@zarhunter lose the tipped cv, dd, tac, cruiser and 2 ftr.
If 1-2 hits next round you can lose fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 48 PUs;
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Eastern Poland to Russia
1 fighter and 1 tactical_bomber moved from Romania to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
5 armour moved from Eastern Poland to Smolensk
4 armour moved from Eastern Poland to Smolensk
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Smolensk
Germans attack with 9 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 8 infantry
Germans roll dice for 9 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 6/13 hits, 6.33 expected hits
Russians roll dice for 8 infantry in Smolensk, round 2 : 1/8 hits, 2.67 expected hits
6 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
9 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Southern Belarus
Russians win with 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Southern Belarus
2 aaGuns, 4 armour, 2 artilleries and 9 infantry moved from Eastern Poland to Southern Belarus
2 armour and 10 infantry moved from Poland to Eastern Poland
5 infantry moved from Baltic States to Eastern Poland
2 armour moved from Eastern Poland to Southern Belarus
2 artilleries and 8 infantry moved from Germany to Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 97 Sea Zone to 101 Sea Zone
1 artillery and 7 infantry moved from Finland to Karelia
4 armour moved from Western Germany to Poland
1 infantry moved from Bulgaria to Greece
1 bomber moved from Russia to Southern Belarus
1 bomber moved from Southern Belarus to Eastern Poland
Place Units - Germans
10 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : -0.33
Russians AA : 0.67
So unfair!
G hits 8/12 on defence in the Baltic.
R hits 1/8 by Moscow.
But have to be thankful that N Belarus wasn’t a complete disaster in the previous turn.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 37 PUs;
Russians buy 1 aaGun and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Leningrad to Vyborg
1 infantry moved from Leningrad to Baltic States
1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg
2 fighters moved from Leningrad to Baltic States
1 fighter moved from Leningrad to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vyborg to Leningrad
1 fighter moved from Baltic States to Leningrad
2 fighters moved from Baltic States to Russia
3 infantry moved from Samara to Russia
2 artilleries and 1 infantry moved from Stalingrad to Samara
1 infantry moved from Urals to Samara
2 artilleries and 1 infantry moved from Rostov to Kursk
1 aaGun moved from Ukraine to Kursk
3 artilleries moved from Ukraine to Kursk
18 infantry moved from Ukraine to Kursk
1 artillery moved from Ukraine to Kursk
1 infantry moved from Smolensk to Northern Belarus
1 infantry moved from Smolensk to Russia
1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Amur to Siberia
1 infantry moved from Buryatia to Amur
Place Units - Russians
1 aaGun and 7 infantry placed in Russia
3 infantry placed in Leningrad
Turn Complete - Russians
Russians collect 42 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 armour moved from Eastern Sinkiang to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 armour moved from Northern Sinkiang to Western Sinkiang
5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang
1 armour moved from Tsinghai to Western Sinkiang
2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Western Sinkiang
1 infantry moved from Northern Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from South Australia to Victoria
Japanese take Victoria from ANZAC
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Zealand
1 infantry moved from Solomon Islands to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Zealand, round 2 : 1/6 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Sinkiang
Japanese attack with 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 15 infantry
Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 2 : 9/19 hits, 7.67 expected hits
Chinese roll dice for 1 fighter and 15 infantry in Western Sinkiang, round 2 : 6/16 hits, 5.67 expected hits
6 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Western Sinkiang
Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 3 : 5/13 hits, 5.83 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Western Sinkiang, round 3 : 2/7 hits, 2.67 expected hits
2 artilleries owned by the Japanese and 5 infantry owned by the Chinese lost in Western Sinkiang
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 4 : 5/11 hits, 5.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Western Sinkiang, round 4 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Western Sinkiang
Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 artilleries and 6 infantry
Casualties for Chinese: 1 fighter and 15 infantry
1 armour moved from Inner Mongolia to Northern Sinkiang
1 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Honan to Tsinghai
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Shansi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Hopei to Szechwan
1 infantry moved from Hopei to Tsinghai
1 fighter and 2 tactical_bombers moved from Western Sinkiang to Eastern Sinkiang
2 bombers moved from Western Sinkiang to Szechwan
2 infantry moved from Kwangsi to Yunnan
2 artilleries and 1 infantry moved from Shan State to 132 Sea Zone
1 artillery and 2 infantry moved from Malaya to 132 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 132 Sea Zone to 55 Sea Zone
3 artilleries and 3 infantry moved from 55 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from New Zealand to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 50 Sea Zone
1 submarine moved from 35 Sea Zone to 64 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 armour moved from Kiangsu to Hunan
1 armour moved from Jehol to Hopei
1 aaGun, 1 armour and 1 infantry moved from Korea to Northern Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Kyushu to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
2 infantry moved from 20 Sea Zone to Kiangsu
1 infantry moved from Japan to Kyushu
1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 destroyer moved from 132 Sea Zone to 38 Sea Zone
1 transport moved from 55 Sea Zone to 38 Sea Zone
1 battleship moved from 55 Sea Zone to 38 Sea Zone
1 submarine moved from 132 Sea Zone to 38 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Yunnan
1 armour moved from Shan State to Yunnan
1 armour moved from French Indo China to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in Queensland
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 fighter and 5 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.33
