@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Guam from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Guam from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 1 factory_minor, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
12 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Archangel to Vologda
1 infantry moved from Vologda to Samara
2 infantry moved from Novgorod to Belarus
8 artilleries and 13 infantry moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Bryansk
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 7 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 92 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 battleship and 1 marine moved from 112 Sea Zone to 111 Sea Zone
1 marine moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
9 artilleries and 12 infantry moved from Rostov to Bryansk
1 aaGun moved from Rostov to Volgograd
2 armour moved from Ukraine to Rostov
8 mech_infantrys moved from Ukraine to Bryansk
4 mech_infantrys moved from Rostov to Bryansk
2 bombers moved from Scotland to Bryansk
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
Place Units - Germans
1 factory_minor placed in Scotland
1 transport placed in 112 Sea Zone
3 armour placed in Ukraine
1 armour and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
5 artilleries and 4 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 armour, 18 artilleries, 28 infantry and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry in Samara, round 2 : 21/48 hits, 14,33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
4 armour and 6 mech_infantrys moved from Trans-Jordan to Persia
1 mech_infantry moved from Turkmenistan to Persia
2 armour and 6 mech_infantrys moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 7,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 14 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Kwangsi
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
4 artilleries and 6 infantry moved from Burma to India
4 infantry moved from Burma to India
1 mech_infantry moved from Burma to India
1 artillery moved from Burma to India
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
4 artilleries and 9 infantry moved from Burma to India
1 artillery moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
9 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 4/15 hits, 8,17 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 10 artilleries, 19 infantry and 1 mech_infantry
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 10 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Szechwan
3 infantry moved from Shantung to Anhwe
1 aaGun moved from Kweichow to Anhwe
1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
9 fighters and 5 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
7 carriers and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
3 infantry moved from Shan State to Burma
1 aaGun moved from Burma to India
2 bombers moved from Burma to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer and 5 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 70 Sea Zone to 72 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
1 fighter and 8 infantry placed in Japan
1 submarine placed in 6 Sea Zone
1 destroyer and 2 submarines placed in 37 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 74 PUs (3 lost to blockades); end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,17
Japanese regular : -3,33
UK_Pacific regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
5 bombers moved from Midway to 6 Sea Zone
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
5 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
@giallo scramble, tokens?
No scramble.
1 kami on each des.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
5 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines
Japanese defend with 1 submarine
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits, 4,00 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 9 fighters and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 8 fighters and 4 tactical_bombers in Japan, round 2 : 7/12 hits, 6,67 expected hits
Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 3/9 hits, 3,33 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 3 fighters owned by the Americans lost in Japan
Americans roll dice for 5 fighters and 4 tactical_bombers in Japan, round 3 : 7/9 hits, 5,17 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Japan, round 3 : 1/5 hits, 2,00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry
Non Combat Move - Americans
5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
7 carriers moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 11 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
5 bombers moved from 6 Sea Zone to Midway
Place Units - Americans
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -1,33
Japanese AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
5 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines
Japanese defend with 1 submarine
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits, 4,00 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 9 fighters and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 8 fighters and 4 tactical_bombers in Japan, round 2 : 7/12 hits, 6,67 expected hits
Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 3/9 hits, 3,33 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 3 fighters owned by the Americans lost in Japan
Americans roll dice for 5 fighters and 4 tactical_bombers in Japan, round 3 : 7/9 hits, 5,17 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Japan, round 3 : 1/5 hits, 2,00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry
Non Combat Move - Americans
5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
7 carriers moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 11 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
5 bombers moved from 6 Sea Zone to Midway
Place Units - Americans
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 armour and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 21 Sea Zone to 6 Sea Zone
2 aaGuns, 2 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Non Combat Move - British
2 aaGuns, 4 artilleries and 10 infantry moved from West India to Eastern Persia
2 aaGuns, 4 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns and 1 artillery
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns and 1 artillery
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,4,2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
British collect 21 PUs (8 lost to blockades); end with 21 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,17
Japanese regular : -2,33
Japanese AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from French Central Africa to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Tunisia to Alexandria
1 tactical_bomber moved from Southern Italy to Alexandria
1 bomber moved from Greece to Alexandria
2 carriers and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in West Indies
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,50 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Alexandria
Italians win, taking West Indies from Americans, taking Alexandria from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to Tunisia
1 artillery moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
2 transports placed in 95 Sea Zone
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from French West Africa: 1 infantry
EDIT: Adding units owned by Italians to Nigeria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in Japan
ANZAC captures 92PUs while taking Japanese capital
ANZAC converts factory_major into different units
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Japan from Japanese with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 110 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 113 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 116 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in Japan
ANZAC captures 92PUs while taking Japanese capital
ANZAC converts factory_major into different units
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Japan from Japanese with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 110 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 113 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 116 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 6 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
4 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
4 armour and 16 mech_infantrys moved from Rostov to Russia
12 mech_infantrys moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
Germans roll dice for 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys in Russia, round 2 : 10/48 hits, 11,33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Volgograd to Tambov
1 aaGun moved from Bryansk to Russia
15 artilleries and 34 infantry moved from Bryansk to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Bryansk
2 bombers moved from Bryansk to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from France to Western Germany
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
1 infantry moved from Bryansk to Russia
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 111 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 tactical_bomber placed in France
2 transports placed in 113 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Germany
5 artilleries and 4 infantry placed in Western Germany
3 artilleries placed in Scotland
Germans undo move 1.
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Russians regular : -1,67
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
18 artilleries and 27 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 18 artilleries and 27 infantry
Germans defend with 1 infantry
Russians roll dice for 18 artilleries and 27 infantry in Kazakhstan, round 2 : 17/45 hits, 13,50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 18 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
6 armour and 11 mech_infantrys moved from Persia to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from Anhwe to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 57 Sea Zone
1 submarine moved from 37 Sea Zone to 57 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 37 Sea Zone to 57 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 battleship and 1 marine moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Solomon Islands
Battle in New Guinea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Guinea, round 2 : 3/6 hits, 2,67 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in New Guinea
Japanese win, taking Dutch New Guinea from Americans, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 57 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 20 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans lost in 20 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
1 aaGun, 10 artilleries, 16 infantry and 1 mech_infantry moved from India to West India
3 infantry moved from Burma to India
1 artillery moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 aaGun and 3 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 armour moved from Timguska to Vologda
1 marine moved from Ceylon to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 45 Sea Zone
3 submarines moved from 35 Sea Zone to 54 Sea Zone
4 carriers moved from 35 Sea Zone to 49 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
1 cruiser and 3 destroyers moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
7 submarines moved from 35 Sea Zone to 49 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 49 Sea Zone
5 fighters and 3 tactical_bombers moved from 21 Sea Zone to 49 Sea Zone
2 bombers moved from 20 Sea Zone to French Indo China
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - Japanese
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 0,83
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters, 12 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
7 fighters moved from Western United States to 26 Sea Zone
5 bombers moved from Midway to Hawaiian Islands
2 aaGuns and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :