Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,2,4 and gets 0 hits
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 3 techTokens;
Non Combat Move - Americans
1 transport moved from 19 Sea Zone to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Venezuela
1 infantry moved from 19 Sea Zone to Venezuela
1 cruiser moved from 20 Sea Zone to 10 Sea Zone
2 carriers moved from 20 Sea Zone to 10 Sea Zone
4 destroyers moved from 20 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Western Canada to 10 Sea Zone
1 tactical_bomber moved from Western Canada to 10 Sea Zone
1 fighter moved from Western Canada to 10 Sea Zone
1 fighter moved from Western Canada to 10 Sea Zone
5 transports moved from 21 Sea Zone to 19 Sea Zone
3 infantry moved from Eastern Canada to Eastern United States
2 artilleries moved from Eastern Canada to Eastern United States
1 aaGun moved from Western Canada to Eastern Canada
6 infantry moved from Western Canada to Eastern Canada
5 artilleries moved from Western Canada to Eastern Canada
1 armour moved from Western Canada to Eastern United States
1 armour moved from Western United States to Eastern Canada
4 infantry moved from Western United States to Western Canada
1 artillery moved from Western United States to Western Canada
Place Units - Americans
2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 1.
2 destroyers placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 bomber and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
6 armour moved from Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
4 armour, 1 halftrack and 9 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Archangel to 4 Sea Zone
1 infantry moved from Archangel to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 2 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to United Kingdom
1 infantry moved from 3 Sea Zone to United Kingdom
1 bomber moved from Archangel to United Kingdom
1 bomber moved from Archangel to United Kingdom
1 bomber moved from Archangel to United Kingdom
1 bomber moved from Archangel to United Kingdom
1 armour moved from Archangel to Ukraine S.S.R.
1 infantry moved from Archangel to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Russia
Combat - Russians
Rocket attack in Southern Europe does 2 damage to factory owned by Germans
Rockets in West Russia roll: 2
Rocket attack in Western Europe does 3 damage to factory owned by Germans
Rockets in Archangel roll: 3
Battle in 2 Sea Zone
Russians attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 2 Sea Zone
Russians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in United Kingdom
Russians attack with 4 bombers and 2 infantry
Germans defend with 1 fighter, 2 infantry and 1 tactical_bomber
Russians roll dice for 4 bombers and 2 infantry in United Kingdom, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/4 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 bomber owned by the Russians, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
3 bombers owned by the Russians retreated
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 bomber and 2 infantry
Casualties for Germans: 2 infantry and 1 tactical_bomber
Non Combat Move - Russians
3 bombers moved from United Kingdom to Archangel
1 aaGun moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Caucasus to Russia
1 fighter moved from Archangel to Russia
Place Units - Russians
1 bomber and 10 infantry placed in Archangel
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 1.17
Russians regular : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 47 PUs; 1 techTokens;
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory = 1
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 fighter moved from United Kingdom to 3 Sea Zone
Combat - Germans
Battle in 3 Sea Zone
Germans attack with 1 fighter
Russians defend with 1 transport
1 transport owned by the Russians lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 transport
Non Combat Move - Germans
1 fighter moved from 3 Sea Zone to 13 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 4 transports moved from 7 Sea Zone to 13 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Eire to United Kingdom
1 infantry moved from Balkans to Eastern Europe
4 armour moved from Western Europe to Balkans
1 armour, 5 artilleries and 12 infantry moved from Southern Europe to Balkans
1 bomber moved from Southern Europe to Balkans
5 artilleries and 8 infantry moved from Western Europe to Germany
1 artillery and 6 infantry moved from Spain to Western Europe
1 artillery and 3 infantry moved from Algeria to 13 Sea Zone
1 artillery and 3 infantry moved from 13 Sea Zone to Western Europe
Place Units - Germans
1 tactical_bomber placed in 13 Sea Zone
3 artilleries and 8 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
With my improved factory tech, I can repair 2 damage for $1. I thought I was selecting $1 to repair two damage, but I had accidentally only selected 1 damage to repair. So I fixed it with edit.