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 armour moved from Eastern Sinkiang to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 armour moved from Northern Sinkiang to Western Sinkiang
5 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang
1 armour moved from Tsinghai to Western Sinkiang
2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Western Sinkiang
1 infantry moved from Northern Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from South Australia to Victoria
Japanese take Victoria from ANZAC
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Zealand
1 infantry moved from Solomon Islands to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Zealand, round 2 : 1/6 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Sinkiang
Japanese attack with 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 15 infantry
Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 2 : 9/19 hits, 7.67 expected hits
Chinese roll dice for 1 fighter and 15 infantry in Western Sinkiang, round 2 : 6/16 hits, 5.67 expected hits
6 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Western Sinkiang
Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 3 : 5/13 hits, 5.83 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Western Sinkiang, round 3 : 2/7 hits, 2.67 expected hits
2 artilleries owned by the Japanese and 5 infantry owned by the Chinese lost in Western Sinkiang
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Sinkiang, round 4 : 5/11 hits, 5.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Western Sinkiang, round 4 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Western Sinkiang
Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 artilleries and 6 infantry
Casualties for Chinese: 1 fighter and 15 infantry
1 armour moved from Inner Mongolia to Northern Sinkiang
1 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Honan to Tsinghai
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Shansi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Hopei to Szechwan
1 infantry moved from Hopei to Tsinghai
1 fighter and 2 tactical_bombers moved from Western Sinkiang to Eastern Sinkiang
2 bombers moved from Western Sinkiang to Szechwan
2 infantry moved from Kwangsi to Yunnan
2 artilleries and 1 infantry moved from Shan State to 132 Sea Zone
1 artillery and 2 infantry moved from Malaya to 132 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 132 Sea Zone to 55 Sea Zone
3 artilleries and 3 infantry moved from 55 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from New Zealand to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 50 Sea Zone
1 submarine moved from 35 Sea Zone to 64 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 armour moved from Kiangsu to Hunan
1 armour moved from Jehol to Hopei
1 aaGun, 1 armour and 1 infantry moved from Korea to Northern Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Kyushu to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
2 infantry moved from 20 Sea Zone to Kiangsu
1 infantry moved from Japan to Kyushu
1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 destroyer moved from 132 Sea Zone to 38 Sea Zone
1 transport moved from 55 Sea Zone to 38 Sea Zone
1 battleship moved from 55 Sea Zone to 38 Sea Zone
1 submarine moved from 132 Sea Zone to 38 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Yunnan
1 armour moved from Shan State to Yunnan
1 armour moved from French Indo China to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in Queensland
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 fighter and 5 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 infantry
EDIT: Adding units owned by Japanese to South Australia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.33
ANZAC regular : -0.33
Please use latest map with INF moved from Queensland to S.Australia
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from New South Wales to 65 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
2 submarines moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to Marshall Islands
1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
I’ll assume no scramble to z50.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from New South Wales to 65 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
2 submarines moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to Marshall Islands
1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 50 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 31 Sea Zone
1 fighter moved from 65 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone
7 submarines moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from Suriname to 90 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 aaGun and 1 artillery moved from Central United States to Western United States
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 27 Sea Zone to 31 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 infantry
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier, 3 submarines and 2 transports placed in 11 Sea Zone
2 infantry placed in Western United States
1 harbour placed in Morocco
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1,50
Japanese regular : 1,33
Ok with no scramble to z50
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from New South Wales to 65 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
2 submarines moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to Marshall Islands
1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
1 bomber moved from Leningrad to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 65 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
Germans AA : -0,17
Missed to move the sb.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from New South Wales to 65 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 50 Sea Zone
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
2 submarines moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to Marshall Islands
1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 50 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 50 Sea Zone to 31 Sea Zone
1 fighter moved from 65 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone
7 submarines moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from Suriname to 90 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 aaGun and 1 artillery moved from Central United States to Western United States
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 27 Sea Zone to 31 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 infantry
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier, 3 submarines and 2 transports placed in 11 Sea Zone
2 infantry placed in Western United States
1 harbour placed in Morocco
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 5
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 bomber moved from Leningrad to United Kingdom
EDIT: British undo move 1.
