L21 #2 trulpen (X) vs Giallo (A+21) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Guam
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking Guam from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 destroyers, 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Guam
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking Guam from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 destroyers, 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 5 artilleries, 1 factory_minor, 10 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/4 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            12 infantry moved from Western Ukraine to Bryansk
            6 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Vologda to Samara
            2 infantry moved from Novgorod to Belarus
            8 artilleries and 13 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Rostov to Bryansk
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
            1 artillery and 7 infantry moved from 111 Sea Zone to Scotland
            2 fighters moved from 92 Sea Zone to Scotland
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            1 battleship and 1 marine moved from 112 Sea Zone to 111 Sea Zone
            1 marine moved from 111 Sea Zone to Scotland
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            9 artilleries and 12 infantry moved from Rostov to Bryansk
            1 aaGun moved from Rostov to Volgograd
            2 armour moved from Ukraine to Rostov
            8 mech_infantrys moved from Ukraine to Bryansk
            4 mech_infantrys moved from Rostov to Bryansk
            2 bombers moved from Scotland to Bryansk
            1 destroyer moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from Scotland to 112 Sea Zone
    
        Place Units - Germans
            1 factory_minor placed in Scotland
            1 transport placed in 112 Sea Zone
            3 armour placed in Ukraine
            1 armour and 2 infantry placed in Volgograd
            3 infantry placed in Novgorod
            5 artilleries and 4 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            1 armour, 18 artilleries, 28 infantry and 1 mech_infantry moved from Russia to Samara
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry in Samara, round 2 : 21/48 hits, 14,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            4 armour and 6 mech_infantrys moved from Trans-Jordan to Persia
            1 mech_infantry moved from Turkmenistan to Persia
            2 armour and 6 mech_infantrys moved from Eastern Persia to Persia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
    
        Place Units - Russians
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 7,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 14 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Kwangsi
            1 armour moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Timguska
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            4 artilleries and 6 infantry moved from Burma to India
            4 infantry moved from Burma to India
            1 mech_infantry moved from Burma to India
            1 artillery moved from Burma to India
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship and 1 marine moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
            4 artilleries and 9 infantry moved from Burma to India
            1 artillery moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 destroyer moved from 41 Sea Zone to 55 Sea Zone
            9 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 4/15 hits, 8,17 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 10 artilleries, 19 infantry and 1 mech_infantry
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 10 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Shensi to Szechwan
            3 infantry moved from Shantung to Anhwe
            1 aaGun moved from Kweichow to Anhwe
            1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            9 fighters and 5 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            7 carriers and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 battleship and 1 marine moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Malaya to Shan State
            3 infantry moved from Shan State to Burma
            1 aaGun moved from Burma to India
            2 bombers moved from Burma to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 destroyer and 5 submarines moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 70 Sea Zone to 72 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            1 fighter and 8 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
            1 destroyer and 2 submarines placed in 37 Sea Zone
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
            Japanese collect 74 PUs (3 lost to blockades); end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -0,17
    Japanese regular : -3,33
    UK_Pacific regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Soviet Far East
            1 artillery moved from 4 Sea Zone to Soviet Far East
            2 destroyers moved from 25 Sea Zone to 6 Sea Zone
            4 submarines moved from 25 Sea Zone to 6 Sea Zone
            9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
            3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
            1 carrier moved from 21 Sea Zone to 6 Sea Zone
            5 bombers moved from Midway to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Soviet Far East
            1 artillery moved from 4 Sea Zone to Soviet Far East
            2 destroyers moved from 25 Sea Zone to 6 Sea Zone
            4 submarines moved from 25 Sea Zone to 6 Sea Zone
            9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
            3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
            1 carrier moved from 21 Sea Zone to 6 Sea Zone
            5 bombers moved from Midway to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo scramble, tokens?


  • No scramble.