@captainnapalm I was wondering why your factories looked different…
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese repair damage of 1x factory; Remaining resources: 32 PUs; 1 techTokens;
Chinese buy 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Chinese
1 armour moved from Sinkiang to Novosibirsk
Chinese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
10 artilleries and 10 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Himalaya to Sinkiang
1 infantry moved from Persia to Caucasus
Chinese take Caucasus from Russians
1 infantry moved from Persia to Turkey
2 fighters and 2 tactical_bombers moved from India to Turkey
1 infantry moved from India to Persia
Combat - Chinese
Battle in Turkey
Chinese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Chinese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Turkey
Chinese win, taking Turkey from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
Chinese attack with 1 armour, 10 artilleries and 10 infantry
Neutral defend with 5 infantry
Chinese roll dice for 1 armour, 10 artilleries and 10 infantry in Kazakh S.S.R., round 2 : 8/21 hits, 7.17 expected hits
Neutral roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Kazakh S.S.R.
Chinese loses 0 PUs for violating Kazakh S.S.R.s neutrality.
Chinese win, taking Kazakh S.S.R. from Neutral with 1 armour, 10 artilleries and 8 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Chinese
2 fighters and 2 tactical_bombers moved from Turkey to India
1 infantry moved from French Indochina to India
Place Units - Chinese
1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in India
Turn Complete - Chinese
Chinese collect 42 PUs; end with 42 PUs
Chinese collect 1 PU from War Bonds; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Chinese rolls : 0.00
Neutral regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British roll 2,5 and gets 0 hits
Purchase Units - British
British buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 3 PUs; 2 techTokens;
Combat Move - British
2 infantry moved from Union of South Africa to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 battleship moved from 28 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Persia
2 fighters moved from 28 Sea Zone to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Persia
1 carrier moved from 28 Sea Zone to 34 Sea Zone
1 bomber moved from French Equatorial Africa to Turkey
3 infantry moved from Trans-Jordan to Turkey
1 armour moved from Trans-Jordan to Turkey
2 infantry moved from Trans-Jordan to Turkey
1 armour moved from Trans-Jordan to Turkey
3 infantry moved from Trans-Jordan to Turkey
2 artilleries moved from Trans-Jordan to Turkey
Combat - British
Battle in Persia
British attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
British roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 2 fighters and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Persia
British win, taking Persia from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Turkey
British attack with 2 armour, 2 artilleries, 1 bomber and 8 infantry
Chinese defend with 1 infantry
British roll dice for 2 armour, 2 artilleries, 1 bomber and 8 infantry in Turkey, round 2 : 5/13 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Chinese with 2 armour, 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - British
1 artillery moved from Union of South Africa to 28 Sea Zone
3 infantry moved from Union of South Africa to 28 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 28 Sea Zone to 34 Sea Zone
1 destroyer moved from 28 Sea Zone to 34 Sea Zone
1 submarine moved from 28 Sea Zone to 34 Sea Zone
3 infantry moved from 34 Sea Zone to Trans-Jordan
1 artillery moved from 34 Sea Zone to Trans-Jordan
1 infantry moved from Anglo Egypt to Libya
1 aaGun, 13 armour, 2 artilleries and 3 infantry moved from Anglo Egypt to Trans-Jordan
5 infantry moved from Belgian Congo to Anglo Egypt
1 armour moved from Union of South Africa to Italian East Africa
4 infantry moved from Union of South Africa to Kenya
1 artillery moved from Angola to Kenya
3 transports moved from 27 Sea Zone to 33 Sea Zone
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 carrier moved from 23 Sea Zone to 28 Sea Zone
3 infantry moved from Kenya to Italian East Africa
1 bomber moved from Turkey to Trans-Jordan
1 fighter moved from 23 Sea Zone to 34 Sea Zone
1 fighter moved from Persia to 34 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
Place Units - British
4 armour, 1 artillery and 7 infantry placed in Union of South Africa
Turn Complete - British
British collect 51 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
British regular : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5
Research Technology - Japanese
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 bomber, 2 cruisers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
Combat - Japanese
Non Combat Move - Japanese
7 infantry moved from Manchuria to Buryatia S.S.R.