EDIT: 1 bomber moved from Leningrad to Germany
EDIT: 1 bomber moved from Germany to United Kingdom
1 bomber moved from Leningrad to Germany
1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
2 fighters and 1 tactical_bomber moved from Egypt to Crete
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Crete
1 marine moved from Egypt to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Burma to Shan State
2 fighters moved from Eastern India to Shan State
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Crete
British attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 battleships and 1 cruiser in Crete, round 2 : 1/3 hits, 1,83 expected hits
British roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Crete, round 2 : 5/8 hits, 3,83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Crete, round 2 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery, 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to Eastern India
1 infantry moved from Burma to Eastern India
1 artillery moved from Southern Persia to Baluchistan
1 fighter moved from Morocco to 100 Sea Zone
1 bomber moved from Germany to United Kingdom
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 93 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
3 fighters moved from Crete to Egypt
2 tactical_bombers moved from Crete to 100 Sea Zone
1 infantry moved from Alexandria to Egypt
Place Units - British
1 carrier and 1 transport placed in 100 Sea Zone
1 artillery placed in Egypt
1 infantry placed in United Kingdom
British undo move 3.
1 fighter placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,50
Italians regular : -0,33
Japanese regular : 2,00
Germans AA : -0,17
British regular : 0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Crete
1 infantry moved from Southern Belarus to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Southern Belarus to Smolensk
Italians take Smolensk from Russians
1 bomber moved from Eastern Poland to Crete
2 transports moved from 101 Sea Zone to 99 Sea Zone
4 infantry moved from Southern Italy to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Crete
1 fighter moved from 101 Sea Zone to Crete
Combat - Italians
Battle in Crete
Italians attack with 1 bomber, 2 fighters and 4 infantry
British defend with 1 artillery and 1 marine
Italians roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 marine in Crete, round 2 : 0/2 hits, 0.67 expected hits
1 marine owned by the British and 1 artillery owned by the British lost in Crete
Italians win, taking Crete from British with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 1 marine
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus
2 fighters moved from Crete to 101 Sea Zone
1 bomber moved from Crete to Cyprus
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 armour, 1 artillery and 13 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 31 Sea Zone
1 aaGun moved from New South Wales to Victoria
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 5 to 6
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 armour, 1 artillery and 13 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 31 Sea Zone
1 aaGun moved from New South Wales to Victoria
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 5 to 6
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 13 infantry moved from New South Wales to Victoria
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 armour, 1 artillery and 13 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 13 infantry in Victoria, round 2 : 2/15 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 31 Sea Zone
1 aaGun moved from New South Wales to Victoria
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,1,3,5
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 5 to 6
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,17
Missed to move US-air to London to support the des. If you consider it impacted Italy’s turn, the air will stay in z93.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 55 PUs;
Germans buy 3 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
15 infantry moved from Eastern Poland to Northern Belarus
15 armour moved from Southern Belarus to Northern Belarus
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 artillery and 7 infantry moved from Karelia to Vyborg
Combat - Germans
Battle in Northern Belarus
Germans attack with 15 armour and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 15 armour and 15 infantry in Northern Belarus, round 2 : 9/30 hits, 10.00 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 15 armour and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Vyborg, round 2 : 3/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 artilleries and 8 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
1 aaGun moved from Southern Belarus to Smolensk
2 artilleries and 9 infantry moved from Southern Belarus to Northern Belarus
1 armour moved from Poland to Southern Belarus
2 armour moved from Poland to Southern Belarus
1 fighter and 1 tactical_bomber moved from Southern Belarus to 101 Sea Zone
1 submarine moved from 128 Sea Zone to 116 Sea Zone
1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 aaGuns and 6 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Gibraltar
Place Units - Germans
3 artilleries and 2 infantry placed in Germany
1 fighter and 9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 46 PUs;
Russians buy 15 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Removing units owned by Russians from Kursk: 1 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Removing units owned by Italians from Western Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
3 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Leningrad to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Leningrad to Archangel
1 fighter moved from Leningrad to Bryansk
2 fighters moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory Bryansk
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
6 artilleries moved from Kursk to Ukraine
12 infantry moved from Kursk to Ukraine
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 aaGun moved from Kursk to Tula
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Baltic States to Leningrad
4 infantry moved from Leningrad to Vologda
11 artilleries moved from Leningrad to Vologda
4 infantry moved from Kursk to Tula
2 infantry moved from Kursk to Tula
1 infantry moved from Russia to Yaroslavl
2 armour and 2 mech_infantrys moved from Leningrad to Vologda
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Stalingrad
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 40 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :