 EDIT: Turning off Edit Mode Germans buy 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from United Kingdom to 3 Sea Zone Combat - Germans Battle in 3 Sea Zone Germans attack with 1 fighter Russians defend with 1 transport 1 transport owned by the Russians lost in 3 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 transport Non Combat Move - Germans 1 fighter moved from 3 Sea Zone to 13 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 4 transports moved from 7 Sea Zone to 13 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Eire to United Kingdom 1 infantry moved from Balkans to Eastern Europe 4 armour moved from Western Europe to Balkans 1 armour, 5 artilleries and 12 infantry moved from Southern Europe to Balkans 1 bomber moved from Southern Europe to Balkans 5 artilleries and 8 infantry moved from Western Europe to Germany 1 artillery and 6 infantry moved from Spain to Western Europe 1 artillery and 3 infantry moved from Algeria to 13 Sea Zone 1 artillery and 3 infantry moved from 13 Sea Zone to Western Europe Place Units - Germans 1 tactical_bomber placed in 13 Sea Zone 3 artilleries and 8 infantry placed in Southern Europe Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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With my improved factory tech, I can repair 2 damage for $1. I thought I was selecting $1 to repair two damage, but I had accidentally only selected 1 damage to repair. So I fixed it with edit.
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@captainnapalm I was wondering why your factories looked different…
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese repair damage of 1x factory; Remaining resources: 32 PUs; 1 techTokens; Chinese buy 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Chinese 1 armour moved from Sinkiang to Novosibirsk Chinese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakh S.S.R. 10 artilleries and 10 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from Himalaya to Sinkiang 1 infantry moved from Persia to Caucasus Chinese take Caucasus from Russians 1 infantry moved from Persia to Turkey 2 fighters and 2 tactical_bombers moved from India to Turkey 1 infantry moved from India to Persia Combat - Chinese Battle in Turkey Chinese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Chinese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey Chinese win, taking Turkey from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakh S.S.R. Chinese attack with 1 armour, 10 artilleries and 10 infantry Neutral defend with 5 infantry Chinese roll dice for 1 armour, 10 artilleries and 10 infantry in Kazakh S.S.R., round 2 : 8/21 hits, 7.17 expected hits Neutral roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Kazakh S.S.R. Chinese loses 0 PUs for violating Kazakh S.S.R.s neutrality. Chinese win, taking Kazakh S.S.R. from Neutral with 1 armour, 10 artilleries and 8 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Chinese 2 fighters and 2 tactical_bombers moved from Turkey to India 1 infantry moved from French Indochina to India Place Units - Chinese 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in India Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs Chinese collect 1 PU from War Bonds; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Chinese rolls : 0.00 Neutral regular : 0.33 British regular : -0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 2,5 and gets 0 hits Purchase Units - British British buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 3 PUs; 2 techTokens; Combat Move - British 2 infantry moved from Union of South Africa to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 battleship moved from 28 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Persia 2 fighters moved from 28 Sea Zone to 34 Sea Zone 2 fighters moved from 34 Sea Zone to Persia 1 carrier moved from 28 Sea Zone to 34 Sea Zone 1 bomber moved from French Equatorial Africa to Turkey 3 infantry moved from Trans-Jordan to Turkey 1 armour moved from Trans-Jordan to Turkey 2 infantry moved from Trans-Jordan to Turkey 1 armour moved from Trans-Jordan to Turkey 3 infantry moved from Trans-Jordan to Turkey 2 artilleries moved from Trans-Jordan to Turkey Combat - British Battle in Persia British attack with 2 fighters and 2 infantry Chinese defend with 1 infantry British roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia British roll dice for 2 fighters and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Persia British win, taking Persia from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 1 bomber and 8 infantry Chinese defend with 1 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber and 8 infantry in Turkey, round 2 : 5/13 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Chinese with 2 armour, 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - British 1 artillery moved from Union of South Africa to 28 Sea Zone 3 infantry moved from Union of South Africa to 28 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 28 Sea Zone to 34 Sea Zone 1 destroyer moved from 28 Sea Zone to 34 Sea Zone 1 submarine moved from 28 Sea Zone to 34 Sea Zone 3 infantry moved from 34 Sea Zone to Trans-Jordan 1 artillery moved from 34 Sea Zone to Trans-Jordan 1 infantry moved from Anglo Egypt to Libya 1 aaGun, 13 armour, 2 artilleries and 3 infantry moved from Anglo Egypt to Trans-Jordan 5 infantry moved from Belgian Congo to Anglo Egypt 1 armour moved from Union of South Africa to Italian East Africa 4 infantry moved from Union of South Africa to Kenya 1 artillery moved from Angola to Kenya 3 transports moved from 27 Sea Zone to 33 Sea Zone 1 destroyer moved from 27 Sea Zone to 33 Sea Zone 1 carrier moved from 23 Sea Zone to 28 Sea Zone 3 infantry moved from Kenya to Italian East Africa 1 bomber moved from Turkey to Trans-Jordan 1 fighter moved from 23 Sea Zone to 34 Sea Zone 1 fighter moved from Persia to 34 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan Place Units - British 4 armour, 1 artillery and 7 infantry placed in Union of South Africa Turn Complete - British British collect 51 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 British regular : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 bomber, 2 cruisers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians Combat - Japanese Non Combat Move - Japanese 7 infantry moved from Manchuria to Buryatia S.S.R. 2 armour, 12 artilleries and 4 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 artillery moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Manchuria to China 1 infantry moved from Manchuria to Kwantung 4 artilleries and 5 infantry moved from Japan to 61 Sea Zone 4 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria 2 fighters and 2 tactical_bombers moved from Manchuria to 61 Sea Zone Place Units - Japanese 2 cruisers placed in 61 Sea Zone 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,5,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Venezuela to Brazil 2 artilleries moved from Venezuela to Brazil 3 infantry moved from Argentina to Brazil 1 armour moved from Argentina to Brazil 4 artilleries moved from Argentina to Brazil Combat - Americans Battle in Brazil Americans attack with 1 armour, 6 artilleries and 4 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 6 artilleries and 4 infantry in Brazil, round 2 : 6/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Brazil Americans loses 0 PUs for violating Brazils neutrality. Americans win, taking Brazil from Neutral with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Non Combat Move - Americans 3 infantry moved from Western Canada to Alaska 1 transport moved from 19 Sea Zone to 10 Sea Zone 1 transport moved from 19 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Venezuela 4 transports moved from 19 Sea Zone to 10 Sea Zone 1 armour moved from Eastern Canada to Eastern United States 5 artilleries moved from Eastern Canada to Eastern United States 1 aaGun moved from Eastern Canada to Eastern United States 1 artillery moved from Western Canada to Eastern Canada 1 artillery moved from Western United States to Western Canada 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Eastern Canada to Eastern United States 3 infantry moved from Western United States to Western Canada 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Venezuela Place Units - Americans 3 infantry placed in Eastern United States 2 destroyers placed in 55 Sea Zone 2 infantry placed in Eastern United States 2 artilleries and 1 infantry placed in Western United States Americans undo move 4. 1 infantry placed in Eastern United States 2 artilleries placed in Western United States Activate Technology - Americans Americans activating Rockets Advance Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Neutral regular : -1.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Ukraine S.S.R. to Russia 1 fighter, 1 halftrack and 9 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Archangel to Eastern Europe 1 infantry moved from Ukraine S.S.R. to Eastern Europe 1 infantry moved from Ukraine S.S.R. to Eastern Europe 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 3 bombers, 2 fighters and 3 tactical_bombers moved from Archangel to Kazakh S.S.R. 1 bomber moved from Archangel to Kazakh S.S.R. 1 infantry moved from Ukraine S.S.R. to Caucasus 1 infantry moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Russia 1 armour moved from Ukraine S.S.R. to Russia 1 armour moved from Ukraine S.S.R. to Russia 1 armour moved from Ukraine S.S.R. to Russia 1 armour moved from Ukraine S.S.R. to Russia 5 armour and 4 infantry moved from Ukraine S.S.R. to West Russia Combat - Russians Rocket attack in Western Europe does 3 damage to factory owned by Germans Rockets in West Russia roll: 3 Rocket attack in India does 3 damage to factory owned by Chinese Rockets in Russia roll: 3 Battle in Caucasus Russians attack with 1 armour and 2 infantry Chinese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Caucasus Russians win, taking Caucasus from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 4 bombers, 3 fighters, 1 halftrack, 9 infantry and 3 tactical_bombers Chinese defend with 1 armour, 10 artilleries and 8 infantry Russians roll dice for 4 bombers, 3 fighters, 1 halftrack, 9 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 7/20 hits, 8.17 expected hits Chinese roll dice for 1 armour, 10 artilleries and 8 infantry in Kazakh S.S.R., round 2 : 8/19 hits, 6.50 expected hits 8 infantry owned by the Russians and 7 infantry owned by the Chinese lost in Kazakh S.S.R. 3 fighters owned by the Russians, 3 tactical_bombers owned by the Russians and 4 bombers owned by the Russians retreated 1 infantry owned by the Russians and 1 halftrack owned by the Russians retreated to Russia Chinese win with 1 armour, 10 artilleries and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 8 infantry Casualties for Chinese: 7 infantry Battle in Eastern Europe Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Europe, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe Russians win, taking Eastern Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Ukraine S.S.R. to West Russia 1 bomber moved from Kazakh S.S.R. to Archangel 1 bomber moved from Kazakh S.S.R. to Archangel 1 fighter moved from Eastern Europe to West Russia 2 bombers moved from Kazakh S.S.R. to Archangel 3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Russia 10 infantry moved from Archangel to Russia Place Units - Russians 3 artilleries and 8 infantry placed in Archangel Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Germans regular : -0.33 Russians regular : -2.50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 5 artilleries and 8 infantry moved from Germany to Eastern Europe 14 infantry moved from Balkans to Ukraine S.S.R. 6 infantry moved from Balkans to Eastern Europe 7 artilleries moved from Balkans to Ukraine S.S.R. 1 artillery moved from Balkans to Eastern Europe 2 armour moved from Balkans to Ukraine S.S.R. 2 armour moved from Balkans to Eastern Europe 1 bomber moved from Balkans to Eastern Europe Combat - Germans Battle in Eastern Europe Germans attack with 2 armour, 6 artilleries, 1 bomber and 14 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 6 artilleries, 1 bomber and 14 infantry in Eastern Europe, round 2 : 13/23 hits, 8.00 expected hits Russians roll dice for 2 infantry in Eastern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 2 armour, 6 artilleries, 1 bomber and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine S.S.R. Germans attack with 2 armour, 7 artilleries and 14 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 7 artilleries and 14 infantry in Ukraine S.S.R., round 2 : 8/23 hits, 8.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 armour, 7 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Balkans to Germany 1 artillery and 4 infantry moved from Southern Europe to Balkans 2 infantry moved from Southern Europe to Germany 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 13 Sea Zone to 14 Sea Zone 1 bomber moved from Eastern Europe to Southern Europe 1 armour, 2 artilleries and 1 infantry moved from United Kingdom to Eire Place Units - Germans 4 infantry placed in Southern Europe 1 carrier and 2 fighters placed in 14 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.00 Germans regular : 5.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 1/1 hits, 0.00 expected hits Chinese removing all Technology Tokens after successful research. Chinese discover Mechanized Infantry Purchase Units - Chinese Chinese repair damage of 2x factory; Remaining resources: 41 PUs; 0 techTokens; Chinese buy 4 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 armour and 9 artilleries moved from Kazakh S.S.R. to Persia 1 infantry moved from Sinkiang to Novosibirsk 3 armour, 1 artillery and 10 infantry moved from India to Persia 3 fighters and 3 tactical_bombers moved from India to 34 Sea Zone 1 artillery moved from Kazakh S.S.R. to Persia 1 infantry moved from India to Persia Combat - Chinese Battle in Persia Chinese attack with 4 armour, 11 artilleries and 11 infantry British defend with 1 infantry Chinese roll dice for 4 armour, 11 artilleries and 11 infantry in Persia, round 2 : 7/26 hits, 9.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Persia Chinese win, taking Persia from British with 4 armour, 11 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for British: 1 infantry Battle in 34 Sea Zone Chinese attack with 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports 1 submarine owned by the British submerged Chinese roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 34 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits 1 destroyer owned by the British, 1 fighter owned by the Chinese, 2 fighters owned by the British and 1 carrier owned by the British lost in 34 Sea Zone Chinese roll dice for 2 fighters and 3 tactical_bombers in 34 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits British roll dice for 1 battleship and 3 transports in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 3 transports owned by the British, 1 battleship owned by the British and 1 tactical_bomber owned by the Chinese lost in 34 Sea Zone Chinese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Chinese: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports Non Combat Move - Chinese 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to India Place Units - Chinese 4 armour, 1 fighter and 1 tactical_bomber placed in India Activate Technology - Chinese Chinese activating Mechanized Infantry Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs Chinese collect 2 PUs from War Bonds; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Chinese rolls : 1.00 British regular : -0.50
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 6,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Shipyards Purchase Units - British British buy 4 bombers; Remaining resources: 6 PUs; 0 techTokens; Combat Move - British 13 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber moved from Trans-Jordan to Persia 2 armour, 2 artilleries and 7 infantry moved from Turkey to Persia Combat - British Battle in Persia British attack with 15 armour, 5 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 tactical_bomber Chinese defend with 4 armour, 11 artilleries and 10 infantry British roll dice for 15 armour, 5 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 tactical_bomber in Persia, round 2 : 17/38 hits, 14.33 expected hits Chinese roll dice for 4 armour, 11 artilleries and 10 infantry in Persia, round 2 : 8/25 hits, 9.00 expected hits 10 infantry owned by the Chinese, 7 artilleries owned by the Chinese and 8 infantry owned by the British lost in Persia British roll dice for 15 armour, 5 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Persia, round 3 : 12/30 hits, 13.00 expected hits Chinese roll dice for 4 armour and 4 artilleries in Persia, round 3 : 2/8 hits, 3.33 expected hits 4 armour owned by the Chinese, 4 artilleries owned by the Chinese and 2 infantry owned by the British lost in Persia British win, taking Persia from Chinese with 15 armour, 5 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 64 Casualties for British: 10 infantry Casualties for Chinese: 4 armour, 11 artilleries and 10 infantry Non Combat Move - British 1 aaGun moved from Trans-Jordan to Persia 5 infantry moved from Anglo Egypt to Trans-Jordan 1 armour moved from Italian East Africa to Trans-Jordan 1 infantry moved from Libya to Anglo Egypt 3 infantry moved from Italian East Africa to Anglo Egypt 1 artillery moved from Kenya to 33 Sea Zone 1 infantry moved from Kenya to 33 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 28 Sea Zone 1 artillery moved from Union of South Africa to 28 Sea Zone 1 armour moved from Union of South Africa to 28 Sea Zone 2 infantry moved from Union of South Africa to 28 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 28 Sea Zone to 29 Sea Zone 3 infantry moved from 29 Sea Zone to French Madagascar 2 artilleries moved from 29 Sea Zone to French Madagascar 1 armour moved from 29 Sea Zone to French Madagascar 1 destroyer moved from 33 Sea Zone to 29 Sea Zone 1 submarine moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 32 Sea Zone to 29 Sea Zone 1 carrier moved from 28 Sea Zone to 29 Sea Zone 4 infantry moved from Kenya to Italian East Africa 3 armour moved from Union of South Africa to Italian East Africa 5 infantry moved from Union of South Africa to Kenya 1 bomber moved from Persia to Kenya 1 tactical_bomber moved from Persia to 29 Sea Zone 1 fighter moved from Persia to 29 Sea Zone Place Units - British 4 bombers placed in Union of South Africa Activate Technology - British British activating Shipyards Turn Complete - British British collect 51 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 British regular : 1.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Increased Factory Production Purchase Units - Japanese Japanese buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 61 Sea Zone 1 artillery moved from Manchuria to 61 Sea Zone 5 artilleries and 5 infantry moved from Manchuria to 61 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 2 fighters, 6 infantry, 2 tactical_bombers and 6 transports moved from 61 Sea Zone to 51 Sea Zone 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from 51 Sea Zone to Wake Island Combat - Japanese Battle in Wake Island Japanese attack with 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Neutral defend with 5 infantry Japanese roll dice for 2 cruisers in Wake Island, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Wake Island, round 2 : 7/16 hits, 6.33 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island Japanese loses 0 PUs for violating Wake Islands neutrality. Japanese win, taking Wake Island from Neutral with 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Wake Island to 51 Sea Zone 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 armour, 13 artilleries and 11 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 artillery and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Japan to Yakut S.S.R. Place Units - Japanese 6 artilleries and 5 infantry placed in Japan Activate Technology - Japanese Japanese activating Increased Factory Production Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Japanese rolls : 1.00 Neutral regular : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 52 Sea Zone 1 destroyer moved from 55 Sea Zone to 20 Sea Zone 2 carriers moved from 10 Sea Zone to 18 Sea Zone 2 tactical_bombers moved from 10 Sea Zone to 18 Sea Zone 2 fighters moved from 10 Sea Zone to 18 Sea Zone 1 cruiser moved from 10 Sea Zone to 18 Sea Zone 6 destroyers moved from 10 Sea Zone to 18 Sea Zone 6 infantry moved from Venezuela to Brazil 3 infantry moved from Brazil to Argentina 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 18 Sea Zone 3 infantry moved from 18 Sea Zone to Brazil 2 artilleries moved from 18 Sea Zone to Brazil 1 armour moved from 18 Sea Zone to Brazil 1 transport moved from 19 Sea Zone to 18 Sea Zone 1 transport moved from 19 Sea Zone to 18 Sea Zone 1 artillery moved from Eastern Canada to Eastern United States 3 infantry moved from Western Canada to Western United States 1 artillery moved from Western Canada to Western United States 1 aaGun moved from Eastern United States