2 armour, 12 artilleries and 4 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 artillery moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to Kwantung
4 artilleries and 5 infantry moved from Japan to 61 Sea Zone
4 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Manchuria to 61 Sea Zone
Place Units - Japanese
2 cruisers placed in 61 Sea Zone
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,5,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Rockets Advance
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Venezuela to Brazil
2 artilleries moved from Venezuela to Brazil
3 infantry moved from Argentina to Brazil
1 armour moved from Argentina to Brazil
4 artilleries moved from Argentina to Brazil
Combat - Americans
Battle in Brazil
Americans attack with 1 armour, 6 artilleries and 4 infantry
Neutral defend with 5 infantry
Americans roll dice for 1 armour, 6 artilleries and 4 infantry in Brazil, round 2 : 6/11 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Brazil
Americans loses 0 PUs for violating Brazils neutrality.
Americans win, taking Brazil from Neutral with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
3 infantry moved from Western Canada to Alaska
1 transport moved from 19 Sea Zone to 10 Sea Zone
1 transport moved from 19 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Venezuela
4 transports moved from 19 Sea Zone to 10 Sea Zone
1 armour moved from Eastern Canada to Eastern United States
5 artilleries moved from Eastern Canada to Eastern United States
1 aaGun moved from Eastern Canada to Eastern United States
1 artillery moved from Western Canada to Eastern Canada
1 artillery moved from Western United States to Western Canada
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Eastern Canada to Eastern United States
3 infantry moved from Western United States to Western Canada
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Venezuela
Place Units - Americans
3 infantry placed in Eastern United States
2 destroyers placed in 55 Sea Zone
2 infantry placed in Eastern United States
2 artilleries and 1 infantry placed in Western United States
Americans undo move 4.
1 infantry placed in Eastern United States
2 artilleries placed in Western United States
Activate Technology - Americans
Americans activating Rockets Advance
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Neutral regular : -1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 halftrack moved from Ukraine S.S.R. to Russia
1 fighter, 1 halftrack and 9 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Archangel to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Eastern Europe
1 destroyer moved from 2 Sea Zone to 4 Sea Zone
3 bombers, 2 fighters and 3 tactical_bombers moved from Archangel to Kazakh S.S.R.
1 bomber moved from Archangel to Kazakh S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Ukraine S.S.R. to Russia
5 armour and 4 infantry moved from Ukraine S.S.R. to West Russia
Combat - Russians
Rocket attack in Western Europe does 3 damage to factory owned by Germans
Rockets in West Russia roll: 3
Rocket attack in India does 3 damage to factory owned by Chinese
Rockets in Russia roll: 3
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Caucasus
Russians win, taking Caucasus from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 4 bombers, 3 fighters, 1 halftrack, 9 infantry and 3 tactical_bombers
Chinese defend with 1 armour, 10 artilleries and 8 infantry
Russians roll dice for 4 bombers, 3 fighters, 1 halftrack, 9 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 7/20 hits, 8.17 expected hits
Chinese roll dice for 1 armour, 10 artilleries and 8 infantry in Kazakh S.S.R., round 2 : 8/19 hits, 6.50 expected hits
8 infantry owned by the Russians and 7 infantry owned by the Chinese lost in Kazakh S.S.R.
3 fighters owned by the Russians, 3 tactical_bombers owned by the Russians and 4 bombers owned by the Russians retreated
1 infantry owned by the Russians and 1 halftrack owned by the Russians retreated to Russia
Chinese win with 1 armour, 10 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 8 infantry
Casualties for Chinese: 7 infantry
Battle in Eastern Europe
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Europe, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Ukraine S.S.R. to West Russia
1 bomber moved from Kazakh S.S.R. to Archangel
1 bomber moved from Kazakh S.S.R. to Archangel
1 fighter moved from Eastern Europe to West Russia
2 bombers moved from Kazakh S.S.R. to Archangel
3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Russia
10 infantry moved from Archangel to Russia
Place Units - Russians
3 artilleries and 8 infantry placed in Archangel
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Germans regular : -0.33
Russians regular : -2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
5 artilleries and 8 infantry moved from Germany to Eastern Europe
14 infantry moved from Balkans to Ukraine S.S.R.
6 infantry moved from Balkans to Eastern Europe
7 artilleries moved from Balkans to Ukraine S.S.R.
1 artillery moved from Balkans to Eastern Europe
2 armour moved from Balkans to Ukraine S.S.R.
2 armour moved from Balkans to Eastern Europe
1 bomber moved from Balkans to Eastern Europe
Combat - Germans
Battle in Eastern Europe
Germans attack with 2 armour, 6 artilleries, 1 bomber and 14 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 6 artilleries, 1 bomber and 14 infantry in Eastern Europe, round 2 : 13/23 hits, 8.00 expected hits
Russians roll dice for 2 infantry in Eastern Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 2 armour, 6 artilleries, 1 bomber and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 armour, 7 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 7 artilleries and 14 infantry in Ukraine S.S.R., round 2 : 8/23 hits, 8.00 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 armour, 7 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour moved from Balkans to Germany
1 artillery and 4 infantry moved from Southern Europe to Balkans
2 infantry moved from Southern Europe to Germany
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 13 Sea Zone to 14 Sea Zone
1 bomber moved from Eastern Europe to Southern Europe
1 armour, 2 artilleries and 1 infantry moved from United Kingdom to Eire
Place Units - Germans
4 infantry placed in Southern Europe
1 carrier and 2 fighters placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 0.00
Germans regular : 5.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese rolls : 1/1 hits, 0.00 expected hits
Chinese removing all Technology Tokens after successful research.
Chinese discover Mechanized Infantry
Purchase Units - Chinese
Chinese repair damage of 2x factory; Remaining resources: 41 PUs; 0 techTokens;
Chinese buy 4 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
1 armour and 9 artilleries moved from Kazakh S.S.R. to Persia
1 infantry moved from Sinkiang to Novosibirsk
3 armour, 1 artillery and 10 infantry moved from India to Persia
3 fighters and 3 tactical_bombers moved from India to 34 Sea Zone
1 artillery moved from Kazakh S.S.R. to Persia
1 infantry moved from India to Persia
Combat - Chinese
Battle in Persia
Chinese attack with 4 armour, 11 artilleries and 11 infantry
British defend with 1 infantry
Chinese roll dice for 4 armour, 11 artilleries and 11 infantry in Persia, round 2 : 7/26 hits, 9.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Persia
Chinese win, taking Persia from British with 4 armour, 11 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Chinese attack with 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
1 submarine owned by the British submerged
Chinese roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 34 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
1 destroyer owned by the British, 1 fighter owned by the Chinese, 2 fighters owned by the British and 1 carrier owned by the British lost in 34 Sea Zone
Chinese roll dice for 2 fighters and 3 tactical_bombers in 34 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
British roll dice for 1 battleship and 3 transports in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
3 transports owned by the British, 1 battleship owned by the British and 1 tactical_bomber owned by the Chinese lost in 34 Sea Zone
Chinese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Chinese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
Non Combat Move - Chinese
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to India
Place Units - Chinese
4 armour, 1 fighter and 1 tactical_bomber placed in India
Activate Technology - Chinese
Chinese activating Mechanized Infantry
Turn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs
Chinese collect 2 PUs from War Bonds; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Chinese rolls : 1.00
British regular : -0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British roll 6,3 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Shipyards
Purchase Units - British
British buy 4 bombers; Remaining resources: 6 PUs; 0 techTokens;
Combat Move - British
13 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber moved from Trans-Jordan to Persia
2 armour, 2 artilleries and 7 infantry moved from Turkey to Persia
Combat - British
Battle in Persia
British attack with 15 armour, 5 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 tactical_bomber
Chinese defend with 4 armour, 11 artilleries and 10 infantry
British roll dice for 15 armour, 5 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 tactical_bomber in Persia, round 2 : 17/38 hits, 14.33 expected hits
Chinese roll dice for 4 armour, 11 artilleries and 10 infantry in Persia, round 2 : 8/25 hits, 9.00 expected hits
10 infantry owned by the Chinese, 7 artilleries owned by the Chinese and 8 infantry owned by the British lost in Persia
British roll dice for 15 armour, 5 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Persia, round 3 : 12/30 hits, 13.00 expected hits