    1 kami on each des.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Soviet Far East
            1 artillery moved from 4 Sea Zone to Soviet Far East
            2 destroyers moved from 25 Sea Zone to 6 Sea Zone
            4 submarines moved from 25 Sea Zone to 6 Sea Zone
            9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
            3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
            1 carrier moved from 21 Sea Zone to 6 Sea Zone
            5 bombers moved from Midway to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in Soviet Far East
            Battle in 6 Sea Zone
                Americans attack with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits, 4,00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Japan
                Americans attack with 9 fighters and 4 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
                    Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 8 fighters and 4 tactical_bombers in Japan, round 2 : 7/12 hits, 6,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 3/9 hits, 3,33 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 3 fighters owned by the Americans lost in Japan
                    Americans roll dice for 5 fighters and 4 tactical_bombers in Japan, round 3 : 7/9 hits, 5,17 expected hits
                    Japanese roll dice for 1 fighter and 4 infantry in Japan, round 3 : 1/5 hits, 2,00 expected hits
                    4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 4 fighters and 1 tactical_bomber
                Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry
    
        Non Combat Move - Americans
            5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
            7 carriers moved from 21 Sea Zone to 6 Sea Zone
            1 cruiser moved from 21 Sea Zone to 20 Sea Zone
            1 cruiser moved from 21 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 11 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            5 bombers moved from 6 Sea Zone to Midway
    
        Place Units - Americans
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : -1,33
    Japanese AA : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Soviet Far East
            1 artillery moved from 4 Sea Zone to Soviet Far East
            2 destroyers moved from 25 Sea Zone to 6 Sea Zone
            4 submarines moved from 25 Sea Zone to 6 Sea Zone
            9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
            3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
            1 carrier moved from 21 Sea Zone to 6 Sea Zone
            5 bombers moved from Midway to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in Soviet Far East
            Battle in 6 Sea Zone
                Americans attack with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits, 4,00 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Japan
                Americans attack with 9 fighters and 4 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
                    Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 8 fighters and 4 tactical_bombers in Japan, round 2 : 7/12 hits, 6,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 3/9 hits, 3,33 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 3 fighters owned by the Americans lost in Japan
                    Americans roll dice for 5 fighters and 4 tactical_bombers in Japan, round 3 : 7/9 hits, 5,17 expected hits
                    Japanese roll dice for 1 fighter and 4 infantry in Japan, round 3 : 1/5 hits, 2,00 expected hits
                    4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 4 fighters and 1 tactical_bomber
                Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry
    
        Non Combat Move - Americans
            5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
            7 carriers moved from 21 Sea Zone to 6 Sea Zone
            1 cruiser moved from 21 Sea Zone to 20 Sea Zone
            1 cruiser moved from 21 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 11 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            5 bombers moved from 6 Sea Zone to Midway
    
        Place Units - Americans
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 27 PUs; 
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 armour and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 battleship moved from 21 Sea Zone to 6 Sea Zone
            2 aaGuns, 2 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
    
        Non Combat Move - British
            2 aaGuns, 4 artilleries and 10 infantry moved from West India to Eastern Persia
            2 aaGuns, 4 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 aaGuns and 1 artillery
            EDIT: Adding units owned by Americans to Central United States: 2 aaGuns and 1 artillery
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            9 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,4,2,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
            British collect 21 PUs (8 lost to blockades); end with 21 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 0,17
    Japanese regular : -2,33
    Japanese AA : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from French Central Africa to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to West Indies
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from Tunisia to Alexandria
            1 tactical_bomber moved from Southern Italy to Alexandria
            1 bomber moved from Greece to Alexandria
            2 carriers and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from 92 Sea Zone to 98 Sea Zone
            3 destroyers moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in West Indies
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,50 expected hits
                    British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Alexandria
                Italians win, taking West Indies from Americans, taking Alexandria from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
            1 bomber moved from Alexandria to Tunisia
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Southern Italy
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Rostov to Caucasus
            2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
    
        Place Units - Italians
            2 infantry and 1 tactical_bomber placed in Southern Italy
            2 transports placed in 95 Sea Zone
            3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from French West Africa: 1 infantry
            EDIT: Adding units owned by Italians to Nigeria: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            1 submarine moved from 44 Sea Zone to 57 Sea Zone
    
        Combat - ANZAC
            Battle in Japan
                ANZAC captures 92PUs while taking Japanese capital
                ANZAC converts factory_major into different units
            Battle in 55 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Japan from Japanese with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - ANZAC
            3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 110 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 113 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            1 submarine moved from 44 Sea Zone to 57 Sea Zone
    