to Eastern Canada 1 transport moved from 19 Sea Zone to 18 Sea Zone 3 infantry moved from Eastern Canada to Western Canada Place Units - Americans 1 destroyer placed in 10 Sea Zone 5 infantry placed in Western United States 1 artillery and 3 infantry placed in Eastern United States 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Evenki National Okrug Russians take Evenki National Okrug from Japanese 1 armour moved from Evenki National Okrug to Russia 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Kazakh S.S.R. 1 bomber moved from Archangel to Western Europe 1 bomber moved from Archangel to Western Europe 1 armour and 2 infantry moved from Caucasus to West Russia 3 artilleries and 8 infantry moved from Archangel to West Russia 1 bomber moved from Archangel to West Russia 1 armour moved from Russia to West Russia 1 halftrack moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 tactical_bomber moved from Russia to West Russia 1 bomber moved from Archangel to Russia Combat - Russians Strategic bombing raid in Western Europe Germans roll AA dice in Western Europe : 0/2 hits, 0.33 expected hits Bombing raid in Western Europe rolls: 4,6 and causes: 2 damage to unit: factory Bombing raid in Western Europe causes 2 damage total. Rocket attack in Southern Europe does 1 damage to factory owned by Germans Rockets in West Russia roll: 1 Rocket attack in Western Europe does 0 damage to factory owned by Germans Rockets in Archangel roll: 1 Rocket attack in India does 4 damage to factory owned by Chinese Rockets in Russia roll: 4 Battle in Novosibirsk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Novosibirsk Russians win, taking Novosibirsk from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakh S.S.R., round 2 : 4/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to West Russia 1 tactical_bomber moved from Novosibirsk to West Russia 1 tactical_bomber moved from Kazakh S.S.R. to West Russia 1 fighter moved from Kazakh S.S.R. to West Russia 1 bomber moved from Western Europe to Archangel 1 bomber moved from Western Europe to Archangel Place Units - Russians 11 infantry placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Germans AA : -0.33 Russians regular : 3.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 47 PUs; 1 techTokens; Germans buy 1 armour, 3 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 infantry moved from Ukraine S.S.R. to Belorussia Germans take Belorussia from Russians 1 infantry moved from Eastern Europe to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Turkey Germans take Turkey from British 1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya 1 infantry moved from Algeria to Libya 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 14 Sea Zone to 15 Sea Zone 2 artilleries, 2 fighters and 4 infantry moved from 15 Sea Zone to Trans-Jordan 1 bomber moved from Southern Europe to Trans-Jordan Combat - Germans Battle in Libya Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Trans-Jordan Germans attack with 2 artilleries, 1 bomber, 2 fighters and 4 infantry British defend with 1 armour and 5 infantry Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 2/9 hits, 3.67 expected hits British roll dice for 1 armour and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 3/6 hits, 2.67 expected hits British roll dice for 1 armour and 3 infantry in Trans-Jordan, round 3 : 3/4 hits, 1.50 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Trans-Jordan 2 fighters owned by the Germans and 1 bomber owned by the Germans retreated British win with 1 armour remaining. Battle score for attacker is -5 Casualties for Germans: 2 artilleries and 4 infantry Casualties for British: 5 infantry Non Combat Move - Germans 2 fighters moved from Trans-Jordan to 15 Sea Zone 1 fighter and 1 tactical_bomber moved from Libya to 15 Sea Zone 1 bomber moved from Trans-Jordan to Southern Europe 2 armour, 7 artilleries and 12 infantry moved from Ukraine S.S.R. to Belorussia 2 armour, 6 artilleries and 12 infantry moved from Eastern Europe to Belorussia 3 armour moved from Germany to Belorussia 2 armour moved from Balkans to Belorussia 1 infantry moved from Balkans to Ukraine S.S.R. 1 artillery and 3 infantry moved from Balkans to Eastern Europe 2 infantry moved from Germany to Eastern Europe 1 aaGun, 2 artilleries and 9 infantry moved from Western Europe to Germany Place Units - Germans 1 submarine placed in 14 Sea Zone 1 armour, 3 artilleries and 8 infantry placed in Southern Europe Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Germans regular : -2.33 British regular : 3.00
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Sliced and diced!
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - Chinese Chinese repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; Chinese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Chinese 2 armour and 8 infantry placed in India Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Chinese collect 2 PUs from War Bonds; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - Chinese Chinese repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; Chinese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Chinese 2 armour and 8 infantry placed in India Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Chinese collect 2 PUs from War Bonds; end with 29 PUs
Combat Hit Differential Summary :