Chinese roll dice for 4 armour and 4 artilleries in Persia, round 3 : 2/8 hits, 3.33 expected hits
4 armour owned by the Chinese, 4 artilleries owned by the Chinese and 2 infantry owned by the British lost in Persia
British win, taking Persia from Chinese with 15 armour, 5 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for British: 10 infantry
Casualties for Chinese: 4 armour, 11 artilleries and 10 infantry
Non Combat Move - British
1 aaGun moved from Trans-Jordan to Persia
5 infantry moved from Anglo Egypt to Trans-Jordan
1 armour moved from Italian East Africa to Trans-Jordan
1 infantry moved from Libya to Anglo Egypt
3 infantry moved from Italian East Africa to Anglo Egypt
1 artillery moved from Kenya to 33 Sea Zone
1 infantry moved from Kenya to 33 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 28 Sea Zone
1 artillery moved from Union of South Africa to 28 Sea Zone
1 armour moved from Union of South Africa to 28 Sea Zone
2 infantry moved from Union of South Africa to 28 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 28 Sea Zone to 29 Sea Zone
3 infantry moved from 29 Sea Zone to French Madagascar
2 artilleries moved from 29 Sea Zone to French Madagascar
1 armour moved from 29 Sea Zone to French Madagascar
1 destroyer moved from 33 Sea Zone to 29 Sea Zone
1 submarine moved from 34 Sea Zone to 32 Sea Zone
1 submarine moved from 32 Sea Zone to 29 Sea Zone
1 carrier moved from 28 Sea Zone to 29 Sea Zone
4 infantry moved from Kenya to Italian East Africa
3 armour moved from Union of South Africa to Italian East Africa
5 infantry moved from Union of South Africa to Kenya
1 bomber moved from Persia to Kenya
1 tactical_bomber moved from Persia to 29 Sea Zone
1 fighter moved from Persia to 29 Sea Zone
Place Units - British
4 bombers placed in Union of South Africa
Activate Technology - British
British activating Shipyards
Turn Complete - British
British collect 51 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
British regular : 1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6
Research Technology - Japanese
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Increased Factory Production
Purchase Units - Japanese
Japanese buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Manchuria to 61 Sea Zone
5 artilleries and 5 infantry moved from Manchuria to 61 Sea Zone
6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 2 fighters, 6 infantry, 2 tactical_bombers and 6 transports moved from 61 Sea Zone to 51 Sea Zone
6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from 51 Sea Zone to Wake Island
Combat - Japanese
Battle in Wake Island
Japanese attack with 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Neutral defend with 5 infantry
Japanese roll dice for 2 cruisers in Wake Island, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Wake Island, round 2 : 7/16 hits, 6.33 expected hits
Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island
Japanese loses 0 PUs for violating Wake Islands neutrality.
Japanese win, taking Wake Island from Neutral with 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Wake Island to 51 Sea Zone
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 armour, 13 artilleries and 11 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery and 3 infantry moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Japan to Yakut S.S.R.
Place Units - Japanese
6 artilleries and 5 infantry placed in Japan
Activate Technology - Japanese
Japanese activating Increased Factory Production
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Japanese rolls : 1.00
Neutral regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 52 Sea Zone
1 destroyer moved from 55 Sea Zone to 20 Sea Zone
2 carriers moved from 10 Sea Zone to 18 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to 18 Sea Zone
2 fighters moved from 10 Sea Zone to 18 Sea Zone
1 cruiser moved from 10 Sea Zone to 18 Sea Zone
6 destroyers moved from 10 Sea Zone to 18 Sea Zone
6 infantry moved from Venezuela to Brazil
3 infantry moved from Brazil to Argentina
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 18 Sea Zone
3 infantry moved from 18 Sea Zone to Brazil
2 artilleries moved from 18 Sea Zone to Brazil
1 armour moved from 18 Sea Zone to Brazil
1 transport moved from 19 Sea Zone to 18 Sea Zone
1 transport moved from 19 Sea Zone to 18 Sea Zone
1 artillery moved from Eastern Canada to Eastern United States
3 infantry moved from Western Canada to Western United States
1 artillery moved from Western Canada to Western United States
1 aaGun moved from Eastern United States to Eastern Canada
1 transport moved from 19 Sea Zone to 18 Sea Zone
3 infantry moved from Eastern Canada to Western Canada
Place Units - Americans
1 destroyer placed in 10 Sea Zone
5 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 armour moved from Evenki National Okrug to Russia
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Kazakh S.S.R.
1 bomber moved from Archangel to Western Europe
1 bomber moved from Archangel to Western Europe
1 armour and 2 infantry moved from Caucasus to West Russia
3 artilleries and 8 infantry moved from Archangel to West Russia
1 bomber moved from Archangel to West Russia
1 armour moved from Russia to West Russia
1 halftrack moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 tactical_bomber moved from Russia to West Russia
1 bomber moved from Archangel to Russia
Combat - Russians
Strategic bombing raid in Western Europe
Germans roll AA dice in Western Europe : 0/2 hits, 0.33 expected hits
Bombing raid in Western Europe rolls: 4,6 and causes: 2 damage to unit: factory
Bombing raid in Western Europe causes 2 damage total.
Rocket attack in Southern Europe does 1 damage to factory owned by Germans
Rockets in West Russia roll: 1
Rocket attack in Western Europe does 0 damage to factory owned by Germans
Rockets in Archangel roll: 1
Rocket attack in India does 4 damage to factory owned by Chinese
Rockets in Russia roll: 4
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Novosibirsk
Russians win, taking Novosibirsk from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakh S.S.R., round 2 : 4/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to West Russia
1 tactical_bomber moved from Novosibirsk to West Russia
1 tactical_bomber moved from Kazakh S.S.R. to West Russia
1 fighter moved from Kazakh S.S.R. to West Russia
1 bomber moved from Western Europe to Archangel
1 bomber moved from Western Europe to Archangel
Place Units - Russians
11 infantry placed in Archangel
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Germans AA : -0.33
Russians regular : 3.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 47 PUs; 1 techTokens;
Germans buy 1 armour, 3 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine S.S.R. to Belorussia
Germans take Belorussia from Russians
1 infantry moved from Eastern Europe to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Turkey
Germans take Turkey from British
1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya
1 infantry moved from Algeria to Libya
2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 14 Sea Zone to 15 Sea Zone
2 artilleries, 2 fighters and 4 infantry moved from 15 Sea Zone to Trans-Jordan
1 bomber moved from Southern Europe to Trans-Jordan
Combat - Germans
Battle in Libya
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 2 artilleries, 1 bomber, 2 fighters and 4 infantry
British defend with 1 armour and 5 infantry
Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 2/9 hits, 3.67 expected hits
British roll dice for 1 armour and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 3/6 hits, 2.67 expected hits
British roll dice for 1 armour and 3 infantry in Trans-Jordan, round 3 : 3/4 hits, 1.50 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Trans-Jordan
2 fighters owned by the Germans and 1 bomber owned by the Germans retreated
British win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for British: 5 infantry
Non Combat Move - Germans
2 fighters moved from Trans-Jordan to 15 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to 15 Sea Zone
1 bomber moved from Trans-Jordan to Southern Europe
2 armour, 7 artilleries and 12 infantry moved from Ukraine S.S.R. to Belorussia
2 armour, 6 artilleries and 12 infantry moved from Eastern Europe to Belorussia
3 armour moved from Germany to Belorussia
2 armour moved from Balkans to Belorussia
1 infantry moved from Balkans to Ukraine S.S.R.
1 artillery and 3 infantry moved from Balkans to Eastern Europe
2 infantry moved from Germany to Eastern Europe
1 aaGun, 2 artilleries and 9 infantry moved from Western Europe to Germany
Place Units - Germans
1 submarine placed in 14 Sea Zone
1 armour, 3 artilleries and 8 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Germans regular : -2.33
British regular : 3.00
Sliced and diced!
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Purchase Units - Chinese
Chinese repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens;
Chinese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Chinese
2 armour and 8 infantry placed in India
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Chinese collect 2 PUs from War Bonds; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Purchase Units - Chinese
Chinese repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens;
Chinese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Chinese
2 armour and 8 infantry placed in India
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Chinese collect 2 PUs from War Bonds; end with 29 PUs
Combat Hit Differential Summary :