        Combat - ANZAC
            Battle in Japan
                ANZAC captures 92PUs while taking Japanese capital
                ANZAC converts factory_major into different units
            Battle in 55 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Japan from Japanese with no units remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - ANZAC
            3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 110 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 113 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 116 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 6 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Russia
            1 infantry moved from Smolensk to Russia
            2 infantry moved from Bryansk to Russia
            1 infantry moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
            4 infantry moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            4 armour and 16 mech_infantrys moved from Rostov to Russia
            12 mech_infantrys moved from Bryansk to Russia
            1 armour moved from Volgograd to Russia
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys
                Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
                    Germans roll dice for 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys in Russia, round 2 : 10/48 hits, 11,33 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
                Germans captures 13PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 2 artilleries and 2 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Volgograd to Tambov
            1 aaGun moved from Bryansk to Russia
            15 artilleries and 34 infantry moved from Bryansk to Tambov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Archangel to Vologda
            2 infantry moved from Belarus to Bryansk
            2 bombers moved from Bryansk to Western Germany
            2 fighters and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from France to Western Germany
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
            1 infantry moved from Bryansk to Russia
            3 submarines moved from 109 Sea Zone to 112 Sea Zone
            1 battleship moved from 111 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 carrier moved from 112 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 tactical_bomber placed in France
            2 transports placed in 113 Sea Zone
            2 artilleries, 2 infantry and 1 marine placed in Germany
            5 artilleries and 4 infantry placed in Western Germany
            3 artilleries placed in Scotland
            Germans undo move 1.
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,67
    Germans regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            18 artilleries and 27 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            2 mech_infantrys moved from Persia to Northwest Persia
    
        Combat - Russians
            Battle in Northwest Persia
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                Russians win, taking Northwest Persia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 18 artilleries and 27 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 18 artilleries and 27 infantry in Kazakhstan, round 2 : 17/45 hits, 13,50 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 18 artilleries and 27 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Samara to Kazakhstan
            1 armour and 1 mech_infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
            6 armour and 11 mech_infantrys moved from Persia to Trans-Jordan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 3,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            2 bombers moved from Anhwe to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 57 Sea Zone
            1 submarine moved from 37 Sea Zone to 57 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 submarine moved from 37 Sea Zone to 57 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 battleship and 1 marine moved from 35 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea
            1 cruiser moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Solomon Islands
            Battle in New Guinea
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 artillery
                    Japanese roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Guinea, round 2 : 3/6 hits, 2,67 expected hits
                    ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in New Guinea
                Japanese win, taking Dutch New Guinea from Americans, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 57 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 57 Sea Zone
                Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers in 20 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in 21 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Americans lost in 21 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
    
        Non Combat Move - Japanese
            1 aaGun, 10 artilleries, 16 infantry and 1 mech_infantry moved from India to West India
            3 infantry moved from Burma to India
            1 artillery moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Shan State to Burma
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            1 aaGun and 3 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
            1 armour moved from Timguska to Vologda
            1 marine moved from Ceylon to 39 Sea Zone
            1 battleship and 1 marine moved from 39 Sea Zone to 45 Sea Zone
            3 submarines moved from 35 Sea Zone to 54 Sea Zone
            4 carriers moved from 35 Sea Zone to 49 Sea Zone
            2 carriers moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
            1 cruiser and 3 destroyers moved from 35 Sea Zone to 49 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            7 submarines moved from 35 Sea Zone to 49 Sea Zone
            1 carrier moved from 35 Sea Zone to 46 Sea Zone
            1 carrier moved from 35 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            2 fighters moved from 35 Sea Zone to 49 Sea Zone
            5 fighters and 3 tactical_bombers moved from 21 Sea Zone to 49 Sea Zone
            2 bombers moved from 20 Sea Zone to French Indo China
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 72 Sea Zone to 58 Sea Zone
    
        Turn Complete - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : 0,83
    ANZAC regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Battle in 89 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Korea
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 21 Sea Zone to Guam
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters, 12 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            7 fighters moved from Western United States to 26 Sea Zone
            5 bombers moved from Midway to Hawaiian Islands
            2 aaGuns and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 destroyer placed in 101 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 artillery and 1 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Japanese regular : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

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